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Organized Play Member. 3,432 posts (12,473 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 30 aliases.


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thinking up a character


In Andromeda, Rommey's (the ship's AI) android acted independently (out of contact with the ship, Then linked back up when in contact. That would work. Interesting idea.

I was thinking about playing either a techie (mad scientist, much like Scorpius from the Farscape series) or a straightforward Brick (tough, strong, not the best thinker)


This looks interesting and I enjoy playing Mutants and Masterminds. I'm interested


sorry, real life just got really busy. I'll have to bail


interesting
I'll think of some answers


Alternatively, a Dhamphir sorcerer (shadow bloodline) could also be interesting


Hmmm, no humans? Fair enough
So I am assuming no class restrictions?
And two traits (including the campaign trait) plus one if you take a drawback?
And are you using background skills?

At first glance, a Black Orc fighter sounds interesting. Or maybe a brawler.


Looks interesting. I'll have a think about a character


Due to lack of time and creativity, I am pulling out. have fun guys
My creativity, not yours. I am a bit run down


Interested and will post a character shortly


Interesting
I think either a cleric (maybe war priest) or an arcane duelist bard
More detail in a bit. Need to think


sounds interesting


You noted above no occult or psionic classes. What about base classes or hybrid classes? Not for me, I likely to play either a sorcerer or a rogue.

Also, are you allowing archetypes? Again not a dealbreaker for me.


Most interested


there you go


Chillmyst Swiftfoot:
Chillmyst QuickFoot, female halfling, sorcerer 2 (shadow bloodline)
Str 9 -1
Dex 16 +3
Con 12 +1
Int 12 +1
Wis 12 +1
Cha 18 +4

Combat
Initiative: +5
BAB: +1
Rays +5
Shadow Strike +5 1d4 + dazzled
dagger +1 1d3-1
Fort +2 Reflex +4 Will +5 CMB -2, CMD 12 (+2 vs fear, +1 vs divine magic)
AC 14 FFAC 10 TAC 15

Feats
Dodge

Traits
Reactionary: +2 initiative
History of heresy: +1 save vs divine magic

Skills
+8 Bluff 1+3+4
+12 Stealth 2+3+3+4
+5 Perception 2+1+2
+5 Know arcana 1+3+1
+5 Spellcraft 1+3+1
+8 Use magic device 1+3+4
+3 Lore lower Hive 2+1
+3 Appraise 2+1

Languages
Common, halfling, goblin

Racial traits
Fleet of foot: 30ft movement
Small: +1 AC, +1 attack, -1 CMB and CMD, +4 Stealth
Fearless: 2 vs fear
Halfling luck: +1 saves
Keen senses: +2 perception

Class traits
Stealth is a class skill
Shadow Strike: touch attack 1d4 non-lethal and dazzled for one minute

Spells
Level 0: Prestidigitation, Light, resistance, disrupt undead, detect magic
Level 1 (5/day): Mage armour, Magic Missile

Equipment
6 Dagger x3
1 Wrist sheath
8 Sorcerers’ kit
Backpack
Bedroll
Belt pouch
Flint and steel
Iron pot
Mess kit
Soap
Torches x10
Trail rations x5
Waterskin
Spell component pouch
4 Travellers outfit x2
50 Antitoxin
50 5x acid vials
0.5 Bandolier
0.5 Broad-brimmed hat

background:

Chillmyst doesn’t remember her parents. They vanished before she knew them. Whether they died or abandoned her, she doesn’t know. She would likely have followed them into nothingness, but for the appearance of her “talent”. Before that she wandered from place to place on the lowest level of Hive, begging, stealing and staving. But things changed.
Shadows seemed to like her. And her sorcerous talent became manifest. She soon was working for one of the lower class gangs in the lower hive. Although she wasn’t a rogue, she could sneak better than many of them. The shadows liked her. And her spells gave her an advantage. She prospered, in a fashion, and moved up a level.
She sort of looked for her parents but found no trace, except that her mother likely had similar abilities to her. And there was a disturbing rumour that their disappearance had something to do with the cult of Kalai, the devourer.
If she had a flaw, it was that she developed a contempt for religion. Her favourite target was the church of Kalai, which she would steal from worshipers and vandalise what she could. But the other faiths were also targeted from time to time. She mocked their faith and seemed to have a charmed life in escaping a response.
The good times didn’t last. She never found out exactly what happened but it seems that her gang stole the wrong thing or knifed the wrong person. Or maybe it was something else. But guards pounced on her gang and took them apart. Her friends and current life ended in the length of a quiet afternoon. Chillmyst was the only one to escape, with the shocking assistance of an oracle of Kalai. All he said in explanation was “Kalai has a purpose for you, little vandal”.
In horror, she fled. And fell into a depression. No friends, no allies, few prospects and the attention of a god whose church she had been victimising for some time. She went over her activities against the church. Did they let her get away with it? Were they letting her get away with it? What did this god want with her? She could dismiss the oracle as a raving fool, but he spoke with such certainty. And amusement.
She went to a bar and proceeded to get very drunk. Chillmyst does not remember much after that, except something about her toasting the end of all gods, maybe talking to the shadows and them answering, a big fight and losing that. She wakes up in a dark hole, battered and bruised.

appearance:

Chillmyst is a halfling female with black hair and eyes. She is 23 years old and is 2ft, 9 inches tall (on the short size for a halfling) and about 28 pounds (so is slight of build). She has a habit of using Prestidigitation to create an illusion of a shadowy coin, which she flips between her fingers.


Writing the background now


Sorry RL came up and I was distracted. i will run my character up shortly


Hmmm, a couple of ideas
An orc brawler or a halfling rogue/sorcerer (shadow bloodline)


Also interested. I am intrigued


Female Orc

Hey all, glad to be here. Just getting my alias selected


But set modules are good, as well. I'm easy either way


Playing in a radically different setting is fun

Like in ancient Greece, or Persia. Or a Steampunk setting in hong kong. Or a world devastated by a magical catastrophe.
A few ideas


A good selection


So, what are the character creation guidelines?


a smurf!!! (shudder)

AHHHHH!!!!! The pox has me in it's thrall!


you are welcome
:)
And a prologue can be a monologue


some don't want to GM? I'm ok with it.


Would you be using any of the optional rules? Such as unchained classes, professional skills and so on.


Felix Domblevoster wrote:
chillblame wrote:
A bad habit of self monologuing?
In a PBP game, that's a GOOD habit.

:D


It was a dark and stormy night in the big city. I was finishing up some paperwork, with a glass of dwarven whisky to help the process. The chief said my reports were always the most interesting. I'm not certain if that was a compliment.
I looked out the window at the lightning and rain, when I saw a woman walk past. My keen deduction skills lead me to conclude she was tall. This was because I work on the second floor.
Moving over to the window, I started to hear the screams from below. I sighed, shaking my head. Another magical mistake to correct.
This city was getting stranger. This was only the third weirdest thing to happen today. The paperwork on this one was going to be annoying.


:)


A bad habit of self monologuing?


Here is my character, Agatha, an Orc witch
Agatha

Background
Agatha was born into an orc tribe in the cold north. She was the only survivor when her tribe was destroyed by a Frost Giant raid. She fled south, seeking a new life, but found orcs are rarely welcome. She eventually made her way to Absolem. There she slipped in, and made a living as a witch, earning scrapes here and there. She was discovered by the Learned guard, who were a bit impressed by her skills and intelligence. She was recruited into the watch.
However, an Orc was a bad fit to many of the situations she was involved in, so she was reassigned.

Agatha is somewhat taciturn, using few words. She is looking for a place and believes the watch is that place. She considered it her new tribe, in a way. She is quite knowledgeable in matters arcane, occult and matters legal. In her time she is also conversant in the society she lives in.

She keeps a sickle, a last remnant of her tribe, and is covered in tattoos and scars. She looks quite intimidating, but she is oddly kind. Her familiar, Orco, is a monkey who found her. She is not certain who her patron is specifically, but thus far she has had few issues.

Criminals worst nightmare. An Orc with a badge


Sounds interesting. I'll run up a character


1 person marked this as a favorite.

Couple of ideas
20gp, a warm meal and a place to sleep. A magnificent seven remake in pathfinder (not required to be seven PCs of course). A village is under threat by a menace (eg orcs, bandits, undead invasion), and a collection of adventurers, bounty hunters and such help them. For reasons of their own.
Reasons could be
A successful bounty hunter who is now hunted everywhere. "a meal and a place to sleep is real attractive right now"

A cleric (or a fallen paladin) seeking a renewal of faith
"If I help them, maybe I can find my way back"

An old adventurer wanting an honourable fight
"This is my stand. I can do no other"

An idealistic youngster
"How can I not help?"

A drunken warrior
"those Bas#$%^% spilled my drink!"

And so on. The village is poor, the need is great, the cause is worthy and the prospects are bad.


Female Orc

hmm, the invasion is not as far back as I thought. Revision time


Female Orc

BTW, my character's full name is Lucas "Cardshark" Belltower. :)

And Cardshark will be happy to sell you his discount ammunition. With free sample.
:D

I will finish up my equipment and, and put up my profile. backstory tonight (early afternoon here) and put up my profile

Just thought of another fictional character I could be like, a bit

Milo Minderbinder from catch 22


Female Orc

Rifles were fairly common, mostly in rural areas. Shotguns as well.


Female Orc

By the war, I found this interactive map of Golorian online

map


Female Orc

Fuzzfoot, can you give us a little bit of information about the world at the moment? A timeline of the last few years, who is at war with who at the moment, and in the past. You mentioned that Andoran has been conquered and Varisia is fighting Cheliax.

This would help me characters back story. At the moment he is a refugee from Andoran, handed to a boat in a desperate beach evacuation, and has never seen his family again. Left in Absalom, he fell into crime, was caught and deported to Osirian.

There he managed to get an apprenticeship with a gunsmith/alchemist for a few years, but his master was then killed in either a bombing raid (if the war is there) or a gang war (he was collateral damage).

Case one: On the street again, Cardshark joined the local military, getting in as a supply clerk. He soon made a sideline business for himself.

Case two: On the street again, Cardshark joined the gang opposing the one that killed his master, making guns for them and acting like a quartermaster. He also learned to smuggle guns around as the local authorities were not impressed by the sudden upsurge in violence. The gangs were broken up, and he found himself impressed into the local military. He soon made a sideline business for himself.

He got his nickname due to his incompetence at card games. It started as a joke, but he liked it. After all, that's not how he makes his money.

Cardshark comes off as very mercenary, everything has a cost and a price. He believes in completing contracts and tries to distance himself from others. Oddly, he does become rather loyal to customers, trying to find them the best deal, and he acts as a go-between a bit.

He hates Chelaxians. A lot. A chelaxian unit called the Devils Own regiment chased down and killed his parents.


Female Orc

Card Shark has a revolver (pistol) at the start, as per his archetype. something bigger might be nice


Female Orc

This is cardshark in basic

Card Shark:
Str 10 Name Cardshark
Dex 16 Class Rogue (gun smuggler/underworld chemist
Con 12 HP 9
Int 14 Init +2
Wis 8
Cha 14
Feats
Pt blank shot
Persuasive
Gunsmith (b)
Traits
Hidden hand
Mercenary
Militia member
Drawback: Paranoid
Skills
+6 Appraise 1+2+3
+8 Sleight of hands 1+3+3+1
+6 Bluff 1+2+3
+6 Craft alchemy 1+2+3
+3 Perception 1-1+3
+7 Stealth 1+3+3
+6 Know local 1+2+3
+3 Sense motive 1-1+3
+8 Intimidate 1+2+3+2
+8 diplomacy 1+2+3+2
+7 Disable device 1+3+3
+5 Survival 1-1+3+1
+3 Profession gambler 1-1+3
+6 Know geography 1+2+3


Female Orc

Sorry, didn't realise the discussion was active

My character is named Card Shark. Well, his actual name is Lucas, but very few know him by that name.

I am finalising the character and will post it soonish (24 hours)


What discussion? Let me look


gone a bit quiet


Did you enjoy it? Very twisty at one point, and good action


In other words I want the equipment manager. Sorry if I caused a misunderstanding


I'm not taking a sidekick. I am training a sidekick. Tis different.


cool

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