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Hi Brains trust, I've been looking through the rules and the forums and I can't find any specific rule regarding whether or not the Heaven's Mystery Awesome Display would interact with the non Oracle spells cast by this character. So basically if said character has this Mystery but casts Colour Spray from his Mesmerist spell list, does he modify the spell as per the description of the Mystery? Or does he have to cast Colour Spray from his Oracle spells? Please show me a reference either way if possible (FAQ or the like if not a rule) Many Thanks
Hi all,
If they buy a Shard of Psychic Power that contains a spell of one of their known implement schools then my understanding is that they can use one of their spell slots to cast the contained spell, in effect having a second spell of that level for that implement school. For example if they have say Illusions as an Implement school and chose Blur as their known second level spell, but also have a Shard with Mirror Image in it then they can cast Blur and Mirror Image as needed (up to the numbers of times per day that they can cast second level spells) Now here are my questions.
a) Can they use it "as is" because while they do not have the school, it is on their spell list? b) Can they use it with UMD?
Thanks!
Hi all,
My take is that it is a legal combination because as far as I can see:
Is this right?
I have seen a number of posts about how awesome the Monstrous Physique line of spells are and how they work - this isn't a post about how Polymorph works or the like, as I understand the mechanics of the rules.
No my problem within PFS is this:
Components V, S, M (a piece of the creature whose form you plan to assume) How is a Level 7 ish caster get his hands on part of a CR 12 monster in the case of a Calikang (apart of course from defeating one) as an example?
Is there some kind of handwave within PFS that removes this requirement?
Thoughts and Clarifications anyone?
Hi all, In Blood of Shadows the Alchemist archetype replaces its Bombs with Glooms.
This would imply that the fast bomb or precise bomb discoveries are unable to be used with glooms. Im pretty sure this is the case but Im just asking because my searches haven't found much reference to glooms anywhere and I just wanted to make sure. thanks
Hi all, just putting some ideas together and I was wondering if taking Scalykind as the domain for Natures Bond on a Nagaji Aspirant (Druid archetype)be allowed.
The domain is PFS legal but it is not one under the Animal/Terrain Druids list. Thoughts?
Hi all, I have a question regarding the HD or Level of the Necromatic Servant.
Cheers
Hi all, I recently came across the opportunity to gain a follower and was looking at the description of the Lookout as per the Society primer page 28. Lookout (4 PP)::
A Pathfinder is at her most vulnerable
when asleep, and having a designated guard allows everyone to rest safely. While you rest, a lookout keeps watch . A lookout's bonus on Perception checks is equal to your character level. The lookout immediately wakes you up (as if he had spent a standard action to do so) upon spotting danger. Now I remember that somewhere along the line it was stated, that a vanity follower is assumed to be of your own race.
Hi all. title says it all basically.
Special material or enchanted armors can't which is fine, but I was wondering if Armor spikes could be part of the armor when starting the character either for free or paid on character creation.
cheers
Ranged Tactics Tool box wrote:
I'm not 100% clear in how this works: A 5th level Magus has a +1 sword. They spend 1 point to enhance it by +2 to potentially a +3 or a +2 Flaming or a +1 Flaming Keen etc.If they have the Arcana above do they then:
For the record Im leaning towards B, but A would be nice.
cheers
Hi all, I have a question as per the heading regarding the Bones Oracle's Raid the Dead Mystery. It states:
Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level. Now my question is this. At home games the summoned monster could be anything that a player can have his GM approve of I suppose, but what about for PFS? This is an issue so as to minimize table variation. Does the skeleton have to be human? Can I go through the Bestiaries looking up various 1 HD creatures to get the best bang for buck? As an example compare the attribute arrays for a
Human Skeleton:
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10 vs Orc Skeleton:
Str 17, Dex 13, Con -, Int -, Wis 10, Cha 10 or
Human Zombie:
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10 vs Orc Skeleton:
Str 19, Dex 9, Con -, Int -, Wis 10, Cha 10 What happens when I get to level 2? Do I start summoning Gnolls or some other superior 2 HD monster or do I summon a 'generic' 2HD creature. 3rd level Bug bear or bear or whatever ... Unfortunately this isn't all. At 7th level I start summoning Fast Zombies or Bloody Skeletons.
has anyone considered this?:
Fast Zombie Barghest. Young Bloody White Dragon Skeleton which are both 7 HD ...
Ultimately my question here is: there an official PFS Ruling regarding the types of creatures that can be Raised by the Oracle. Or is it considered that given it is a relatively short duration limited use ability, anything that is a legal animated target is ok?
Just wanting to know what should happen if the Party's caster has told them before hand that a particular illusion will happen: for example an illusionary thick fog produced by say Major Image (so sight is very limited, sound becomes deadened and a feeling of damp will fill the air), cast during a combat to blind their opponents. Does the party automatically disbelieve?, do they have to make a will save at +4? or do they have to save as normal?
Note that the caster can be having the 'fog' swirl and react while concentrating, so it wont automatically disappear when the enemy touches it.
Hi all, not trying to split infinities but Im just a little confused about the wording here. Deadshot clearly states that it *is* a full-round action where as Rapid Shot states 'When making a full-attack action with a ranged weapon'. My puzzlement comes from the wording that seems to imply that Rapid Shot can be added to a full round ranged attack. Also in a somewhat related question how would Deadshot work with a double pistol? cheers
Hi all, been looking around to find exactly how many shots a Gunslinger would be able to fire with the combination of Double Pistol, Paper Cartridges, Rapid Reload and Rapid Shot, but I can't find anything that seems definitive. I am only looking at using one double pistol and no funky tricks - weapon chords , tails extra arms or the like. So given a Gunslinger of level below 6th has one standard attack, would the combination of feats and gear above give him: a) 3 Shots (Double pistol = 2, +1 more due to Rapid Reload reloading one barrel as a free action and Rapid Fire) or b) 4 shots (Double pistol = 2, +2 more due to Rapid Reload reloading both barrels as 2 free actions and Rapid Fire) Taking it further if the character is now over 6th level and has access to the 1st iterative are the total number of attacks: a) 4 shots (Double pistol = 2, +1 for Rapid Shot and Rapid reload, +1 for iterative and Rapid Reload) or b) 6 shots (Double pistol = 2, +2 for Rapid Reloading both barrels and Rapid Shot, +2 for Rapid Reloading both barrels and iterative) In all examples assume that the Gunslinger will be firing both barrels. Thanks all
I just want to make a confirmation here as I received a Boon today which while it was labelled a Player boon, only seems to apply if you are a GM. Is this correct? The Boon is 'Extra Hours' which basically allows you to make a Day Job check for one of your own characters *IF* you GMed and are applying a GM Chronicle sheet to that character. ie allowing you to make a day job check because you GMed. Im not repeating the exact wording because Im not sure of the legality of that. Can someone official please confirm if this is correct? Thanks in advance. (PS Already spoken to our VC Sydney Australia and he is the one who told me to query it here)
A thought occurred to me regarding a players CMB and their iterative attacks. If for example a 6th level monk with appropriate strength and feats/gear had a CMB of say 10 and uses flurry of blows (4/4/-1) but substitutes trips for each attack is his CMB 10 for all 3 attacks or does it become 10/10/5 ? cheers
I was reviewing the animal companion rules for Druids and I found what I think is a contradiction. From the section Animal Choices Animal Choices wrote: Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Yet as one of the special abilities at 9th level the Druid's companion gets Multiattack Multiattack wrote: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. But if a druids companion takes no penalty with its multiple attacks as per the italic section why have this as a special bonus? My understanding of Multiattack from the Bestiary is that it reduces the penalty from -5 to -2. So which is it?
Thanks in advance. |