| Kira Wyndaru |
I'm assuming you mean everyone gets free Armored Defense? I'm ok with that. It means Kira gets to select a different talent. If so, I'll probably go with Second Skin. An extra +1 Fort and Reflex? Yes please!
Can't access the omegadex from here at work, so will need to check it out when I get home. But it sounds awesome, thanks for the link!
| Xisifer |
Actually, my GM found another document that's a gigantic list of every single piece of equipment in Saga, along with all of their stats and effects! Omegadex just lists where to find everything, but there's no way to compare everything in the game if you're looking for "the most damaging heavy rifle" or whatever.
I'll have to upload the file when I get home tonight. No idea where he originally found it, since he sent it via Skype.
| Perallus Alden |
Yeah, I'm kinda puzzled at the decision to have us both in the same squad, actually. We're almost carbon copies of each other, crunch-wise. You got demolitionist, I got extra damage for rifles.
You may wish to re-read core creation, I think you forgot your HP for levels 2-5, and your defense scores don't seem to be totaled up, among other things. Wouldn't want you to go down with a single shot, heh. Also, I'm having trouble understanding your skills. Are the italics your trained ones? You didn't list any totals or anything like that, so I'm kinda confused. Just want to make sure we've counted everything up before we're at the mercy of the dice, y'know?
On the upside though, between you and me, we can have our entire squad decked out in the latest custom gear in a matter of days, heh.
| Kira Wyndaru |
Tech Specialists are awesome. I was considering picking it up for Kira originally, but when I saw we already had two, I decided against it. :)
Besides, I think there's some overlap between myself and someone else who has Surgical Expertise, which I don't think is a bad thing. It makes it easier for two people to provide medical help than for one.
@Talmonis: just for clarity, have we decided what will be happening with Armored Defense?
| Melgora Kormanthul |
Well, to be fair, there's probably a lot of overlap in actual military squads as well. Even purely from a tactical standpoint, you don't want a squad to have just one person that can do a certain thing.
If Bob the Hacker gets shot in a firefight and your mission requires you to hack into a Rebel computer, you don't want to have to call off the entire operation. You want redundancy and backups so that you can still Get The Job Done even if there are setbacks. Sure, it's not done as well as it would have been if you still had Bob, but if Steve can step up and still achieve the objective, that's the optimal solution even if Steve didn't get it done as neatly or effectively as Bob would have.
So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.
Talmonis
|
Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).
Talmonis
|
Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.
| Kira Wyndaru |
Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).
Cool. Thanks for the clarification.
Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?
I ask because Kira has Armored Defense and Improved Armored Defense, so I'd like to know how to correctly update her.
Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.
That sounds awesome. I'm already having a blast, and we haven't started anything yet. :)
So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.
I couldn't agree more. :)
Talmonis
|
Talmonis wrote:Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).Cool. Thanks for the clarification.
Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?
I ask because Kira has Armored Defense and Improved Armored Defense, so I'd like to know how to correctly update her.
Talmonis wrote:Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.That sounds awesome. I'm already having a blast, and we haven't started anything yet. :)
Melgora Kormanthul wrote:So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.I couldn't agree more. :)
Yes, we'll give it the same bonus your old house rule did (half level to DR for one round. Once per encounter i think it was).
| Kira Wyndaru |
I just noticed that DR doesn't stack, so anyone with Armored Defense that goes into Elite Trooper (or gain damage reduction from some other method) will eventually have a talent that doesn't do anything. :-/
I'd recommend the following in this case:
Once per encounter, as a reaction, you may increase your damage reduction by an amount equal to one-half your armor bonus until the beginning of your next turn. (If you have no damage reduction, you then gain damage reduction equal to one-half your armor bonus.)
But it's up to Talmonis.
EDIT: Of course, under normal Saga rules, Armored Defense doesn't do anything once you get Improved Armored Defense, so perhaps it's not so bad the way I originally had it.
Talmonis
|
Been working out of Pathfinder more often than not. Thanks for pointing out the HP and Skills. I'll update that tonight, most likely.
In regards to aiding character creation, I found this: http://www.pathguy.com/starwars.htm if it'll help things, Talmonis.
Thanks Ianthe, but unfortunately this generator only works for Star Wars D20.
| Kira Wyndaru |
Really? We're at risk of losing one already? We haven't even started!
It looks like we were. But Harry made a post in the recruitment thread, so he's back. So it's all good now.
EDIT: Apparently, the Male Human Wizard who is our GM has a few levels in Ninja. :)
Talmonis
|
Brand new. You'll literally be getting off of a Lambda shuttle onto your new assignment. Your current knowledge is that you'll be joining "Night" squadron aboard the "Armiger" as a new combined arms approach, and a basic history of the ship.
The "Armiger" is a Victory II class star destroyer under Captain Emil Hawkwith, with a full crew compliment. It's seen action before, and she and her crew have been decorated for their participation in the Battles over Bilbringi and Dak (Mon Calamari).
The TIE Compliment consists of 12 TIE interceptors (Night squadron), 6 TIE Fighters and 6 TIE Bombers (Hammer Squadron).
Otherwise, the ship carries the standard crew and equipment compliment for a Victory II.
Talmonis
|
Excellent. Thanks for the background update.
Now to familiarize myself with the TIE Interceptor from Starships of the Galaxy.
Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters.
| Kira Wyndaru |
Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters.
Yep, got that. Thanks.
I updated my character sheet with Kira in Night 5, for ease of reference when she's in her TIE Interceptor.
EDIT: Hmm, considering how vulnerable a TIE Interceptor is, I think I shouldn't get too attached to Kira. 2 Hits from an X-Wing, and I'm probably done for. :)
| Kira Wyndaru |
Yes, fighter combat is quite dangerous...But of course, you should also remember that you can use a force point to be disabled, rather than killed outright.
Huh. I don't remember that you can use a Force Point in such a way for Starfighter combat. But then the only starship combat I was involved in until now was a heavily modified Citadel-class Cruiser, so we didn't have to be worried about being blown up.
If that's true, it's good to know!