You can channel to harm living as well so it's still very useful.
I disagree. The damage is pitiful and the DC is based on a secondary stat for the majority of clerics. If you don't build specifically around it it's pretty much a waste. Same with spontaneously casting inflict spells.
I do not know how far you are in character development (or if you are already playing it), but in case you can still switch class: have you considered a Life Oracle yet? No matter which Deity you adhere, or what your alignment is, Life Oracles always channel positive energy.
And if you really want a Cleric, you can ask you're GM to make an rule exemption for the Stoic Caregiver, who must always choose to channel positive (so evil characters shouldn't be able to pick this archetype).
Gallant Armor wrote:You can channel to harm living as well so it's still very useful.I disagree. The damage is pitiful and the DC is based on a secondary stat for the majority of clerics. If you don't build specifically around it it's pretty much a waste. Same with spontaneously casting inflict spells.
I played a versatile channeler and got good mileage from channeling negative to harm. This was a party without a blaster so it was a useful side role for me to fill when needed. I did build for that a bit with half-elf FCB and a phylacteries of positive/negative energy (item stacking was allowed) but even without those bonuses it can still be useful depending on the party/campaign.
Technically speaking...neutral evil gives you a neutral component to your alignment. You meet the prerequisite for Versatile Channeler. Or find a neutral deity that mandates his clerics channel positive energy.
Or start off worshiping a good god and change to a neutral deity during the game. Or prior to the game if the GM is willing to approve that. Try to keep the same domains through your conversion to make things easier on everybody.