I get perplexed of people complaining about how the hobbit is being made into a trilogy without even having seen the first movie to have a solid judgment. It recalls me the hate on Enworld (and other online communities 12 years ago) about the Lotr movies , and how they would be crap and totally ruin and destroy Tolkien's legacy when preview was aired (Sauron with spiky helm, etc etc)...
I have to reread the other lairs, but you have my vote, not only because I wish a Gulga adventure, but because I'm impressed in the quality of your work so far and the how you always pick the hard route. Of all villains, the only I didn't expected to have a lair would be this one, and you not only made it. You give a fitting building and fascinating final encounter for the players (Confronting the source of their troubles in a Theater, cannot be more fitting!). Wow.
You are one of the most talented and creative competitors of this year's run imo , perhaps Boomer last year displayed a creative mind frame like yours, yet you keep trying to make things complex , and this is hurting your chances. I hope this time you haven't outwitted yourself.
Luck see you in next!.
*gets dizzy at the options , rules and templates given UUfff, playing Gulga effectively remembering all the abilities is going to be hard, i dislike to be handling villains with lots of markers to recall what he can do and what he can't.
Somehow, I find this entry a bit lacking, for me a villain's stat block is not a place where people shows how much they know about the game, but where they blend the villain's concept with the game's mechanichs.
In my opinion is this and not how complex the villan is or the knowledge of the rules what is is evaluated here.
So far, this follow up of Gulga is a step backwards from the previous round (and given the heights you reached in the first, a very very big step backwards)
In any case as I really don't care about monster stats or rules, but about concepts and ideas, you can count with my vote, even if Gulga is a DM's nightmare in terms of rules (the whole idea of running him/her/it, against my group gives me cramps) , he is "teh villain" , I really look for using it in my game.
I hope to see you in the next round.
After some rest I am ready to GM my saturday weekly game. As some of my players are missing for vacations, I am thinking of just grabbing one of the modules (Silent Tide, it has really given a new meaning of the word "fishing" for me...) and run with some of them an official Pathfinder Society module.
However I am unsure of what kind of "minor adds" (house-rules to say it clearly) you can add in Ps and still be an oficial adventure. For example its clear that has to be run under the 3.5 D20 and not the Beta, but what about other tweaks (Critical sytem, Fumble system..)
Hugs and cookies for all
I was playing all the Gencon the 4 scenarious of the pathfinder society, i would like to know if anybody else who played or DMred in my table is also posting in the boards.
I play Neraj a fighter pertaining the Cheliax faction ( as you can see in my sign ;) ), but I think that will be easier to recognise me by the fact that I was the guy from Barcelona (spain) with the braids.
In any case it was a pleasure playing with you all.
May the blessings of Asmodeus bring us great riches and power. I have just finished to promote the blessings of his dark majesty trhough the wise ministrations of his envoy the Parancountess Zarta.
Greetings to you followers of the true way for law and order , may the Dark prince blessings on your endeavours.
ooc: I was extremly lucky to play all four scenarios and having a blast through them in gencon.
We are already playing our campaign in pathfinder alpha with some minor tweaks (no iterative attacks) , but we are going to convert to Beta as soon as i come back from Gencon to spain and help you guys.
It was a pleasure to attend to your seminaries, even if i had to sit at the floor most of the time :D
Oh and.. thanks for your work, its great!
Great, I was just wondering, really I like some of the concepts behind Rolth and his crazy girlfriend, (that could be said also of almost every "named " NPC in Pathfinder. Chicos (and gals) You really rock making interesting NPCs. Thanks for your input James (and I will start a search next time to see if anybody else has openned a similar topic ).
Somehow I got a "Wizards First Rule Mord-Sith" feeling reading this...
Wasn't Rolth going to appear in pathfinder #9? In his entry in PF #8 seems to imply that if Rolth escapes succesfully from the PCs they haven't seen the last from him. But I didn't find any sidebar or text refered to Rolth in PF#9 (perhaps I have missed it?).
Were some plans to add him, but were cut by the edition, or we can wait for him to appear in following PF of the Crimsom Throne?
I wondered the same.
Hello, first of all excuse my english as is not my native language.
Our group has been playtesting the changes of the rule, version 1.0 and 1.1.
We converted our characters from the current campaign to the actual version, using the rules presented in the PF. The current characters are in the 6-7 lvl range, we played for 3 sessions with the rules at hand.
In the 3 sessions we the group played (due casualties) a Dwarf barbarian/fighter 2/5, a Human binder 7, an elf mage 6(universalist) , a ranger 6/thief 1, a thief/fighter 5/2 a survivor (from thief world) 4/scout 2 and finally a dire necromancer (6).
-Races conversion: Our 1/2 elf was elated, so far we have only minor concerns for the half-orcs and the elf magical bonus to break SR. But the fact that our group is still at lvl 7 this didn't seem to be that unbalanced.
I would also see the iterative atacks removed.
To improve damage output for the martial classes, you can easily add aditional damage giving x2 weapon damage+strenght bonus, (wihtout other bonifiers) when you get the second iteration and x3 with the third and last one.
That would be an easy rule and give backwards compatibility, after all you would only need to see the number of attacks the creature or character has .
As far as our group is concerned we are going to convert to 4 edition (thats a sure thing except if the game is a big mess, and frankly Erik we don't think that is going to happen, ). Even that we have been playing for so many years that we don't foresee any trouble converting any 3.x modules or any other system modules if the material is good to 4th edition. (And paizo material is today one of the best you can find).
We enjoy your work, and be sure that we'll keeping buying products from your company (without caring if is od&d,ad&d,3,3.5 or 4th edition).
amaranta & blundith.