"If you hope to say something meaningful it might be helpful if you spoke in a language that we could all understand. In any event I agree with Damien, we should find this tracker and move forward hunting the reasons behind these unusal goblins raids" dwarvish muttered under his breath "Stupid proud elves."
Here I the 98% completed Garek. Sorry for the mess but I've had a busy day today and am travelling tomorrow so won't be able to do more on it. The mechanics is done, there are just a few points of backstory to finish up that I haven't decided on.
mechanics:
Garak Human Samuri (sword saint) 1 Init +2 DEFENSE AC: touch flat-footed (+ armor, + dex,) HP: 11 (1d10+1) Saves: Fort +3 ref +2 Will +0 Defensive abilities: resolve 1/day OFFENSE
Gear: 32 gold
backstory: What is the character’s hometown? Sand point
Memories
Here I have finally completed the back story for Nug, my barbarian beast master. He is a refugee(ish) from the former Holds of Belkzan where his tribe was slaughtered by an army of dwarves. mechanic:
Nug
Orc barbarian (mad dog) 3 Init +4 DEFENSE AC: touch flat-footed (+ armor, + dex,) HP: 48 (3d12+12) Saves: Fort +7 ref +5 Will +2 Defensive abilities: trap sense +1 OFFENSE
key notes: • Nug grew up in a tribe wandering in the ashes of the former lands of belkzan
You have said that the orcs are rare but that they are around. Does that mean that we are less likely to get picked as a orc submission? I am working on a orc mad dog barbarian (the one that gets an animal companion) and wanted to make sure that I am moving in the right direction to put forward this character.
Here I have finished and present for consideration Tethon the elf woodsman. He grew up in a small village a few days travel north of new Stetvan after his mother drowned in a tragic accident. After hearing about the call for able bodied men and women to serve the crown he decided to answer the call for help in recovering and pacifying the stolen lands. mechanics:
Tethon Age 56 – 6’ tall 140 lbs - Male Elf ranger 1 Init +4 DEFENSES will +2 fort +3 reflex +6 Hp 10 OFFENSE Speed: 6 sq (20ft carrying full gear) Melee: throwing axe +2 (1d6+1 x2), dagger +2 (1d4+1 19-20/x2) Ranged: long bow +5 (1d8 x3), throwing axe +5 (1d6+2 x2), dagger +2 (1d4+1 19-20/x2)
STATISTICS
FEATS: point blank shot,
story and personality traits: Grew up for 50 years as a single elf child with elf mother on outskirts of human village.
Acts as a hunter and guide in local wilderness. Slightly naïve never having never strayed more then 20 miles away from my village
"I am a warrior training and a rider by desire. I grew up caring for my father's but i learned to move them when I left his house to find my own path. My horse Blaze and I have won many races together and even helped to defend the tribe that I was staying with at the time. Men who had been riding since they were old enough to sit astride a horse were impressed with how the connection blaze and I have." His eyes seem to sparkle as he talks about his horse, remembering the freedom that he feels each time he takes to the saddle. "truly he is the only worthwhile thing my father ever gave me." His darken at the mention of a father but outwardly there is no sign of emotion on his face. He takes and sip of his coffee before continuing. " Truth be told I am a little worried about how he will react when we enter the tombs. He has never been inside a space smaller then this common room."
Upon hearing the invitation and seeing the scribe scuttle off, irzati makes his way over to the indicated table. "Hail. I have heard the is a grand opportunity for glory to be had here in the great crypt. What can you tell me of the crypts in these towns? Are they truely full of the wakened dead, set on defending their former possessions? Abd you dwarf, I suppose you have been crawling around similar dungeons for some time?" He sits down at the table and orders a mug of strong coffee from a passing servant. I'm working on my phone for a bit longer so bear with me for a while
Here at long last I have completed my background and am prepared to put forth a full submission with Irzati the Rider from Qadira. Irzati
mechanics:
Init +3 DEFENSE AC: touch flat-footed (+ armor, +3 dex,) HP: 10 Saves: Fort +2 ref +3 Will +0 Defensive abilities: OFFENSE
Gear: cavalier’s kit, (13), scimitar (15), Kikko armor (30), studded leather barding (100), signal whistle, beast whistle (ungulate) (5), military saddle, (10), 50 ft silk rope (10) mirror (10) shaving kit, 3 daggers (6) 30 gp
story:
I have never had an easy life. I was born after My noble father, Saleel, had a tryst with a serving girl. Rather then take in the resulting son as a noble, he forced the serving girl to take him and raise me on her own with little to no assistance from him. Rather than raise me to be a manservant as might be expected of the son of a maid, Ramza apprenticed me to the head groom hoping that with a more marketable skill I might be able to find a better position in another household. But as any parent can attest, my curiosity finally got the better of my mother's dodging and roundabout answers as to the identity of my father. When I learned that I was noble born I went to my father and demanded a private audience. I wanted more for my life. I knew that I could do more than simply care for other people's horses. At first, he acted like any noble with a disdain for the lower classes and tried to buy me off with a pittance of gold. I ended up having to threaten to reveal my identity before Saleel would consent to anything more than a one-time payment. I was raised to a man-at-arms and started to train with the guards of my father's house. At the time, I thought this would be exactly what I had wanted. I could train to be a warrior and win honor and glory despite my father’s low opinion of me. I soon learned he folly of my ways. For the guards of my father’s house could hardly be called warriors. They did not believe in their profession, merely treating as a simple way to make some decent coin. If any concerted attack ever came those guards would be quickly overrun. However, that was not what I wanted when I went to my father. I wanted to be able make to name for myself. There was and never would be a chance for glory in guarding the house of a minor noble like Saleel. So after learning the bare bone basics of swordplay from the guards, I left. I gathered up my few belongings, took my favorite horse Blaze, and rode off into the desert. I did not know where I was going or how I would get there but I knew there was nothing left for me in my father’s house. For several weeks, I wandered until I found a tribe of nomads who took me in. I later learned they were called the Bloody Hawk tribe of the Qadiran desert riders. I finally found my true calling during my time among the Bloody hawks. They were the ones who taught me the true art that is horseback riding. In my youth I learned how to care for a horse and the basics of how to ride one, but the best rider in my father’s house would be considered a novice when compared with the riders of the bloody hawks. While I knew how to ride and control a horse I never knew that you could turn something as mundane as horseback riding into an art. They taught me how to urge a few more dregs of speed out of a horse, how to turn on a pin even when running near a gallop and how to ride with the horse rather than just ridding on the horse. Finally I knew what I could do to make my mark. I would use what my father tried to buy me off with, meager swordplay, but more especially what the Bloody Hawks had taught me, superior horsemanship, to become a warrior not dissimilar from the horse lords of old. For a time a stayed with the bloody hawks and continued to practice my horseman ship and learning a different style of swordplay more fitted to fighting from horseback rather then on foot. Then word came into the tribe that a new crypt was finally being opened in the town of Wati in Osirion. Knowing that there would likely not be antoher chance to like this I quickly packed up my things and said goodbye to what had truly been the better of my two families. appearance:
To look at Irzati is to see a rather non-descript man. Standing at 5’4” he has dark brown hair and a tanned complexion to match. Unusually he has a distinct lack of facial hair. But it is his eyes that set him apart. His eyes are a vibrant blue however and stand out amongst his other wise dark face. If examined more closely it is clear that these are the eyes of a man who has nothing to lose and everything gain. He is here to make a name for himself and will do everything possible to ensure that receives the glory and fame that he feels he deserves. As the door opens once again a rather small man steps through the door and demands of the innkeeper, "Innkeeper bring me a mug of coffee. And tell me, have you heard anything new about the opening of this great crypt? All I have heard is that it will be happening soon."
Here I have finally completed my submission. Natasha Bedingford is a trusting person over all who is always seeking for another adventure or another wonder to see. She has come to Brevoy upon hearing about the creation of a new kingdom and wants to help make something truly incredible in the stolen lands. character sheet:
Natasha Bedingford F Human gunslinger 2 NG medium humanoid (human) Init +4 DEFENSE AC: 17 touch 14 flat-footed 13 (+ armor, +4 dex,) HP: 18 Saves: Fort +4 ref +7 Will +2 Defensive abilities: lucky (+1 will), OFFENSE
backstory: Natasha Bedingford was raised in the bustling city of magnimar and lived the for 21 years. Each day she would go down to the market to see the wonders that each new trader would bring in his wares. Each day was a mystery never knowing exactly what she would find. after several years this of she began to realize that there was a limit to what the merchants and traders could bring into the markets of a large city. She then began to work as hard as she could in her father’s blacksmith shop to save money for atrip to explore the world. It took her 8 years to save what she felt was an acceptable amount to go and explore the world. Finally, on her 22 birthday she set out from magnimar and hasn’t returned to the city since. She has been travelling by herself and with others as the opportunities warrant, but always on a quest to see something new. While she was travelling in the south, after another unfortunate bandit attack, she decided that it was time to learn to defend herself. The closest and best place for her was to the east in Alkenstar where she learned to use and make the guns that city has become famous for. She has traveled to most of the nations of the inner sea and experienced there culture since then. When she heard of the attempts in brevoy to begin an entirely new kingdom she realized “What better way to experience new marvels and wonders, then to help create them yourself?”
@Thunderbeard, Conceivably you could have come with me when I left the sith empire a few years ago and moved to the republic. Also I just saw that I forgot to put in the class progression in the actual post I made. Here I have corrected that mistake. character sheet: Age 31 – 7’ tall – 350lbs - Male Wookie Soldier 4/jedi 3/force adept 1 Force points: 10 Dark side points: 5 Init +11 DEFENSES Fort 28 ref 26 Will 24 Damage threshold: 28 Hp 93 OFFENSE Speed: 6 sq Melee: ryk blade +14 (2d10+15), or 2 ryk blade +12/+12 2d10 +10 Ranged: +13 Special attacks: Wookie rage, power attack Force powers: battle strike x2, surge STATISTICS STR: 20 DEX: 16 CON: 14 INT: 14 WIS: 12 CHA: 8 BAB 8 FEATS: Weapon prof (simple, rifle, pistol, advanced,), armor prof (light, medium), power attack, weapon focus (ryk blade), dual weapon mastery I, force sensitivity (int), martial arts I, force training, dual weapon mastery II, skill training (use the force), SKILLS: athletics (trained) +14, endurance (trained) +11, initiative +11 (trained), stealth (trained) +17, survival (trained) +10, use the force (trained) +11, Languages: Common, shyriiwook, sith, huttese Talents: Melee smash, armored defense, unrelenting assault, damage reduction, force harmony, indomitable will, cortosis gauntlet block, clear mind, equilibrium, block/deflect, empower weapon, Gear: 2 sith alchemical ryk blades (2400), bowcaster (1500), phryk alloy light dark armor (shadow skin) (+2 against force perception) (17000), voxbox (memory upgrade) (4200), (long range miniture) encrypted commlink (5000), code cylinder (imperal) (500), electrobinoculers (1000), aqua breather (350), stealth field generator (5000) bracer computer (1300), cortosis gauntlet (improved durability) (2500) 4500 credits XP: Gorshym at first glance is nothing special for a wookie. Rather tall at just over 2 meters tall he is muscularly built with a nice coat of dark brown fur covering him. He carries his weapons, a pair unusually colored ryk blades on his back as would any self-respecting wookie warrior. Its not until you look into his eyes that you notice anything out of the ordinary. In his eyes there is nothing but death. Being raised as a personal assassin to the sith lord Darth Tentik does not give room for much else in a life. Gorshym was taken as a young age from kashykk and raised on Dromund Kaas to serve as both a jedi hunter as well as a sith killer. Trained to fight force users and specially equipped to handle their lightsabers he served for many successful years in this capacity. Gorshym was a powerful servant under Darth tentik and was well rewarded for his work. However as is won’t with the sith, a rival envied the position and power of Darth Tentik and made his move, eliminating Darth Tentik’s forces and slaying the sith lord. Since that day Gorshym has vowed to bring vengeance upon Lord Slithus. Yet Gorshym knew that lord slithus would be prepared for him knowing that he wasn’t there in the massacre of Darth Tentik and his followers. Gorshym decided to leave the empire and seek out an SIS agent by the name of Ribb Tenson who he encountered several times on earlier hunts into republic space. Since that time 4 years ago Gorshym has been serving as an assassin and a defender in an attempt to gain the trust of the SIS. His unique talents in fighting against force users have served the SIS well in defending against the assaults of the sith before the end of the war.
Here I have a rather different concept for this mission. I present Gorshym the wookie warrior. he was trained as an assassin by a sith lord until the lord was slain by a rival. Since then he has worked with the republic in order to gain assistance in his hunt for vengeance against the lord who slew his master. mechanics:
Age 31 – 7’ tall – 350lbs - Male
Wookie Soldier Force points: 10 Dark side points: 5 Init +11 DEFENSES Fort 28 ref 26 Will 24 Damage threshold: 28 Hp 93 OFFENSE Speed: 6 sq Melee: ryk blade +14 (2d10+15), or 2 ryk blade +12/+12 2d10 +10 Ranged: +13 Special attacks: Wookie rage, power attack Force powers: battle strike x2, surge STATISTICS STR: 20 DEX: 16 CON: 14 INT: 14 WIS: 12 CHA: 8 BAB 8 FEATS: Weapon prof (simple, rifle, pistol, advanced,), armor prof (light, medium), power attack, weapon focus (ryk blade), dual weapon mastery I, force sensitivity (int), martial arts I, force training, dual weapon mastery II, skill training (use the force), SKILLS: athletics (trained) +14, endurance (trained) +11, initiative +11 (trained), stealth (trained) +17, survival (trained) +10, use the force (trained) +11, Languages: Common, shyriiwook, sith, huttese Talents: Melee smash, armored defense, unrelenting assault, damage reduction, force harmony, indomitable will, cortosis gauntlet block, clear mind, equilibrium, block/deflect, empower weapon, Gear: 2 sith alchemical ryk blades (2400), bowcaster (1500), phryk alloy light dark armor (shadow skin) (+2 against force perception) (17000), voxbox (memory upgrade) (4200), (long range miniture) encrypted commlink (5000), code cylinder (imperal) (500), electrobinoculers (1000), aqua breather (350), stealth field generator (5000) bracer computer (1300), cortosis gauntlet (improved durability) (2500) 4500 credits XP: the story thus far: Gorshym at first glance is nothing special for a wookie. Rather tall at just over 2 meters tall he is muscularly built with a nice coat of dark brown fur covering him. He carries his weapons, a pair unusually colored ryk blades on his back as would any self-respecting wookie warrior. Its not until you look into his eyes that you notice anything out of the ordinary. In his eyes there is nothing but death. Being raised as a personal assassin to the sith lord Darth Tentik does not give room for much else in a life. Gorshym was taken as a young age from kashykk and raised on Dromund Kaas to serve as both a jedi hunter as well as a sith killer. Trained to fight force users and specially equipped to handle their lightsabers he served for many successful years in this capacity. Gorshym was a powerful servant under Darth tentik and was well rewarded for his work. However as is won’t with the sith, a rival envied the position and power of Darth Tentik and made his move, eliminating Darth Tentik’s forces and slaying the sith lord. Since that day Gorshym has vowed to bring vengeance upon Lord Slithus. Yet Gorshym knew that lord slithus would be prepared for him knowing that he wasn’t there in the massacre of Darth Tentik and his followers. Gorshym decided to leave the empire and seek out an SIS agent by the name of Ribb Tenson who he encountered several times on earlier hunts into republic space. Since that time 4 years ago Gorshym has been serving as an assassin and a defender in an attempt to gain the trust of the SIS. His unique talents in fighting against force users have served the SIS well in defending against the assaults of the sith before the end of the war. Who do I know?
Who knows me?
I am putting a dot in here to mark a place for now. I am building a force sensitive wookie berserker I have tried to play in the past but we didn't get very far. I have the level progression figured out but the gear will take some to do. I hope to have him done tomorrow but at the latest I will have him all done by Wednesday some time.
Here is the full piece for my submission. Trinton longeye Halfling Cavalier of the paw.
crunch:
Trinton Longeye
Halfling Caviler (luring cavilier) 1 NG small humanoid (Halfling) Init +5 DEFENSE AC: 18 touch 14 flat-footed 16 (+5 armor, +3 dex, +1 size) HP: 10 Saves: Fort +3 ref +4 Will +1; +2 against fear Defensive abilities: fearless, Halfling luck OFFENSE Speed: 20 ft Melee: +2 longsword (1d6+1 19-20 x2) Ranged: +4 halfling sling staff ( 1d6+1 x3) Special attacks: challenge 1/day STATISTICS STR: 12 DEX: 16 CON: 10 INT: 12 WIS: 10 CHA: 14 BAB +1 CMB +2 CMD 15 FEATS: point blank shot, coordinated shot, SKILLS: ride, handle animal, survival, diplomacy, perception, Background skills: lore (nature), lore (brevoy geography) Languages: common, halfling, elvish, Traits: pioneer (+1 (lore nature)), seeker +1 perception cc, reactionary (+2 init) SQ: out rider, weapon familiarity, keen senses, Mount (wolf), tactician, order (order of the paw) Gear: Halfling sling staff, longsword, 3 daggers, scale mail, cavilier’s kit, studded leather barding, story: Trinton hails from a small village of halflings in the north reaches of Brevoy. For several generations the village of brush has been defended from any surrounding dangers by a group of halflings mounted on hounds specially trained to defend the village alongside those halflings they carried with them. Trinton had always admired the other halflings who defended his home and dreamed of one day joining them in the defense of the village. At long last his growing day came and he began to train with the Halfling riders. However try as he might he couldn’t bond with any of the dogs in the village pack. He’d play with them and give them treats but none of them would allow him to ride them. One day he had gone out into the woods, depressed and disappointed that his dream of joining the order of the paw had been dashed. As he was brooding a young wolf came upon him. For no apparent reason it lay down next to him and has never left his side since. Delighted and confused about this occurrence he rode his new friend dubbed “Terror tooth” back to the village and began training under the order’s teachers. Unfortunately bandits have moved into the region and have been raiding the village. Due to the size of the horses the brigands use there has been little that the Halfling outriders could do against the riders. Trinton has been sent out to the wilds to seek help for brush village and if none is to be had then to find a new location that the villagers to move to and leave the bandits far behind. |