Children of the Empire

Game Master Talmonis


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Male Human Wizard

God I love the Omegadex. It's been an invaluable tool.

Also, I like what you all did with Armored Defense. What do you all think? Is that something you would like?


male Human scoundrel 4/soldier 1 (Night 7)

More free crunch? Well, as long as it's universal, it's fair, so I guess it's hard to complain, right? Free armored defense it is.

Oh, and the omegadex? Yeah. that's a winner. Keepin' that.


Female Human Soldier 4 / Scoundrel 1 (Night 5)

I'm assuming you mean everyone gets free Armored Defense? I'm ok with that. It means Kira gets to select a different talent. If so, I'll probably go with Second Skin. An extra +1 Fort and Reflex? Yes please!

Can't access the omegadex from here at work, so will need to check it out when I get home. But it sounds awesome, thanks for the link!


Actually, my GM found another document that's a gigantic list of every single piece of equipment in Saga, along with all of their stats and effects! Omegadex just lists where to find everything, but there's no way to compare everything in the game if you're looking for "the most damaging heavy rifle" or whatever.

I'll have to upload the file when I get home tonight. No idea where he originally found it, since he sent it via Skype.


Found it! Enjoy.


male Human scoundrel 4/soldier 1 (Night 7)

wow. and the hits just keep on rolln'.


Female Dwarf Unchained Rogue 5

So perhaps we should be sorting out who does what. We've got some overlap between Alden and I, though I have more of the... "Practical" background than he does.


male Human scoundrel 4/soldier 1 (Night 7)

Yeah, I'm kinda puzzled at the decision to have us both in the same squad, actually. We're almost carbon copies of each other, crunch-wise. You got demolitionist, I got extra damage for rifles.

You may wish to re-read core creation, I think you forgot your HP for levels 2-5, and your defense scores don't seem to be totaled up, among other things. Wouldn't want you to go down with a single shot, heh. Also, I'm having trouble understanding your skills. Are the italics your trained ones? You didn't list any totals or anything like that, so I'm kinda confused. Just want to make sure we've counted everything up before we're at the mercy of the dice, y'know?

On the upside though, between you and me, we can have our entire squad decked out in the latest custom gear in a matter of days, heh.

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Male Human Wizard

I picked you lot based on post style and perceived interest rather than crunch. Tech specialists will be useful, so don't worry.


Female Human Soldier 4 / Scoundrel 1 (Night 5)

Tech Specialists are awesome. I was considering picking it up for Kira originally, but when I saw we already had two, I decided against it. :)

Besides, I think there's some overlap between myself and someone else who has Surgical Expertise, which I don't think is a bad thing. It makes it easier for two people to provide medical help than for one.

@Talmonis: just for clarity, have we decided what will be happening with Armored Defense?


Well, to be fair, there's probably a lot of overlap in actual military squads as well. Even purely from a tactical standpoint, you don't want a squad to have just one person that can do a certain thing.

If Bob the Hacker gets shot in a firefight and your mission requires you to hack into a Rebel computer, you don't want to have to call off the entire operation. You want redundancy and backups so that you can still Get The Job Done even if there are setbacks. Sure, it's not done as well as it would have been if you still had Bob, but if Steve can step up and still achieve the objective, that's the optimal solution even if Steve didn't get it done as neatly or effectively as Bob would have.

So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.

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Male Human Wizard

Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).

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Male Human Wizard

Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Talmonis wrote:
Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).

Cool. Thanks for the clarification.

Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?

I ask because Kira has Armored Defense and Improved Armored Defense, so I'd like to know how to correctly update her.

Talmonis wrote:
Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.

That sounds awesome. I'm already having a blast, and we haven't started anything yet. :)

Melgora Kormanthul wrote:
So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.

I couldn't agree more. :)

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Male Human Wizard
Kira Wyndaru wrote:
Talmonis wrote:
Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).

Cool. Thanks for the clarification.

Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?

I ask because Kira has Armored Defense and Improved Armored Defense, so I'd like to know how to correctly update her.

Talmonis wrote:
Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly.

That sounds awesome. I'm already having a blast, and we haven't started anything yet. :)

Melgora Kormanthul wrote:
So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world.

I couldn't agree more. :)

Yes, we'll give it the same bonus your old house rule did (half level to DR for one round. Once per encounter i think it was).


male Human scoundrel 4/soldier 1 (Night 7)

Never downplay the task of creating identities for that many NPCs. I've been slowly grinding out meat for my own homebrew campaign world for years and I've never even run it. I'm a bit of a perfectionist in that regard I guess, but no bravado: it's hard.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Talmonis wrote:
Yes, we'll give it the same bonus your old house rule did (half level to DR for one round. Once per encounter i think it was).

Great. Thanks! (And yes, it was once per encounter).


Female Dwarf Unchained Rogue 5

Been working out of Pathfinder more often than not. Thanks for pointing out the HP and Skills. I'll update that tonight, most likely.

In regards to aiding character creation, I found this: http://www.pathguy.com/starwars.htm if it'll help things, Talmonis.


Female Human Soldier 4 / Scoundrel 1 (Night 5)

I just noticed that DR doesn't stack, so anyone with Armored Defense that goes into Elite Trooper (or gain damage reduction from some other method) will eventually have a talent that doesn't do anything. :-/

I'd recommend the following in this case:

Armored Defense wrote:
Once per encounter, as a reaction, you may increase your damage reduction by an amount equal to one-half your armor bonus until the beginning of your next turn. (If you have no damage reduction, you then gain damage reduction equal to one-half your armor bonus.)

But it's up to Talmonis.

EDIT: Of course, under normal Saga rules, Armored Defense doesn't do anything once you get Improved Armored Defense, so perhaps it's not so bad the way I originally had it.

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Male Human Wizard
Ianthé Jack wrote:

Been working out of Pathfinder more often than not. Thanks for pointing out the HP and Skills. I'll update that tonight, most likely.

In regards to aiding character creation, I found this: http://www.pathguy.com/starwars.htm if it'll help things, Talmonis.

Thanks Ianthe, but unfortunately this generator only works for Star Wars D20.


M Human Force Adept / Jedi Guardian 1/3

So when we starting this thing?

I will be at a conference til thursday, but may post from my phone.

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Male Human Wizard

I'm still working on the beginning, but it should be sometime this week.


male Human scoundrel 4/soldier 1 (Night 7)

Patience is a virtue, not just for Jedi. Quality over speed, IMHO.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Perallus Alden wrote:
Patience is a virtue, not just for Jedi. Quality over speed, IMHO.

I couldn't agree more. :)

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Male Human Wizard

Ok folks, if I don't hear from Harry Calahan in 24 hours, I'll be pulling in Big Om as our 6th.


male Human scoundrel 4/soldier 1 (Night 7)

Really? We're at risk of losing one already? We haven't even started!

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Male Human Wizard

Nah, he just posted in. We're good to go as soon as I'm done the opening.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Perallus Alden wrote:
Really? We're at risk of losing one already? We haven't even started!

It looks like we were. But Harry made a post in the recruitment thread, so he's back. So it's all good now.

EDIT: Apparently, the Male Human Wizard who is our GM has a few levels in Ninja. :)

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Male Human Wizard

Meanwhile folks, I'm going to assign you each a random number from 2-7. This will determine your Fighter number.

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Male Human Wizard

Melgora, Night 2
Harry, Night 3
Helrun, Night 4
Kira, Night 5
Ianthe, Night 6
Perallus, Night 7

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Male Human Wizard

Your squadron mates (who you will meet in game) are:

Commander Niles Revik, Night leader
Lt. Rees'a, Night 8
Lt. Commander Chonn, Night 9
Lt. Jasic Sayles, Night 10
Lt. Narin, Night 11
Lt. Miles Reese, Night 12

(In case any of you were wondering, you're all Lieutenants in rank)


Female Human Soldier 4 / Scoundrel 1 (Night 5)

Sweet.

Have we been together with our squandron mates for a while, or is this a newly formed unit?

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Male Human Wizard

Brand new. You'll literally be getting off of a Lambda shuttle onto your new assignment. Your current knowledge is that you'll be joining "Night" squadron aboard the "Armiger" as a new combined arms approach, and a basic history of the ship.
The "Armiger" is a Victory II class star destroyer under Captain Emil Hawkwith, with a full crew compliment. It's seen action before, and she and her crew have been decorated for their participation in the Battles over Bilbringi and Dak (Mon Calamari).
The TIE Compliment consists of 12 TIE interceptors (Night squadron), 6 TIE Fighters and 6 TIE Bombers (Hammer Squadron).
Otherwise, the ship carries the standard crew and equipment compliment for a Victory II.

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Male Human Wizard

You will be boarding from Bilbringi station control and setting out from there. Anything else (barring minor things), will take Knowledge checks in-game.


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

everyone has the rank of LT

well, thatll be gone soon enough...


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5
Talmonis wrote:

Melgora, Night 2

Harry, Night 3
Helrun, Night 4
Kira, Night 5
Ianthe, Night 6
Perallus, Night 7

awww...i want to be #6.


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

pulls out cigar and starts to smoke it.


Female Human Soldier 4 / Scoundrel 1 (Night 5)

Excellent. Thanks for the background update.

Now to familiarize myself with the TIE Interceptor from Starships of the Galaxy.

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Male Human Wizard
"Dirty" Harry Calahan wrote:

everyone has the rank of LT

well, thatll be gone soon enough...

With the level of autonomy you're given, you're more likely to be promoted than scrubbed. Results are what are important in spec-ops.

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Male Human Wizard
Kira Wyndaru wrote:

Excellent. Thanks for the background update.

Now to familiarize myself with the TIE Interceptor from Starships of the Galaxy.

Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Talmonis wrote:
Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters.

Yep, got that. Thanks.

I updated my character sheet with Kira in Night 5, for ease of reference when she's in her TIE Interceptor.

EDIT: Hmm, considering how vulnerable a TIE Interceptor is, I think I shouldn't get too attached to Kira. 2 Hits from an X-Wing, and I'm probably done for. :)


male Human scoundrel 4/soldier 1 (Night 7)

Apparently, getting hit in a dogfight is out of the question. We'll have to spend some time in the hangar installing shields or something, eh?


M Human Force Adept / Jedi Guardian 1/3

Looks good and sounds like an idea.


Have you guys even seen Star Wars? :P


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

what is "star wars"?


M Human Force Adept / Jedi Guardian 1/3

Next feat for everyone is starship dodge........


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Melgora Kormanthul wrote:
Have you guys even seen Star Wars? :P

Wasn't that the TV show that starred William Shatner? ;-)

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Male Human Wizard

Yes, fighter combat is quite dangerous...But of course, you should also remember that you can use a force point to be disabled, rather than killed outright.


Female Human Soldier 4 / Scoundrel 1 (Night 5)
Talmonis wrote:
Yes, fighter combat is quite dangerous...But of course, you should also remember that you can use a force point to be disabled, rather than killed outright.

Huh. I don't remember that you can use a Force Point in such a way for Starfighter combat. But then the only starship combat I was involved in until now was a heavily modified Citadel-class Cruiser, so we didn't have to be worried about being blown up.

If that's true, it's good to know!

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Male Human Wizard

Well, even then you're not "safe". Disabled and unconscious is REALLY bad in space.

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