Devis

Witz Geschichtserzähler's page

50 posts. Organized Play character for Baittner.


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Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

No bonus XP

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

day job: 1d20 + 13 ⇒ (11) + 13 = 24
reroll: 1d20 + 13 ⇒ (2) + 13 = 15

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves to get a clear shot, or at least where only one ally is blocking him, and fires
attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz will step next to Archer and take a shot at Zohir
attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 6 ⇒ (4) + 6 = 10
Lingering performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
nature: 1d20 + 9 ⇒ (13) + 9 = 22
Witz moves behind Archer and uses smite evil on Zohir.
It most be zee zolztice, as she poot out her wraiths
Move action bardic performance.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz takes a few hits from his wand to recover
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
Doez anyvone else need healink?

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz will end his performance, starting lingering performance, and ready an attack if he has one or less allies blocking him.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz's readied action goes off
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves to the door and readies an attack should the alchemist not take his friends offer to surrender.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Gee dangit

Sounts like a plan to me

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

I heard fighting, did I miss somesink?
Witz says coming around the hall as Archer demolishes the second skeleton.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz ends his performance and fires at purple.

longbow: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15
damge: 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Witz then begins moving up the stairs.
Lingering performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

If ve just sink about it as ztopping a bad guy I'm sure Eraztil vill unterstand, ja? Zis reminds me of a time I had to raid a carafan to tezt zeir defensez...

Bardic performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

comedy: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves to the back of the party and begins a bardic performance.

Grand Lodge

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Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

nature: 1d20 + 9 ⇒ (4) + 9 = 13

Ife zeen a lot of creatures in my life but zis one takes zee cake, und it probably ate it too.
Bardic performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz does have message
Perhaps ve shood haf a plan first
Witz says putting his hand in front of Kipp

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

aid: 1d20 ⇒ 17
aid 2: 1d20 ⇒ 8
aid 3: 1d20 ⇒ 9

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

survival: 1d20 ⇒ 9

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

clw wand: 1d8 + 1 ⇒ (3) + 1 = 4
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
finally all healed

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8nope!
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2wow

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Dungeoneering: 1d20 + 9 ⇒ (16) + 9 = 25

special abilities and special attacks

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

bow, DA: 1d20 + 5 ⇒ (12) + 5 = 17-4if trip successful
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

take 10 diplomacy: 10 + 11 = 21

So seeze tunnelz ver formed from large vorm-like creatures und tektonik moofment. Ve should be careful not to get lost in ze many tunnelz.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

perform: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz takes a step back and fires an arrow at the bug that attacked him.

Arrow1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Damage1d8 - 1 + 1 ⇒ (3) - 1 + 1 = 3

five foot step, lingering performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz cups his hamd over his mouth and Kipp hears a voice in his mind.

I knew a child of Groeatis was too weak to tear down our door hehehehe

cast message on Kipp

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Time to turn back zee clock

cast memory lapse on Kipp DC 15

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz lets the laughter longer and takes aim at the red skeleton

blunt arrow: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

damage: 1d8 ⇒ 1

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

I sink zee preferred mesod vould be to put zis speerit to rest. Zo let uz vait unt zee vat it does.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Dungeoneering: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz takes fires an arrow at the darkness.

arrow: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17

>50: 1d100 ⇒ 57

damage: 1d8 ⇒ 3

2nd round of lingering performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves behind Rorik.

Its a shame ve haf to fight zis man, he seems like zee type who vould gif you a hand.

starting Bardic Performance

local?: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

nobility: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz will move to the other side of Forty and take a shot.

blunt arrow: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16

damage: 1d8 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves next to Gordy and ceases his tomfoolery and fires at the orange skeley-boy.

blunt arrow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

damage: 1d8 - 1 + 1 ⇒ (3) - 1 + 1 = 3

ending performance starting lingering performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz continues to move forward.

Do you know vy skeletonz alvays run avay? Zey haf no gutz.

move and bardic performance

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

I remember there being a conflict with other feats I'll be taking, may have to double check

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves around the table and starts to work on blue.

blunt arrow: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d8 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

local: 1d20 + 11 ⇒ (16) + 11 = 27

religion: 1d20 + 7 ⇒ (11) + 7 = 18

special defenses? Assuming DR bludgeoning Witz will move up, drawing his bow and fire a blunt arrow

Spoiler:
bow: 1d20 + 5 ⇒ (5) + 5 = 10
blunt arrow: 1d8 - 1 ⇒ (3) - 1 = 2

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz keeps on keeping on

swim: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz attempts to actually make some progress this time.

swim: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

swim: 1d20 + 1 ⇒ (5) + 1 = 6

Mavin
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27

Gerherd
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

Witz is too distracted identifying spells to make progress.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Mavin

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Gerhard

Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz dons his flippers and begins to swim.

swim: 1d20 + 1 ⇒ (18) + 1 = 19

move action to don flippers amd move action to move at quarter speed

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz moves to the edge of the water and pulls out his flippers.

I knew zese vould come in handy some day

move action to edge of water and move action to pull out flippers

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz also proceeds to purchase 5sp of practice arrows.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Vell I vas unconzious at zee time, zo I do not zink I vould be conzidered an expert. However, zis zeems like a friendly von and I am interezted to zee vat zis group can do.

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

A tall, thin man with a familiar pendant around his neck approaches. Hallo! My name iz Vitz Geschichtserzähler, but you all may call me Vitz. I can help profide zupport from ze back viz my bow und performanzes; az vell az profidink healink in a pinch. Ach, I zee anozer vorshiper ov Eraztil, how do you do? He then proceeds to run over to Archer.

let me know if the accent becomes a problem and I can stop using it.