Harsk

Xeen's page

Goblin Squad Member. 2,914 posts. No reviews. No lists. 1 wishlist.


RSS

1 to 50 of 2,914 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Goblin Squad Member

1 person marked this as a favorite.

We shall call him... Loot Monkey

Goblin Squad Member

DeciusBrutus wrote:

Until railroads created standardized time, DST couldn't even be a cogent idea; it would simply be setting your clock wrongly.

Railroads standardized time because trains had to use the clock where they were to depart stations, and when each town had its clock set to the local noon, scheduling tracks to avoid collisions was nearly impossible.

What you are talking about is for time zones not Daylight Savings Time.

Goblin Squad Member

Xeen wrote:
DeciusBrutus wrote:

The farmers didn't care about the time change. They kept getting up at sunrise and going back at sundown.

Daylight savings time comes from the era of electric lights, and playing games with the clocks reduced electricity usages noticeably.

So Benjamin Franklin invented daylight savings time to save on his electricity bill?

Yes Ben Franklin was credited with its invention even though the practice has been in use since the invention of time.

The use of Time change is to follow the practices of farmers.

Huh

Goblin Squad Member

Andius the Afflicted wrote:
Xeen wrote:
Nihimon wrote:
Doesn't that strike you as just a little bit too specific to be "just a general example"? Or are you inclined to give Bluddwolf the benefit of the doubt that his "non-specific example" just happened to directly correlate to the events he experienced fighting against Decius for control of some Towers?
So Decius had T2 or T3 gear on?
And he won more times than he lost?

He certainly did not. He did kill one of our dedicated crafters a lot though.

Goblin Squad Member

DeciusBrutus wrote:

The farmers didn't care about the time change. They kept getting up at sunrise and going back at sundown.

Daylight savings time comes from the era of electric lights, and playing games with the clocks reduced electricity usages noticeably.

So Benjamin Franklin invented daylight savings time to save on his electricity bill?

Yes Ben Franklin was credited with its invention even though the practice has been in use since the invention of time.

The use of Time change is to follow the practices of farmers.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:

Tier 2 Weapons have the Masterwork Keyword, and use the middle result from 3d200. The weapons and armor I made sure you got from Bonny before PvPing you back in Alpha 6 (or thereabouts) were all Tier 2. Tier 1 Weapons can go up to +5, as can all the other Tiers.

I'm not sure if there's anyone in the game right now who can utilize Tier 2 Weapons.

I have the Masterwork keyword on a couple feats, I just dont have a weapon.

No one in game can utilize +3 weapons.

Goblin Squad Member

Nihimon wrote:
<Kabal> Daeglin wrote:
It's sobering when those who espouse good community try to instigate drama and conflict, while those promoting banditry remain courteous and reasoned.

It may not have been obvious to you, but it was extremely obvious to some that this statement from Bluddwolf was a direct, and extremely dishonest, attack on Decius.

Bluddwolf wrote:
Until then a fully decked out character in heavy armor and evey stitch of gear is t2 or t3, can fight off three noobs in t1 gear; lose once and win three times and declare victory.
Doesn't that strike you as just a little bit too specific to be "just a general example"? Or are you inclined to give Bluddwolf the benefit of the doubt that his "non-specific example" just happened to directly correlate to the events he experienced fighting against Decius for control of some Towers?

So Decius had T2 or T3 gear on?

Goblin Squad Member

Lisa Stevens wrote:
Dazyk wrote:
I have heard of the desynch issues still happening, along with teleports.

What was fixed was the falling through the world, not the teleports or other desynchs.

Lisa

Logged in for about 20 minutes since the patch was put out. Fell through the world after running about 5 hexes.

After a couple of log offs, because was in wrong hex. Logged back in to Aragon with constant falling through the world.

Still needs some help.

Goblin Squad Member

Proxima Sin of Brighthaven wrote:
Giorgo wrote:
Xeen wrote:
Honestly though, after reading your above statements, I question your credentials as a programmer. You may know how to use spreadsheets, but I bet you have barely if ever programmed on a professional level. Slapping garbage together and throwing it out there for sale is not professional.

@Xeen,

You have a communication style that is many times abrasive, insultive and dismissive in a way that is not healthy for a civil conversation.

You regularly bring up very good points, lots of creative ideas/suggestions, and thoughtful comments, but the way you expressive and communicate your ideas is counterproductive and shuts down debate and willingness for people to engage with your ideas.

I wonder if you are doing this deliberately, or are you unaware that you communication style is sabotaging your attempts to communicate your ideas to others?

I've been talking to Xeen in PMs about privilege, sexism, and politics for a week. Wouldn't you love to read THAT?

Lol its been more than a week

Goblin Squad Member

Mbando wrote:

From the blog:

"During this period members of the team who are not working on server performance will continue to polish other features already deployed in our Alpha Test. Updates to the Alpha will continue both to roll out these polished feature iterations and to test server capacity improvements. The Alpha will remain in progress until we are ready to exit the "hold"."

My take away from that is they are going to do two things going forward: polish existing features, and improve stability/performance. I would think if they were planning on doing something else, e.g. adding new content, Ryan would have said that.

Squashing bugs and making the company function/AH work well sounds like a good use of the "hold" time.

Yes sir

I am sure we could put a list together, but I am sure they know what needs a nice sheen.

Goblin Squad Member

1 person marked this as a favorite.

Yeah, bought a guild pack and never saw the shieldmate assignment in the account management system.

Goblin Squad Member

Guys, Ryan did not write that blog.

Goblin Squad Member

I did some clean up

Goblin Squad Member

2 people marked this as a favorite.

What to expect from Early Access Beta

Right here is what everyone is looking for.

Note, that it says low content and bug free as possible. Note that it also says that the Early Access Beta is not meant to be a bug hunt.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Leithlen wrote:
Xeen wrote:

It is completely reasonable. The game is supposed to be light on content and bug free. That is what was sold. It is not supposed to be incomplete and buggy. Incomplete yes, buggy no.

Despite Ryan's caveats that things might be rocky, that was the pitch given to everyone about EE - that it would be feature-incomplete, but the core systems would work and be fully playable.

Actually, the quote I saw was that bug-hunting would not be the primary purpose of Early Enrollment, but would still be happening.

Early Enrollment will not be a "beta test" in the classic sense. The objective is not to find and fix bugs - although that will be a part of what happens during Early Enrollment.

That is more recent, yes.

Goblin Squad Member

Nihimon wrote:

It's unreasonable to expect Early Enrollment to be bug free. If you don't have that expectation, then I'm not talking about you.

It's unreasonable to think that ceasing development of new content will make it easier to fix bugs. If you don't think that, then I'm not talking about you.

If you think that nobody expects the game should be bug free, and that nobody thinks Goblinworks should hold off on new content until all the existing bugs are fixed, perhaps you should go back and read some of the prior posts in this thread again.

Of course there will be bugs. That is what programming is about. Fixing those bugs is also part of programming.

BTW, you are mistaken, they were originally going with Good and Cheap. Now it looks like Fast and Cheap.

Let me give some pointers:
Write stage one program, and test it, once good go to stage two
Write stage two program, and test it, if there are any errors correct them, then take a step back to stage one and make sure it is not affected, fix more errors if present, once good go to stage three
Write stage three program, and test it, if there are any errors correct them, then take a step back to stage one and two and make sure they are not affected, fix more errors if present, once good go to stage four
Continue with above till complete

That is how it is done in large scale projects.

@Cheatle, you are correct. Graphics coders are set apart from other coders. As I said in my original post starting this off, they can keep putting in graphics updates. I am just suggesting that they work out their current non graphics bugs. Get it stable... I believe they have realized this which is why the Hold was put in place.

Goblin Squad Member

2 people marked this as a favorite.

The Developers have been doing a good job. They have been throwing out as much as they can. The problem as I see it, is that they have been pushed to hard to get out too much... By the players and by Ryan.

If they are given the time they need to fix what they have, they will have a light on content but bug free game.

Goblin Squad Member

Bringslite wrote:
Nihimon wrote:
Bringslite wrote:
Reasonable response...

I did assume you were responding to Xeen's comment. It seemed to fit the context and the order of posts. My apologies. :)

Xeen wrote:
Test the living **** out of it before adding another bit.

That seems to suggest that new bits should be fully tested in order to be as bug-free as possible.

Goblinworks has a tremendous amount of work they need to get done in the next year. Expecting them to spend time and resources polishing and testing "the living **** out of" every new content release is not reasonable.

Early Enrollment is not for the masses. It's for fans who understand it's going to be incomplete and buggy, but who want to support the development anyway.

There, I also read that he meant for we the alpha players should test the content and features. It was a stretch because it wasn't completely articulated that way, but I think I grasped his intent. Maybe, maybe not...

EE is (hopefully) expected/desired/projected to grow to a population of 20,000? I feel like a bit of polish, intuitive all around features and systems, and working features (rather than more features first) might come close to attracting that many. We maybe feel differently there. That is ok.

You understood exactly what I was saying.

Goblin Squad Member

Nihimon wrote:
Xeen wrote:
Test the living **** out of it before adding another bit.

That seems to suggest that new bits should be fully tested in order to be as bug-free as possible.

Goblinworks has a tremendous amount of work they need to get done in the next year. Expecting them to spend time and resources polishing and testing "the living **** out of" every new content release is not reasonable.

Early Enrollment is not for the masses. It's for fans who understand it's going to be incomplete and buggy, but who want to support the development anyway.

It is completely reasonable. The game is supposed to be light on content and bug free. That is what was sold. It is not supposed to be incomplete and buggy. Incomplete yes, buggy no.

They can do this with a small staff. They can release new content, even in EE, but get it complete and working before moving on to the next.

Doc has it right. As a programmer myself (granted in another venue), If I release an update and it does not work properly I am to fix it before moving on. That is how programming is done. You have said that you are a programmer as well, and if so I do not understand why you do not get this.

Implement something, make sure it works as it is supposed to, make sure it is interactive with the user as much as possible, test it some more, then move on.

Goblin Squad Member

2 people marked this as a favorite.
Ryan Dancey wrote:
We'll have some pretty extensive patch notes. Alpha 11 may actually be the Early Enrollment build. We have to deploy it, then test it to see how it performs under load. So a bunch of stuff that we have on our checklist as requirements to start Early Enrollment will be in that build.

Ryan,

After you deploy the Alpha 11 update, Lets think about not deploying any new features till EE. Just focus in on what you have now and get it all working correctly. Maybe just stick to graphics updates and bug fixes.

That would be a great way to build confidence in the game.

Once you are relatively bug free. Launch it, and then just add bits here and there. Test the living **** out of it before adding another bit.

Xeen

Goblin Squad Member

4 people marked this as a favorite.

EE is on Hold

My alpha play is on hold as well. Kinda getting burnt out testing the game. Ready to play live.

No, I am not saying it is a bad call. In fact it was a good call.

Goblin Squad Member

Aww man, your not playing right... You should have the word hold in there somewhere..

For instance, someone hit the hold button on a tech pendant at work today and then wondered why the robot went into cycle hold.

Goblin Squad Member

It could mean, I have been holding it all day and now should run for some relief!!!

Goblin Squad Member

1 person marked this as a favorite.

Signed.

Settlement: Aragon
Settlement Leader's: Goodfellow, Bluddwolf, Xeen

Goblin Squad Member

or someone is in the corner with their legs crossed holding it

Goblin Squad Member

or its just a place holder

Goblin Squad Member

So a hold then

Goblin Squad Member

I predicted tomorrow

Goblin Squad Member

Thank You, I believe this is important to everyone.

Goblin Squad Member

Lets get the vote count up

Goblin Squad Member

What is the point of this thread?

Goblin Squad Member

1 person marked this as a favorite.

Just launch at this point.

Goblin Squad Member

Tyncale, your post was not missed. We understand they are not I win buttons. We just want to use them for starting gear and watch them disappear.

Goblin Squad Member

Kradlum is correct, the daily deal items will be worthless if released at OE.

Goblin Squad Member

The meeting is still on, contact us if you wish to attend.

Goblin Squad Member

Ryan has said multiple times that EE is not Beta.

Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:


1. Have a duel between the wizard in wizard armor and the wizard in heavy armor.
2. Sorry, the abyssal thermostat doesn't go that low. Light armor is for speed and stealth, not melee combat.
3. Fair point, but they work enough now to be useful enough.
4. You know that Stationary ranged attacks are MMO standard, right?

1) Have you done this?

2) I beg to differ, the speed you speak of is in melee, not just running across an open field
3) not really, too many do nothing
4) No, they are not

Goblin Squad Member

<Kabal> Kradlum wrote:

Don't forget, "it's not beta", it's early enrollment. It's definitely not beta.

As things stand, I feel the Rogue is totally broken because most of the things that define the role are either not implemented or broken. There is nothing roguey about playing a rogue. For melee and ranged and armour, I may as well be a fighter and do all those things better.

I have been thinking the same thing, been trying to weigh the options of just going fighter with a few rogue skills or just go all out rogue and hope it gets fixed.

Goblin Squad Member

Yes, all that matching keywords does is add damage.

Goblin Squad Member

Bluddwolf wrote:
Valkenr wrote:
4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.
How exactly would a scout get that information?

Countless hours of running around.

Goblin Squad Member

Valkenr wrote:

1. The current map shows enough

2. The current map shows enough

3. This is inevitable. I hope GW changes the resource tables randomly and regularly to lessen the effectiveness of tools like this. Ideally we should get the tools in-game to share information like this. Mapping and exploring should be profitable and constantly needed.

4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.

1) No

2) No
3) NO
4-14) There are plenty of good reasons, if you dont want to use a resource like this then dont.

Goblin Squad Member

Neadenil Edam wrote:

It may be annoying for "ne'er do well, ganky, banditry " types though.

People will spot their company or lack thereof from miles away and just scarper.

"oh look - that group of guys over there are not nice fellows from a LG settlement, they are members of that dreadfully awful river pirate, gatherer hating, company - lets go the long way around"

Thats one way of looking at it.

The other way of looking at is the exact opposite.

" Oh look - that group of guys over there are the dreadfully awful river pirates, and not the nice fellows from an LG settlement - lets hit em now."

Goblin Squad Member

Maybe...

LOL

Goblin Squad Member

If someone builds it, it will get used.

Goblin Squad Member

I could see a survey at login

Goblin Squad Member

Thursday morning

Goblin Squad Member

You can find all the grass you need in the South West side of the map... Err Hemp I mean.

Now, where are those pesky Beast Pelts?

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:

The way I see it, right now these D&D alignments are just meta-tools for helping to identify a group a people who may want to play a certain way.

I (personally) don't think not being organized in game means you match up to being Chaotic Good appropriately, I think it just means you're not very organized.

At some point, alignment is going to affect ability to train at certain settlements, but I imagine that even a company that does a lot of pvp, and thus identifies as chaotic neutral or lower, will in actuality be incredibly organized, ie. via teamspeak, website forums, in-game tactics and strategy etc. - that is, if they want to be really effective at PVP.

This

Our group is Chaotic. We do not have a lot of members in game yet, but the people who are playing are well organized and we get teamed up quite often.

Goblin Squad Member

<Magistry> Athansor wrote:
Xeen wrote:
<Magistry> Athansor wrote:

Aren't all of the NPC settelements getting wiped except for Thornkeep?

They were supposed to, Ryan made a post recently that said they are not.
meh.

Exactly right

Goblin Squad Member

<Magistry> Athansor wrote:

Aren't all of the NPC settelements getting wiped except for Thornkeep?

They were supposed to, Ryan made a post recently that said they are not.

1 to 50 of 2,914 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>