Depends on the martial. It's really not hard for a dmg focused fighter to get some control/debuff Feats. AoE is something else.
Maybe not a good example...the fighter is awesome in shoving.
We don't have a sorc or wiz in the group and just do fine.
Michael Alves wrote:
Dude, you really should learn how to handle discussions,when you want to public articles.
Why?? Couldn't disagree more.
What's the point here? DPR analysis is not useless but not useful?
DPR or "theorycrafting" in general gives a pretty good insight into the system. PF2e is not rocket science. You want to play a damage focused character? Look into the damage charts. The end.
I don't get it...in every dpr thread someone is comming and meantions "it has nothing to do with the real game". DPR doesn't mean an overall better character and no one said the opposit. But you can compare builds for 1/2/3 actions, vs. flat-footed, vs. low/high ac and so on.
So, what's a better metric for damage output?
Cast no spells in first two encounters?Right.Definitely the most fun experience i can imagine.
And that is the point why nerfing spells per day is just stupid. You play a wizard? What do you want to do? Casting freaking spells!
I don't want to hold back all the time the good spells for a potential huge fight. It's just boring. I don't understand the design choice behind it. It's obvious that the old spells per day system has some flaws. Even in PF1 it could be boring to play a low level wizard doing most fights absolutely nothing.
Now high level spells don't even have a huge impact. I don't want the overpowered wizard of PF1 back. I just want a wizard that is fun to play.
I was pretty hyped when I saw the first blog posts and then extremly disappointed after reading the playtest rulebook.
Even so there are some promising rule changes, I don't see me playing it over a long period. Main reason are the terrible design choices regarding the classes. Look at feats like warded touch! Is that a sexy feat? Hell no. Now I have ancestry feats, skill feats, class feats and general feats. But none of those feats are designed cool or awesome (or matter).
Looking through the book... I don't want to play any of those classes. Playing PF1 i can't decide what I want to play, because there is so much cool stuff.
Balance and game stability is important but not the main goal to achive. The main goal (for me at least) is to have classes/races/feats that are fun to play and feel good.
the David wrote:
this is so wrong. dont abuse your power as a gm. the players will just loose their fun to play the game.
dont hate the players hate the game. as a gm u have to balance the game by your own. but not by punishing the players.