Ordellia Whilwren

Alikiya's page

No posts. Alias of eriktd.


About Alikiya

A wild spirit and champion of Desna joins a gang of troubleshooters to broaden her horizons and carry the word of her goddess far and wide.

Background:
Description:
Reference image

Str 13 (+1) Dex 14 (+2) Con 18 (+4) Int 14 (+2) Wis 18 (+4) Cha 32 (+11)
Str 10+4[points]-1[age], Dex 10+5[points]-1[age], Con 10+9[points]-1[age], Int 10+3[points]+1[age], Wis 10+7[points]+1[age], Cha 10+10[points]+2[race]+1[age]+1[level 4]+8[mythic] (Middle-aged)

Initiative +14 (+11[CHA]+2[trait]+1[ioun stone])
Speed 30' (no armor)

HP 100 (10+6+6+6+6+6[6d10 HD]+24[CONx6]+30[mythic]+6[FCB]), delayed damage pool (24), fast healing 1
(+1* damage from cold iron weapons, +2 hp per healing die)

Fortitude +21*** (+5[base]+4[CON]+1[resistance]+11[divine grace])
Reflex +16* (+2[base]+2[DEX]+1[resistance]+11[divine grace])
Will +21** (+5[base]+4[WIS]+1[resistance]+11[divine grace], +2*[vs charm/compulsion])
(+2* vs death, -2* vs disease, illusions, poisons, and fey effects; -1* vs disease or infestation)

AC 30 (10[base]+11[CHA]+5[armor]+3[shield]+1[deflection])
AC, touch 27 (10[base]+11[CHA]+5[armor]+1[deflection])
AC, flat-footed 19 (10[base]+5[armor]+3[shield]+1[deflection])

BAB +6

CMB +7 (+6[BAB]+1[STR])
CMD 29 (10[base]+6[BAB]+1[STR]+11[CHA]+1[deflection])

MSB +6 (oracle 6)
MSD 17 (11[base]+6[MSB])

Weapons:
holy designating (lesser) adamantine starknife ("Dreamsight"): +19* (1d4+13* piercing damage, x3, 20' range)
(attack: +6[BAB]+11[CHA]+2[enhancement], -2*[Deadly Aim]; damage: 1d4+11[CHA]+2[enhancement], +4*[Deadly Aim])

holy designating (lesser) cold iron starknife ("Hindsight"): +19* (1d4+13* piercing damage, x3, 20' range)
(attack: +6[BAB]+11[CHA]+2[enhancement], -2*[Deadly Aim]; damage: 1d4+11[CHA]+2[enhancement], +4*[Deadly Aim])

holy designating (lesser) mithral starknife ("Nearsight"): +19* (1d4+13* piercing damage, x3, 20' range)
(attack: +6[BAB]+11[CHA]+2[enhancement], -2*[Deadly Aim]; damage: 1d4+11[CHA]+2[enhancement], +4*[Deadly Aim])

Armor: none (Unarmored Training), +5 armor, no max Dex, 0 ACP

Shield: deflecting fortification (light) guarding (greater) rallying mithral buckler, +3 armor, no max Dex, 0 ACP

Human: Bonus Feat, Fey Magic (plains: create water, longstrider, purify food and drink, read magic), Fey Thoughts (Acrobatics, Use Magic Device), Low-Light Vision FCB (paladin) +6 hp

Alignment: Chaotic Good

Oracle 6 (Dual-Cursed Oracle / Sphere Oracle / Spirit Guide) // Paladin 6 (Dirt Spattered Angel / Warrior of Blind Faith): bonded spirit (hex), casting, casting tradition (Blessed Touch), magic talents x8, mystery (Lunar), oracle's curses (Legalistic*: +4 morale on one roll, Plagued: immune to sickened), oracle's strength x2, revelation (Prophetic Armor), spell pool (levelx2+CHA+3), sphere spirits; agathion bond, aura of courage, aura of good, channel positive energy, combat talents x6, combat training (Expert/Cha), detect evil, divine grace, divine health, lay on hands 3d6, martial tradition (Starknight), mercy (fatigued, staggered)

Guardian / Spheremaster 6: guardian's call (Beast's Fury), hard to kill, mythic power, sphere mastery (Mythic Sphere Mastery: Life); amazing initiative; recuperation; surge +1d8; mythic saves; force of will, path abilities x7 (Borrowed Power, Enhanced Ability [+2 Cha], Impervious Body, Impervious Body x2, Impervious Companion, Mythic Sphere Mastery: Guardian, Relentless Healing)

Feats Combat Expertise* (EitR), Deadly Aim* (EitR), Fey Foundling (level 1), Noble Scion (War) (human), Power Attack* (EitR), Weapon Finesse* (EitR, exchanged for Finesse Fighting talent); Divine Fighting Technique (Desna's Shooting Star) (level 3); Healing Touch [utility] (level 4); Mythic Feats Dual Path (Spheremaster), Extra Mythic Power, Extra Path Ability

Traits Birthmark (faith), Fey-Taken (drawback), Reactionary (combat), Voices of Solid Things (Disable Device) (region)

Skills 8 ranks/level (4[oracle]+2[INT]+2[background]), 48 ranks total

Acrobatics +11 (6[ranks]+2[DEX]+3[class])
Appraise* +23* (5*[ranks from Faction]+1[ranks]+11[CHA]+3[class]+3[circlet], *[skill leverage])
Bluff +23 (6[ranks]+11[CHA]+3[class]+3[circlet])
Diplomacy +23 (6[ranks]+11[CHA]+3[class]+3[circlet])
Disable Device +23* (6[ranks]+11[CHA]+3[class]+3[circlet], +2[*tools])
Handle Animal +23*** (6[ranks]+11[CHA]+3[class]+3[circlet], +4*[animal companion], *[skill leverage], +2*[tools])
Intimidate +18 (1[ranks]+11[CHA]+3[class]+3[circlet])
Knowledge (nature) +6 (1[ranks]+2[INT]+3[class])
Perception +13 (6[ranks]+4[WIS]+3[class])
Ride +6 (1[ranks]+2[DEX]+3[class])
Sleight of Hand +6* (1[ranks]+2[DEX]+3[class], +2*[conceal weapon])
Sense Motive +23 (6[ranks]+11[CHA]+3[class]+3[circlet])
Survival +8 (1[ranks]+4[WIS]+3[class])
Use Magic Device +23 (6[ranks]+11[CHA]+3[class]+3[circlet])

Languages Celestial, Common*, Halfling, Varisian*

Casting Tradition (Blessed Touch):
Type divineCAM Cha
Blessed Touch magic-users channel the spiritual magic of their deity through their own body, similar to how paladins lay on hands or channel energy. They typically have a supernatural presence about them that common folk associate with witchcraft.
Drawbacks Consciousness Linked, Prepared Caster, Somatic Casting x2, Witchmarked)
Boons +1 sp/level
Magic Talents:
x10 (x6 oracle, x2 bonus, x1 mythic, x1 wandering spirit) CL +6 DC 24* (10[base]+3[half CL]+11[CHA])

Life sphere, Cure, Invigorate, Restore
Affliction
Clarified Strike
Deeper Healing
- Empathic Healing* (from Sympathetic)
Latent Healing* (from Mythic Sphere Mastery: Life)
Painkiller
Restore Health (cure)
Restore Senses (cure)
Self-Renewal* (from sphere spirits)
Taste of Victory

Martial Tradition (Starknight):
Alikiya has learned to serve the Lady of Dreams from many years of travel and many different walks of life. She has learned to wield all manner of rogue weapons, but she focuses almost exclusively on Desna's favored weapon, the starknife.

Bonus Talents:

Barrage sphere
Equipment: Rogue Weapon Training, Throwing Mastery
Variable: Starknights learn either another Barrage talent or the Sniper sphere.

Combat Talents:
x12 (x4 martial tradition, x6 paladin, x1 feat, x1 mythic), DC 24 (10[base]+3[half BAB]+11[CHA])

Barrage sphere (from martial tradition), Barrage, Melee Archer
Mobile Focus

Equipment sphere (from martial tradition)
Finesse Fighting* (from Weapon Finesse*)
- Rogue Weapon Training* (discipline) (from base sphere)
Throwing Mastery (from martial tradition)
Unarmored Training

Guardian sphere [challenge], Challenge
Cold Iron Call
Durable
Endure Pain
Greater Delayed Damage* (from Mythic Sphere Mastery: Guardian)

Sniper sphere (from martial tradition)
- Targeted Assault* (from Ablative Fire)

Trade Tradition (Varisian Pilgrim):
Automatic Trade Talents: Gambler, Handler
Trade Talent Class Skills: Appraise, Bluff, Handle Animal, Knowledge (nature), Ride, Sense Motive, Sleight of Hand, Survival
Automatic Skill Sphere: Faction [supply] sphere

Gestalt Trade Talent: Gossip
Gestalt Trade Talent Class Skills: Diplomacy, Intimidate (R), Knowledge (local), Knowledge (nobility)

Skill Talents:
x3 (trade tradition) OAM Cha

Faction sphere [supply] (from trade tradition), Requisition; Associated Skill Appraise Skill Leverage Appraise, Handle Animal Faction Type martial

Vocation sphere [utility] (from trade tradition)
Gambler (trade) [utility] (from trade tradition)
Gossip (trade) [utility] (from trade tradition)
- Handler* (trade) [utility] (from base sphere)

ABP armor attunement +2, deflection +1, resistance +1, weapon attunement +2

Gear:
beast-training kit (15 gp)
boots of the earth (5,000 gp)
bracers of the merciful knight (15,600 gp)
brawling comfort fortification (moderate) leather lamellar barding (41,270 gp)
canteen (2 gp)
circlet of persuasion (4,500 gp)
concealable thieves' tools (190 gp)
deflecting fortification (light) guarding (greater) rallying mithral buckler (42,005 gp)
cracked dusty rose prism ioun stone (500 gp)
handy haversack (2,000 gp)
heightened (SL4) ioun torch (330 gp)
holy designating (lesser) adamantine starknife (35,024 gp)
holy designating (lesser) cold iron starknife (34,348 gp)
holy designating mithral starknife (33,524 gp)
paladin's kit (no backpack, holy symbol, or waterskin; 7 gp)
ring of protected life (9,000 gp)
scroll of keep watch x5 (175 gp)
swarmbane clasp (3,000 gp)
tent, small (10 gp)
traveler's any-tool (250 gp)
wand of communal protection from evil (4,500 gp)
wand of communal resist energy (11,250 gp)
wand of eagle's splendor (4,500 gp)
wand of enlarge person x2 (1,500 gp)
wand of heightened awareness x2 (1,500 gp)
(250,000 gp total)

Actions:
1 minute
• regain martial focus

Standard
• Barrage
• channel energy*
• Clarified Strike
• lay on hands
• spherecasting (Cure, Invigorate, Restore)
• total defense (and regain martial focus)

Move
• Challenge
• push animal companion

Swift
• Challenge (costs MF)
• lay on hands
• Self-Renewal
• Taste of Victory

Free
• handle animal companion

Starlight (wolf animal companion):
Animal Companion (Martial Beast) 6, HD 6, BAB +4, saves +5/+5/+2; Wolf (Size: Medium; Speed: 50'; AC: +2 natural armor; bite 1d6, trip; low-light vision, scent; Str 13+2, Dex 15+2, Con 15+1, Int 2, Wis 12, Cha 6); bonus tricks x3 (attack x2, flank, maneuver [trip]), combat talents x3 (Equipment: Unarmed Training, Open Hand sphere, Open Hand: Axe Kick, Open Hand: Greater Trip*, Open Hand: Soft Style drawback), combat training (Proficient/Wis), link, natural armor bonus +4, share spells, Str/Dex bonus +2, tricks (attack, come, defend, down, guard, heel); +1 Con; skills x6: Acrobatics 6+6; COMBAT EXPERTISE*, COMBAT REFLEXES, DEADLY AIM*, EXTRA COMBAT TALENT (Open Hand: Snap Kick), POWER ATTACK*, TOUGHNESS, WEAPON FINESSE*; bite (+10[-2] attack, 1d6+5[+4] damage)

Ten Minute Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.