Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Jessica Price wrote:
IE: We keep sending Pathfinders to the eastern border of Qadira, but so far none have returned to report what lies beyond.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
We have mounted a projector over our game table, and I import the encounter maps from the modules into our (custom written, work-in-progress) map projection program that lets us do fog of war, spell AOEs, distance mensuration, etc. It's pretty nice except that the low res of the projector blurs a lot of the cool artwork details.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I had a lot of trouble running The End of Eternity. It's very free form; the PCs can ally with one of two (?) different factions and still escape Kakishon; however, the text about this process is confusing in the extreme, essentially indicating that the PCs have to go around killing every sentient in Kakishon who is unwilling to leave (which is only true of creatures not native to Kakishon) -- it also strongly suggests that when Kakishon collapses, all the nonnatives will be ejected at the location of the scroll in the dungeon on the Plane of Fire, with the PCs. A lot of the confusion was addressed on the messageboards, if your Search-Fu is strong, but the text as written is very confusing.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CROWNED B$%+!
It was after one well-fought adventure,
Well it seemed like a harmless suggestion.
There were halflings camped out by the kitchen,
Now you might think we'd have been dissuaded
Aye, the scene in that tavern looked ugly,
So--assassins looked on from the shadows
A half-orc was glaring at Sorrel.
So I tossed a full purse to the innkeep,
We the innkeep obliged me with pleasure
So if ever you visit The Crowned B%#$*,
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
For my Legacy of Fire campaign I codified seven laws that govern the binding of genies and their granting of wishes. Spoiler: 1. Law of Binding: A mortal shall immediately become a genie's master upon any of these conditions occuring: if the mortal gains possession of an object that the genie is bound to; if the genie swears an oath of service; if the genie incurs a debt to the mortal, which he cannot otherwise repay; or if the mortal releases the genie from captivity. 2. Law of Service: No genie may serve more than one master at a time; nor may the genie swear service, nor be bound into service, until all previous bonds are struck and debts are satisfied. 3. Law of Wishes: A genie may only grant wishes to his master; a genie who grants his master three wishes is instantly released from all bonds and debts. 4. Law of Protection: A genie must defend his master, and his master's family and property, from threatened harm. 5. Law of Obedience: A genie must obey a command by his master, so long as that command does not require the genie to do harm to himself, or harm to any other living creature; or to yield his body or soul unwillingly; or to attempt a task beyond his power; or to break any of these laws. 6. Law of Retribution: A genie may pursue no retribution against a former master. 7. Law of Destiny: A genie may not use wishes to change the destiny of any mortal without their consent; nor may they use wishes to change the past or future.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
<rant>
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Here is a rough first cut of duelist feats for customizing your duelist: Buckler Style
Sabre Style
Main Gauche Style
Case of Rapiers Style
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ravingdork wrote:
Off-topic a bit, but a recurring joke among my players is that they collected so many +1 rings of protection from defeated NPCs that they were planning to construct a chainmail shirt out of them.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
DoveArrow wrote: OOC, are the elevators hollow? The reason I ask is because one of the problems our group typically has with aerial combat is when two characters occupy the same square. If the tubes are hollow, that solves that problem. If not, well... From the way it refracts in the picture, I would judge no, it's solid. But you make a good point. This is a good application for those transparent blocks that large numbers of d6's come packed in. You put it upside down over the character on the ground and place the flying/hovering character on the top (bottom).
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote: This is an unfortunate word choice error. The Havero may be relatively stupid, but it's fantastically wise and charismatic. Instead of saying it was fantastically intelligent, we should have used a word like "observant" or "mentally powerful" or something. ...the Havero opened its terrible beak, and then, in a voice like a million babie's cries of pain, the terrifying Havero, a creature from the cold reaches beyond space and reality, uttered these words: "LLLEEEERRROOOOYYYYYY JJJJJJJJEEEEEENNNNNKKKKIIIIIIINNNNNNNNSSSSSS"
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
hida_jiremi wrote: I mentioned the Test of the Starstone to my PCs in my PF playtest a couple of weeks back, and the three gnome siblings were immediately "Ooh! Let's all go and do that thing!" I pointed out the numbers (four gods in five thousand years), and their basic reply was, "Well, that's because only humans suck enough to get that low a turnover." :p Tell them they have to be *this* tall to take the Test Of The Starstone. ;-) |