Interest Check: Mutants and Masterminds Cosmic / Guardians of the Galaxy / Space Opera


Recruitment

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Well as someone mentioned until the GM wants to start the game by choose those are going to play in it. There really is no point in creating or bantering about possible ideas.

Note I can and have played nearly everything. Still many times when playing super hero rpgs I have played the communicator or the teams relay system and proverbial scout but again I can play virtually anything and have fun doing it especially if the group is kind of semi-tied together at the start and have perhaps some relationships already outlined.

Look forward to playing if this gets off the ground


This looks interesting and I enjoy playing Mutants and Masterminds. I'm interested


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Nathan "Cable" Grey wrote:

If anyone wants to look at some DC builds, I am happy to post a link to DC Adventures Heroes & Villians (Vol 1+2)

Also happy to post my PL8 Blue Lantern build which I built based on the much more powerful Hal Jordan build.

I would be interested in seeing those builds Nathan, I've not played M&M before and seeing other builds would help. There are lots of ideas in mind, but without knowing the crunchy parts fairly well, It's hard to know what's possible. For instance, I was thinking an android that was also the avatar of the ship, sort of like Rommie on Andromeda but it feels like it could be over-reaching.


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Oh no Robert Henry you have to give Rommie a much higher quality name with a personality and thus call it Marvin ;-) which is a much more fitting name and personality for such an android.


Reading through the rules and seeing builds will help you a lot. In terms of character creation think about what powers your character will use on a regular basis and then make sure that it fits with your character concept. The more specific you can be with your power set the better. Then list your powers together and eliminate the ones that do not properly fit your theme.

I have no idea what you mean about a character that is attempting to be an avatar of a ship? What does that mean in concrete terms?


Doctor Night wrote:
I have no idea what you mean about a character that is attempting to be an avatar of a ship? What does that mean in concrete terms?

I wanted to do something similar to the TV show Andromeda The ships AI spoke to the crew using a holographic image, but also had an android body so it could function as a humanoid.

I just thought it was an interesting concept. When the crew was on ship in space the character would be the ship's AI, But could also travel with the crew as a humanoid when planet-side.

I'm not sure the idea would work, there's still plenty of concepts out there.


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It could work Robert -- that is basically two forms -- one intangible form tied intrinsically to the ship and the other is an Andriod -- the question is where is the andriod when its not being utilized. I do not recall Andromeda ever showing that but then I did necessarily watch ever episode either.

I still think you should call your Android Marvin, give it a big head, and have be depressed ;-)

And a start time of Sept 18 to 28 sounds like a birthday present for me ;-)


In Andromeda, Rommey's (the ship's AI) android acted independently (out of contact with the ship, Then linked back up when in contact. That would work. Interesting idea.

I was thinking about playing either a techie (mad scientist, much like Scorpius from the Farscape series) or a straightforward Brick (tough, strong, not the best thinker)


chillblame wrote:
In Andromeda, Rommey's (the ship's AI) android acted independently (out of contact with the ship, Then linked back up when in contact. That would work. Interesting idea.

That would word. I was looking for a way to have a ship and still be a smart character focused on range attacks.

Then I started wonder about the RP of being an android who is also a ship, but must have a captain and/or officers who give orders, to be able to fly. I assume the character would be like an AI, very intelligent, using ranged attacks when afoot, and being the 'autopilot' when submerged in the ship. So not the 'best' pilot but one that could function when the crew was aboard.

Just a thought.


chillblame wrote:

In Andromeda, Rommey's (the ship's AI) android acted independently (out of contact with the ship, Then linked back up when in contact. That would work. Interesting idea.

I was thinking about playing either a techie (mad scientist, much like Scorpius from the Farscape series) or a straightforward Brick (tough, strong, not the best thinker)

...All right, now you HAVE to make Harvey, right?


Well, my first idea was a spider repair drone that became sapient. but we've got a lot of AI/techie ideas, so I should probably move on.

I have a couple of other ideas, but I don't want to get too attached until I see if we have enough build points to pull them off.


To study for this I sat and rewatched all three 'Guardians' yesterday...

I've been reading the rules, I probably should skip the idea of playing a 'ships avatar' but I'm still stoked. So many character types to choose from, I'll probably wait until we get a little more description on the 'universe' we'll be playing in and the set up.


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DC VOL1

DC VOL2

These may help frame up some ideas for people :) ENJOY!


I am capable of building anything and roleplaying anything and my first question is always to the GM -- what might I role play that would help the game that you are thinking about running.

Like I said I have often created a character that would allow the characters to communicate with one another sort of like having separate communication devices going through a central hub - this is the operator how can I help you - the central hub being my character which when the other PCs are using them as a mental relay station it is a bit distracting but there should always be something that makes a very useful ability have a limitation to it... being all powerful is kind of pointless in a game.


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Robert Henry wrote:

To study for this I sat and rewatched all three 'Guardians' yesterday...

I've been reading the rules, I probably should skip the idea of playing a 'ships avatar' but I'm still stoked. So many character types to choose from, I'll probably wait until we get a little more description on the 'universe' we'll be playing in and the set up.

Obviously, I can't take everyone who has expressed interest, and I'm not even really thinking about who to recruit at this point, so take anything I say here with that in mind.

I think the idea of playing a ship's intelligence is pretty cool. Whether as a hologram or an android. You could also have multiple vehicles that serve as forms. Lots of possibilities there.


Philo Pharynx wrote:

Well, my first idea was a spider repair drone that became sapient. but we've got a lot of AI/techie ideas, so I should probably move on.

I have a couple of other ideas, but I don't want to get too attached until I see if we have enough build points to pull them off.

Tech is just a descriptor. No reason there can't be lots of tech in a group or the whole group is tech based. A bunch of droids running around could be an interesting team.


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DeJoker wrote:

I am capable of building anything and roleplaying anything and my first question is always to the GM -- what might I role play that would help the game that you are thinking about running.

Like I said I have often created a character that would allow the characters to communicate with one another sort of like having separate communication devices going through a central hub - this is the operator how can I help you - the central hub being my character which when the other PCs are using them as a mental relay station it is a bit distracting but there should always be something that makes a very useful ability have a limitation to it... being all powerful is kind of pointless in a game.

For this campaign, I'm not going to exactly have a plot planned. You will make characters, hopefully with interesting backgrounds, and the plot will grow out of those characters. The first adventure will be a published one, and so will have some rails, but those adventures really have just set ups and opponents.

Mutants and Masterminds characters have so many abilities that it is almost impossible to railroad them.

For tone, I'm looking at Star Wars (the original trilogy), Guardians, Starjammers comics, and a sort of Modern age version of Silver Age cosmic weirdness.


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The setting will be space operatic and comic book space. Probably primarily set in the cosmic version of the Freedomverse but with elements of DC, Marvel, and other universes intruding. If someone wants to go all in and create a Jedi or a Green Lantern or something, those intrusions/Incursions could become a plot point.

Did Galactus eat Krypton? I think that happened in one of the crossovers.

I'm not a huge fan of the Star Knights in the Freedomverse as space cops. They use all of the parts of other space cops I'm not that excited by. So I'll probably do something else.

Single biome planets, hyperspace travel, very soft sci-fi.


One of my core principles as a GM, maybe the most important one, is that the way players build their characters tells you how they want to play the game and what kind of challenges they want to face. Not that players always get what they want.


Well when the time comes, I really would love to rebuild Rigel at PL10
(or more if we go that route)

He was built as a Blue Lantern, but I created his background as someone who is a proto-guardian, basically a human precurser to being an actual Guardian. His ground-zero anomoly: he created his own ring, and he will eventually become the first Teal Lantern.


Well again as I said I will await when this becomes something official but I will state that I am not investing energy into something that might not come to fruition as that is ridiculous and simply disrepectful for a DM to do to their potential players.

However, if accepted I will create a quality character aimed at making the game more fun for everyone, GM included. That is assuming I can get the information necessary to implement such character.

As to how I play my characters, I play them per the character that was designed. Which can be pretty much of anything, as role playing the character is my focus. If it helps my favorite hero is Batman because he knows his opponents when going in but I do not play that character very often because most of what Batman is about is often being played by other players, and I would rather not steal their limelight and would much rather build a character that facilitates the group and helps each player to bask in their limelight while I sit in the background aiding each and everyone of them shine better in that limelight.

Which is to say, I simply enjoy playing the game and can play in many different ways and still greatly enjoy it. So I do not have an issue with not being in the limelight. Of course one of my favorite character types is a dangerous character type for GMs to allow into their game but then I try to create that character with self-imposed parameters so as that they in-character will not be as greatly abusive as they could be. Thus every GM that allowed that character type into a game did not feel they were OP because of the way I chose to play them and not because of their power set. Kind of like the fact that Spiderman is often pulling his punches when fighting most of his opponents super villain or not and the fact that of the many superheroes he is the one with the most handicaps that a GM could use against them if they were being played. That being said, I like Spiderman a lot too, although I would not play him because I do not feel I have the necessary off the cuff wit that would be required to do him justice, although I could play a type of him perhaps. However, one of things a like the most about being a superhero is being able to fly. Still not all my characters can fly. I played a character that was once a combination of Batman and Captain America for as things go Captain America, ideals wise, is definitely a favorite as well. Okay I hope GM SuperTumbler that gives you a better idea of how I would play and what I would have fun doing as a player.


Building a solid character is a good and fun exercise on its own. It is also one of the best ways (for new players) to learn how the rules really works. You can read the rules all you like but until you use them (to build and play) you will never fully understand them.

I don't think it is unreasonable for the GM to ask for character builds before deciding on who will play and who will not.


I have a kinda odd notion about a character like Stone Boy from the Legion of Substitute heroes, but perhaps with telepathy or some other effect while inert. He could be a lucky rock while in rock form. I'll have to look into it.


I have an interesting idea for a super, maybe. I'm not sure if he could be created. The character would float down differing quantum-time realms, figuring out the best choice(s) then manifesting it in the current realm.

Maybe it would also increase agility to supernatural levels. Fight with unbelievable skill.


That is your perogative Doctor Night but I have already built numerous characters using this system and can easily build another but I have lots of things I can spend my time on and what I will not spend my time on is a fruitless effort. Heck we do not even know it this GM will stick around long enough to make any effort fruitful. So why would anyone put an exceptional or minor effort into something that may not even get off the ground?

Thus if (and only if) accepted will I quickly build a quality character that fits the game, the group, and (if I get input) the GMs needs/wants for the game that they are planning on running. If that disqualifies me so be it -- I have plenty of other avenues for my creative resources to go to other than a place that may potentially disrespect its potential players.


DeJoker wrote:
As to how I play my characters, I play them per the character that was designed.

Mine will be a female called Captain Castration. Played with a quantum slap to the plums.


DeJoker wrote:

That is your perogative Doctor Night but I have already built numerous characters using this system and can easily build another but I have lots of things I can spend my time on and what I will not spend my time on is a fruitless effort. Heck we do not even know it this GM will stick around long enough to make any effort fruitful. So why would anyone put an exceptional or minor effort into something that may not even get off the ground?

Thus if (and only if) accepted will I quickly build a quality character that fits the game, the group, and (if I get input) the GMs needs/wants for the game that they are planning on running. If that disqualifies me so be it -- I have plenty of other avenues for my creative resources to go to other than a place that may potentially disrespect its potential players.

DeJoker, I feel like you are repeatedly protesting against a request I haven't made, and it is bumming me out a bit. I haven't decided if I'm going to do a character first or player first recruitment, but you don't need to keep telling me you won't make a character for a game you aren't already accepted in. I get it. Glad you are interested.


CucumberTree wrote:

I have an interesting idea for a super, maybe. I'm not sure if he could be created. The character would float down differing quantum-time realms, figuring out the best choice(s) then manifesting it in the current realm.

Maybe it would also increase agility to supernatural levels. Fight with unbelievable skill.

CucumberTree, please ignore if you know these things already:

The game is all about effects and descriptors. So you can have, for example, a really high attack bonus and say that the reason for it is that you have watched every possible attack and chosen the best timeline for you. You might want to combine that with some Luck advantage or power to have some more say in what the dice roll (because those allow re-rolls).

At that point, it comes down to how you narrate the character.

A totally normal character who just takes advantage of time to be awesome is completely doable.


drbuzzard wrote:
I have a kinda odd notion about a character like Stone Boy from the Legion of Substitute heroes, but perhaps with telepathy or some other effect while inert. He could be a lucky rock while in rock form. I'll have to look into it.

drbuzzard, one of my favorite characters ever was a FASERIP character who had an Unearthly resistance to damage. Rebuilt in Mutants and Masterminds he had Immunity to Toughness, Reflex, and Fortitude saves, which was maybe 120 of his 150 points. After that he just had whatever guns he could pick up.

His power was that his Intrinsic Field was unalterable, so he was pretty much immune to anything that wasn't psychic or psionic.

He mostly ended up being a doorstop or a weapon wielded by other characters.


GM SuperTumbler wrote:

CucumberTree, please ignore if you know these things already:

The game is all about effects and descriptors. So you can have, for example, a really high attack bonus and say that the reason for it is that you have watched every possible attack and chosen the best timeline for you. You might want to combine that with some Luck advantage or power to have some more say in what the dice roll (because those allow re-rolls).

At that point, it comes down to how you narrate the character.

A totally normal character who just takes advantage of time to be awesome is completely doable.

Luck is a great idea. Cool, cool.


Sorry GM SuperTumbler was not trying to bum you out over something that has not even been established yet. It is just a pet peeve of mine I suppose when potential GMs do that as it is so disrespectful of their player base but for some reason many players enjoy being disrespected.

Still I am a high quality player, that has far out lasted every potential GM I have ever played under, so I do not feel my stance is inappropriate. As ever time thus far, it is the DM that gives up the ghost on the game and not I. So why would I want to waste time on potentially nothing, and even if accepted a potentially short lived game? Not saying yours would be short lived, just speaking from past experience.

However, you will also find that I am a player that likes to work with the GM, giving potential ideas as well as solid feedback and just about anything else a GM might like to get from their players because I am a GM as well and know what is it is that would help me run a better game.

Lastly I have been a player in several games here on Paizo for quite some time -- some of which where I picked up a pre-existing character and chose to role play it per the previous players parameters. Aka true role playing where you are given a predefined role and you play it to the best of your abilities.


CucumberTree wrote:
GM SuperTumbler wrote:

CucumberTree, please ignore if you know these things already:

The game is all about effects and descriptors. So you can have, for example, a really high attack bonus and say that the reason for it is that you have watched every possible attack and chosen the best timeline for you. You might want to combine that with some Luck advantage or power to have some more say in what the dice roll (because those allow re-rolls).

At that point, it comes down to how you narrate the character.

A totally normal character who just takes advantage of time to be awesome is completely doable.

Luck is a great idea. Cool, cool.

I should admit that this is a challenging concept from a rp/flavor perspective. It is easy enough to build. There is a Power Profiles for Time powers that don't require anything as complicated as actual Time Travel. But then a heavy burden falls on the player because to narrate it you have to engage all of the things that didn't happen, or at least enough of them to make the temporal choices meaningful. So you only want to go that direction if you really want to commit to that challenge.

Hope that makes sense.


DeJoker wrote:

Sorry GM SuperTumbler was not trying to bum you out over something that has not even been established yet. It is just a pet peeve of mine I suppose when potential GMs do that as it is so disrespectful of their player base but for some reason many players enjoy being disrespected.

Still I am a high quality player, that has far out lasted every potential GM I have ever played under, so I do not feel my stance is inappropriate. As ever time thus far, it is the DM that gives up the ghost on the game and not I. So why would I want to waste time on potentially nothing, and even if accepted a potentially short lived game? Not saying yours would be short lived, just speaking from past experience.

However, you will also find that I am a player that likes to work with the GM, giving potential ideas as well as solid feedback and just about anything else a GM might like to get from their players because I am a GM as well and know what is it is that would help me run a better game.

Lastly I have been a player in several games here on Paizo for quite some time -- some of which where I picked up a pre-existing character and chose to role play it per the previous players parameters. Aka true role playing where you are given a predefined role and you play it to the best of your abilities.

Right now I'm just hanging out talking about a game I love with like minded individuals. I wouldn't have put this out there if I didn't intend to go ahead with it, and I think if you will look into my campaigns you will see i'm pretty reliable. I've flamed out of a few games that I've recruited for, and failed to launch in a few games as a player, but PbP is hard and sometimes things don't gel.

Sorry if you have been hurt in the past. I won't post a recruitment until I'm ready to get the game going. Til then, you are right to not invest too much here if that isn't fun for you on its own.


GM SuperTumbler wrote:

I should admit that this is a challenging concept from a rp/flavor perspective. It is easy enough to build. There is a Power Profiles for Time powers that don't require anything as complicated as actual Time Travel. But then a heavy burden falls on the player because to narrate it you have to engage all of the things that didn't happen, or at least enough of them to make the temporal choices meaningful. So you only want to go that direction if you really want to commit to that challenge.

Hope that makes sense.

Just wait for a romance NPC scene. It'd be a cool character for me.


Thanks GM SuperTumbler but yeah I have a lot of things I can do with my restricted free time (not retired yet). Further as I said I have built numerous MnM characters and played them as well. So creating one is not an issue. Further, I have been allowed by other GMs to play those dangerous character types and the GMs were pleased with how it worked out.

BTW one of those is a Telepathy plus Mind Controller(touch only) that is Intangible must inhabit the body in order to Mind Control it (aka enter it via a touch attack). However, the character is loathed to do it so they attempt to do other things, such as piggy back with another PC granting them greater mental defense as well as a second pair of eyes so-to-speak. Basically, a character designed mainly to augment other characters when needed. Still they have a rather creepy aura so not just any PC is going to agree with letting him step inside them, usually it requires a friend that they know really well that helps them with the difficulties they are having with the creepy powers that they gained.


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Hmm... maybe a person stationed at a research station watching an exotic star. He was a little stoned when it finally blew. His mental state is permanently altered. He sees gravity and it's now his plaything.


Philo Pharynx wrote:
Hmm... maybe a person stationed at a research station watching an exotic star. He was a little stoned when it finally blew. His mental state is permanently altered. He sees gravity and it's now his plaything.

Is this person an octopus? For some reason a gravity wielding octopus came to mind.


GM SuperTumbler wrote:
Philo Pharynx wrote:
Hmm... maybe a person stationed at a research station watching an exotic star. He was a little stoned when it finally blew. His mental state is permanently altered. He sees gravity and it's now his plaything.
Is this person an octopus? For some reason a gravity wielding octopus came to mind.

I hadn't been thinking this, but it is interesting. Have you ever read the Children of Time series?


Are you starting a recruitment or still in the interest check mode?


FreeRadical wrote:
Are you starting a recruitment or still in the interest check mode?

I expect to start a recruitment with much more detail with regards to character creation and setting on 9/18 or 9/19.


If anyone out there is tinkering with builds, I am going to go with something along the lines of PL 10, 175 power points. Possibly 5 power points reserved for a shared ship.

RPG Superstar 2015 Top 8

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GM SuperTumbler wrote:
DeJoker wrote:

Sorry GM SuperTumbler was not trying to bum you out over something that has not even been established yet. It is just a pet peeve of mine I suppose when potential GMs do that as it is so disrespectful of their player base but for some reason many players enjoy being disrespected.

Still I am a high quality player, that has far out lasted every potential GM I have ever played under, so I do not feel my stance is inappropriate. As ever time thus far, it is the DM that gives up the ghost on the game and not I. So why would I want to waste time on potentially nothing, and even if accepted a potentially short lived game? Not saying yours would be short lived, just speaking from past experience.

However, you will also find that I am a player that likes to work with the GM, giving potential ideas as well as solid feedback and just about anything else a GM might like to get from their players because I am a GM as well and know what is it is that would help me run a better game.

Lastly I have been a player in several games here on Paizo for quite some time -- some of which where I picked up a pre-existing character and chose to role play it per the previous players parameters. Aka true role playing where you are given a predefined role and you play it to the best of your abilities.

Right now I'm just hanging out talking about a game I love with like minded individuals. I wouldn't have put this out there if I didn't intend to go ahead with it, and I think if you will look into my campaigns you will see i'm pretty reliable. I've flamed out of a few games that I've recruited for, and failed to launch in a few games as a player, but PbP is hard and sometimes things don't gel.

Sorry if you have been hurt in the past. I won't post a recruitment until I'm ready to get the game going. Til then, you are right to not invest too much here if that isn't fun for you on its own.

I've been lurking on this thread from time to time as while I'm not that interested in cosmic level superhero stories (despite my having a build on hand that would probably work), I am a big fan of Tumbler as a GM.

I have been in two lengthy games M&M with Tumbler that he ran--excellently--to completion and am currently in another. I've been in some other games he ran that ended prematurely because of players either flaking or being divas and refusing to cooperate. He also took on a game I asked him to that I had been running for many years and had burned out on; that game only ended because a longtime player, a friend of mine, died, and Tumbler ended the game at my request. He has never, to my knowledge, been the reason a game he ran ended. He is creative, responsive, and, above all, reliable and anyone who gets into a game with him GMing is lucky.

I've been playing PBP on these boards for years and years. Most games come to a premature end because of circumstances outside a GM's control (even when the GM is the reason of the end of the game, it's often because of life circumstances impacting things). Life--and death--happens. I just generally take as not just possible but likely that a PBP game will end before its time, and accept that as a reality of playing PBP. If I didn't like that reality, I wouldn't sign up for PBP games. DeJoker, you could insist on acceptance because you're such a great player, and then end up, god forbid, in the hospital for something. And unless you or someone you know posts a notice to the board, most folks would just think you flaked.

Everyone on these boards who wants to play PBP knows that, unless games are by invitation only, people have to apply to a game and get accepted based on a combination of player merit (as discerned by post history) and character suitability for the game. No one should expect, and certainly not demand, special treatment.

I can tell you I'd play any game SuperTumbler would run (pending, of course, my applying and being accepted, and I accept there are games he'd run where I would not be an appropriate player). Unless there are other players at the virtual "table" that I would refuse to play with.

And you, DeJoker, just went on my very short list of "players I will never join a game with" because of how self-entitled and petulant you are behaving.

Finally, this is an interest check. Absolutely no one should be expecting to be guaranteed a slot in a game that hasn't even been recruited for.


@DeathQuaker - I generally stick to society style games for the most part as they are much shorter and are very likely to complete. Even if there is a problem with the GM (which is quite rare) another GM is very likely to step in to complete the game anyways. In the worst case scenario (this has not happened to me) leadership would probably step in anyways and adjudicate so that your character is not stranded in a dead scenario. I cannot say enough good things about society play. :)

All that being said playing other games is fun but then you are left with the pros and cons of the individual GM. I generally go in with low expectations in terms of campaign duration. If it lasts it lasts and if not then I had fun while I was playing it. I like building characters and looking at other players' builds (GM SuperTumbler has some fun builds) as well as talking about the mechanics of the game so it is never a waste.


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DeathQuaker wrote:

And you, DeJoker, just went on my very short list of "players I will never join a game with" because of how self-entitled and petulant you are behaving.

Finally, this is an interest check. Absolutely no one should be expecting to be guaranteed a slot in a game that hasn't even been recruited for.

I don't think that you fully understand how completely and utterly awesome those 'PCs created' will be.


I love Super Tumbler games. Initial thought is my favorite Alien Legionaire from way back: Sarigar

Alien Legion!


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I have been lurking and thinking that if you did do a game, I would love to play an Alian whose 'power" is movement and protection, Teleporting/Porting/Jumping/warping others from world to world. A bit like a comic taxi driver.

Thinking of a Seniatnt craft of some kind with a force field Hologram projection as its persona.

Something like the ship from Flight of the navigator, with a Star Trek ship's doctor Hologram, with a wee Red Dwarf light beed.


GM_Panic wrote:

I have been lurking and thinking that if you did do a game, I would love to play an Alian whose 'power" is movement and protection, Teleporting/Porting/Jumping/warping others from world to world. A bit like a comic taxi driver.

Thinking of a Seniatnt craft of some kind with a force field Hologram projection as its persona.

Something like the ship from Flight of the navigator, with a Star Trek ship's doctor Hologram, with a wee Red Dwarf light beed.

GM Panic was in one of my campaigns that flamed out that was my fault. Endless Maze. One of my favorite ideas, but I was having some problems that were exacerbated by that campaign for some reason. Had to cancel it.

Panic, look upthread and you will see that Robert Henry was playing with similar ideas.


So a group of sentient ships, that perhaps transform into robots....


Waves at Panic

GM SuperTumbler wrote:
Panic, look upthread and you will see that Robert Henry was playing with similar ideas.

My original idea was something like Romi from the tv show Andromeda. I've altered it so it's more Roy Batty meets Nova. GM ST Has been helping me with my character through PM's.

Speaking of PM's, Several of you know me, please, let me make a couple of observations without taking offense or feeling the need to comment here.

GM SuperTumbler wrote:
I expect to do a recruitment thread sometime between the 18th and 29th of September.

Potentially the conversation about this game will go on ten to twenty more days before the recruitment thread is posted. I've enjoyed the conversations about M&M immensely and I've learned a lot. I've not enjoyed the conversations about recruitment styles or assumptions about GM's styles or players styles.

As adults we understand: Just because you can say something in a thread doesn't mean you should say something in a thread.

I believe when the GM said:

GM SuperTumbler wrote:
Right now I'm just hanging out talking about a game I love with likeminded individuals.

He was asking politely for us to focus on the interest check not the conversation about recruiting or the assumptions about styles.

We all have opinions about gaming, our own styles, and other's styles. Also, we all have the ability to type pages about our opinions. Please resist the urge to do so here. If you must share your opinion or argument with someone, please use a PM. This will allow the thread to focus on 'hanging out and talking about the game.'

Thank you for understanding, if you feel you must comment about my opinion. Please send me a PM.

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