Should Extract Element be Usable on Everybody?


Kineticist Class


Pathfinder Adventure Path, Rulebook Subscriber

Some people have damage and action economy complaints, and I notice there's this thing right here that could maybe get a tweak or two and be a solution.

It kinda makes sense as a gameplay loop to pull an element out of someone and then that "marked" target be easier to hit with that mote of power and take a bit of damage from the process. It could have greater effect on creatures with the trait matching what you are pulling.

It would also help when dealing with the rare thing that has a resistance to your element but not the trait.

Of course in theory the exact success listings might need tweaking. I'm just talking in theory this could be the spot for fiddling to buff the class a little.

The only problem is then Gathering out of targets becomes a core part of the loop and that's a notable flavor change.

Though random unrelated thought: I wonder if there's an ability to gather element from persistent damage. That seems like it would be a cool option to take.

EDIT: Oh hang on! People expressed a desire for a form of Burn and here's a move that draws elements out of a creature, does damage, etc. You could also in theory use this move as a vessel for Burn, having different effects if you use it on yourself, themed around drawing more than is safe to draw with regular gathering! Maybe even have different effects based on what element you draw out of yourself! That could also balance out the problem with just having it draw offensively on targets creating a flavor issue.

Silver Crusade

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I think it is worth considering finding a way for this mechanic to work against beings that are not elementals, but that are still immune to a particular element.

That said, I am so darn happy not to see Burn in this class.


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Pathfinder Rulebook Subscriber

I agree that extract element working on anything with a resistance to your element is a good idea, but only because dedicated fire kineticists are currently completely helpless against devils.


I think this could be a mechanic exclusive for Dedicated Gate builds. Something little similar to Exploit Vulnerability to create weakness working against any creature but stronger against elemental creatures of your element and weaker/useless against that don't have such element. Just like Horrid Wilting is for Earth elementals.


Then how about stealing from Geniekin?


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Pathfinder Adventure Path, Rulebook Subscriber

I more meant usable on literally anyone. People are fussing about the lack of accuracy and damage. Here's a thing that boosts accuracy and does a little damage while gathering an element. You could maybe tweak the numbers or effects if needed. As a bonus it gets past the issue with things that have the resist but not the typing.

Plus give it another effect that's not necessarily damage to yourself if you use the action on yourself that sets you back in some way and boosts you. AKA a Burn mechanic.

Then include feats to upgrade the various uses.

I think it's worth pondering to address some issues people have with it maybe.

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