Lyoto "The Dragon" Machida wrote:
Its been asked before, John Compton told me (in person) that the maps are included at their submission resolution, there are no 'high res' versions available. So the only option is to scale them up - then you still have to account for all the types of printers used (plan, US letter, A3, A4 etc) and if you want to use a commercial printers, there is the added issue of different file format requirements.
in 250 games, plenty that got a raise etc, but only a handful of permadeaths. Most of those were either
I always roll in the open, and let the dice fall where they may, I might softball a new player or a youngster but seasoned adventurers know the risks. When there were no consequences to pregen death, I may have been a little rough with a few aspis agents attacking the grand lodge..
Recently I ran a game for our RVC, the players stumble into an encounter and his PC gets bitten and grabbed right at the start. the monster gives him a little chew for good measure, and the round continues -someone blinds the creature and a few people throw some ranged attacks and spells at it. However the blind creature already has its dinner in its mouth at the start of the next turn, so has a little chew and swallows the RVC's character..leading to his untimely demise.
Due to yet another heated "discussion" at Paizocon UK
Organized Play Accessory Perks & Promotional Boons wrote:
Promotional Reroll <snip> Prerequisites: Bring and display a qualifying t-shirt <snip>
For clarity does this mean (as I think) only those listed under 'Starfinder Society T-Shirts' on the perk page (Year of Scoured Stars and Organized Play T-Shirts & Polos) count for starfinder rerolls?
Tonya (as quoted upthread) said that the 'scottys' Space Goblin Blood Orange IPA blood shirt is only good for PFS rerolls, however some players seem to think the three starfinder shirts listed under 'branded T shirts' (Starfinder Logo, Starfinder Space Goblin, Starfinder Space Goblin Blood Orange IPA) also qualify
looking for a definitive answer
Lau Bannenberg wrote:
According to this post, The Den of the Master would be the 4th and final level.
This happened in a module I ran a couple of weeks ago
Also put me in the camp of GM's who despair of spending hours prepping a scenario for a couple of power PC's to close it down flat, not by clever tactics, but by using the same relentless cheese in every encounter.
I recently ran an adventure where the mythic creature who can take 20 on initiative (for 35) went third in the round..
Rigby Bendele wrote:
If you need some basic "what is nonbinary", the Enby Collective (enby being a term for nonbinary people, as a spelled-out version of nb) has a great 101 page. You can find it here.
Thanks very much for that link
I find it incredibly rewarding to GM, thats why i have over 200 games of credit, but many of the players wont ever thank you for running a game even F2F.
If your running games purely for the reward, then give up now - most players have no idea the amount of prep time that GM's invest, but i find its pretty much 1:1 prep time to run time, either for online or F2F. As to the expense - its still one of the cheapest hobbies around, but you will never see a return on even a small investment as a GM.
You can mitigate this, by running the same adventures multiple times, or asking players to chip in for a scenario. I myself have a very small number of scenarios that i haven't played, and if a GM volunteers to run one of them, then i gift them the scenario from Paizo
Maps - how about a web enhancement linked from the product page with non squished maps, or GASP VTT ready maps (9-06 i'm looking at you..)
Replays - done to death - not welcome anytime
Haunts- I'd love someone to put together some videos demonstrating how to play them properly - they always look cool, but end up anticlimatic
rework of year 0 scenarios - hell yes
Scenario formatting - Clearly mark the optional encounter right where it starts, instead of in a sidebar a couple of pages away, DONT SPLIT STATBLOCKS - ive lost track of the number of statblocks that start on page 6 (3 or 4 lines), then have a map on P7, then continue on p8. This is worse on specials - i recently ran 8-99A, and an encounter with 3 monsters can spread over as much as 8 to 9 pages - almost impossible to juggle for the GM
on Tarracon we run approx 200 games per year - only a fraction of those are replayables, most are normal scenarios and modules. But we have an active player base of over 200 players, so the games fill up without us ever having to advertise.
I understand our timezone (GMT/BST) isnt ideal for everyone, but we seem to get players from across the globe. Feel free to join our warhorn and jump on some games, as Hels & Andreww said, we are happy to take requests from our players too
The whole diplomacy 'speech' thing really irritates me - you never ask a player making a strength check to arm wrestle for a circumstance bonus - if you tell the GM what you want to do/say, and you have the rolls / skill to back that up, that should be enough without having to orate war and peace.
Often in scenarios I feel like saying "Your mother was a hamster, and your father smelt of elderberries!", backed up with a roll of 46, apply any penalty you like..