Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
1. Should Acrobatic Performer be limited only to applications of Perform for which "dance" is an allowed performance type? (I think yes) 2. Acrobatic Performer + Virtuosic Performer: Can a character get the +1 bonus from Virtuosic Performer (dance) on their Acrobatics check for performance, or does it only apply to Performance checks? (I can see this going either way)
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
A question about the Priest. It looks like they are built on the "wizard/sorcerer" framework (1/2 BAB, etc.) but with the Cleric/Oracle spell list. In comparison to a straight Cleric, in exchange for stepping down the less martial track, they gain...an extra domain, with attendant powers?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Jessica Price wrote:
IE: We keep sending Pathfinders to the eastern border of Qadira, but so far none have returned to report what lies beyond.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I'm a bit confused why the CR4 janni (for worshippers of Sarenrae) is added to the summon monster VI list (alongside the CR8 dire tiger) instead of the summon monster IV list, with the other CR3/4 creatures. Note also that People of the Sands introduced the 4th level lesser summon genie spell that accomplishes the same thing.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Some items I have found whilst sifting through the spell index:
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
"This weapon must be a simple weapon or your deity's favored weapon." As GM I wouldn't allow this spell to be used in conjunction with unarmed attacks, even if that is the deity's favored weapon, when the spell lets you select any simple weapon instead.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Protection from Evil
CRB wrote: Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature. Does "evil summoned creatures" refer to summoned creatures that simply have an evil alignment, or have the (evil) subtype?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I think I found a minor error in the "Black Ice" gnome shadowdancer on p. 238, aka Skal Wistalvak. It looks like he took Spell Focus (illusion) and Greater Spell Focus (illusion) as his two bonus wizard feats, but these are not in the legal list of "metamagic, item creation, or Spell Mastery". Not that I would be against these being legal wizard bonus feats, but I can't find anything that says that they are.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Ah, the true specialty of a Runelord of Greed is the Magic of Compound Interest.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
My players have reached the level where they are starting to have to deal with spellcaster opponents running greater invisibility. In searching for ways to counter invisibility, the ranger player found hunter's eye. The problem here is that to be effective, the spell has to be cast on the target ("one creature"), and I won't let him cast the spell on a target that is already invisible, per p. 214 "You must be able to see or touch the target...". He believes that this negates the purpose of the spell, or at least makes it very situational. I'm curious what others here think. Thanks.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
We have mounted a projector over our game table, and I import the encounter maps from the modules into our (custom written, work-in-progress) map projection program that lets us do fog of war, spell AOEs, distance mensuration, etc. It's pretty nice except that the low res of the projector blurs a lot of the cool artwork details.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
IMO, no. Here's why. First, not all constructs are golems, and per the description of the golembane scarab you should not allow it to be beneficial against non-golem constructs. (Otherwise the description would say "constructs" instead of "golems"). Thus, the second question is whether an aluum is a golem or not. Innnnterestingly, the preamble "Unlike other golems..." in the 3E creature description in Dark Markets was removed from the text for the PFRPG stat block in the ISWG. There is therefore nothing in the PFRPG creature description suggesting that it is technically a golem. Similar to a golem, yes, but not an actual golem.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
The time sequence of AoJ seems to be as follows: A: The paladin activates AoJ. B: An ally activates smite. B must be no more than 1 round after A. C: The ally loses the benefits of smite. C occurs no more than 10 rounds after B. If I got anything wrong above, please correct me. My question: Where in this time sequence must the ally be within 10' of the paladin? A, B, A&B, A&B&C?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
What are the slam damage dice granted by elemental body X? Does the target gain the slam damage dice of the true elemental creature of the appropriate size and element? Or do they retain their original humanoid slam damage, advanced only by size? Here's the background: the text of the spell would strongly indicate that the target does not get the slam attacks of the elemental, because it is not among the changes enumerated in the spell description. However, this creates a paradox in-game, where a creature can be polymorphed into a huge stone elemental (which ordinarily deal 2d8 on slams) but only deal 1d8 (base huge slam damage from Table 3-1 on Bestiary page 302).
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
My November subscription box just arrived -- not sure why it took 5 weeks to mosey to my mailbox but it got here alright. However, I found that my NPC Codex has a leaf of pages in the middle that have been slashed as if by a razor blade. This is clearly damage that occurred in the printing/binding process. Is there an RMA process by which I can get this book replaced?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I had a lot of trouble running The End of Eternity. It's very free form; the PCs can ally with one of two (?) different factions and still escape Kakishon; however, the text about this process is confusing in the extreme, essentially indicating that the PCs have to go around killing every sentient in Kakishon who is unwilling to leave (which is only true of creatures not native to Kakishon) -- it also strongly suggests that when Kakishon collapses, all the nonnatives will be ejected at the location of the scroll in the dungeon on the Plane of Fire, with the PCs. A lot of the confusion was addressed on the messageboards, if your Search-Fu is strong, but the text as written is very confusing.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Valryn's Edda
In Atala, fair Atala
Thus Valryn grew up proud and strong
South and south, though Valryn rode
So Valryn swore he would pursue
To Southport Town, far Southport Town
Thus Orin, Raginal and Badri
A month or more of solid rhyme
But still they fought with bow and blade
The islands that tormented them
It drove them to a tower light
With leaping flame and deadly aim
Valryn saw to save his crew
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Cosmo wrote:
Oh! Awesome! (and weird. Maybe there should be a different way of indicating that in the order confirmation. Hmmm.)
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CROWNED B#*&*
It was after one well-fought adventure,
Well it seemed like a harmless suggestion.
There were halflings camped out by the kitchen,
Now you might think we'd have been dissuaded
Aye, the scene in that tavern looked ugly,
So--assassins looked on from the shadows
A half-orc was glaring at Sorrel.
So I tossed a full purse to the innkeep,
We the innkeep obliged me with pleasure
So if ever you visit The Crowned B$$,
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Todd Stewart wrote: There was a genasi-like race of planetouched humans in Elemental Water called the maridar. Their heritage was a sort of mixed bag of marid, sahuagin, etc along with an originally human stock. Should we just consider these undines, or something distinct from undines?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ravingdork wrote:
That bit about teleportation is technically no longer true. It used to be the rule pre-Pathfinder, but Paizo disconnected teleportation effects from reliance on the Astral so that they would function in places that lacked access to the Astral, such as inside a locked pocket dimension. Of course any given GM can run it either way they want to.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Sword of Truth -- I tried reading the first one. It was fairly boring right up until the hero gets captured and tortured by the leather-clad bondage witches...then I needed to bleach my brain. I tossed the book aside (one of the few times I've failed to finish a book). (Note to aspiring fantasy writers: while plotting and writing your fantasy novel, be on the lookout for your lizard brain suddenly taking over and making you write bad porno.) Years later, when the series had stretched out to over a dozen books, I wondered if I had missed out on something. Had there been an overarching storyline that made it worthwhile? So I read the plot synopses on Wikipedia. Nope, he was just making s*&! up from book to book to keep the cash flowing. Mazatlan Book of the Fallen -- I will be the first to admit that these guys have done an outstanding, superstar job designing a rich, original fantasy universe. However...I struggled to the end of Gardens of the Moon, when the climactic battle against the Big Evil occurs, and...an unknown force never before mentioned suddenly shows up, disintegrates the Big Evil, and disappears again...without explanation. End of book. WTF? (Also I needed to keep looking up stuff online about the universe so I could try to follow half of what was going on. Still not sure I understood exactly how the magic system works.)
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Bane Wraith wrote:
"Teleport effects do not use the Astral plane any more." -- JJ Likewise, shadow and ethereal spells do not function away from the Inner Sphere (because Outer Sphere planes simply do not have shadow or ethereal planes).
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Bane Wraith wrote:
The base rules of the RPG don't specify the precise cosmology of the game universe. In the Pathfinder campaign setting, my understanding is that they do not -- that is, they only "touch" in the same places that the Astral plane "touches" any world with an Ethereal plane. Remember that in the PFCS, the Astral plane is essentially deep space.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
FallofCamelot wrote:
Uh uh. Angel One. Five words: Riker as a harem boy.
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