Hiruma Kai wrote:
Good analysis thanks.
In my post I just wanted to give an example that a fighter most likely doesn't use normal attacks and has some dedications.
Michael Alves wrote:
Well there are some attack routines like Double Slice, Exacting Strike, and Two-Weapon Flurry (granted by Desperate Finisher) +sneak attack +rage. It does obviously more damage then 3 attacks from a normal fighter.
Michael Alves wrote:
Dude, you really should learn how to handle discussions,when you want to public articles.
Red Griffyn wrote:
Really good points. I noticed the same reading the article!
Doesn't seem to assume to take the Feats? What do you mean by that?
The fighter you compare to, isn't really damage optimized I assume?
Just out of curiosity, what classes/builds you guys play?
Why?? Couldn't disagree more.
Expectation Management: PF2 doesn't let you go as crazy with damage as PF1 did. If you're looking at DPR Olympics Winner kind of character, you will be disappointed - you can pull nice numbers that are slightly above a non-optimized PC, but you won't be looking at as big discrepancies as you could do in PF1.
I think he wants to have "big hits" and not a build that does high average damage.
What's the point here? DPR analysis is not useless but not useful?
DPR or "theorycrafting" in general gives a pretty good insight into the system. PF2e is not rocket science. You want to play a damage focused character? Look into the damage charts. The end.
I don't get it...in every dpr thread someone is comming and meantions "it has nothing to do with the real game". DPR doesn't mean an overall better character and no one said the opposit. But you can compare builds for 1/2/3 actions, vs. flat-footed, vs. low/high ac and so on.
So, what's a better metric for damage output?
ah my bad I misremembered.
You could play the same with a twf fighter. I think you get bespell weapon for all attacks.
+ second power attack dice at lvl 10.
But just with unarmed attacks or monk weapons?
Maxwell D'Ahmagge wrote:
That's totally not how Exacting Strike works. Huge other factors are runes and static damage.
On reddit is a thread with a detailed comparison of PA and ES.
Power Attack is not too bad. Exacting strike is better but you have to do obviously 3+ attacks. All the damage output is pretty close, when you compare 3 normal attacks, normal attacks + exacting strike, normal attack + power attack.
Till level 6 attack + power attack is better then power attack + attack.
from arcane bond? but you don't get that from mc?
Does the wiz gets something that a sorc doesn't get for teh build?
I am planing to play a fighter/sorc.
Cast no spells in first two encounters?Right.Definitely the most fun experience i can imagine.
And that is the point why nerfing spells per day is just stupid. You play a wizard? What do you want to do? Casting freaking spells!
I don't want to hold back all the time the good spells for a potential huge fight. It's just boring. I don't understand the design choice behind it. It's obvious that the old spells per day system has some flaws. Even in PF1 it could be boring to play a low level wizard doing most fights absolutely nothing.
Now high level spells don't even have a huge impact. I don't want the overpowered wizard of PF1 back. I just want a wizard that is fun to play.
I was pretty hyped when I saw the first blog posts and then extremly disappointed after reading the playtest rulebook.
Even so there are some promising rule changes, I don't see me playing it over a long period. Main reason are the terrible design choices regarding the classes. Look at feats like warded touch! Is that a sexy feat? Hell no. Now I have ancestry feats, skill feats, class feats and general feats. But none of those feats are designed cool or awesome (or matter).
Looking through the book... I don't want to play any of those classes. Playing PF1 i can't decide what I want to play, because there is so much cool stuff.
Balance and game stability is important but not the main goal to achive. The main goal (for me at least) is to have classes/races/feats that are fun to play and feel good.
That Icy Prison spell is weird.
When the target fails its save it is in the icy prison and takes the same damage every round. But when someone destroys the ice or the target makes the Strength check, it is free and take no further damage. ( I know my GM some minions will destroy the ice)
So in some cases it is even better when the target fails its save. I got that right?
wow nice combo. why is it level 6 ? snap dragon is lvl 1 + 3 for dazing + 2 heighten....so it uses a level 6 spell slot, but is like a level 3 spell. So it would daze for 3 rounds?
is the daze effect mind-affecting?
really great guide so far.