GM Nowruz's module 'Master of the Fallen Fortress' (Tier 1) - 180401 (Inactive)

Game Master noral

'Master of the Fallen Fortress' maps & handouts


1 to 50 of 94 << first < prev | 1 | 2 | next > last >>

Discussion here please - not in the gameplay section.


Hello, can you please include your sense motive, perception and initiative as well as your icon in the google slides (see campaign tab).

THanks

'Master of the Fallen Fortress' maps & handouts

Silver Crusade

Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None

Hi! I am here.


Fuzzy, I very much like your RP style! Happy to have you in the game!

Silver Crusade

Old Male Human Wizard 5 HP: 16/20 | AC 12 (T12, FF 10) | CMB: +3 CMD: 15 | F:+2 R:+3 W:+2 | Init +2 | Perc -1 (+2 in shadows or darkness), SM -1, Bluff/Diplo/Intim +0 | Speed 30 ft. | Spells: 2nd: 1/2, 1st: 3/3 | A Sure Thing: 1/1, Hand of the Apprentice: 7/7, Share Will: 0/1, Volatile Conduit: 1/1 | Active Conditions: None

Thanks for letting me play! I had fun with Andor!


;-) Yes, definitely!

The Exchange

Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None

Hi Nowruz.
I've plugged the information into the google slides. Ruslo can take point in marching order or if Kwannon wants to go on point, then Ruslo will go second in marching order (Ruslo has reach with his weapon).
I am looking forward to gaming with my son's PC, Fuzzzy. We game a lot at home, play by post is still somewhat new for us.
Thank you for GMing.


Great Ruslo, thank you for the information and welcome!

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith

Hi everyone! @ GMNowruz will update my status bar and put info you requested on google slides Monday morn. Could you ‘ unseat’ me from your other FF game please? Thx


Hello, can you please tell me if you have played this scenario before. Thanks

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith
GM Nowruz wrote:
Hello, can you please tell me if you have played this scenario before. Thanks

Never played but I have GM'd it

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

You said you wanted no more than 4 players, was I uninvited?


Hi Kwannon, no I just wanted to write in the gameplay that I will be waiting for your introduction to continue. So go ahead in the gameplay. I decided that I would not like to turn away a player. ;-) So Rumple is here with us!

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Welcome Rumple :)

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Ahh, cool, thanks for having me!
I've added perception and sense motive to the status line.

I just realized something... I don't really know how to play a high-charisma character (usually I tank it). I assume that usually translates into either appearance or personality. I was thinking that he would be paler than normal and always dirty (from digging in people's graves). So that leaves me with personality... But I also said he was an outcast (cause of his undead bloodline). I think one of those is going to have to change... Any suggestions?

Maybe he is very polite, despite being socially awkward? Or his voice is angelic or deep and powerful? I'm at a loss :(

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith
Rumple Dergskin wrote:

Ahh, cool, thanks for having me!

I've added perception and sense motive to the status line.

I just realized something... I don't really know how to play a high-charisma character (usually I tank it). I assume that usually translates into either appearance or personality. I was thinking that he would be paler than normal and always dirty (from digging in people's graves). So that leaves me with personality... But I also said he was an outcast (cause of his undead bloodline). I think one of those is going to have to change... Any suggestions?

Maybe he is very polite, despite being socially awkward? Or his voice is angelic or deep and powerful? I'm at a loss :(

Charismatic doesn't necessarily = diplomatic. You could have him be like a circus ring master or con artist (fast talkers always trying to sell you something ie.= high bluff) very good with animals like a horse whisper...(take a trait that gives you handle animal as a class skill), an elusive but lovable person who has a big secrete (Frodo Baggins carrying the One Ring Ie. bluff again) A gruff but well respected person ( ie Rooster Cogburn or any John Wayne character Ie. take a trait that gives you intimidate) Or a man of few words but very scary, (ie. Jason from Friday the 13th, Clint Eastwood, or Charles Bronson Characters) Then there's combos of bluff and intimidate like Jason Stathom characters.

Lastly consider taking a rank or two in perform skill, (comedy Rodney Dangerfield? Robin Williams? Mitch Headberg of Dwarfs? Or Maybe preform with a musical instrument (say you play the organ at funerals)...All these ideas are out there...just find what you like and go with it... (personally I'd go with something of a Gomez Adams some bluff with a little bit of preform actor or organ.)

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Gomez Adams! Very interesting... Time to hit youtube for a refresher.


Ha ha! There you have your hint.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Creepy and their cooky
mysterious and ooky
they are all together spooky
the Adams family


Please tell me what you potentially want to purchase before traveling to the fortress here in the discussion thread.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

nada

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith

Got everything I can afford


Please input all the information (sense motive, perception, initiative) on the first page of the handout/map google slides (see link above in the campaign tab) and put your icon on the map of the fortress map that I just revealed.

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Her info is on the slides

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

It looks like we have a few arcane casters and a psychic caster :)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

GM, can you deactivate Phoebee from the Campaign please? I hit the wrong character yesterday when I did my first post

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith
Kwannon wrote:
GM, can you deactivate Phoebee from the Campaign please? I hit the wrong character yesterday when I did my first post

Yeah sorry GM but could you unseat lucklesshero from the other fallen fortress game as well? I believe you've unset Llorva but not my default avatar as it is still popping up on my main campaign page.

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith

oh btw hope nobody minds but I put everyone's pawn on the map

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

No biggie

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Thanks for inactivating Phoebee :)

The Concordance

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14 Elf Perception: +2 | Initiative +4
special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat
Oracle 2
spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith

Sorry GM could you re-seat Llorva in this game? this is the game you sent me to originally ...I guess I wasn't clear but I wanted you to unseat both my characters from the other FF game and keep me in this game. If it's not too much trouble.


@all players:

Kwannon just posted a remark "Damn dogs, lol" and after that original post created a second post with his attack & damage rolls.

Jason that is playing Kwannon is in many of my games and I am playing in his games so please let me start by saying that I have full trust in him as a player and GM. ;-)

At the same time I want to tell all players in my games that I do not like to see posts with random comments or random non-critical dice rolls which are then followed up by more critical dice rolls due to the preview function and the possibility to abuse this functionality. :-(

I trust in each of you to be fair players!

Nonetheless, I have seen disputes erupt in other games because of such posting patterns and accusations erupt without warning so let us all try to post once and include all relevant information using ooc/bold/italic etc. to structure the post. ;-)

Thanks a lot!


@Fuzzy

Core Rulebook wrote:
If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally.


Standard action

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

LOL, I cannot tell you how long I've overlooked that detail. But it says it right there... Humanoid... several times, even! :)

Rumple is quite surprised when the spider is totally unaffected by his spell!

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Daze only works on humanoids


Today is my elder daughter's birthday so I will post tomorrow. ;-)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Happy Birthday to her.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Tell her a bunch of creepy people waved at her from across the Internet. :)


;-)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

A creepy undead dwarf is pretty scary :)

The Exchange

Male Human Varisian Slayer 5 | HP: 36/36 | AC 18 (T12, FF 16) (+1 vs. traps) | CMB: +8 CMD: 20 | F:+7 R:+7 W:+3 (+1 vs. traps) | Init +2 | Perc +7 (+8 vs. traps), SM +5, Bluff +4, Diplomacy/Intimidate +0 | Speed 20 ft. | Acrobatics +6 (+9 to jump), Climb +11, Disable Device +8, Dungeoneering. +5, Geography +5, Local +8, Sleight of Hand +7, Stealth +5 | AoO: 3/3 | Active Conditions: None

Happy Celebration!


Thanks!


Guys, just fyi that I will be on a vacation starting tomorrow evening until Tuesday and will have limited internet access in the wilderness.

I am still active until tomorrow evening though! ;-)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Okay!


Oh Rumple! I am so sorry about the dice! :-)

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

No biggie. Im used to it now. That is why my magus uses a wand of true strike....Although i just learned that even with the wand, a 1 misses. TWO ROUNDS IN A ROW! It balences out eventually...i hope ;)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

In theory :)

The Exchange

Kwannon Female human (Tian-Min) magus (mindblade) 1 ( Pathfinder RPG Occult Adventures 121, Pathfinder RPG Ultimate Magic 9) N Medium humanoid (human) Init +4; Senses Perception +2 Defense ————— AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge) hp 9 (1d8+1) Fort +3, Ref +2, Will +3

Did he move up above us?


Due to a public holiday in Germany I will only be able to post in 36 hours. :-)

1 to 50 of 94 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / 180401 - GM Nowruz's module 'Master of the Fallen Fortress' (Tier 1) - REPEATABLE EVERGREEN Discussion All Messageboards

Want to post a reply? Sign in.