Chief Tulluk Clovenface

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Where in the 4th installment is ardin I have searched and cant find him.


Got my pawns today and I am furious. To be fair I guess I should have read the fine print. They do NOT come with bases. You have to read through what it does have to realize it does not have bases. The picture clearly shows bases. Now they want ten bucks for some bases. This royally pisses me off. They should state in BIG BOLD LETTERS ...BASES NOT INCLUDED...


Incident at absolom station was too short. I stretched ..and stretched it but alas we completed it last night. Now its a month and half till the next one...either add more content or shorten the wait...I guess will go back to PF while we wait..and wait..


I do not see a difference in the two. They both function the same just with a different name. Am I missing something here?


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My players love melee it is very strong. And there is a five step. It's called guarded step it's the same thing with a different name.
Guarded step
You can carefully step 5 feet as a move action. This movement
doesn't provoke attacks of opportunity (see page 248), even if
you're in a threateneds quare( seep age2 55).


I am still confused on how the swift action comes into play. It reads that the mechanic can give up up his swift action to allow the drone to attack twice. So..he mechanic uses a move action to master control his drone, he then shoots..leaving his drone with one action. He then gives up his swift action thus allowing the drone to attack twice. Now am I understanding that correctly..its very confusing..


This seems very strong. As my players said why would you not take direct control. He shoots and then shoots with the drone getting two shots off with out the -4/-4. This just doesn't seem correct what am I missing here?


There is some confusion here. I have a player that wants to drop prone whenever anyone shoots at him as a reaction. The RAW seems to say that is not the case. There is no triggering action. Am I wrong on this?


Do stealth drones get small arms prof. for free?


Does enhanced resistance feat ( fire ) work for lasers and plasma?


I would like to see paizo put up a looking for players page by state and area. My group and I live in Savannah Ga and would really like to find one good player to join us. Finding a player for a specific game can be exhausting. But if you could just look in the forums then perhaps players can find games..just a thought..


I am curious what others think are the best skills and why..so lets discuss..and GO!


Can a grenade launcher take the -4/-4 and attack twice as a full action. I had a player tonight as a mechanic with a combat drone each loaded with a launcher firing twice each and shooting at a 5 for the square. thus putting out 4 grenades every turn. It was very annoying.

NIL (an acronym for "neutronic individual launcher") grenade
launchers are the most common grenade launcher available
on the market. NI Ls can be fitted with any sort of grenade as
ammunition. Grenades are loaded individually, rather than in
magazines. You can load different types of grenades into a NIL
grenade launcher, and you can select which grenade to fire as
part of the action used to make an attack.


Under soldiers onslaught the penalty becomes -6 with third attack yet under operatives third attack there is no negative listed. What are the negative modifiers for a third and fourth attack.


It's simple.

1st level group finds a tier 3 ship. A 1st level group has 55 build points. The tier 3 ship is 95 bp.

55 is less than 95, so the group can't make any modifications to the ship as it's more expensive than their BP. If they do make modifications, they have to rebuild the ship so that it costs 55. Meaning they'd be selling off bits of the ship to afford the thing they want. They can continue to use the ship as is, but can't modify it.

At level 2, their BP goes up to 75. 75 is less than 95, so they still can't make modifications to the ship unless they sell off 20 BP worth of equipment and bring the ship down to BP 75. They can continue to use the ship as is, but can't modify it.

At level 3, their BP goes up to 95. 95 is equal to 95, so they can make modifications to the ship, as long as the BP total is 95 at the end.

At level 4, their BP goes up to 115, and they can add 20 BP to the ship equipment.

You seem to be thinking of the ship as free BP added to their BP total, it isn't. BP just represents the maximum they can get in a ship on their own. If they find a higher tier ship, they can use it as is, but can't add it to their BP total. If you capture three tier 3 ships, you don't suddenly gain 285 BP toward your ship. You just have 3 ships you can sell for money.


There is another thread about this that explains what they can and cant do..they are VERY limited as to what they actually can do to a ship..


I see other posts saying trade goods can be sold for 100% value..is this correct? I cant find that in the core book..


Is a ghosts cloaking field a supernatural ability or a technical ability? I can't find a reference to what it actually is.


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spectrevk wrote:

One of the vestigial limbs left in Pathfinder from 3.5 was forcing dex-based combatants, even ranged combatants, to rely on strength for extra damage. I suppose this was intended as a balancing measure, since strength-based combatants required DEX for their AC, but it's not a popular decision among players (at least in my experience as a GM) and D&D5e, for example, did away with it (and eliminated DEX from the AC of fighter-types by altering how armor affects AC, particularly heavy armor)

Why then did Starfinder choose to keep this particular design decision? Sci-fi is home to many weapon types that make more sense adding Dex to damage rather than Str (laser swords, monofilament whips, etc.) I'm curious.

I watched my game go down in flames every-time I allowed dex to damage. It allows a character to stack one stat and just be a terror while the rest of the group can't come close to the dps output of a dex to dam character.. PF devs admitted they did not crunch the numbers for PF beforehand. But they did crunch the numbers for SF and made the right choice in my opinion.


Wow how I missed that..thanks!


I see this term ' UPBs " several times in Incident at absolom station. I have scoured the core rule book for a reference. I am sure it's there somewhere but I can't find it..what does this mean?


Thats what I was looking for. I have several in my group that want to argue over this.


Ok ..still not making sense..so the party reaches level 3 AND gains the sun rise maiden a tier 3 ship. assuming 4 players at third level how many points will they have to modify the ship with AND can they modify it past tier 3 as you can a piece of equipment. I have read over those rules multiple times and brought several members on my old group and all of us read it differently..so...


But the PC's gain Build points each level..thus at third level do they have saved points to spend..I can't find in the core book where this falls. Knowing my players as I do when they get their ship they will want to spend accrued points from level 1-3 on their new ship..my question still stands. Do they or do they not accrue build points prior to getting the ship.


I am running the game so be specific I want to plan ahead...why wont this be an issue?


In incident at absolom station the crew will acquire a tier 3 ship. My question is when can they upgrade. As first level characters and the ship being tier 3 do they have to match the tier in level or can they upgrade as they wish?


I just finished reading the incident at absolom station and I am supremely disappointed. It has barely 35 pages of adventure. The rest (68 pages total) is filled with useful fluff but still fluff. My group will go through this in one session. Then its a 5 week wait till the next one comes out. Past paths provided months of adventure in each installment. This however..is..just bad for $15.99.


The RAW states the "Ghost" When you use
Stealth to make a trick attack, you gain a +4 bonus to the skill
check. Is this valid or not? I will take your word for it mark.


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How does bleed damage work. The RAW is vague to me. Take the 6th level operative exploit. Bleeding shot
For your debilitating trick, you can afflict your target with an
amount of bleed damage equal to your operative level.
So does it do an immediate say 6 points of damage and then do another 6 on the following round? Target bleeds until the operatives next turn.


1 person marked this as FAQ candidate.

I keep seeing this but can't find the related post. Who is mark seifer and are we supposed to remove the +4?


Had my first playtest friday night. Some of my players feel that magic and melee combat overshadow firearms. Mal, a soldier using a longsword with an 18 strength and a lashunta mystic with first level spell mind thrust just took over the fights. Granted this was just some basic combat with less than optimal planning. But it does seem to me that early on ranged combat does get hosed..thoughts?


I had read a forum post about dex to damage from the operative class. I can't Find it. Did anyone figure out if the operative gets dex to damage.And if so what weapons types would qualify.


I currently have three players. The concern is not filling out all the roles aboard ship. They refuse to use npc's. So the question is how can I run starship combat without a full crew compliment. As I read RAW a PC that assumes that role can only perform that role during combat. Am I missing something here? Not having a full complement seems like it would put them at a severe disadvantage.


Attacking on a Charge:After moving,you can make a single
melee attack. You take a -2 penalty to the attack roll and a -2
penalty to your AC until the start of your next turn. You can't
move any farther after the attack. Some classes, including
solarian and soldier, grant abilities that modify attacks made
on charges. (Pg. 248)

In PF you got a +2 to charge and a -2 on a charge..is this perhaps a typo?


Too the snarky comments. I believe paizo has a responsibility to it's customer base. If they choose to sell their product on any site they should make sure things are running smoothly. Having to wait till sept. 5th for dead suns 1 is just wrong and I will cancel from amazon and just buy the pdf. If you read my comment I wanted information as to when I could expect the product I ordered. Paizo as the parent company has enormous power as to when a product is released. As to the other snarky comment The core rule book I have on order from Amazon is $42.00 I ordered very early. So my savings is quite substantial when you add in free two shipping. The difference allowed me to order dead suns 1 $15.79. In the end if you can't be helpful then just don't respond. To the rest of you that were very helpful I say thank-you. I will be able to better plan for my players with the useful information that was provided.


I plan to buy the pdf as well but I purchased all the Starfinder stuff...if we just download what others buy eventually paizo will go out of business. But I prefer amazon. I ordered the core rules and the dead suns 1 with free shipping for the cost of just the core book on paizo dot com.


Thank-you for your response. I don't care if it's delayed I would just like a date to expect the material. I can't plan my gaming schedule for Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6) if I don't know when to expect it. I plan to order the pdf so I can be up to speed on the core rules while I wait for my book to arrive. I am just frustrated that I am spending close to $200.oo and I can't get a release date from Amazon.


I pre-ordered all the starfinder products off Amazon. It's cheaper and I get free two day shipping. Of the thousands of dollars I have spent on pathfinder products via amazon, never have I encountered this message basically seventeen days out from release.
Not yet shipped
Delivery estimate: We need a little more time to provide you with a good estimate. We'll notify you via e-mail as soon as we have an estimated delivery date.
Now I am sure Amazon will be the TOP distribution site for all things starfinder. I find that they don't have a date yet very disturbing. Have they not received the books for shipment? Is Paizo holding back a few days after gen-con for release? Someone at Paizo knows and if they don't they need to be on a phone to Amazon and finding out what is up. I ,like many people I know are frustrated at the lack of information forthcoming. Inevitably someone will say we don't control what Amazon does..And yet you do as they must have a release date from the parent company. In this case Paizo. Thank you for your time and patience.


I am curious if any novels set in starfinder universe will be forthcoming? I have enjoyed some of the Pathfinder novels though the kindle pricing limits what I will purchase, I would like to see some starfinder novels. Perhaps the Iconic characters...


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I did my preorder through amazon so I'm not exactly sure when my book will ship. In the meantime I plan to get the pdf off paizo's site. When can I download is the question. If I wait up till 12:01 on the 17th is it available or is there a set time it will be live for download?


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The pre-order keeps saying sometime in July. But in the blogs they are saying release will be Aug 17th at gen-con. I pre-ordered off amazon. Will Amazon ship my book on Aug 17th? And if not when will it ship? There is much confusion on when the books will ship.