Bleed damage..


Rules Questions


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How does bleed damage work. The RAW is vague to me. Take the 6th level operative exploit. Bleeding shot
For your debilitating trick, you can afflict your target with an
amount of bleed damage equal to your operative level.
So does it do an immediate say 6 points of damage and then do another 6 on the following round? Target bleeds until the operatives next turn.


According to page 273, "You take the listed amount of damage at the beginning of your turn each round until this condition ends."

So I'm guessing, since there's no duration listed for Bleeding Shot the target would bleed until treated or healed.


Alfray Stryke wrote:

According to page 273, "You take the listed amount of damage at the beginning of your turn each round until this condition ends."

So I'm guessing, since there's no duration listed for Bleeding Shot the target would bleed until treated or healed.

Most bleeds don't seem to have a duration.


The duration listed is until the operatives next turn. So the target would take the extra bleed damage at the beginning of his turn. And then it would go away on the operatives turn. And no as far as the rules affray posted state it is not immediately applied.


Ahh, I missed the "until the beginning of your next turn." part of Debilitating Trick.


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I believe the "beginning of next turn" under debilitating shot is specific to the two conditions you can give with the normal debilitating shot.
All exploits that grant a change to debilitating shot options specifically lists the duration (like hampering, interfering, stagger, etc) if there is one, even when it's the same as the default "beginning of your next turn". Since bleed doesn't, you would follow the normal rules for bleed, which is until it is treated.


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I agree with Rook1138.

The text is fairly consistent with the mention of durations, as he said, and all of the conditions that are applied for one round are conditions that are expected to have expiry durations, whereas the bleed condition generally doesn't as it requires the target deal with it themselves.

The bleed condition with a one-round duration would be fairly meaningless as well: the target cannot act in time to prevent the first application of bleed damage, and it would expire before there was a second application, which means none of the bleed rules would ever be applied. It would be tantamount to a one-time damage bonus.


Debilitating Trick generally only lasts until the start of your next turn. So I think the Bleed damage is for one single round. It's not the same as the bleeding condition. It's just extra damage. That being said, I hit the FAQ button.


Just took this on a 14th level op, and it is brutal when run as a per round condition. Even as a straight damage boost it's good, better than buying a higher level gun.

It's ambiguous as the trick says "afflict target with bleed damage" while other things tend to say "apply the bleeding condition". So either we have a 'bleed' damage type or we apply the condition.

Sovereign Court

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We played levels 6-12 of Dead Suns with the "the bleed continues until treated", and it's strong, but not OP.

Consider that a level 7 trick attack deals 4d8+weapon+specialization damage; that's an average of 21+weapon average. Compared to that, 7 bleed is... well pretty nice. It might drop the enemy a turn early. In a fight with multiple enemies, it opens up "tag each of them" instead of "focus fire one by one" as a tactic.

I don't think one round bleed makes much sense. It would be quite different from any other bleed effect in the game, and really not make much sense to call it that way.


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I will point out that every exploit that modifies what Debilitating Trick can do very explictly specifies a duration when there is one (even though it's usually "until the beginning of your next turn", like the default version).
Bleeding Shot is one of those who don't include that language. Now, granted, the other ones tend to either be instantaneous or refer to other basic rules, but there's no reason to believe the bleeding exploit doesn't follow normal bleeding rules.

It's also worth noting that Extended Debilitation specifically mentions Bleeding Shot as an example of exploit "without a set duration".
So yeah.
Pretty sure you bleed the same way everyone else does : until healed.
It's nice, but not game breaking.


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If all conditions ended that came from Debilitating Trick ended at the end of the operatives next turn, it would be a little odd when the enemy teleported back onto his feet after getting Knee Shotted.

So no, conditions are persistent unless otherwise noted, and the 'end of the operatives next turn' in the actual text of Debilitating shot is indeed just referring to Off-Target or Flat-Footed.


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Bleeding shot applies bleed damage which is a status not an effect with duration. It continues until treated or the target bleeds out. This is confirmed in the Starfinder Armory book in the Extended Debilitation exploit. It states:

When you hit an enemy with a trick attack, you can forgo your trick attack damage to increase the duration of the debilitating trick effect by 1 round. If you have the double debilitation ability, the duration of both debilitating tricks increases. Debilitating tricks with no duration (such as bleeding shot or knee shot) are unaffected.

Hope someone finds this helpful.


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Adventure Path Charter Subscriber

Please consider FAQ clarification on the Bleeding Shot duration and effect.

Quote:

Bleeding Shot

For your debilitating trick, you can afflict your target with an amount of bleed damage equal to your operative level.

Note this does not say it applies the Bleeding Condition or specify any sort of duration. While other things typically do (Bleed critical effect for example).

Quote:

Bleeding Condition

You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.

So this can be interpreted in different ways. Clarification on whether the Bleeding Shot applies the bleeding condition or not would help clarify.

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