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![]() I've been out of the loop and too busy with real life (and SFS) to keep up on this. I signed up for a game tomorrow and decided to see if there was ever anything more said about it. Now it comes out that not only has the decision remained the same, but now the first deadline has moved up. All I've got left to say is that I'm greatly saddened by this decision and I'm really disappointed with the direction the campaign leadership has decided to go. The only bright side here is that there's officially a full rebuild. ![]()
![]() Paul Jackson wrote:
Definitely. Ranges are necessary. Likewise, I had a heckuva lot of trouble finding the stats for the gun in the desert vs the worm. I couldn't find it on the starship weapons charts at all. Afterwards, it occurred to me that perhaps it was just a regular level four gun. But my PCs crit the worm with it after they'd brought it down to half health so I just told them they killed it. I mean, if you prep a starship page, then sure, you can already have it in a good place. But that was the only piece of information missing from the stat block that kept me from just running it without having the rulebook in hand. ![]()
![]() GM Blake wrote: A wizard-loving player was crushed when he saw the boons under the crossed off section for missions not attempted. That's completely understandable and while it was gracious to put it out that way, I also feel like it's kind of insulting to those that had the chance to get it but didn't because of in-game choices with no way of knowing that a different choice would have led to this. ![]()
![]() Here's the crux of it. Lore wardens lost a feat. It's not just that "lore wardens are a finely oiled machine" that other people above have been saying. It's simply that characters are now losing a feat. Effectively, we've been told "push your feat progression back 1 or 2 levels". Now there's a choice involved. For my lore warden, it means that the feat I was looking forward to getting for my level 11 "capstone" no longer exists in my character's playable future. This character that I've been playing for ~2 years is simply dead. No amount of retraining will be able to turn him into what he already was (or was close to being). When I make a character, I don't just come up with a backstory. I plan out every mechanical aspect to the max. At the big level, I know what classes I'm taking and how those abilities will work together. I know what feats I'm taking at what level. I know where each skill point is going. I know what purchases I'm making and how they affect my character's effectiveness. This change to the Lore Warden isn't about whether or not the new one is more or less effective, it's about a house of cards I built and someone took a card out of the middle and said "oh, here's a different card, now put it back together." At that point I'm just going to pick up all the cards and put them back in the box and walk away. ![]()
![]() Bob Bob Bob wrote:
Ah yes, that's what I meant. I saw the link at the end "see time" and thought those were all different properties for the "timeless" trait. I did definitely mean "erratic". ![]()
![]() I know I'm being melodramatic, but I'll just add in that I'm super not happy that my 9th level guy isn't allowed to be grandfathered in. The new archetype doesn't do it for me. I know it's similar, but it's different enough in exactly the wrong ways that it doesn't work for me anymore. I guess I'll just see what else I can rebuild it into at this point. He'll probably just sit on the shelf indefinitely. Signed ~unhappy customer. ![]()
![]() Kevin Willis wrote:
I wasn't asking the monster to reroll his sword, I was asking you, the GM, to reroll that d20. And I've got this handy tape measure because I was trying to see what all the fuss about this "war gaming" thing was. Ah, yes, I was correct, you are within 30 feet of me. So, please, won't you reroll that die now? ![]()
![]() Kevin Willis wrote:
Oh, two. When I'd first read it I thought it came with a trait on its own and subsequent castings added additional traits. I'll have to add that to my considerations. Philo Pharynx wrote:
Ah, I hadn't considered an item of plane shift 1/day with just a permanent plane. I'm not exactly worried about the GM saying no, it's definitely his prerogative, but he's a very lenient GM and this is also a mythic campaign so the standards kind of don't apply here. ![]()
![]() Kevin Willis wrote:
Yeah, I meant for this to be in the rules forum. I just had too many tabs open and thought I was in a different one :/. Nefreet wrote:
I just fired off a quick thread before lunch, just wasn't paying close enough attention until I got back and noticed the thread wasn't in the rules forum :(. ![]()
![]() I've got two issues with HeroLab. The first is the cost. I've got ~76 physical books--plus pdfs. They do not have a pricing plan that lets me buy what I want in an affordable way. If I want "everything", they don't even have a price plan for that. My second issue is that it makes pathfinder too accessible without teaching anything--said simply, if a player makes a character with HeroLab, there's nothing that teaches them the mechanics for their character. Now there are lots of other ways to get here (i.e. ways outside of HL), but at least if someone builds their character themselves the old-fashioned way, chances are they're going to know how their character works and what their character does. The first issue is merely my perspective and is literally just a matter of how much money you're willing to throw it. The second issue is exacerbated by HL, but in no way HL's fault. It can be a good tool, but in my observations, it too easily facilitates lack of knowledge vs other options. ![]()
![]() That's the problem with this scenario. We can get a 5, 3, 4, 3,...and a 1. The guy with the 1 has already "played up" on it so he's stuck at level 1. Or we could get five people that show up with a level 1 and then a sixth person that shows up with a level 5--and apparently at that point I as the gm am supposed to tell them that they shouldn't play the character they planned/brought with them. ![]()
![]() Auke Teeninga wrote:
He was saying Tonya is super busy and he doesn't want to bother her with stuff. Tonya is not an RVC. ![]()
![]() Linda Zayas-Palmer wrote:
I'm confused, can they no longer craft things that they could previously cast? Or is this just saying "if a chronicle sheet has something that is not always available for purchase, then you may now craft this item"? ![]()
![]() GM Tyrant Princess wrote:
John Compton wrote: As for the fitting enchantment, I'm looking at what has been a fairly innocuous armor special ability and seeing a very inexpensive backdoor to circumvent the FAQ and design team altogether. That doesn't strike me as right, and it makes me seriously question whether that special ability (entirely sound when published) remains a good fit for the campaign. Gotchya. ![]()
![]() Thomas Hutchins wrote:
∞ • press and hold alt, then on the num pad hit the numbers
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![]() Ragoz wrote:
That scenario is unnecessarily deadly. The boss is an absolute nightmare for low tier. Someone missed the point of PFS for that one (maybe I'm the one that missed the point, but that one is cranked up to 11 for absolutely no reason). ![]()
![]() David knott 242 wrote:
Because the skin was too thick on the outside? Did he single-handedly defeat the beast? ![]()
![]() Garbage-Tier Waifu wrote:
That may be how you always interpreted it, but that doesn't mean that's what the rule always was. ![]()
![]() Pathfinder Design Team wrote:
What!? *edited down from a few hundred words to be less inflamatory. ![]()
![]() I got around it in my worg-riding build by taking a single level of cavalier (added bonus of a free teamwork feat(!), a d10 starting hit die, full bab, free armor proficiency for my pet, and no ACP for ride checks). And 3 more levels of hunter made it a 4th level mount that qualifies for Monstrous Mount. Though specifically saying it requires "Divine Bond(Sp), Hunter's Bond(Ex) or Mount(Ex)" is just wrong. The book doesn't say that. Specifically the book (pdf) says Inner Sea Combat, 14 wrote:
But in the end my character wasn't an oracle. I did consider that to qualify for Monstrous Mount though, and no one had any issues with it when I asked then. ![]()
![]() dragonhunterq wrote:
Just quoting this because I have nothing new to add. ![]()
![]() Murdock Mudeater wrote:
Have you looked up the rules in question? They make it quite clear. Guide to PFS Organize Play Season 8 wrote:
Nothing in there in any way implies that using spellcraft to find out what another player is casting is illegal. PRD, Diplomacy wrote: You can change the initial attitudes of nonplayer characters with a successful check The people that told you that you can't use diplomacy against other player characters because of pvp are also wrong. You can't use diplomacy against other player characters because of diplomacy. ![]()
![]() Let's see, things that haven't yet been mentioned... Greenwood Composite (+2 Strength Rating) Longbow or Darkwood Composite (+3 Strength Rating) Longbow depending on strength. Scroll of Carry Companion with 5 charges (depending on if the character needs that). Wands (most of the above plus a couple more)
And lots of retraining. I always retrain my martial characters as they level up (old feats into new feats usually) and I tend to only play martials so yeah..lots of retraining. ![]()
![]() bearinjapan wrote: There is no radius on the spell so it would not rain. It would more likely be a massive bucket of water falling down SMASH on someone's head in one square. The spell needs to be edited for the revised edition to make it clearer, as does the Stone Shape spell, another one I just had a problem with when a player tried to imprison a redcap within stone and I said no. The books are great but just a few things need tidying up and those 2 spells are examples. Good grief, dude, let dead threads lie in peace. ![]()
![]() While no longer a legal source for PFS, I love that the back of the Pathfinder Chronicles: Campaign Settings has phonetic pronunciation for a lot of deities/places/lore stuff. Spoiler:
Word Pronunciation
Abadar AH bah dar Abadius ah BAY dee us Abaddon AH bah don Abendego ah BEN deh go Abraxus a BRAHK zuhs Absalom AB sah lahm Abyss uh BIS Achaekek uh CHAY kek aeromantic AIR oh man tik agathion a GATH ee on Akiton AK eh ton Alaznist a LAZ nist Alevrah ah LEV rah Aldinach ALL di nach Aldori AL door ee Alkenstar AL ken star Almas AHL mehs Amiri ah MEE ree Andirifkhu an de RIF ku Andoletta an do LET ah Andoran ann DOHR ann Angazhan ANG uh zan Apollyon uh POL yuhn Arabasti air ah BAS tee Areshkagal uh RESH ka gal Aroden AIR oh den Arodus AIR oh duhs Arshea AHR shey Asmodeus azz MOH dee us astradaemons AH strah day mon asura a SUR ah Avernus ah VUR nuhs Avistan AV ihs tan avoral ah VOR al axiomite AK see oh myt Axis AK sihs azata ah ZAH tah Azlant AZZ lant Azlanti AZZ lant ee Azrinae AZZ reh nay Baalzebul BALL zee bull Baba Yaga BAH ba YAH guh Bakrakhan BAK ra khan Baphomet BAPH oh meh Barbatos BAR ba tus Belial bee LIE uhl Belimarius bell uh MARE eh us Belkzen BEHLK zen Besmara bes MAR uh bich’hwa BEECH hwah boggard BAH gurd Boneyard BONE yard bralani brah LAW nee Brevoy BREV oy Caina CANE uh Calistria kah LISS tree ah Calistril KAHL izz trihl Castrovel KAHS tro vehl Cayden Cailean KAY den KAY lee en Celwynvian sehl WIN vee enn Charon KAIR unn Chelaxian che LAX ee en Cheliax CHEL ee ax Chelish CHEL ish Chesed CHES ed Cocytus koh KY tus Corentyn KOHR ehn tin Cyrusian si ROO see un Cyth-V’sug SITH vih SUG daemon DAY mon Dagon DAY gon Deskari des KAR ee Desna DEZ nuh Desnus DEZ nuhs Dis DIHS Dispater DIHS pay tuhr djinn JIHN Droskar DROH skar drow DROW Druma DROO muh Eando ee AN doh Edasseril eh DASS ur ill efreet eh FREET efreeti eh FREET ee Egede eh GEHD eh Egorian eh GOR ee an Elidir EL eh deer Elysium ee LIZ ee uhm Erastil eh RAS til Erastus eh RAS tuhs Eurythnia yoo RITH nee ah Ezren EZZ ren falcatta fahl KAHT uh Flauros FLOR us formian FOHR mee an Galt GALT Garund gah ROOND Garundi gah ROON dee Gastash GAS tash Geb GEB Geryon JER ee ehn ghaele GAYL Ghlaunder GHLAWN dur Ghol-Gan GOHL gahn Gogunta go GUN tuh Gorum GOR um Gozran GOHZ ran Gozreh GOHZ ray Groetus GRO tus Haagenti hah GEN tie Harsk HARSK Haruka hah ROO kah Heaven HEV uhn Hell HEHL Hermea her MEE uh Iadara eye uh DAR ah Ileosa ihl ee OH sah Ilizmagorti Ihl izz mah GOR tee imentesh IH mehn tehsh incarna in KAHR nah infadibulum ihn fah DIHB uh luhm Iomedae ahy OH meh day Ipeq ahy PECK Irori ih ROHR ee Irrisen IHR ih sehn Isger IZ guhr Ishiar IH shee ahr Iz IZ Jalmeray JAHL meh ray Jandelay JAN deh lay Jezelda jeh ZEL dah Jistka JIHST kuh Jol JOL Jubilex JOOB eh lex jukamis joo KAH mihs Kabriri ka BREE ree Kaer Maga kare MAH gah Kalistocracy kal ihs TOK rah see Karcau KAHR cow Karzoug kahr ZOOG Katapesh KAT a pesh katar KAH tahr Kazavon KAH zah von keketar KEH keh tahr Keleshite KEHL esh eyt Kellid KEHL id Kerse KERS khopesh KOH pehsh klar KLAHR Korada KOH rah dah Korvosa kohr VOH sah Kostchtchie KOSH chuh chai Krune KROON Kurgess KUR gess Kuthona koo THOH nah Kyonin ky OH nihn Kyra KY rah Lamashan lah MAHSH ahn Lamashtu lah MAHSH too Lem LEHM leonal LEE oh nahl leukodaemon LOO koh day mon lillend LIHL ehnd Limbo LIHM boh Lini LEE nee Lirgen LIHR gehn Lissala lis SALL uh Macridi ma KRID ee Maelstrom MEYL struhm Magnimar MAG nih mahr Malebolge MAL eh bulge Mammon mam MONN marid mah RIDD Mazmezz MAZ mez Mechitar meh KEE tar Mediogalti med ee oh GALL tee meladaemons MEHL ah day mon Mendev MEN dev Mephistopheles mef uh STOF uh leez Merisiel meh RIHS ee el Mestama me STA mah Mierani meer AWN ee Milani meh LAW nee Minderhal MIN dehr hawl Mivon mih VON Moloch MOH lok Molthune mole THOON Mwangi MWAN gi Nar-Voth nar VOTH naunet now NEHT Nessus NEHS uhs Neth NEHTH Nethys NETH uhs Nex NEKS Nidal NYE dohl Nirmathas NEAR math ehs Nirvana nir VAH nuh Nocticula nok TICK you lah Norgorber NOR gore ber Numeria new MARE ee uh Oenopion oh NOH pee ohn Oinodaemon OIN oh day mon Oliphaunt ALL eh faunt Oppara op PAH rah Orcus OHR kuhs Oregent OHR eh gehnt Orv ORV Osiriani oh seer ee AH nee Osirion oh SEER ee on pata PAH ta paueliel PAW ehl ee ehl Pazuzu pah ZOO zoo Pharasma fah RAZ mah Pharast fah RAHST Phlegethon FLEG uh thon Pitax pih TAHKS Plaguemere PLEYG meer protean PROH tee uhn purrodaemon PUHR oh day mon Qadira kah DEER ah Ragathiel rah GATH ee el Rahadoum rah ha DOOM Razmiran RAZZ meer ann Rova ROH va Rovagug ROH vah gug sahuagin sah HOO ah gihn Sajan SAW jonn Sarenith sa REHN ihth Sarenrae SAER en ray Sargava sahr GAH vah Sarkoris sah KOHR ihs sceaduinar SKAY doo nahr Seelah SEE lah Sekamina seh kah MY nah Seltyiel SELT yeel Seoni see OH nee Shaitan shy TAWN Shalast sha LAST Shalelu sha LEE luu Shax SHAX Shelyn SHEHL ihn Shoanti show AHN tee Shory shoh REE Sifkesh SIF kesh Sinashakti sin ah SHOK tee Sivhana siv AHN ah slurk SLUHRK Socothbenoth so KOTH beh noth Sorshen SOHR shehn Stygia STIJ ee uh Styx STIKS Szuriel ZUR ee el Taldan TAL dan Taldor TAL door Tar Taargadth TAHR TAHR gahdth tatzlwyrm TATZ el werm Tekritanin tek rih TAN in teratoma ter uh TOH muh thanodaemon THAN oh day mon Thassilon THAHS ih lon thaumaturgy THAW muh tuhr jee thileu THIHL ee oo Thuvia THOO vee uh Tian TEE yawn Tian Xia TEE yawn shaw Torag TORR awg Trelmarixian trel mar IX ee an Ulfen OOL fen Urgathoa oor gah THO ah urumi er OO mee Urxehl URK zhell Ustalav OO stah lahv Valani wah LAH nee Valeros VAHL err ohs Varisia vah RHIS ee ah Varisian vah RHIS ee ann Vialesk VEE ah lehsk Vudra VOO drah Vudrani voo DRAW nee vulpinal VUHL pihn ahl Xanderghul ZAHN dur gool Xer ZER Xoveron ZOV er ahn Yamasa yah MAH sah Ydersius yeh DER see us Yled EH lehd Yondabakari yawn dah ba KAR ee Zevgavizeb zev GAV ah zeb zhen worm ZHEN wurm Zirnakaynin zeer nuh KAY nen Zon-Kuthon ZONN koo THON Zura ZOO rah Zutha ZOO tha Zyphus ZIE fess Obviously it's formatted much better in the back of the book, but this is still super helpful. ![]()
![]() John Compton wrote:
That's good, I figured that wasn't the intention, but wanted attention brought to it. ![]()
![]() When that spell first came out I made a small hunter riding a wolf. We were doing a scenario (well module) that involved festival games. The game was "who can jump over the fire the farthest and I ended up in the middle of the neighboring field. The NPCs wouldn't let me join in any of the other games after that :(. ![]()
![]() Lau Bannenberg wrote: Drow stuff is not allowed. No drow anywhere near PCs. That's been the rule for a long time now. Lau Bannenberg wrote: Just tell them that you can not in any way be a drow or drow-ish in PFS. And anything that looks like an opening to do it after all is probably a clerical error. Blanket statements are overstatements. I have quite a few PCs that have found drow poison. And there's nothing from keeping someone with a +30ish disguise saying they're a drow and most PCs (and most NPCs barring magic/supernatural abilities) not being able to tell any difference. ![]()
![]() PFS already nuked it in this fashion. So I'm used to it. That being said, my warpriest used it up until retirement. Move action to retrieve the potion from his handy haversack, swift to drink, then standard to vital strike (with greater weapon of the chosen to roll twice) something into Urgathoa's loving embrace with my scythe (usually after my wife had butterfly stinged it up for me). After PFS already made this change, that just turned into free action -> remove from gloves of storing, move action to drink (and not provoke!), and then hit them. It's incredibly useful, especially before you get an iterative attack. And don't need to move. Though, the gloves are expensive, so it's less useful now unless you have a way to retrieve items that don't cost a move/standard. ![]()
![]() Kevin Willis wrote:
This is pretty much exactly how I interpreted it. As written, to me, there isn't anything that implies there are later options to swap out (for free AWT options). I just want to be able to take the feat, which is consequently not allowed for PFS, but I don't see any reason for it to be and would like to be able to. ![]()
![]() Terminalmancer wrote: To be quite honest, I think d20pfsrd may be more accurate than a lot of PDFs I've never seen anyone claim that before. I can think of two examples off hand where the errata was either missed or willfully ignored. It's been pointed out and nothing has been done about it for years (all of the errata except a very important tidbit was left out). Another is a case where they've intentionally mashed up two items into one entry. ![]()
![]() The question is in no way clear one way or the other. I interpreted it the same as James. I have no idea what Herolab does/doesn't say. The few times I've used it to determine if it was worth it I've found the UI to be incredibly archaic and it handled barely any of the complicated things I could throw at it. For example, it in no way handles someone playing a spiritualist that wants to actually prepare for the day by channeling a different Spirit. The solution from the Herolab employee was to just build different characters (i.e. the same character with a different Spirit prepared). I also find that it completely enables people not learning how to actually play the game. Can it be useful? I won't say that it can't be and there are definitely people that are already knowledgeable enough to make proper use of it. But in my experience it actually hinders play way more than it helps. </soapbox>
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