elisaelli's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 58 posts (59 including aliases). 18 reviews. No lists. No wishlists. 5 Organized Play characters.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How many sets of dice can this hold? Is it just in the mouth or do they fit deeper into the head?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

We are just finishing up book 2 of GW and looking to continue on into Curtain Call. I've been waffling on who I'd like to use as the Nemesis.

GW spoiler:
Dr. Ritalson would be the easiest and one of the two the party is most acquainted with. He's actually dead which helps some of the discussion in books 1 and 3.

The party has also very slowly learned of the Blackfrost Whale. This is an epic enemy, who could easily squash them to pieces, but actually loosing it on the world would be problematic, and it's not dead. Thinking manifestation loose perhaps?

The last big enemy they fight is Ainamurren. They were able to remove his corruption...or did they? Having a blackfrost nemesis would be interesting, especially if they also have to worry about contagion (though that could be true of the Whale as well). And if they think their god failed them in protecting, all the better.

Anyone else coming from GW and have ideas?


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"All four" is probably not the best way to describe it since there are many many more. Interesting that Amiri is focused on when we usually see more Valeros - but the returning home series was excellent and she/that story bind better into the godsrain storyline. Now I just have to remember to order it when it's not subscription and I can't preorder!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Played this two weekends ago, had an absolute blast! Would recommend folk find a manor map vs doing TotM for the middle portion of the adventure.


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Jonathan Morgantini wrote:
elisaelli wrote:
Jonathan Morgantini wrote:
What are people most excited to get? I know I know, favorite children and all that. But still. Pick one ;)
Prey for Death...but if my players are naughty I'll probably add in some laser rifles!
Wait... youre going to GIVE them laser rifles?!

Only once they've been shot and are out of batteries!

After I do that I'll be needing a Numerian adventure from y'all when they decide they're not going to do the mission and instead are going to collect batteries.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jonathan Morgantini wrote:
What are people most excited to get? I know I know, favorite children and all that. But still. Pick one ;)

Prey for Death...but if my players are naughty I'll probably add in some laser rifles!


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GMed this for a group - was a really great time! We used a manor for the middle part which I think was a good deal of fun - would recommend if folk have time to prep some extra. We did have two deaths at the end of the adventure - RIP Cutie and Hellpup. And they didn't succeed at the mission (ran away). But that's how the dice roll!


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PossibleCabbage wrote:
James Jacobs wrote:
Brenden Falke wrote:
In a Song Of Silver (Hells Rebels 4), the Bleakbridge was officially renamed to the Silver Span. I see that in the players guide it is once again called the Bleakbridge? Did the heroes that liberated the city fall out of favour? Why would they reverse the name change?
That's an error. It should still be called "Silver Span" but, obviously, that's a bit of lore change that we've had a hard time keeping caught up on. (Fortunately, the location doesn't really play much of a role at all in the Adventure Path so that's not a big deal overall.)
Realistically, in the case of "a thing changed names" it's plausible that people will sometimes refer to that same thing using the old names. Like my local airport has two terminals whose names were changed in 2009, but I still think of them with the original names and Hell's Rebels was in 2015, IIRC so the people of Kintargo have had less time to adapt..

Mumble mumble it's the Sears Tower mumble mumble.


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Quinn, buddy, please close the case fast and get back in time for your date!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Laughed while going through Second Contact - I converted a Tashtari just a month ago to use in Gatewalkers. Ah well. Love the added details for the pregens, this is significantly more beginner friendly than the previous offerings (which were also delightful).


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This looks great! Love the focus on fey, hope we get even more.


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The change to get rid of the previewed dwarven edict to destroy enemies, and the change to Lamashtu's for treating a mental illness, both kept the essence of dwarven society/Lamashtu while removing the ickyness. Very highly approve.


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I would really like to see a mix of lengths. Whatever AP is associated with the immortal war? That one is probably going to feel incredibly compressed if it's three books. But if it's like drift crisis and has two very linked 3 book APs, that could work. But littler stories, like we have seen in QFF and OoA? Those are great for 2 or three books. I have absolutely loved 6 book APs. And I hope they, or very similar stories, stick around. Would also like to see varied starting levels for those shorter APs - let's get a 5-14, and a 3-12, and let us bulk them up if we want to with homebrew and scenarios and adventures, but could certainly just start with more experienced adventurers as well.


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Dire Mosasaur wrote:

Hi, I have a question about this scenario.

** spoiler omitted **...

They have no control over it, so similar to if they were confused or dominated, it really doesn't make sense to punish the players.


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It was a fun adventure though, so it's a little sad to see it go, even if not a great intro for new players.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would like to have the option for a PC or PCs to take up the god-calling - has anyone pursued this further?


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It was really, really close with Event 10 of book 6. I let one of the players respec to an exemplar, which definitely saved their bacon.


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And hopefully the last one I will have to write here.

Name of PC: Rogar
Class/Level: Barbarian / 16
Adventure: Against the Scarlet Triad
Catalyst: fell out of the sky. a really long way
Story: The party was excited to make their way through Finderplain. They heard the howls, but stopped to help people - made everyone come back to the central hall as with the magnificent mansion and another spell they could easily feed the entirety of the town. They did not recognize the illness of the gnome - who fled the hall as he transformed. They followed to dispatch as he seemed hazardous to others health. In the town square, they heard the howl - and many of them froze, terribly frightened and unable to move. The barbarian however was not frightened, took to flight and clashed with the wendigo in the air above the square. It slashed at him, leaving a huge claw gash across his chest and wrapping around his chest. He struggled with it, but both started rising wispily into the air. The rolls were abysmal, and the speed of flight prevented the party from following. A huge number of rolls were made - and his body was found half a mile out of town, fallen from a great height and splattered across the rocks and sand. He was reincarnated (as a azarketi in the desert yes that was also fun), and they swore revenge, following the wendigos out into the desert to a lair near the Pale Mountain.


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Name of PC: Sefi
Class/Level: Oracle/14
Adventure: Fires of the Haunted City
Catalyst: Accursed forge spurned, soul chain
Story: They found their way down to this hidden forge, fighting through the early opponents easily. Opening the door to the forge, they are met with a blast of stinging ash and soot - leaving 3/4 characters blind. They try to escape - but the oracle is hit critically with the soul chain, leaving him barely able to move. To prevent all of them from dying and no one finding out about these cultists, the cleric uses a wall of stone on the chamber before escaping up the stairs, leaving the oracle to her fate. Due to other issues, the cultists are able to leave the forge with the forge spurned, leaving the party to encounter them during the siege on the city to regain their friend's soul (rather than random undead encounters, I had waves of undead attack the city - they never found the issue with the walls so the walls went down in one section and we did most of the undead fights there, then they pursued back to the all temple).


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Name of PC: Dhakosk
Class/Level: Witch/14
Adventure: Fires of the Haunted City
Catalyst: sea serpent food
Story: The party was just going on a nice boating trip. A nice, easy boating trip where nothing bad could possibly happen. On a tiny tiny rowboat (that map though). But the sea serpents attacked! They circled the boat, where the cramped quarters made it hard for the group to protect their weakest points. The champion is swallowed but escapes. Now several people are in the water, making it harder to fight. The witch is swallowed and tries a spell to get out - but fails to cast the spell, losing all remaining air and starting to suffocate. They batter at the creature but are unable to take it down before he succumbs to the darkness.


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Name of PC: Calico, Victoria and companion Buddy
Class/Level: Swashbuckler/13, Inventor/13 and inventor companion
Adventure: Fires of the Haunted City
Catalyst: Purple worm food
Story: The party is cautiously making their way through the crystal caverns after one party member is nearly made into a carnivorous ooze. They misinterpret the worm sign though, and make their way into it's chamber. The companion is battered, and cleric and witch escape only due to opportunely cast freedom of movement. They start to move back, but the swashbuckler and then the inventor are swallowed. The companion keeps up trying to hit the creature, but is eventually battered into oblivion while the two inside are battered to death.

The next week, a new champion, fresh from the worldwound, comes to destroy the evil worm, only to have the body of their previous PC spat at them as a ranged attack. She was not amused, and much smiting occurred as vengeance was wrought.


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Name of PC: Gemma and companion Ursina
Class/Level: Champion / 12
Adventure: Tomorrow Must Burn
Catalyst: Bleeding damage, interlocuter
Story: The party had followed the scarlet triad back to the quarry. Wary after a very nasty fight with the lich, they had subdued the shadow giant and made friends with him. They snuck through to take out the caster, not giving him time to manifest his chess friends. Immediately afterwards, they go through into the final chamber. Their shadow giant friend stays outside as they haven't yet gotten rid of the ice devil (long story, basically they couldn't do any damage to it on the hill so had it leave after 10 rounds). Laslunn triggers the flood gates, and one PC runs outside to get the people out of the pits (his parents were among the prisoners). In the middle of a hail of bow fire as the twins are still around. The remaining three take on the interlocuter and Laslunn. She remains mobile, fast shot arrows striking the slowed crew. The champion Gemma and her mount Ursina are cornered by the interlocuter while the bard and swashbuckler struggle through to Laslunn. The champion and her mount are slashed, stabbed, and rended repeatedly as everyone else struggles mightily. The prisoners are freed and a wall of wind prevents the archers from usefulness. The shadow giant falls against the ice devil. The witch comes back to crush the ice devil. In the cave, Ursina falls, bleeding from a thousand cuts. Gemma struggles to her feet, only to meet the blade with her neck. The swashbuckler stabs Laslunn through the back and turns with the bard to celebrate with their friends - to see a deep pool of blood, the champion's body fallen over her faithful bear.


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Name of PC: Pox
Class/Level: Alchemist/9
Adventure: Tomorrow Must Burn (sort of)
Catalyst: Phantasmal Killer
Story: Having survived the Mwangi jungle and Taldane jerks, the goblin alchemist Pox was looking forward to experimenting with the barrels of gunpowder they had absconded with. Alas, it was not to be. During a long struggle against the coven (modified), Pox rolled a barrel of gunpowder down toward them, exploding it to great effect and leaving them barely standing. One pointed a long claw at him, and horror struck his face. Nat 1 on a will save. The barghest that ate so many of his friends came to him in the shadows. Two fort save fails (hero pointed). And he faded into the black as his mind failed.


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Coming up on the end of our adventure (they're level 19 now!), and realized I forgot to add these.

Name of PC: Laki and Brogo
Class/Level: Ranger/7 and Fighter/7
Adventure: Cult of Cinders
Catalyst: dragon statue petrification trap
Story: The players, masters of subterfuge and friends to all, conquered the mine with extremely good diplomacy and deception rolls, and a smattering of midnight vrock murders. Their new friends told them about the fortress to the south, where they regularly delivered the gold, and as a group they decided to travel forth - only having actually dismantled a single dragon statue. The petrification statue has been allowed to continue down the river with the brothers - after they were relieved of their firearms and gunpowder. So the group comes up to the fortress, disguised as cultists bringing the gold in. They get in - and a single player wanders off, into the center sanctum, setting off the dahak trap and bringing the whole damn fortress down on their heads. They race to escape, plunging through the multicolored lights - and two statues are seen, one caught in mid-run, the other, who had been flying, plummeting out of the sky to crash into the jungle floor. The remainder, bloodied and golem-cursed, struggle into the jungle.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It doesn't appear that the pdf discount is working currently.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought they mentioned somewhere the possibility, specifically for these books considering the three covers, exclusive game store sketch, that they were looking at an easy way to pause or skip the core books. Did we get any update on that?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The pdfs are sold by Paizo, not Foundry. I'm just happy they actually did journal entries, I absolutely do not want to have to poorly fiddle with copying from the pdf to get a usable game.


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Easl wrote:
SuperBidi wrote:

I personally consider that the issue with the Fighter is not the +2 to attack, which is balanced actually. The real issues are:

- How easy it is to grab some signature moves from other classes: Rage, Flurry of Blows, Champion's Reaction. The result being that the Fighter can grab the good stuff while no one can grab the Fighter's schtick. It's definitely not fair (and not limited to the Fighter, Flurry of Blows is a base of many broken builds).

Is that a fighter problem though, or an archetype problem? Still, this may be a case of the cure being worse than the disease; *not* allowing signature class abilities in an archetype may be worse than allowing them, because that would greatly devalue multiclassing in general.

Restricting class archetypes even if FA is allowed is really, really common. Back at the - yes the GM does need to do some management of what is allowed or it may be a bit unbalanced.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I like that there can often be a tradeoff too if players are just trying to use their highest skill. Going to use intimidation or athletics? Most cases where there might have been a discussion first is now straight into combat. Stealth? You can't talk unless you want to lose your stealthiness. Recall knowledge skills? Maybe you weren't paying quite as much attention to other things/your surroundings (perception. But having an early RK can be very very helpful, especially for something like a redcap (killed 3/4 PCs with one this weekend because they didn't know how to deal with it).


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I feel like Skywatch was rather done dirty so skipping that section entirely to just not be disappointing. They mention the portal network under the ice so might have them come back from castrovel that way and then the dreams urge them to the spirits.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So clouds are usually a thousand or so feet up. The only scenario I can come up where this is particularly useful is a dragon deciding it's actually a spaceship from bsg, starting out at 2015 feet. Drop 500 feet the first round, still in the clouds, no one has seen you. Drop 1500 feet, you're 15 feet from the ground and everyone is now within your aura and you're gonna mess em up the next round.

Might be fun once? Seems extremely niche use case to get closer that would be useful as a tactic. Now an unbreakabler bouncy goblin that falls and murders folk with each bounce could be interesting. But hard to get your foes to line up to the exact vertical and horizontal distances needed for such a maneuver to be useful. Maybe a battlefield tactic of launching bouncy goblins toward rows of troops.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Really enjoy the update to the character sheets - giving new players some basic tactics/interactions is great. The one thing I still really don't like is for things like Rage for Popcorn - for the love of all the gods please put a raging/non-raging damage in the sheet, including damage type. I get not putting what all the feats do (there's a lot of them!), but that omission makes it difficult to play.


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Expecting skitters, I read that as "the Swarm, a species of adorable, buglike aliens that devour everything in their path!" And had to do a double take.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Puns are truly brainless. I angrily look forward to going ahead with the follow up scenario.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I like having the +++/- and fixed ++ in the ancestry pages for the same reason I like the write ups and sample names - I sadly don't live on Golarion and it's interesting to know what people might expect of my character and it aids in my characterization and roleplay of the character. I absolutely would be annoyed if paizo went the route of just saying two fixed boosts and no longer printing the other options, and I agree that mechanically the +++- is more interesting - all but one of my PCs to date has used that array. Like many others, it's not about the new options which I find great and will also utilize, it's about having the whole buffet of possibilities.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just cruel forcing a GM to play an NPC that has to tell puns. Heartless in fact.


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CorvusMask wrote:
I need help with this: on page 204, what does word "adel" mean in this context? I'm pretty proud of my understanding of English language, but this book has couple words I've never heard before and this one I don't fully get even with googling what its supposed to mean x'D

It's a type of flat boat with fabric sides and top where you can open and close the sides to provide privacy or allow wind in. Think pleasure cruise boat, with cloth windows that can be raised or lowered.


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kcunning wrote:
Aaron Shanks wrote:
Aaron Shanks wrote:
PathfinderInfinite.com

We've created Pathfinder Infinite as a space for hot new things associated with our products by other creators and as a place where product like comics, fiction, the Adventure Card Game and Pathfinder First Edition can all have a home and find community beyond what we can provide. We're doing our best to create a healthy market ecosystem. Check it out.

The short answer to the OP question is Mark Moreland, our Director of Brand Strategy and he is on top of all of this.

An aside, and maybe I just missed it, but is there a way to filter just for fiction? Unfortunately, the way things are named, it's sometimes difficult to discern which are adventures, which are updates to the rules, and which are books / short stories / comics.

RPG Media is about as close as you get with their categories and then read descriptions.


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Loreguard wrote:
In theory, all you have to do it get an author to commit to writing a novel via Pathfinder Infinite channel, but I don't know that the terms/conditions would be a big draw to most established authors. But it might if someone always wanted to tell a particular story that contained Paizo IP.

Two of their previous tales authors have put short stories on infinite. The popularity of those offerings I doubt is sufficient to encourage them to try longer novels.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have had the same problem for the last 4 months. Attempts with customer service to fix it only resulted in cancelling and resubbing subscriptions which screwed up several orders (some months old) and led to missing out on PDFs for several releases in addition to the missing paizo advantage scenarios. The Starfinder Adventure subscription hasn't been working for counting toward this since it came out (and I subbed almost immediately), and it's ridiculous that it's not fixed yet.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Kickstarter launched a couple days ago but hasn't quite met it's funding goal.

Kit and Kaboomle Kickstarter


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Starfinder Adventures subscription is completely messed up and doesn't seem to be working for pretty much anything. Definitely email.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Current method of posting everywhere plus sending emails until you've made enough of a nuisance seems the most useful. Nice to see you too Steve!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is it the new Starfinder Adventure subscription? That one seems fully broken, though my CS ticket was closed with nothing done.


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Can't be too short if they're at least a full level a piece. This is looking quite interesting.


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Lanathar wrote:
For anyone who has played this - what is the run time?

If you are running with players who are pf2 savvy or who you pre-print all the abilities that are very much glossed over in the stat blocks, it takes about 3-3.5 hours with moderate levels of roleplay. Add several hours for brand new folk because things like damage from rage are not written in and you'll have to figure it out, plus the normal telling them how the rules work with actions and reactions and such.


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Not a support person, but have you attempted to request the reset using an incognito web browser or tab? The tracking things on this site are absolutely abominable and regularly keep people from logging in. And actually, I'd recommend attempting to logon using an incognito browser first, the reset request may not have even gone through and you may be attempting to login properly.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh no this got pushed out to February? Would have been great for Christmas.


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One year of maternity leave wow!!

But seriously she's wonderful, I like older adventurers who are doing second career / sometimes midlife crises. Can't wait to see her next exploits.


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Greg Drysdale wrote:

I was confused about the shipping at first as well since it says 1 item, but for mine, I see if I hover over the item with the "image not yet available" placeholder image. It says "Starfinder Beginner's Kit (Humble Bundle 2021)", so I assume this includes both the Beginner's Box and the Pact Worlds Hardcover.

NOTE: the humble bundle page for physical item redemption lead to a 404 page for me. I came here and saw I had to scroll down for the shipping option.

That is widely unclear, especially since everything else lists the number of assets, and this is repeatedly called "1 item".

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