spectrevk wrote:
One of the vestigial limbs left in Pathfinder from 3.5 was forcing dex-based combatants, even ranged combatants, to rely on strength for extra damage. I suppose this was intended as a balancing measure, since strength-based combatants required DEX for their AC, but it's not a popular decision among players (at least in my experience as a GM) and D&D5e, for example, did away with it (and eliminated DEX from the AC of fighter-types by altering how armor affects AC, particularly heavy armor)
Why then did Starfinder choose to keep this particular design decision? Sci-fi is home to many weapon types that make more sense adding Dex to damage rather than Str (laser swords, monofilament whips, etc.) I'm curious.
I watched my game go down in flames every-time I allowed dex to damage. It allows a character to stack one stat and just be a terror while the rest of the group can't come close to the dps output of a dex to dam character.. PF devs admitted they did not crunch the numbers for PF beforehand. But they did crunch the numbers for SF and made the right choice in my opinion.