Paladin Aura of Justice: Clarification


Rules Questions

Sovereign Court

1 person marked this as FAQ candidate.

Aura of Justice (Su): Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.

So if the allies can't use the Smite evil by the start of the Paladin's next turn the effect ends? Or does the effect last 1 minute?

Or should the ability read something like 'Allies must use this smite evil ability by the start of the paladin's next turn and IF SO the bonuses last for 1 minute.'

Scarab Sages

Andrew Phillips wrote:

Aura of Justice (Su): Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.

So if the allies can't use the Smite evil by the start of the Paladin's next turn the effect ends?

YES

Andrew Phillips wrote:
Or does the effect last 1 minute?

The effect of the smite YES

Andrew Phillips wrote:

Or should the ability read something like 'Allies must use this smite evil ability by the start of the paladin's next turn and IF SO the bonuses last for 1 minute.'

That would make the ability more clear, and that is exactly how it works, so once again.... YES. ;-)

Sovereign Court

Andrew Phillips wrote:

Aura of Justice (Su): Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute.

So if the allies can't use the Smite evil by the start of the Paladin's next turn the effect ends? Or does the effect last 1 minute?

Or should the ability read something like 'Allies must use this smite evil ability by the start of the paladin's next turn and IF SO the bonuses last for 1 minute.'

After once again re-reading the relevant rules I now realize the the RAW is just fine. I failed to take into account the differences from 3.5 to PFRPG, (surprise). To use Smite Evil the Paladin's allies simply "need choose one target within sight", and the benefits last for one minute instead as normal for Smite Evil.

I just wanted to update the post as a nod to the designers since I made an un needed post.


Question about Aura of Justice...

For the paladin, what kind of action is it to use Aura of Justice? For the allies, is it only a free action (not a swift) to use the granted smite evil when their turn comes up?


rahlious wrote:

Question about Aura of Justice...

For the paladin, what kind of action is it to use Aura of Justice? For the allies, is it only a free action (not a swift) to use the granted smite evil when their turn comes up?

"At 11th level, a paladin can expend two

uses of her smite evil ability to grant the ability to smite evil
to all allies within 10 feet, using her bonuses. Allies must
use this smite evil ability by the start of the paladin’s next
turn and the bonuses last for 1 minute. Using this ability is a
free action. Evil creatures gain no benefit from this ability"

I would say when the allies use smite evil, they use smite evil which is a swift. So the note about it being a free action is talking about the paladin using aura of justice in this way.


Greetings, fellow travellers.

The paraphrased text describes an ability the paladin class has. So to me, it is only logical, that the second last sentence describes what kind of action the paladin "activating" this ability needs to use; a free action.

Applying the SE bonusses than on the allies' side is not an action at all.

Ruyan.


RuyanVe wrote:


The paraphrased text describes an ability the paladin class has. So to me, it is only logical, that the second last sentence describes what kind of action the paladin "activating" this ability needs to use; a free action.

Applying the SE bonusses than on the allies' side is not an action at all.

I agree with the first part: Since the text is about the aura, the part where it says that "this ability" is activated as a free action refers to the aura.

But I disagree with the second part: It's definitely an action for the allies to use this. After all, they must make a conscious choice to smite a specific individual. Plus, all the talk about allies being required to activate that on their next turn would not make any sense if it was automatic.

I'd say that the granted smite evil works just like smite evil normally does, except as noted in the aura description (i.e. only lasting for a minute). That means it's a swift action to activate for the allies.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The time sequence of AoJ seems to be as follows:

A: The paladin activates AoJ.

B: An ally activates smite. B must be no more than 1 round after A.

C: The ally loses the benefits of smite. C occurs no more than 10 rounds after B.

If I got anything wrong above, please correct me.

My question: Where in this time sequence must the ally be within 10' of the paladin? A, B, A&B, A&B&C?


The ally must be within 10' during step A.

The line that specifies 10' is the one that is specifically talking about the granting of the ability.

I figure it's like Bless or other buffs, you have to be within the specified range of the caster when they cast the spell, but after that you can run around wherever you please for the duration.

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