Lizardfolk

Xoshak4545's page

203 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 203 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.

If your not using the armor's movement to move and instead were using your own wings to fly than the armors bulk would logically apply making it impossible (falls under armor picked up and carried i would think. pg 204 Bulk)


Universal Creature rules ....

The following are special ABILITIES you can choose when creating a creature, many of which appear in the various aliens here. Most rules have a format entry that gives an example of how the rule is noted in a stat block. Many also have a guidelines entry to help GMs who are adding the ability to new creatures determine its damage or other values. If an ability allows a saving throw, the save DC is determined by the array and CR of the creature using it.

that's all I got in regard to what's a ability

as for poison it's not on the list of universal creature rules in the base book but maybe in the alien archive


area of effects do not even require line of sight or even awareness of everyone in the area and a line weapon only needs line of effect to it's generating point(a corner of your square)

I see rules for "areas with targets" i don't see a section for AOE's that generate ranged attacks ...seems like something they would have included

A Line weapon can hit everything in the area even if it's 4 tiny creatures a square for its full range

A line weapon can't choose to exclude allies (but you think concealment would still help me miss them?)

A line weapon targets every square in it's area (areas with targets)
so you don't choose a square to attack as you would with a ranged attack vs a invisible target

why would it suddenly become a ranged attack for the purpose of concealment...it's pretty obvious it's intended to be a area effect from everything else we know about it ...and logically it could be no help given everything else we know about how it works

And There are no rules for determining concealment vs a AOE because you do not require even line of sight .....this part "However, that section also ends with a short paragraph saying some effects provide concealment against all attacks, irregardless of positioning. " all attacks likely means melee and ranged not aoe's that don't even require line of sight

Nothing under line weapon or areas with targets ever says they are resolved as ranged attack ...this attack form has its own specific rules which are listed with the other area effects ...specifics trump general rules

And your way still causes way more problems (conflicting concealment rules and line of sight rules, conflicting targeting of invisible creature rules, horizon shield cause line not to have the reach to hit the person using it but still hitting person behind them , solarian reflection which does not have the rules to handle a line weapon


hun ...no one seems to know ...lets get some faq clicks then


Hiruma Kai "I'm sorry, I don't understand what you're implying is circumstantial. The area rules apply to more things than just ranged attacks, so I personally don't see a problem with it being called Areas with targets." ...my first point about... (the section is called "Areas with targets" not "Ranged attacks with areas",)

Not debating you use your range attack modifier to hit with i just like explode and blast weapons (both of which you don't get concealment VS)

Hiruma Kai (about horizon shield) "Sounds like with short ranged line weapons you can't hit them. Sounds about right to me. Why is that a problem? Switch to a backup weapon in that case."
..........The real problem is you would still be able to hit people behind me because it only reduces its range vs me ....it would make no sense

(Xoshak4545 wrote:

...what about solarian reflection ..if it's a ranged attacks it seems it would work ...but how ? does the rest of the line continue past you or do reflect the whole line back ..and if so can it hit people in between?...

Hiruma Kai "GM's discretion. Its not the only place where you have to make up a ruling since not all possibilities have been covered. I'd personally bend the line there towards the target within 30 feet, hitting everything in between. A Solarian should aim wisely.

You run into the same types of questions with Automatic and blast weapons. Blast weapons are explicitly a ranged attack, or else the Soldier's Impactful attack doesn't make sense (page 114)."

Xoshak4545 wrote:

the feet based reflection clearly states it doesn't work on a aoe even the one with a attack roll(under deflect as noted in reflect attack)

Hiruma Kai "I don't see why that is a problem. It says it doesn't work on AoEs, so it doesn't work on line weapons." )

.......I was pointing out that the only other version of reflection i know of doesn't let you use it vs areas with targets to help illustrate how much the rules obviously didn't intend for it's use against line weapons ....hiding behind gm discretion for gaping rules gap isn't gonna help get to the bottom of this

Xoshak4545 wrote:

...and here's another real big problem, a ranged attack does requires you guess the square if your opponent has total concealment ...does a line weapon have to follow that rule? can I guess every square? and let's say there is a ally in the path with total concealment can I guess every square but the one he is in?

Hiruma Kai You guess the line. And then everything in the line gets affected.

As for Ally, depends on how you place your line. If he's in the line, he gets shot at. If he not in the line, then no. Sometimes there's some wiggle room depending on how diagonal your aiming. But if they are, say, all in one horizontal line, then they're going to get hit.

.....AND WE ARE BACK TO THE CRUX OF IT ...WHY WOULD IT BE A AREA EFFECT IN THAT REGARD BUT NOT ONE IN REGARDS TO CONCEALMENT ....I'M PRETTY SURE YOUR NOT MEANT TO PICK AND CHOOSE THE PARTS OF EACH YOU LIKE ....(and to clarify I'm talking about trying to shoot a invisible or hidden creature by guessing at his square...i said total concealment which may still give your location)

Hiruma Kai "The concealment application paragraph says nothing about ranged or melee attacks, just attacks. "

......"Sighs"... it does if you read the first paragraph as i have already pointed out

Xoshak4545 wrote:

.......there are no rules for how to apply rules to things that are multiple attack forms and that causes a host of problems

Hiruma Kai Well, the automatic, blast, and line weapons do describe a procedure. In some cases individual attack rolls, in some cases one attack roll. However, they all result either in a miss or a succesful attack, to which a miss chance can be applied if there is a miss chance, and its not explicitly ignored (such as for a blast weapon).

.......Not what i mean and your missing the point ....there is no rule set for how to apply certain effects and conditions that work differently vs a aoe and a ranged attack to something that is both a ranged attack and aoe ....you picking and choosing the parts you like best to try to make something you think makes sense and i get that ....but that's not a RAW solution

If its a area effect and we treat it as such (and under "areas with targets" it is referred to as a EFFECT ), than we know how it works vs everything ......if it's both, the multitude of rules problems that already exist and continue to arise would demand almost continuous faqs as new items and abilities that affect either area effects or ranged attacks come into existence....either that or they have to make a clarification for everything that exists now and include a side note for how to apply these things in all new items and effects ......and i don't think either of those things are going to happen


or have everyone in the party get a synchronous heart lol ... or electrostatic field upgrade ...or just run the next one yourself (which may be the best idea....warning.. everyone getting the heart may actually facilitate that)


you make a lot of good points and I agree it is somewhat unclear, but let me lay out a few more things ...the section is called "Areas with targets" not "Ranged attacks with areas", circumstantial but worth noting ..and as I said earlier if you make it a ranged attack it runs into a host of problems (such as concealment having different rules for these two different attack forms) but here is some more. ....what about horizon shield? pop one of those up and many of the line weapons go down to a 0ft range if they are ranged attacks. ...what about solarian reflection ..if it's a ranged attacks it seems it would work ...but how ? does the rest of the line continue past you or do reflect the whole line back ..and if so can it hit people in between?... the feet based reflection clearly states it doesn't work on a aoe even the one with a attack roll(under deflect as noted in reflect attack) ...and here's another real big problem, a ranged attack does requires you guess the square if your opponent has total concealment ...does a line weapon have to follow that rule? can I guess every square? and let's say there is a ally in the path with total concealment can I guess every square but the one he is in? .......there are no rules for how to apply rules to things that are multiple attack forms and that causes a host of problems


Okay lets try this again because this is not a hard one... all checks that use your dex, are dex based checks ...if its listed under pg8 as a check (like initiative) its a check ..... so.. it's a dex based check ....it's does not need to be a ability check ....ability checks, dex based skill checks and initiative checks are ALL dex based checks ... ranged attack rolls and saves are not, because they are not checks


ah well agreed they have the same rules but this is perhaps the least important part of this whole discussion...it was more me musing over the only thing really gave me hitch in all this, the part about putting augments that could normal only be put in a normal arm into one that is cybernetic because it seems to qualify otherwise and the simple theme fix of making it out of flesh instead

True but I'm the next Gm and it's more what call I'm gonna make when I'm running that I'm concerned with ...we don't do society play so were more concerned with what's in the book , the faqs, and the eventual erratas ...really the reason I care to learn the rules so much is to cut down on arguments & wasted time during gaming ....more the later


if you roll a d20 and add your dex modifier to it, it is a dex based check UNLESS it's a attack roll or saving throw ...pg 8 check lists initiative checks under checks but attacks and saves are not...(edited because I found more rules)


Between the arm "functions as a full arm" text and the rules at the beginning of augmentations ......."In some cases, such as with augmentations installed in limbs, you can install an augmentation into a single general type of body part, such as any single one of your feet or hands. In these cases, the augmentation lists the acceptable body parts into which the augmentation can be installed. You can install a single augmentation on each limb of which you have multiples. For example, if you’re a kasatha, you could install a separate augmentation on each of your four hands, as long as each of those augmentations requires only a single hand.".. and the fact that these don't occupy their own arm slot ...there is a pretty strong case that it does work(it never says they have to be natural arms

...its just odd considering that normal augments can't be implanted in a prosthetic limb because it occupies its own arm slots and hand slots (other than the exceptions like polyhand)

also this part.... Dracomicron "You can't even install cybernetics in a biotech prosthetic limb unless the description specifically says so." ....... I'm not sure what you mean ...you can install any augment you could normal install in a prosthetic limb (which isn't much, polyhand & dragonwings if we're talking arms) and you could make a biotech version of any prosthetic limb .......are you confusing that with the part about not being able to add prosthetic augments to natural limbs without replacing them ?


Pantshandshake ...no, initiative is not a ability check, it is a dex based check because it adds in your dex modifier ...the penalty applies to all dex based checks not just ability checks


Made of ultralight materials, this fully cybernetic arm fuses to your spinal column, exoskeleton, or equivalent body structure and functions as a full arm. You can hold an additional hand’s worth of equipment. This lets you have more items at the ready, but it doesn’t increase the number of attacks you can make in combat. You must have a Strength score of 12 to use a cybernetic arm effectively.

"AND FUNCTIONS AS A FULL ARM" is not flavor text ...now what the f it means, is kinda questionable


A stealth check(or other dex skill), a initiative check, and ability check are all dex based checks and all would suffer the -5 to dex based checks from being encumbered ...being a ability check isn't the crucial point here


You got me thinking (dual)cybernetic arms say they count as a "full arm" ... but prosthesis or normal? can i combine it with normal augments (the text at the beginning of augments seems to imply it) ...or alternatively can i pay to combine it with a different prosthetic arm (like the stabilizer) ....and also what if they where made with adaptive biochains? Really are natural arms then, but would they count as such?


14 people marked this as FAQ candidate. 1 person marked this as a favorite.

The only place i can find this rule is under the environment section in the gamemastering chapter ..certain ones like forest list changes to this rule (a -2 per 10 ft for sound based perception checks instead of the standard -1 per 10ft)...is this the rule or leftover language from a previous version ...if it is a rule where can it be found?


1 person marked this as a favorite.

Hiruma Kai ..Line weapon is a target aoe ....there are no rules for applying concealment vs a targeted aoe or any aoe, only melee and ranged attacks.(maybe line weapon is ALSO considered a ranged attack but it never says it is in the line weapon description referring to it as a "attack roll" and this would put many rules on how it would work in direct contradiction)
..you only need line of effect to the origination point for a line(special rules exist for "line weapons", and "line effects" can pass if they completely destroy the barrier, line of sight is not needed for a aoe

also couple logical problems with concealment vs a line ...

if it's not an aoe you would be able to exclude allies, if you can't choose to exclude an ally, why would that ally having concealment help him? your already not really trying to hit them

a line weapon can strike 4 tiny creatures in a square, every square, for it's entire range ...your not lining them all up to take a shot, your hitting almost the whole area regardless of whats in it and since where you placing the attack doesn't depend on where you think any one creature is (you place the attack and it hits what it hits) why would something concealing itself in the area your attacking help it ?

the way I'm looking at this now, everything fits neatly, which kinda makes me think I'm right


a computer can control just about anything with the right control mod, attached or not, if it's within range......and you can buy that up too

control modules are 10% the price of the complex object being controlled (a simple one ie. flashlight is free)


You can craft in the style of any manufacturer, in fact you can craft a item in the style of multiple manufactures if you make it yourself (or someone does it for you custom)


I tend to agree with Ravingdork on this one ...and it does get a little tricky due to the word "can" .... since it says.. 'Whenever you jump, double the height and distance you can jump' and makes no reference to "maximum distance" you can jump ...i would say the most likely interpretation is that you double the distance you would get from your athletics result, up to your movement maximum .......(side note).. we always played it that if you took a double move you could jump up to that distance, ..(not really supported or denied by rules as far as i can tell,depends on how you interpret "remaining movement")


I tend to agree with Neil77.... dex based check ...so it takes the penalty

and the reason initiative is based on dex and not intelligence is because it figures out exactly when you can act which is a measure of both your mental and physical reaction speeds together. And I'm pretty sure that your mental reaction speed is more measured under dex in much the same way as some mental actions are wis or char. That being said since your initiative is a measurement of when you actually can go as opposed to when you decide to, a penalty to dex checks would logically slow you down


yea..it was actually clearer to me before the errata because now it does imply you could aim as part of your movement for a standard movement based trick attack...and even if it cancels the aim because your not standing still(and that's debatable because the trick attack itself triggers a aim now...so it's a matter of when) you could still get the range from Fast aim, you just couldn't use the scope


also maximum visibility in the air is 5d8 * 100ft and I think there is a -1 per 10 ft on perception checks still ...so he probably can't see anything anyway.....

(note only place i can find perception penalty from range is in gamemastering section, environments, like under forest, where it list the perception penalty as -2 per 10 ft for sound instead of the standard -1 per 10 ft...if anyone can find this rule elsewhere or has reason to believe it's changed ..Please Share)


Okay ..good question and probably the best answer you'll get is follow the mathematical order (double than subtract) ...couple things to consider though ...first the white nose generator makes you hard to hear by making a bunch of noise ...not always what you want

..and 2 under gamemastering, environments, It mentions the standard penalty (-1 per 10ft) to perception checks, if you figure that's a -20 at 200 ft ..it probably doesn't matter as much as you think it does
(note i can only find that rule offhanded listed in a couple environments(forests), if anyone can find it somewhere or has reason to believe it's been removed please share)


seems like it does if they don't share a language ..if they do the Phrenic Scrambler can't block the telepathy so the ability based of it would still work ...it only fully blocks limited telepathy


Magyar5... Operatives get a exploit that lets them trick attack with a sniper weapon but they don't get the extra damage (special effects only)


Thaago, Ravingdork Posted the area with targets text right above us ..so yes they do exist though the game text just describes them as "effects" that have "areas that target creatures or objects"...."targeted aoe" is my shorthand term ....it pretty obvious line weapon is one of these

i would say a ranged touch attack is likely to fall under the category of ranged attacks just as a melee touch attack would be a melee attack

and beside the actual rules of concealment which don't tell you how to apply concealment to a area effect there is a problem with concealment working vs a Line weapon I pointed out earlier ...
(And if it's not an aoe you would be able to exclude allies ...and the more i think about it that's further proof you can't use concealment vs it, if you can't choose to exclude an ally, why would that ally having concealment help him? your already not really trying to hit them)


by raw no because you generally won't have anything usable from a expendable item ...however it's a small and reasonable ask supported by the description of the table...I would definitely allow it


no I don't think so, if your using your move to move your not using it to aim in either way ....you can trick attack and move, or trick attack and aim, but you can't move and aim with the same action....also moving(your enemies movement or your own) spoils your aim anyway


the way it reads to me, yes and yes


You need to consider what your trying to accomplish before you start adding all types of ad hoch rules to flying when frankly there are cheaper options that will let him do it better (force soles mk 2 ) .....now he can't aim if he can't hover ..agreed .....However there is nothing stopping him from making his full move then shooting RAW and nothing that says shooting your weapon increase the wind speed ....i would suggest you work the cover option River of Sticks pointed out ...occasional throw some snipers at him (because there's no cover up there and if he takes a few hits he'll realize he's in bad place to drop) and when you really need to ground him just have the wind pick up ...otherwise you'll push him to the soles anyway......also flying with clumsy speed already comes with a -8 which makes even lower wind speeds dangerous ...if he starts to dive he may not pull out of it under relatively normal wind conditions


1 person marked this as a favorite.

Ravingdork ...the quotation your referring to was me referencing something I said early that was under debate i didn't mean to imply i was quoting the book(and have been trying to give pg # when i do)....i will try to be more clear in the future...

As i mention once before there is a little realism problem with projectile line weapons and energy ones having the same rules ...and some rules fit one better than the other and some fit the other better....but they wrote it as one ability and that's what we have to deal with

But here's a question ..if a line isn't a targeted aoe ...what is ?
.....grenades and explosive weapons target a square ...most targeted spells are targeted effects and that works differently(no attack roll, pick your targets)....(haven't read every spell yet though, to be honest)

And if it's not an aoe you would be able to exclude allies ...and the more i think about it that's further proof you can't use concealment vs it, if you can't choose to exclude an ally, why would that ally having concealment help him? your already not really trying to hit them


Thaago Concealment section only describes when ranged attacks and melee benefit from concealment ....there are no rules for applying concealment to a AOE ...you pulled you line of text from the section on how to apply Concealment miss chance ....read the first part

And The specific rules of line weapon override the general rules of cover ...it's that simple

"A Line Weapon is a targeted aoe (areas with targets 268)

..a aoe only needs line of effect to it's originating point, other aoe's also need clear line from that point to the effected creatures. LINE IS LEFT OFF THAT LIST (line of effect 271)... Because it has special rules (see line weapon) and is either blocked entirely (even by creatures) or penetrates (even walls) "

After rereading soft cover you do have a bit of a point there ..i was thinking about how it doesn't give reflex saves ...but it's the ac bonus that would apply .....still it is clear to me from the text of line weapon that it is it's intent to pierce anything it can beat the hardness of ...I also agree soft cover does not apply in this case ...and to try to make that point more accurately .....Cover Is a bonus for having to shoot around something to hit your target ...It does not apply if you shooting threw a paper wall ...that's concealment, something that does not apply to an AOE (at least their is no rules for how apply it to a targeted aoe ..only melee and ranged are listed) In the case of a rail gun firing adamantine bullets most walls are just as meaningless


Magyar5 The point was fly is either a (Ex) or (Su) monster ability .....Fly (Ex or Su)

The source of the creature’s fly speed (whether extraordinary, supernatural, or from another source such as an item) is noted before its maneuverability. Unless otherwise noted, a creature whose ability to fly is extraordinary can’t fly in a vacuum.

Format: Speed fly 60 ft. (Ex, perfect).

As Listed Under Universal Creature rules

Universal Creature rules ....

The following are special abilities you can choose when creating a creature, many of which appear in the various aliens here. Most rules have a format entry that gives an example of how the rule is noted in a stat block. Many also have a guidelines entry to help GMs who are adding the ability to new creatures determine its damage or other values. If an ability allows a saving throw, the save DC is determined by the array and CR of the creature using it.


no wait, I guess you would want to do the duster first ..duh.... so halved is 43 -20 = 23 and it would cut threw .. hum ...yea I don't think I want something ignoring the maxed out hardness of a 20th level weapon


HastyMantis we're talking about the flight from jump jets which is limited by your available movement.... and it would seem ..according to special movement rules pg 257 it would be either a double movement cost or minimum movement situation ....Isaac's group seemed to prefer the later option, my comment about jump jets references being limited to the 5ft minimum movement ...the second part was more a musing about if it should be possible to fly up off the ground from prone using better forms of flight


RAW it seems to work as long as you have the crew capacity but most starfighter size ships won't ...it seems clear it can be a science officer or a engineer with the right skill unit ...and i see nothing that says a member of the crew must be a character or that only a character can use a minor crew action ...if anyone can point to language that debates this.. Please Do


(Magyar) Energetic weapon fusion and a battery or manufacturing weapon and UPBs ...first option is better

and to the original question I believe you do fire the number of rounds it says ...there's a cost issue to consider and I think they were already pretty nice in letting all rounds of same type be interchangeable


A Line Weapon is a targeted aoe (areas with targets 268)

..a aoe only needs line of effect to it's originating point, other aoe's also need clear line from that point to the effected creatures. LINE IS LEFT OFF THAT LIST (line of effect 271)... Because it has special rules (see line weapon) and is either blocked entirely (even by creatures) or penetrates (even walls)

If you are shooting threw it AND NOT AROUND IT, it can only be providing no cover or soft cover.....soft cover does not provide any benefit vs a AOE (pg254 soft cover)

Concealment does not provide any benefit vs a aoe it only lists its effects vs ranged and melee (pg253 concealment)

lets say you are trying to shoot threw a wall ...you definitely see the wall and can damage and penetrate it by the rules of line weapon, there is no justification for the shot not continue on, even if you were to say you need line of effect, you have just achieved it

you do not need line of sight for a aoe

even normal line effects that would be blocked by a obstacle can continue on if they damage objects and do enough damage to destroy the barrier

I have played 11 different role playing games 2ed, 2ed skills & powers, 3rd ed , 3.5, pathfinder, starfinder, rifts, battletech, paranoia, vampire & shadowrun .....I have never encountered a 20ft thick wall of wood. Also never seen one in real life (but I've never been to see the Giant Sequoia) If your the dm you can rule that a flame thrower doesn't do effective damage to the wood (I would be inclined to let it go against a normal door or you players are going to get mad at you) you can also rule bullets don't damage walls but you players might laugh you out of the room ...but seriously at this point your arguing about the real life physics of weapons in a game where all energy weapons work in space (almost none of them should....lasers, plasma weapons, and a few others would work)


yea, I noticed that one too...pretty sure on that one being 150 ....dart cannons and energetic fusion are a fun combo....add in seeking and you got one of those guns from Halo


I was trying not to be this blunt, but if you can't handle a 4th level illusion in a 18-20th level game, you shouldn't be running

Not the only way of getting illusions spells, you generally wouln't need a infinite amount to have the same effect....it's not like its a particularly damaging combat ability you can infinitely spam


although if it is serving as a science officer, i guess snap shot wouldn't be an action.....humm......not so cut and dry after all .....maybe it could snapshot


1 person marked this as a favorite.

concealment only lists its function vs ranged attacks and melee attacks(pg253) ...line weapon is a targeted aoe

And a creture does provide cover....full cover ...if you don't get threw DR

Soft cover only gives a ac bonus vs ranged atacks... it does nothing vs Any AOE, including the ones that tell you they penetrate obstacles .


No, against line weapons creatures either provide Total cover(attack fails to beat its damage reduction) or no cover (attack penetrates) .....also soft cover only provides a ac bonus vs ranged attacks (pg253)....this is a targeted aoe(pg268) ...soft cover never provides a ac bonus vs it


Actually skill unit seems to give a drone the ability to use a skill while not under your direct control (any type of action move, standard, full) and could give your drone either computers or engineering ... I see no reason RAW you could not use as either the science officer or a engineer other than not having enough crew capacity on your ship..... However does not seem like it can take a shot in any in any case (no pilot skill unit, can't take standard while not under you control other than to attack or use skill with skill unit,... so can't make gunnery check)


Ultra light wings says... "When deployed, the wings provide you with an extraordinary fly speed with clumsy maneuverability according to the model of ultralight wings you have."... flight does seem like a extraordinary ability in some cases and a Supernatural ability in others (defy gravity).....not sure how that interacts with the spell i don't have access to ......just wanted to point that out


Since 2nd edition ...and i have no problem with smart and or well prepared characters bypassing encounters....and reward the full exp for it ...and sometimes give them bonus exp if i really think they did something clever ....20th level characters are often higher level than the rulers of nations (in settings where strength determines that) they are supposed to get away with a lot of s&~! ....which is not to say I can't check them back when i need to ...lol ..ask the people that played my darksun game(which by the way was 3.5, I converted the setting from 2nd edition myself).. from 4th till 17th level if they EVER felt particularly safe, and they were a frigging murder squad
(lol the half giant, frenzied berserker, reaping mauler, alone ...ah that was fun....turning him off with a few ego whips whenever i felt like it ...mages(defilers) would turn and look at him at the start of combat "just,.. no" and maze him......o god and the best was when he asked me for leadership ....LOL.. you know what..sure you can have leadership...I'm making the cohort though .....I made a halfling outrider that rode him around like a mount for the rest of the game and treated him as such....he couldn't bring himself to do anything about it because it increased his speed

your not dealing with someone that never DM'd your dealing with a DM that can handle that s+&# .....actually the change i dislike most going from 3.5 to pathfinder is the death of creativity in the magic

learn to think on your feet ...prepare extra encounters...& let them have their fun for a while before you adapt the primary enemy group to compensate ...maybe the cult or army their fighting starts implanting arcane eyes or issuing clarity scopes to its high level troopers ....send a small group up against your pc's ...if they avoid the encounter with a illusion have the troops report that back.....if they use the illusion to kill them ..have the pc's discover recording and transmission devices on their bodies...all the justification you need for that force to compensate


The Augment made two changes to the spell
..1 it takes a move action instead of a standard to maintain concentration
...2 it requires you to look at he illusion to maintain concentration

that is all (part about spell casting breaking concentration is a clarification that even though your using a move to concentrate that still happens) .....and most likely the second change is to help balance out the first... it seems quite clear and simple to me

& your point about me using concentration in different forms is entirely facial given that they all refer to the same thing in starfinder

and no it's not too powerful if you can't handle an illusion by the then that's your problem ...I have already listed several much lower level options that negate it


AOE's Only Require line of effect to the origination point (271 line of effect)

only the other types of AOEs require line of effect from the origination point to creatures struck..line is specifically left out(271 line of effect, and supported by the rules of line weapon)

Both line effects(certain ones) and line weapons are capable of destroying a obstacle and continuing on afterward (rules of line weapon & specific rules of certain spells*).

*(if they say they damage objects they can destroy them, if you destroy a barrier it no longer blocks line of effect)

a cover bonus is a bonus to you ac provided by the fact that they have to shoot around the cover to hit you ...it is logically meaningless if your opponent can shoot threw cover and the special rules of line weapon tell you it does just that. Creatures and obstacles are what provide cover in this game. First line, line weapons "This weapon fires a projectile in a straight line that pierces through multiple creatures or obstacles."....followed by the rules on exactly how it works

line weapon effect is most definitely an aoe effect because you can not choose to exclude allies in the area from the attack....if it was targeted you could (line weapon rules & areas with targets Pg 268)

AOE's can require attack rolls in starfinder ...see grenade

a line weapon can strike 4 tiny creatures in a square for as many squares as you have range ...your not lining them all up before you take the shot ...your shooting the area

SEE AREAS WITH TARGETS PG 268

Concealment only describes its functions vs ranged attacks and melee attacks..(pg253)... LINE WEAPON IS A TARGETED AREA EFFECT NOT A RANGED ATTACK (pg268)

(I think a big part of the problem here is that some of the rules for line weapon fit the energy weapons better and some fit projectile weapons better ...maybe should have been two different types)


so when bobby's concentration faltered did the game immediately end?... or did it continue on for a number of rounds or possibly minutes until the game came to it's natural conclusion....... and again in starfinder you must continue concentrating, you must maintain concentration, and as long as you concentrate are all used reference the same thing

.... to clarify I was very careful not to actually call you a troll because I don't think you are one ...it think you really believe your point of view ....but regardless, you are using similar tactics to trolls to attempt to win this argument and that i will call that out

1 to 50 of 203 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>