GM Worg's Down the Blighted Path (Inactive)

Game Master Kyle "Worg" H

Chronicles | Maps/Slides/Handouts

First Gameplay Post: 5/26/19


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The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

"Ok, I guess. Just feels different." says Archer.

He calls upon the blessings of Erastil to grant his bow holy strike as he also asks to make his armor solid. Blessing as standard, sacred armor as swift, while pulling his bow.

Liberty's Edge

The Slithering Maps

Spoiler:

Perception DC15 (55ft Rounded Up + Flat DC10: 1d20 + 11 ⇒ (1) + 11 = 12
Perception DC18 (75ft Rounded Up + Flat DC10: 1d20 + 9 ⇒ (3) + 9 = 12
Perception DC22 (95ft Rounded Up + Flat DC10: 1d20 + 9 ⇒ (3) + 9 = 12

In spite of some of you casting spells, it appears that the guards near the gong are being lackluster in their attention today. They have not yet noticed you, looking bored and spaced out. The riders fly further out and away from the stables.

Gotta love 3 low rolls on Perception. You guys get a surprise round.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Archer steps forward, saying another prayer to Old Deadeye fervor cast divine favor and fires once at the fey by the gong.
Magic bow, DF, DA vs FF black fey: 1d20 + 13 + 3 - 2 ⇒ (13) + 13 + 3 - 2 = 27 Magic, cold iron,DF, DA, good: 1d8 + 5 + 3 + 4 + 1d6 ⇒ (1) + 5 + 3 + 4 + (4) = 17

Holy strike 8rds, divine favor 9rds, sacred Armor 8rds

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy delivers a long ranged boulder throw at the same fey as Archer.

Earth Blast: 1d20 + 12 ⇒ (6) + 12 = 18
Blunt, magic: 4d6 + 14 ⇒ (3, 5, 4, 4) + 14 = 30

Dark Archive

Male Kitsune Warpriest 8 |HP49/50 (66) | AC22 | T12 | FF20 | CMD 18 | Fort +9 | Ref +4 | Will +9 | Speed 20ft | Initiative +1 | Perception +14 | Fervor used 1/5

Kipp walks forward ad starts talking. wasn't able to post earlier and then kept forgetting when I could.

sylvan:
"Hi I'm Kipp, and these are my path-panions. We need horse-bats...

Kipp suddenly changes languages as if he just thought about it.
aklo:
"Or do you like this language better? I think this one sounds more fun, but either-"

Then Archer's arrow wizzes past.

aklo:
"Oh, looks like we do this the fun way! I'm not good at talking to people anyway. I call moon fall!"

Kipp then suddenly has his heavy flail in his hands.
In his ranting Kipp casts divine favor, then quick draws the flail.

Liberty's Edge

The Slithering Maps

So Kipp walks forward or casts the spell?

Dark Archive

Male Kitsune Warpriest 8 |HP49/50 (66) | AC22 | T12 | FF20 | CMD 18 | Fort +9 | Ref +4 | Will +9 | Speed 20ft | Initiative +1 | Perception +14 | Fervor used 1/5

Kipp walking forward and talking was me trying to catch up to where we were story wise, so he hasn't moved from were he would be on a map. The spell is his action during the surprise round.

Liberty's Edge

The Slithering Maps

Oki doki

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

If ve just sink about it as ztopping a bad guy I'm sure Eraztil vill unterstand, ja? Zis reminds me of a time I had to raid a carafan to tezt zeir defensez...

Bardic performance

Grand Lodge

M Kitsune HP 64/69 AC:17 T: FF:17 Fort:11[10] Ref:4 Will:11 Inquisitor 6, CMD:20 Speed:20, CN INI:4 judgement 1/2 perception:11 Bane 3/6 Rage 6/11 DR/ 5 bludgeoning (30/30)

"Crush these Fey into the ground"

Rorik casts bless

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Archer: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Gordy Grimes: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Kipp: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Malsuza: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Rorik: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Witz: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Boss Quickling (Black): 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Purple Quickling: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative Blue Quickling: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative Stirge Riders: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
Rorik(-0,Fine)

Blue Quickling(-0,Fine)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-0,Fine)
Stirge Riders(-0,Fine)
Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

Well this fight won't last long.

Archer and Gordy's attack against the offguard captain of the watch knocks it down and out for the count.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy gathers up energy before hurling a high impact ball of rock at one of the fey creatures.

Empowered Earth Blast: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Blunt, Magic: 4d6 + 14 + 1 ⇒ (3, 5, 5, 3) + 14 + 1 = 31

whamph, whamph

Grand Lodge

M Kitsune HP 64/69 AC:17 T: FF:17 Fort:11[10] Ref:4 Will:11 Inquisitor 6, CMD:20 Speed:20, CN INI:4 judgement 1/2 perception:11 Bane 3/6 Rage 6/11 DR/ 5 bludgeoning (30/30)

Rorik Will delay.

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza grins as she hops up onto Doggoth's back. "Let's go!" she says with enthusiasm, urging spined tendrils to protrude from her back.

At her behest, her faithful doggy steed rushes past her allies, brushing up against them with his oily fur while moving up to the next platform.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
Rorik(-0,Delay)
Blue Quickling(-0,Fine)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-0,Fine)
Stirge Riders(-0,Fine)

Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

GM Screen:

Ranged Attack VS AC5: 1d20 + 2 + 7 ⇒ (9) + 2 + 7 = 18

The quicklings, upon seeing their boss drop dead within a matter of moments, quickly move to the defensive. One grabs a stone and throws it at the gong. The rock hits with a resounding thud, and the cavern begins to emanate the sound of the loud gong.

The other rushes to the door and flings one side of it open.

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
[i]Rorik(-0,Fine)

Blue Quickling(-0,Fine)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-0,Fine)
Stirge Riders(-0,Fine)
Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

Party is up!

Apologies on delay of posting.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy darts forward, hopping off the five foot ledge with the lightness of a feather. With a flick of his wrist, he sends a stalagmite flying towards the closest fey creature.

Kinetic Blast: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Piercing, magic: 4d6 + 14 + 1 ⇒ (4, 6, 6, 2) + 14 + 1 = 33

Dark Archive

Male Kitsune Warpriest 8 |HP49/50 (66) | AC22 | T12 | FF20 | CMD 18 | Fort +9 | Ref +4 | Will +9 | Speed 20ft | Initiative +1 | Perception +14 | Fervor used 1/5

Kipp glares across the chasm and slowly puts his flail away, then he is suddenly holding a bow, which he fires.
Move action put flail away, standard action shoot. Damage: piercing.

Bow: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12 Damage: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

...Kipp looks at the bow then at "Archer" and Witz. "How do you guys use this thing?"

Grand Lodge

M Kitsune HP 64/69 AC:17 T: FF:17 Fort:11[10] Ref:4 Will:11 Inquisitor 6, CMD:20 Speed:20, CN INI:4 judgement 1/2 perception:11 Bane 3/6 Rage 6/11 DR/ 5 bludgeoning (30/30)

Rorik moves

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

"It is about to get worse, I think." grumbles Archer.

He nocks another arrow, and fires twice at purple.
magic bow, DF, DA, RS, Bless, IC vs purple: 1d20 + 13 + 3 - 2 - 2 + 1 + 1 ⇒ (6) + 13 + 3 - 2 - 2 + 1 + 1 = 20 CI arrow, good, DF, DA, IC: 1d8 + 5 + 1d6 + 3 + 4 + 1 ⇒ (2) + 5 + (1) + 3 + 4 + 1 = 16

magic bow, DF, DA, RS, Bless, IC vs purple: 1d20 + 13 + 3 - 2 - 2 + 1 + 1 ⇒ (19) + 13 + 3 - 2 - 2 + 1 + 1 = 33 CI arrow, good, DF, DA, IC: 1d8 + 5 + 1d6 + 3 + 4 + 1 ⇒ (8) + 5 + (4) + 3 + 4 + 1 = 25

If the first happens to drop purple, he will turn to the other quickling

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza leans into her mount and urges it forward, a smile on her face the whole time. "Man, this is GREAT not having to shrink down to go riding."

After closing the distance, Malsuza lunges forward with one of her spined pseudopods.

Morphic Weapon, power attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d6 + 11 ⇒ (6) + 11 = 17

Grand Lodge

Male Bard (4)/ Divine Hunter (2) 6| HP 40/40| AC 17, Touch 12, FF 15| CMD 15| Fort+9, Ref +11, Will +12| Innitiative+2| Perception+9| Speed 30

Witz ends his performance and fires at purple.

longbow: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15
damge: 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Witz then begins moving up the stairs.
Lingering performance

Liberty's Edge

The Slithering Maps

Will resume posting for this game come New Years.

Liberty's Edge

The Slithering Maps

Round 3: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
[i]Rorik(-0,Fine)

Blue Quickling(-33,Dead)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-41,Dead)

Stirge Riders(-0,Fine)
Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

With the quicklings defeated the land threat is now eliminated, but coming from across the chasm you can hear the sound of the shouts and battle cries from the stirge riders. They fly closer and move into a scattered formation.

What Happened
Stirge Riders: Double Move Flight, Elevated at 35ft above the northern platform.

Pathfinders are up again!

Dark Archive

Male Kitsune Warpriest 8 |HP49/50 (66) | AC22 | T12 | FF20 | CMD 18 | Fort +9 | Ref +4 | Will +9 | Speed 20ft | Initiative +1 | Perception +14 | Fervor used 1/5

Kipp takes the opportunity to move closer to the fey. "That's right come closer!" Kipp says as he promptly shoots at the red one.
damage type: piercing

bow: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14 damage: 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Archer takes a deep breath. ' Take out the mounts, the riders should fall.' he thinks, not noticing if they have wings or not.

First shot into green's mount. If green then can fly, 2nd shot into him.

magic bow, RS, DA, DF, IC, Bless vs green mount: 1d20 + 13 - 2 - 2 + 3 + 1 ⇒ (8) + 13 - 2 - 2 + 3 + 1 = 21 magic CI arrow, DA, DF, IC: 1d8 + 5 + 4 + 3 + 1 ⇒ (3) + 5 + 4 + 3 + 1 = 16

magic bow, RS, DA, DF, IC, Bless vs green mount: 1d20 + 13 - 2 - 2 + 3 + 1 ⇒ (5) + 13 - 2 - 2 + 3 + 1 = 18 magic CI arrow, DA, DF, IC: 1d8 + 5 + 4 + 3 + 1 ⇒ (1) + 5 + 4 + 3 + 1 = 14

Holy strike 6rds, divine favor 7rds, sacred Armor 6rds

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy steps forward, shouting in Terran as he pulls energy out earth. The pebbles around him rattle as he pulls a hefty stalagmite loose and sends it flying towards the fey cavalry.

Kinetic Blast, extended 120 ft., empowered: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Piercing, magic; empowered: 4d6 + 14 + 1 ⇒ (2, 3, 4, 4) + 14 + 1 = 28

Empowering boosts the damage to 42. If the green fey is still up, he'll shoot it. Otherwise, he will direct his shot at the orange fey.

Liberty's Edge

The Slithering Maps

GM Screen:

Green Ride MC Check DC21: 1d20 + 10 ⇒ (8) + 10 = 18
Green Ride MC Check DC18: 1d20 + 10 ⇒ (3) + 10 = 13

Green's mount tries to withstand the assault, but the rider was not skilled enough to outmaneuver the arrows from Archer. It plummets from the sky into the abyss below.

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

The oozemorph's slimy steed moves forward at his mistress' command, bringing the two of them closer. As it moves, Malsuza draws one of her javelins.

She takes aim, deciding to go for the red rider in front of her.

javelin: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

The Slithering Maps

GM Screen:

Red Ride MC Check DC24: 1d20 + 10 ⇒ (19) + 10 = 29

The javelin flies and would have hit the mount, but the red rider pulls his mount out of the way of the attack!

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Mal was actually aiming for the rider.

Liberty's Edge

The Slithering Maps

Apologies

The range proves too much for the thrown weapon, and misses the foe.

Grand Lodge

M Kitsune HP 64/69 AC:17 T: FF:17 Fort:11[10] Ref:4 Will:11 Inquisitor 6, CMD:20 Speed:20, CN INI:4 judgement 1/2 perception:11 Bane 3/6 Rage 6/11 DR/ 5 bludgeoning (30/30)

Rorik moves again

Liberty's Edge

The Slithering Maps

Round 4: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
Rorik(-0,Fine)
Blue Quickling(-33,Dead)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-41,Dead)

Stirge Riders(0/3 Dead)
Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

Quickbot
Witz throws up another performance.

GM Screen:

Attack Roll Green: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d3 - 1 ⇒ (1) - 1 = 0

The stirge riders dismount from their stirge mounts, and they begin to take flight on their own ability! The stirge rider who fell with his mount initially comes flying back up from the chasm as well. The green stirge rider flies up into Gordy's face and begins to attack, where as the other two move to start an offensive against Archer, still being 20ft above him.

The green rider misses Gordy.

Pathfinders are up!

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

"Ya came right up ta me, ya fool. Now yer gonna pay fer that."

Gordy pulls energy from around him, forming a solid hammer out of the water in the air, then swinging it as hard as he can at the fey warrior.
Gathering energy to empower the blast.

Kinetic Blade, empowered: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Blunt, Magic, Empowered: 4d6 + 10 + 1 ⇒ (1, 4, 5, 6) + 10 + 1 = 27
With empowerment, the damage would increase to 40.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

There are two green fey?

Archer steps back, and fires twice, targeting red.

magic bow, RS, DA, DF, IC, Blessv vs red: 1d20 + 13 - 2 - 2 + 3 + 1 ⇒ (7) + 13 - 2 - 2 + 3 + 1 = 20magic CI arrow, DA, DF, IC, PBS: 1d8 + 5 + 4 + 3 + 1 ⇒ (2) + 5 + 4 + 3 + 1 = 15

magic bow, RS, DA, DF, IC, Bless, PBS vs red: 1d20 + 13 - 2 - 2 + 3 + 1 ⇒ (1) + 13 - 2 - 2 + 3 + 1 = 14 magic CI arrow, DA, DF, IC, PBS: 1d8 + 5 + 4 + 3 + 1 ⇒ (8) + 5 + 4 + 3 + 1 = 21

Holy strike 5rds, divine favor 6rds, sacred Armor 5rds

The RNG loves me, I can tell.

Besieged by a group of combatants, he casts shield of faith with fervor

Liberty's Edge

The Slithering Maps

No on the two green feys, I just screwed up is all. The second arrow from earlier failed to hit him. Apologies on that.

Gordy slams his hammer onto the fey, and the sound of bones snapping and popping come from its limp body.

Archer's first arrow lands a hit into the red fey, and manages an agonizing blow against it. The second arrow flies wild.

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Doggoth's legs twist as the dog pulls a 180, spinning in place and going back the direction he came from. Malsuza, clinging for dear life, does her best to drive the excitable beast as she rides it into the melee.

Once in position, she jabs at it with one of her slimy tendrils.

Morphic Weapon, power attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d6 + 11 ⇒ (1) + 11 = 12

Dark Archive

Male Kitsune Warpriest 8 |HP49/50 (66) | AC22 | T12 | FF20 | CMD 18 | Fort +9 | Ref +4 | Will +9 | Speed 20ft | Initiative +1 | Perception +14 | Fervor used 1/5

"AAAAAHHHHHHHHHHHHHHHHHH!" Kipp turns around starts moving the other way and shoots at orange.

bow: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18 damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6


BZZZZZZT WORGBOT ENGAGED: INITIATING WITZ AND RORIK

Witz Longbow: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12

Rorik moves over to Archer to provide melee assistance if they come down.

Liberty's Edge

The Slithering Maps

Round 5: FIGHT!
Light Condition: Dim Light (Glowing Fungus)
Active Buffs: Bardic Performance (Round 1)
Active Penalties: None
Gordy Grimes(-0,Fine)
Malsuza(-0,Fine)
Rorik(-0,Fine)
Blue Quickling(-33,Dead)
Boss Quickling (Black)(-47,Unconcious)
Purple Quickling(-41,Dead)

Stirge Riders(-1 of 3,Dead)
Archer(-0,Fine)
Witz(-0,Fine)
Kipp(-0,Fine)

GM Screen:

Attack Roll Red Fey Arrow VS Archer: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Attack Roll Orange Fey Arrow VS Archer: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage Roll Red Fey Arrow VS Archer: 1d2 - 1 + 1 + 1d6 ⇒ (1) - 1 + 1 + (4) = 5
Damage Roll Orange Fey Arrow VS Archer: 1d2 - 1 + 1 + 1d6 ⇒ (2) - 1 + 1 + (4) = 6
Attack Roll Doggoth: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage Roll Doggoth: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Attack Roll Orange Stirge VS Archer: 1d20 + 7 ⇒ (1) + 7 = 8

Witz shoots down one of the stirges, and lets the performance linger.

The fey continue their attack against the Pathfinders. Arrows rain down at Archer once again, and this time one manages to hit its mark. One of them orders the Stirge to latch onto Archer, and it flies down to do just so. It flies to avoid the Kitsune, but can't escape the dog's attack.

The two remaining fey are looking less confident about their odds.

What Happened
Fey: Shoot fire arrows.
Archer: Take 6 damage. (4 Flame, 2 Physical).
Stirge: Move, provoke from Doggoth.
Doggoth: Attack of Opportunity, kill stirge with 14 damage.

Pathfinders are up, finish them off.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy gathers power, using the kinetic energy to throw himself feet first at the nearest fey warrior.

Kinetic Charge: 1d20 + 12 + 2 + 2 ⇒ (11) + 12 + 2 + 2 = 27
Blunt, magic: 4d6 + 10 + 1 ⇒ (2, 4, 3, 5) + 10 + 1 = 25

Grand Lodge

Female Human Oozemorph Shifter 7 | HP : 67/67 | AC: 19 FF:17 T:13 CMD: 24+1 | Fort +8, Ref +8, Will +4 | Init +4 | Perception +10 | Morphic Body: 3/3 | Current Form: Half Orc
Doggoth:
Male Aberrant Wolf 6 HD | HP : 51/51 | AC: 23 FF:21 T:11 CMD: 22 (26 vs trip) | Fort +9, Ref +7, Will +5 (+4 vs enchantment) | Init +3 | Perception +5

Malsuza hops off of her mount and hits the ground running, moving to position herself close to their targets. "No escape!" she says in sylvan, grinning.

Dismounting and then moving into position. Feel free to make AoOs for the enemy.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Archer takes a grazing shot from an arrow, the fire doing more damage than the arrow. He shrugs it off, and calmly lets fly with a pair of arrows at the fey.
First red, then orange.
magic bow, PBS, IC, DA, RS, DF: 1d20 + 13 + 1 + 1 - 2 - 2 + 3 ⇒ (14) + 13 + 1 + 1 - 2 - 2 + 3 = 28 magic CI good arrow, PBS, IC, DA, DF: 1d8 + 5 + 1 + 1 + 4 + 3 ⇒ (7) + 5 + 1 + 1 + 4 + 3 = 21
magic bow, PBS, IC, DA, RS, DF: 1d20 + 13 + 1 + 1 - 2 - 2 + 3 ⇒ (5) + 13 + 1 + 1 - 2 - 2 + 3 = 19 magic CI good arrow, PBS, IC, DA, DF: 1d8 + 5 + 1 + 1 + 4 + 3 ⇒ (3) + 5 + 1 + 1 + 4 + 3 = 17

"Just go down. Or go. Either is fine."

Liberty's Edge

The Slithering Maps

Another barrage of attacks fly, and the remaining stirge riders collapse under the assault. With no more enemies guarding or patrolling the vicinity, getting into the stables is now uninterrupted. A bunch of large bats hanging upside down await inside, as well as equipment for saddling them.

It takes a few of you a few awkward attempts to get the hang of riding the bats. In spite of their exotic style for riding, you get the hang of the reins long enough to make a flight to the final battle.

Karexin’s Tower is an inverted complex carved from the living stone of the one of the Maw’s largest stalactites. Its  entryway and primary level are located near the cavern’s ceiling. A deck of fungus-grown planks forms a garden at the highest level, connecting the primary tower to the nearby mobat roost. What is interesting to note is that the place is well lit between the glowing fungi and what appears to be many continual flame spells.

You land on the platform.
Slide 4.


With all the fighting done and the Pathfinders' foes laying dead and dying all around; the Cap'n comes slithering out from behind a stalagmite, somehow looking sheepish as it slowly crawls towards the group.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy scolds the sheeepish looking water elemental. "There ya' be, Cap'n! Ever since ya' growed up, ya' been slinking off wiff out tellin' me. Das gotta stop right now. Ya' need to stay close t' me. There be things down here that could swallow ya' right up whole. Now get up there on one of them there mobats. We gotta fly ourselves up to that fey queen's keep."

Gordy struggles to climb on top of the huge bat's back, pulling the Cap'n up after him.

Liberty's Edge

The Slithering Maps

So welcome to the big boss fortress of the module. Approach it as you see fit.

Liberty's Edge

Before flying up, Archer uses his wand of Cure Light Wounds to heal his wound.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

He then uses both of his pearls of power to recall his divine favor and his shield of faith.

Just in case, he will trigger his blessing of good and his divine armor before they open the door.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

"I could always do a wee bit a' scoutin' around the perimeter. Me n' the Cap'n be a' mighty good pair a' sneaks when the situation be calling fer it," Gordy volunteers.

Stealth: 1d20 + 14 ⇒ (1) + 14 = 15
Capn' Stealth: 1d20 + 14 ⇒ (17) + 14 = 31

Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Capn' Perception: 1d20 + 9 ⇒ (6) + 9 = 15

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