I have a question for the rest of the group. What do you think of players using very off-the-rails tactics? Things like burning down the adventure location in order to kill the enemies inside since they don't have hostages or a fragile macguffin. Do you like this because it can create an interesting battle, or hate this because it ruins the hard work you put in building the adventure location?
Hi.
I have never GMed before now, but I have some really cool ideas for campaigns. I also love videogames like deep rock galactic, Warhammer 40k Darktide, Armored Core 6 and Monster Hunter.
Zoey Strawberry wrote:
I'm interested in joining this game. I've got a level one Biohacker. |