White Noise Generator


Rules Questions


The new White Noise Generator item raises the DC for sound-based Perception checks within a certain distance of it while active. The basic amount is that it raises the DC by 4 within 100 feet. Then, it lists two modifications. First, that the increase is reduced by 1 for each additional 100 feet. And second, that the increase doubles for technological means of listening in.

So, should we decrease it first, and then double it? Or double it first, then decrease it?

Using the former gets the following DC alterations by range:

+8 for 100 feet, +6 for 200 feet, +4 for 300 feet, +2 for 400 feet.

Using the second method gets this:

+8 for 100 feet, +7 for 200 feet, +6 for 300 feet, +5 for 400 feet, +4 for 500 feet, +3 for 600 feet, +2 for 700 feet, and +1 for 800 feet.

I believe method number 1 is correct, but I'm unsure if there is already an established order to whether you multiply and divide before adding and subtracting multipliers or not.


Okay ..good question and probably the best answer you'll get is follow the mathematical order (double than subtract) ...couple things to consider though ...first the white nose generator makes you hard to hear by making a bunch of noise ...not always what you want

..and 2 under gamemastering, environments, It mentions the standard penalty (-1 per 10ft) to perception checks, if you figure that's a -20 at 200 ft ..it probably doesn't matter as much as you think it does
(note i can only find that rule offhanded listed in a couple environments(forests), if anyone can find it somewhere or has reason to believe it's been removed please share)

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