Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
This is the natural course of PBP games and even IRL games. Making it into the multiple thousand posts and keeping a game going for over a year is a success. That said, Zea's final act is going to be to release those guys. :D
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea searches the woman for anything magical and takes it away from her. Detect magic to remove anything magical. Fhingle, I think life link has pushed 7 damage to you from the trap. Might want to heal that.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea shakes her head. "Oh no. No way. We are NOT killing you on this altar thing like you wanted those other guys to." She then shackles the woman and drags her off the altar. I took 7 damage. Fhingle, is life link up?
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea moves into the next room, still detecting magic. Should have exact locations now. Even if the invisibility spell is gone somehow, I should be able to detect magic items on her person.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea moves toward the corner she detects magic in. "I think she's somewhere over here!" She's so focused on finding the cultist, she barely notices the teens. "Oh uh... hi. Sorry. We have to catch this cultist quickly then we'll help you."
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea scans the area for the invisibility spell. While the first round of detect magic won't give me location directly, it gives me "yes" or "no" in a 60 ft cone. So I will rotate my head back and forth to figure out the general direction of the cultist for this round.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea gasps as Saul stabs the woman. She still wasn't used to killing prisoners like this. She shakes her head silently as a few tears trickle down her face but she doesn't say anything.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
"Tell him that the cult is dissolving and formally releases all of the prisoners and the devil from his contract to guard them." Zea states firmly.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea's jaw drops and she looks at Jarithe utterly bewildered. I think that means trouble? She puts a hand on her black scimitar, which responds Oh good. I like a little trouble.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Little Zea rushes forward and slashes at the cultist's knees. Attack: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Knee hack confirm: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea nods. "That sounds good. Maybe we can avoid an unnecessary battle. I don't mind sending him back to his plane if we have to but I'm not too sure it would be easy..." She thinks for a moment. "Maybe if we kill all but one of these horrible cultists, we can force the last one to tell the devil that the prisoners should be released... That might end its contract..." GM, I'm not sure if I was supposed to understand that "maybe you can get the cultists to fulfill your wish?" Maybe Cassius got it. Meaning maybe we can ask them nicely to let the people go?
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea thinks carefully. "<Your contract requires you to hold them until in order to be sacrificed by the cultists? So if all of the cultists died, then the arrangement would be void as there was no one to sacrifice the prisoners. So you would cease being bound to guarding them at that point?>"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea waits to see the response from Saul's question. If they could rescue the captives peacefully, that would be ideal. She didn't want to fight another one of these... things...
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea's trying to be NG but finding it tricky as a rebel. Zea nods. "<Thanks! What about these sacrifices? If the cult were to... disband... what would happen to them?">
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea relaxes somewhat as the devil doesn't seem immediately hostile. "<What do you do here? I'm here checking this place out with my friends to see if there's anything good here. What is up with those cultists? What's Mahathallah?">"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea listens carefully as Saul and the creature speak her native tongue. This was... unsettling... She grips her weapon tightly and pipes up "This underground hideout. What are you doing here?" K planes: 1d20 + 7 ⇒ (9) + 7 = 16
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
A heads up, due to a vacation, I will be sporadic at best from March 25th until April 5th. I'll post as able but it will almost certainly be far less than normal.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Could we scrape the shards of glass and metal into the pit with a weapon, say a longspear, as we go? If not, I have monkey fish prepared so I could climb the walls but I don't think that would help the others cross. Maybe if I tied a rope somewhere...
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Yeah just hoping that the circumstance of killing her friends helps out. No biggie if not. Mostly just RPing Zea's frustration and confusion at the situation.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea shakes her head at these odd women who forced their own deaths. She returns to the captive. "What in the Abyss is going on down here? More of your buddies just attacked us so we had to kill them. Tell us so the same doesn't happen to you!" Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19 Woohoo! Maybe that will help...
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
I threw off the hold person the previous round but wasn't able to get to a computer to check the map. Will channel: 1d20 + 5 ⇒ (2) + 5 = 7
If you'll allow, I'll take my previous action for last round and then an action for this round. Previous round if allowed:
Zea attacks the woman near her twice with her flaming blade! Spell combat+spellstrike to get two attacks. Attack: 1d20 + 8 - 2 + 1 ⇒ (7) + 8 - 2 + 1 = 14
If the woman near her still stands, Zea keeps assaulting her! Zea attacks the woman near her twice with her flaming blade! Spell combat+spellstrike to get two attacks. Attack: 1d20 + 8 - 2 + 1 ⇒ (2) + 8 - 2 + 1 = 9 Dam: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Fire from elemental touch: 1d6 ⇒ 1
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Will: 1d20 + 5 ⇒ (7) + 5 = 12 Zea falls still, paralyzed in place! Repeats save as a full-round action: 1d20 + 5 ⇒ (18) + 5 = 23 She manages to throw off the magical control but it takes too long for her to react in any way.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea rushes out to help with the strange enchantresses. She arrives in the middle of the room and, seeing three ladies apparently, sets her blade on fire. Move and cast elemental touch, fire.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Detect magic + spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24 Zea examines the wand to try to figure out what it does. She then takes some manacles and binds the woman. "Don't want her getting in the way again..." What's the wand. Is the woman alive?
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