O.k. so here it is my group is just starting Hook Mountain Massacre and so far the entire party has died once in Burnt Offerings, twice in The Skinsaw Murders, and once in The Seven Swords of Sin module i threw in to give them so more XP. Now i know i only have a group of 4 and i have seriously reduced the strength of the big baddies. My group finds it to easy fighting the smaller battles cause they use most of their resources on them then when they get to a main encounter they are FUBARed.
Spoiler:
Or they do really stupid stuff like oh lowering a cleric who can't swim into a hole in thistletop that they know has water in the bottom then after the bunyip bites the cleric in half they decide to lower down the mage this proceeds until only the paladin remains. O.k. not gonna say to much bout Skinsaw except my entire party died at the bottom and the top of the clock tower. And then we come to Seven Swords of Sin more like one book of death for my party. i need a way to make my party realize that they are doing things wrong without killing them and yes i have fudged rolls in their favor and i have weakened the baddies but when it comes down to it i think my players are just not that committed to their characters because they just keep killing themselves in silly ways
Wow i hate to say this i have never been upset by someone on here as i have been reading Airwalkrr's rants. We got your point, you don't like the skill. So now that's been said yes my group has been using a fly skill for about 4 years now we also had perception as an ability not a skill but thats a wholw other thread in itself.
Thank you hograth and yes even sub optimal charecters got played yes they may have died quickly but they often were either A) a well placed comedy point in the game or B)well remembered for something very heroic they tried to do and died in the process of doing. My fav charecter is a wizard with the following stats
HP: 17 thats using first edetion D&D rules with an 18th level wizard. i have many many fond memories of playing this character.
all of a sudden to me i have played with a very select few people and most of us roll with the bad rolls, this is the first message board i have been on so all this complaining bout low rolls is new to me. i mean when we roll our charecters we still do 3D6 for each stat we dont buy points or do 10+1D6 or whatever.
leave the randomness of rolling hd alone it has been for almost 40 years been a perfect way to get hit points now all of a sudden people want to cry if they get bad rolls well deal with it . If your fighter gets bad rolls for HP then learn a new way to fight. just becuase you gelt low rolls does not mean you cannot have fun with that charecter it just means you have to find a new way to play a class you have probably played to death.As for me some of my fav charecters have been wizards where i have had a -to Con and rolled super low on hit points imagine if you can playing a tenth level wizard with 13 hit points now that to me is fun and challenging.
Hip hip hazah to you for telling it like it is. I have been playtesting PRPG in paizo's very own Rise of the Runelords adventure path making changes on the fly, and having players change as well. so far it seems to be going ok once the players changed over and got used to new ways of doing things. But alas the things you mentioned could be quite handy
the four players in my group and myself all agree that perception and it's five sub groups is much better than spot and listen but then thats just us. On the search vs. perception i think it fine being bundled in perception after play testing my group loved the way they had to use all thier senses to search for trap and hidden things they are recently starting ROTR #2 the Skinsaw Murders and being able to use an olfactory based perception check has really helped them find clues.
OK this is easy enough in my party there is 1 paladin, 1 cleric, 1 wizard, and 1 rogue. The party was doing well enough till they decided to lower themselves into the Howling hole where a very hungry bunyip was waiting. one by one they went down and died fist the rogue Wren got it with a nice decapatation. then the cleric Belk drowned while trying to fight the bunyip underwater, can we all say DOH! Finally that brings me to the palaidn who nualia captured and tried to sway to the darkside, well he said no and coup de grace!oh the are all 2nd and 3rd level
Search Posts
are their any specific game mechanics for a "holdout" pistol. I recently played a scenario which gave the option to purchase one...couldn't find it in the core rulebook. the only reference to a "holdout" pistol was in First Contact...which was for a variant of the weapon...was unhelpful. With the name it sounds like it should have some modifiers for a slight of hand check for it to be hidden on a character. can anyone help me find a reference
Greetings all, I recently gained access to the Spellslinger wizard archetype via a boon at a convention. I have been surfing the FAQ, clarifications, erratas and messageboards for clear guidance regarding the interaction of spells from other classes working with the Arcane gun. It seems the general consensus is you can use spells from other classes and cast them through the gun. such as taking one level in spellslinger and then multiclassing into say sorcerer and casting your sorcerer spells through the gun in addition to being able to cast spells from the spellslinger class. All of the arguments for being able to do this hinge on the very specific writing of the archetype wherein it states "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun." the specific emphasis being on the word Any. Though i can appreciate individual interpretations and dialogue, If i could get an official ruling and not just mob opinion I would truly appreciate it. I want to be able to run this character but also want to adhere to the rules. I hate doing the whole RAW vs RAI arguments and just want clarification regardless of whether it benefits me or not. thanks
Just wondering when we will get some guidance for retraining old class levels using the new classes that came out yesterday. If we can swap out classes...then my question is specifically how the class synergy will be for them...ie if i have a level of fighter and want to swap it out for swashbuckler...can i?
looking for official PFS guidance on the Spoiler: faerie dragon:riddywhipple that was granted via chronical sheet (not looking for educated guesses from the peanut gallery ;)) 1. Can the faerie dragon be upgraded/modified by animal archive? 2. since on the chronical sheet it doesn't say "limit 1" does this mean that if riddywhipple dies you can pay the cost to get another faerie dragon? 3. do any of the special abilities increase as the faerie dragon increases in HD. ie does his greater invisibility last for 3 rounds or = to number of HD of wizard?, does the faerie dragon's spell resistance increase with HD of wizard or does it remain at 13 until the wizard grants it spell resistance at level 11?, does DC of breath weapon increase with HD? 4. Have there been any other official rulings regarding the afore mentioned faerie dragon? don't want to be blindsided or questioned regarding legality and find out i am unknowingly breaking a rule. |