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![]() I love the iconic characters so here is my $0.02 contribution.
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![]() Jean-Marc, my first RPG love has always been Chivalry and Sorcery 1st edition. There is no better magic system in my opinion, especially if you want the feel of classic fantasy or historical. Learning spells is long and laborious, and casting them is only tiring. Creating a magic item takes up to years and is easily spoiled.
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![]() If the passage was used heavily, wear marks that lead up to the "blank" wall would still be there. I like to award the PCs for overcoming challenges that are not combats. This challenge is pretty important, so you don't want to make it too difficult. Look at the party's ability to spot the place, add 15 to the average of their perceptions, and call it an EL 2. That's my suggestion. ![]()
![]() The last sentence of many attacks says "The save DC is Constitution based." or someting similar. I can not find an explanation as to what this means. The DC is laid out in the text as a specific number, and then comes this line. Does it mean, for example, that a monster with a higher Con would have a higher DC for its attack? ![]()
![]() Optimize the engine of your racecar. Optimize your PDA. How do you optimize a fictional character? That's what your PC is, not a machine or software. She has strong points and weak points. He knows some things and not others, likes this or dislikes that. If you need to "optimize" your character, you and I are not playing the same game.(Nor, I suspect, from the same generation.) ![]()
![]() A lighter weapon is all well and good, but a certain amount of the damage done is from kinetic energy. Damage done by mithril weapons with slash or crush profiles should be reduced. Take your Louisville Slugger and make a replica from balsa wood (ignore the breakage factor), then try to bash something with them. Production time for a chain shirt versus a longsword should be the biggest factor involved in their cost comparison. Given a workman that has the skill and the facilities required to work mithril (which should be uncommon), it takes a while longer to put together 800(?) or so small rings into a shirt than it does to turn a bar into a sword. Edit: I forgot to voice my distaste for the proliferation of mithril. IF a mithril shirt shows up in my campaign, only a fool would sell it. ![]()
![]() Actually, this is an idea I am using in my campaign. In the vein of the Tome of X granting a level, I am adding books that give bonus feats of all categories, one feat per book. I have not worked out the particulars for each one yet, but it will ease the nail-biting decisions over feat selection. A couple of extra feats per character should be enough, and maybe it will reduce level-dipping. ![]()
![]() I'm not sold on the idea of subscribing as limited $$ makes me a picky shopper. Psionics haven't been cool since, oh 1st edition but I'll buy into it after you've torn into it.
Prestige classes? When I first heard about them I envisioned elite versions of standard classes, not the niche mutations that are running rampant. So I would never miss them if they went away. ![]()
![]() Yeah, it would be a drag if the suit of Mithril plate you took off the dead storm giant couldn't be turned into armor for the party. The crystalline structure is set when forged, the more you try to work it the weaker it gets. Brittle adamantine? If the special materials were rare (not sported by every schmuck over 10th level) then reforging would be a good rule. Consult your camapign setting. ![]()
![]() So many voices clamoring for something for the fighter--exclusive feats are probably the ticket. Sure, my preference would be to broaden feats and reduce the list to a max of about 120 total.
I was just looking at the Feat Point threads on Sean K Reynolds website and thinking it reminded me of AD&D 2nd Skill and Powers and Combat Options books. That sort of system would be great, but I don't have time to tinker with it. For now I'll just occasionally give extra feats based on character concept. ![]()
![]() To Psychic Robot:
Now to qualifiers. No feat has the same worth to all classes of all levels, so "suck" has a degree of subjectivity to it. What I see is that characters generally have a small nuber of feats compared to the number available, which is where the problem lies. Making each feat more specific and small in its effect exaggerates the problem. I see the solution as one of two possibilities. First, give characters more feats and keep all feat at the same power scale as they are now, or Second, make feats more flexible in their scope (like combine all metamagic feats into one, choose the effect when you use it). The first one is easiest. Make sure that each class has a list of exclusive feats. Every character gets a feat every level. This will allow a player to develop a theme and still be able to something besides that. Unfortunately, the GM is more burdened by this option. The second one is more elegant, combats power creep, gives the GM more flexibility with less to remember, and pretty much requires reshaping the entire feat system, throwing backward compatibility in the toilet. So, if you can take more of those feats that never get taken, then fewer of them will suck. ![]()
![]() This is a spot to continue discussion of counterspelling. I have suggested it be made a class ability that is an "attack of opportunity" triggered by an opponent casting within your range. If he recognizes and knows the spell, countering is automatic as long as he uses a slot of the same or higher level.
Counterspell uses any spell slot the wizard has of the appropriate level. Even if he has the exact spell memorized, he does not have to lose that spell, he can choose another. (These numbers are just a place to start. I have not done any analysis, this is on the fly) A mage in a hurry could even not prepare spells in slots and still use them to counterspell (That would have to be a rough morning!) OK, take your shots. ![]()
![]() Maybe making it easier to get a spell off while under attack is part of why wizard castings were reduced. Counterspell could be a class ability that allows the mage to use a slot of any level he sees fit to neutralize the opponent's spell after he makes his check to recognize it. If he does not recognize it he can still try, but at a penalty. If he recognizes it but he does not know the spell then he can counterspell with a minor penalty. If he recognizes and knows the spell he has the ability to counter it. In those cases where countering is not automatic he can use a slot higher than the spell he wants to counter to offset the penalty. The counterspell check is an AoO triggered by an opponent casting a spell within range of you. I leave the numbers up to better minds, this is just off the cuff. ![]()
![]() I know that reversable spells have disappeared, but allow the necromancer to use his animate/create spells to destroy. Thus the necromancer becomes undead hunter, using his knowledge of the dead to locate and his magical ability to trap, immobilize or destroy undead. A few more spells in the school list for this theme would help. By making those spells reversable you lose the evil tag. ![]()
![]() Strange, in our group wizards and clerics are played because no one else wants to. (overpowered? I don't think so. Pull out your 2nd ed book and compare, then you will not say that they are.) The changes made by Pathfinder need to tested. Playing a wizard once is not tested, because any given sunday... My experience with wizards is not what you have seen and vice versa. Play ten different wizards with different schools and spell selections, then you can make a statement like "wizards are overpowered compared to x." In my experience a wizard knows way more spells than he uses on a regular basis, so you might as well play a sorcerer and get more castings (untrained = more magic! where did that come from?). Wizards need more castings per day, not less. If they seem overpowered maybe other classes in your games have been underplayed. When our players regularly choose fighter over wizard, I wonder why everybody says fighters are unusable and wizards are too powerful. With all due respect to everyone here, I don't buy into it. |