My players just found the Revelation Quill. I was curious about a couple things.
First, is the weekly power if used in lieu of the daily power or can the daily power still be used if the weekly option is used.
Second, how all knowing is the Quill in both instances of it's use (weekly and daily)? I'm trying to prepare for the kinds of questions the Quill will respond to and to what extend it can answer or provide responses
Sam Phelan wrote:
I have no claimed them or downloaded them, so please remove them if that's OK.
Gonna be wrapping up ROTL soon. I think I'd like the next one to be a different direction than ROTL (outside of Varisia perhaps, away from the same type of monsters in ROTL). What's a good AP to move onto?
I was thinking Mummies Mask? I'm not sure how highly rated it is, but I like the setting. I also just got Shattered Star in the humble bundle, but seems too samey unless someone is able to explain otherwise. Thanks ahead of time!
This encounter is potentially coming up now for my group and I wanted some clarifications on this fight.
The Black Monk's flurry of blows also inflicts Mummy Rot. So, if a full round attack against a foe hits all 6 attacks, does the player make 6 fort saves (or until one fails?).
Also, the DC isn't indicated on the Mummy Rot. Is that just the same DC as the standard mummy rot DC in the bestiary?
Partway through this encounter, but it seems its impossible for the party to run anywhere without pretty much getting to the end of the timeline. The sandpoint map has a 300ft measure, so if the party goes to the north gate then runs to Tanners bridge you're talking what? 6 rounds to run 900ish feet to run around the streets to the bridge? Don't even ask about the Scarnetti Manor. The raid is long over by that time.
Am I missing something with the traveling options in this event or is the point this encounter that the party is largely helpless to the town getting wrecked and the giants retreating?
Sam Phelan wrote:
Thanks a bunch!
I sent the hardcover books back to you by returning to sender and it's been a couple weeks now. I have not seen a refund. If a refund has been issued please advise the amounts and dates so I can cross reference them. I got an email about the Starfinder hardcover being refused by sender, I sent both orders at the same time, so they should both be refunded at the same time.
Sam Phelan wrote:
You guys really need to get a better system in place. The subscription page even said it would auto cancel and tie in a product from a subscription. Between this and my last post I have $75 wrapped up with you guys. Not a good experience from my end at all.
David knott 242 wrote:
Thanks for the info. I did not realize that.
CS - Please cancel the order above I will subscribe starting with Sandpoint. Thanks!
Glen Parnell wrote:
It means you cannot use a pregen to apply XP from playing an 8th level pregen to an 8th or 9th level character.
Ok so if I have a level 1 character with 2xp and I play 1-00 (level 4 pregens), I can apply the xp to my level 1 and become level 2. But, if I play 1-00 and my character is level 4+, I cannot get the xp or any of the other stuff (credit fame etc)
This is on page 6 and 7 respectively of the society guide.
"Credit for playing higher-level
and a few paragraphs later
"You may apply credit for an adventure
So which is it? Can I apply my credit to a lower level character or do I have to wait until I hit the level of the pregen?
I appreciate that you guys are trying to get people to go over to your twitch to view previous videos, but when you say something like "If you wanted to see what we said about *subject*, check out our twitch - *twitch link*" and all I see are like 1-4 hour videos, and you didn't say specifically which one to check out, it's difficult to want to try to parse through all of those.
This can't possibly be a serious post?? It's been out what? a year? And OP predicts 2.0 will be out "shortly after pf2 release" which is 2019. So in less than 2 years OP seriously expects an SF 2.0? I don't know the intricacies of paizo's forum community, but I'm going to take the OP as a troll.
Also, someone mentioned they wish that Paizo would pay more attention to SF? Not sure where this is coming from. In a year, we've gotten armory, pact worlds, alien archive, a full AP, 2 SFS scenarios a month (iirc, correct me if I'm wrong). Perhaps I'm not hardcore enough, but I've got plenty to play SF especially with 2 more AP's (albeit shorter) on the horizon, next season of society and BB. I'm pretty stoked at the direction SF is going, and have to admit it might be creeping up as my favorite sci-fi system.
It will be interesting if there is a Humble Starfinder Bundle with this in it.
The Pathfinder bb Humble bundle (the reason I'm playing PF today TBH) was like 5 years after it was released, and I assume this won't be out until holidays or 2019. So here's to hoping for 2024 Starfinder Humble Bundle!
Thanks for the info. Yeah the whole thing is a bit messy without some cut down footage for specifics.
I got the BB from humble bundle, perhaps it was an updated beginner ruleset? It was missing tons of stuff, to the point I just played it with full rules.
No aoo, concentration for spells, combat manuevers, it was missing some skills,no armor check/Max Dex on armor, monster blocks were just bad etc etc. They had a transition guide for a reason. You can find more comprehensive discussion about it with a Google search and or on Reddit, but like TheSilverKnight said I hope it's a quick and dirty on how to play, but not by omitting core aspects of gameplay.
Energy drain is straight from the CRB - 2d4 levels. However, I see now that I simply had to read a bit more to see that "special attacks" energy drain says (2 levels, dc 22).
I simply looked up Energy Drain in the crb because I didn't know what it did. Thanks for the response and the link to the tv tropes! Neat stuff!
Am I reading right that Black Magga bite does 2d4 level drain bite and it becomes permanent if failing the fort save after 24 hours? At the level the PC's encounter it's highly unlikely to miss so basically guaranteed avg 5 levels drained on two players.
How would I calculate the DC of the fort save? CL of BM at 15? That's still pretty rough. Someone is definitely losing perma levels unless I'm looking up the wrong spell and or not reading how it works correctly. Thanks ahead of time for the clarification.
I'm trying to figure this out. I know you can do scenarios as a player, as a DM and replayables and get credit/a chronicle for it.
My question is, is it accurate that if I make a new character (IE, after playing enough to get the skittermander boon) that I can ONLY get chronicles for scenarios I've never played or replayables only? If I've DM'd or played on my "main" I'm effectively banned from playing officially?
The reason I ask is that I've played a bunch of scenarios with an online group/strangers. After telling my friends how fun it is, they have decided to get in on society play. If I make a level 1 character, outside of replayables, I can't play along side them until they catch up to my main or we do scenarios I haven't done?
I'm not against DMing, in fact I've been thinking about doing a few for the online society group I play with now. But I'd rather play with my friends than DM to level up my character.
Name of PC: Kyrill, Zabi
The sorc jumped in the water, and encounters Pinkeye (the albino gar) when sifting around the wreckage. Basically, in a couple of turns, the sorc got bitten/grappled, then swallowed and the Rogue jumped in to help who also, subsequently got bitten and swallowed. Nobody else dared jump in the water, and the fish swam off.
Even though the rumors were technically for the Black Magga, pro tip: Don't jump in the water after the local fisherman tell you there's beasts lurking in the depths lol
I'm starting to notice some of these negatives too. Power curve is crazy (pc barbarian getting like +19 to some rolls while raging at lvl 8) and the fact that giants and ogres are being cramped in such small combat spaces, especially casters (I'm looking at you Mammy and Dorella) makes the fights almost moot. I even put Dorella, Hookmaw and Jargraath in the same area and the fight was over relatively quick.
I really thought that the Shalelu/Jakardros was just unnecessary filler and with the potential, as a gm, to be controlling 5 NPC's (shalelu, jakardros, the cat, vale and kaven) + monsters, I felt leaving that part out was a burden off my back.
My party took the bait to go to the place where Jakardros was, and it played out just like you'd think. He's a black arrow, current (former?) leader and was willing to help retake Rannick with the party and give insider info into the layout of the area.
With a bit of work, you can easily replace or remove the shalelu/jakardros story and make it about one of the PC's.
The Goat Lord wrote:
They're trying something new, which is a good thing if you ask me. Against the Aeon Throne will be my first Starfinder AP to run once we complete my homebrew campaign. I'm looking forward to seeing how I can incorporate it into my current continuity, possibly expanding upon the material.
I like the idea. It's far less daunting and would be easier to recruit more casual friends into a playing a shorter campaign.
I saw the new AP was announced and saw that it's only 3 parts. Are the individual chapters longer (ie 96 pages vs 64 or something?)? Is this a test AP to see how popular the shorter AP framework goes? Was there a press release/paizo article with any of this relevant info that I missed?
Thanks ahead of time.
Edit: I guess this announcement wasn't new for the AP as I see comments going as far back as January, I somehow overlooked this and just saw the new AP page releasing in August, so it's new info to me.
The Masked Ferret wrote:
Generally, you only get credit for one chapter at a time. It is possible to get part credit for a chapter, but only after the group has completed running it, and how much credit you get depends on how much you played.
So that partial credit is broken up by each part of the chapter? So if I completed part 1 (incident at absolom station) but the rest of the group completed the chapter, I would receive 1xp, 1fame, 720 credits?
That's actually one of the expected tactics (it shows the PCs were listening to the rules of the duel). If the vesk ship gets close enough, it might try a fly-by attack because then it can shoot at any side of the PC's ship. Another tactic is to aim for the exploding asteroids.
Maybe I'm missing something, but how is that an expected tactic? Either they weren't listening to the rules or they blatantly disregarded them. They broke the rules by not facing the enemy head on as stated in the same line that says no aft attacks.
Thus the encounter should play out/conclude:
as the PC's not getting the cargo pod loot from the Vesk
It works itself out IMO, with Vesk options being flyby attacks or targeting asteroids as noted by Jhaeman.
I'd agree this is a problem for people who strictly play 1 system and that's it. For my RPG group, we all play and come from a variety of gaming backgrounds, some as far back as dnd 1e. I personally played, simultaneously, in a Warhammer group, Shadowrun 5e, dnd 5e, Pathfinder, Star Wars EoTE and recently throw Starfinder into it. Granted some systems are different enough to not get mixed up, but at least once or twice a session I say something like "This might be a *insert game system* rule, but doesn't X work this way?"
Lord Fyre wrote:
Disagree here. While chapter 1 does a great job to introduce Sandpoint/Varisia, with a modicum of effort a GM can easily start the campaign at chapter 2, with chapter 4 still making sense. To be honest, I'm trying to figure out why chapter 4 wouldn't make sense if the group carries through chapter 2 and 3. Tales of their accomplishments in chapter 2 and 3 should be enough to have them be 'heroes' in the eyes of some at Sandpoint, without having a more in depth connection that chapter 1 may provide. Assuming your players aren't the types who are like "well, why do we care?" because that could be said about pretty much any adventure hook, and it's an AP after all. Some level of rails should be expected between players and GM.
In fact, since my group was largely new to tabletop RPG's, and some new to the system otherwise, I gave them the option to reroll after chapter one in case they didn't like their character after getting a feel for it. I felt it was a good point in the adventure where players could go their separate ways and new ones could be plugged in without much issue (and giving the out of character option to not be stuck in something they arent feeling). Chapter 1 really felt like a tutorial, which is not a complaint at all, but didn't seem totally necessary in the overall metaplot.