Ogre

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Goblinworks Executive Founder. Organized Play Member. 54 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


Goblinworks Executive Founder

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Speaking for myself, I have yet to throw in with any guild so I have not voted. Others are likely in a similar boat.

Goblinworks Executive Founder

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They're trying to raise $50k to create a demo so that they can get hundreds of thousands to a couple million to make the full game. This is america, you have to spend money to make money.

The kickstarter will do more than just fund the demo project though. It proves to the investors and talent that Paizo, Goblinworks and the community are prepared to pour their resources into ensuring this endeavor is successful and lucrative.

Goblinworks Executive Founder

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Onishi wrote:


I strongly disagree, how does one get revenge on someone, when they just poof out of existence at the first sign of a threat? You have a real life emergency, you accept the revenge kill, if you expect something to come up, you don't pick that as the time to go out killing, if you are near your own territory you can hide in your shelters, behind your own lines etc... If you are deep in enemy territory, you are toast.

with instant log out how is Ganking someones lower level alt even dangerous? Soon as his higher level character comes for you, poof you are out of existance, change characters, pop back on in an hour when he has given up on looking for you and probably back on the lower level alt.

Humans have been around for thousands of years because murderers can't just blink out of existence when the police show up. Between the options of allowing people to log off at the sign of danger, and requiring everyone to reach an inn, or town that views them as friendly to sign out....

It's a video game so none of it is "dangerous", unless you consider eye strain and carpal tunnel dangerous.

No system or flags or other such nonsense should be put in place. Especially not to fulfill someones desire to feel the instant gratification of a revenge killing. If it wasn't a video game you wouldn't have the opportunity for a revenge killing in the first place since you'd be dead. If you want it go out and get it yourself, don't rely on game mechanics... your killer didn't. That's just being unfair to people who are roleplaying in a different faction.

They've stated that one of their main design goals is for it to be close to the feel of the tabletop. How frequently does your character get killed and take revenge for it 3 minutes later? Never, because raising takes time. Which leaves you plotting revenge if you want revenge.

Plot your revenge. It's so much sweeter that way anyway.

Goblinworks Executive Founder

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organized wrote:
I side with Ryan on the capstones. Keep them in the spirit of the core rules.

But the Capstones are not in the spirit of the core rules. If I play PFRPG to 21 levels and take Fighter 1/Wizard 1 then finish out fighter to 20 I get the 20th level ability. They may not officially support any epic level rules in PFRPG, but they do make suggestions to DMs who wish to continue past level 20 and just taking additional class levels is one of those suggestions. Nothing in that suggested system says you don't get the 20th level fighter ability for taking your 20th level of fighter at your 21st character level.


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Could I get some opinions on this use of the Diplomacy skill for as a house rule?

Commerce: You can also use Diplomacy to conduct trade. To do this you spend 1d6 x 10 minutes haggling with a merchant. The DC of this check is equal to the DC to improve the merchant's starting attitude. You gain a bonus on this check equal to +1 for every 4 ranks of Appraise you posess. If you succeed you gain a 5% bonus to buying and selling prices in your favor. For every 5 by which your check result exceeds the DC this bonus improves by 5%. The bonus granted by this check cannot exceed 20%. If you fail the check by 4 or less there is no change to buying and selling prices. If you fail by 5 or more, you take a 5% penalty to buying and selling prices for every 5 by which your check result falls short of the DC. The penalty imposed by failure cannot exceed 25%. You do not need to accept the results of this check and finalize the trade but if you leave without accepting the terms that merchant's attitude toward you is decreased by one step. Hostile creatures will always refuse to haggle with very few exceptions (GM discretion).