Onishi wrote:
I strongly disagree, how does one get revenge on someone, when they just poof out of existence at the first sign of a threat? You have a real life emergency, you accept the revenge kill, if you expect something to come up, you don't pick that as the time to go out killing, if you are near your own territory you can hide in your shelters, behind your own lines etc... If you are deep in enemy territory, you are toast.
with instant log out how is Ganking someones lower level alt even dangerous? Soon as his higher level character comes for you, poof you are out of existance, change characters, pop back on in an hour when he has given up on looking for you and probably back on the lower level alt.
Humans have been around for thousands of years because murderers can't just blink out of existence when the police show up. Between the options of allowing people to log off at the sign of danger, and requiring everyone to reach an inn, or town that views them as friendly to sign out....
It's a video game so none of it is "dangerous", unless you consider eye strain and carpal tunnel dangerous.
No system or flags or other such nonsense should be put in place. Especially not to fulfill someones desire to feel the instant gratification of a revenge killing. If it wasn't a video game you wouldn't have the opportunity for a revenge killing in the first place since you'd be dead. If you want it go out and get it yourself, don't rely on game mechanics... your killer didn't. That's just being unfair to people who are roleplaying in a different faction.
They've stated that one of their main design goals is for it to be close to the feel of the tabletop. How frequently does your character get killed and take revenge for it 3 minutes later? Never, because raising takes time. Which leaves you plotting revenge if you want revenge.
Plot your revenge. It's so much sweeter that way anyway.