Wouldn't it be cool? Dotlan Maps for PFO


Pathfinder Online

Goblin Squad Member

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For those of you that are familiar with Dotlan Maps application for EvE Online, you know what I'm talking about.

This application would allow you preview every hex / settlement and tell you information such as:

1. Sovereignty
2. Type of Hex
3. Resources Found
4. # of passers through 24 hours
5. # of passers through last hour
6. # of PvP kills 24 hours
7. # of PvP kills last hour
8. # of Mob kills last 24 hours
9. # of Mob kills last hour
10. # of outposts, POIs
11. # of raids on Outposts / POIs last 24 hours
12. # of raids on Outposrs / POIs last hour
13. # of sieges
14. # of Sovereignty Changes


I can haz dotlan map?

Goblin Squad Member

If someone builds it, it will get used.

Goblin Squad Member

1 person marked this as a favorite.

Working on it. :-)

Scarab Sages Goblin Squad Member

That would be great. Good luck with your project, Duffy.


TMI in my opinion, but whatev's. Yall can build it and I can simply not use it :)

Goblin Squad Member

Everything beyond 3 would require an API which I can only assume is a long time coming - but yes, in the long term, I'd love to have a DOTLAN equivalent for PFO.

Goblin Squad Member

Kill mails would also be nice.

Grand Lodge

1 person marked this as a favorite.

Really? I was thinking Kill nails would be mice, but that might just be me.

Goblin Squad Member

I do not think importing the concept of SOV and all the baggage that goes with it like bluesec and renters is a good plan :D

Goblin Squad Member

1. The current map shows enough

2. The current map shows enough

3. This is inevitable. I hope GW changes the resource tables randomly and regularly to lessen the effectiveness of tools like this. Ideally we should get the tools in-game to share information like this. Mapping and exploring should be profitable and constantly needed.

4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.

Goblin Squad Member

Valkenr wrote:
4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.

How exactly would a scout get that information?

Goblin Squad Member

Bluddwolf wrote:
Valkenr wrote:
4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.
How exactly would a scout get that information?

CONSTANT VIGILANCE

Goblin Squad Member

Valkenr wrote:

1. The current map shows enough

2. The current map shows enough

3. This is inevitable. I hope GW changes the resource tables randomly and regularly to lessen the effectiveness of tools like this. Ideally we should get the tools in-game to share information like this. Mapping and exploring should be profitable and constantly needed.

4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.

1) No

2) No
3) NO
4-14) There are plenty of good reasons, if you dont want to use a resource like this then dont.

Goblin Squad Member

Bluddwolf wrote:
Valkenr wrote:
4-14: There is no good reason anybody needs this information. If you want to know what is happening somewhere, send a scout.
How exactly would a scout get that information?

Countless hours of running around.

Goblin Squad Member

Here's the thing Valkenr, someone is going to do it and I would prefer it gets done in a way that it's publicly accessible and fully featured. I think keeping a resource like this out of public hands is a detriment to the player-base especially at this point of MVP where there is not a lot of information at all, and some of it is not readily available in game. Players will need it to function the least bit efficiently and to someone like me that is a big deal.

Make no mistake, the larger or dedicated groups were going to have this information anyways which gives them a very big advantage over smaller groups or individuals.

So to give you an idea of where I'm going:

Step one is drawing the map from a database and displaying hex types (this part is done and works) with optional filters to display the political affiliations, mimicking my existing map but with the ability to watch it redraw on the fly with different filters.

To finish step one I need to adjust the code to handle political colorization instead of just the base map hex colors. I'm avoiding messing with fancy things like transparency and/or striping for now, I will investigate those options later. I also need to get the settlement hex icons to appear consistently in the correct places, I basically need to figure out a bunch of math and scaling options. (Working on this part currently.)

Step two is build some simple interfaces to display and gather information about a Hex, off the bat I'm thinking Settlement info/links, hex control and thus POI/Towers, resource node information, and possibly some sort of rating indicator for PVP as I assume we won't have enough info to do much besides that for awhile.

Step three is integrate in the account security stuff. Luckily the default MVC Project includes the basic signing up and storing of account features, but I haven't the faintest clue how to hook it into my custom stuff, so that will be new work.

Depending on how things go I will either manually populate all the data at the end of step one or wait until step two is done so I and a few others can use the nifty interfaces to do it instead. For reference I populated the first two rows of hexes by hand and it took me about an 1.5 hours or so to hand enter all the basic info.

Release Options:

  • After Step 1 (I manually keep it updated)
  • After step 2 (I manually update it but easier with interfaces)

Step 3 the map is basic feature complete and I can let people sign-up to help manage the data.

Goblinworks Executive Founder

Political control and settlement local maps are really the only things that need to be added to the current map.

Third-party resources for creatures, gathered resources, and loot tables will all happen, but at least some of that information will not be quickly shared with the public.

Goblin Squad Member

It goes back to the notion that Large groups will have it. It's in the best interests of smaller groups to share the info about where resources and mobs are, because they know that the people in the big groups will have it.

Goblin Squad Member

Duffy wrote:
( stuff that's too far down the list to quote)

I think that having it openly editable is the best way to go, Duffy. Anything else is likely to end in people making copies for themselves anyway. An open Google doc can still be owned by you, giving you access to a complete history of every change, and the ability to roll-back if anything goes amiss.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Duffy wrote:
( stuff that's too far down the list to quote)
I think that having it openly editable is the best way to go, Duffy. Anything else is likely to end in people making copies for themselves anyway. An open Google doc can still be owned by you, giving you access to a complete history of every change, and the ability to roll-back if anything goes amiss.

It will be openly editable in the long run, short term I was thinking it would be a burden on me, however your suggestion gave me an idea. I think I should be able to create a google sheet to mimic my DB structure enough that as long as I can output the sheet into a .CSV I should be able to load into my DB without much issue. That would let other people help and make a basic version of the data repository while I flesh out the flashier site features; but the basic map should work and be updatable a lot sooner and more reliably. It's a little extra work but comparatively should be worth it as long as people are interested in helping keep it updated, thought it also makes it easier for me to work on randomly when I'm not in my dev enviroment at home too.

Goblin Squad Member

Duffy wrote:
It will be openly editable in the long run, short term I was thinking it would be a burden on me, however your suggestion gave me an idea. I think I should be able to create a google sheet to mimic my DB structure enough that as long as I can output the sheet into a .CSV I should be able to load into my DB without much issue. That would let other people help and make a basic version of the data repository while I flesh out the flashier site features; but the basic map should work and be updatable a lot sooner and more reliably. It's a little extra work but comparatively should be worth it as long as people are interested in helping keep it updated, thought it also makes it easier for me to work on randomly when I'm not in my dev enviroment at home too.

there shouldn't be any CSV issues, and I think it will be a big help for the smaller groups, so a lot of people should be eager to help.

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