GM Worg
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Round 3: FIGHT!
Light Condition: Dim Light
Active Buffs: Bardic Performance
Active Penalties: None
Red Wraith(-0,Fine)
Zohir Totek and Zombies(-92,Vanquished)
Green Wraith(-96.5,Vanquished)
Witz(-0,Fine)
Archer(-8,3 Con Damage)
Kipp(-0,4 Con Drain)
Malsuza(-8 [8],Fine)
Gordy Grimes(-0,Fine)
Rorik(-5,2 Con Drain)
One wraith remains.
Pathfinders are up!
Gordy Grimes
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Gordy steps up, gathers power and unleashes his empowered kinetic blade on the wraith.
Kinetic Blade: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Blunt, Magic: 4d6 + 10 + 1 ⇒ (5, 5, 2, 5) + 10 + 1 = 28
42 with empower
Rorik.
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Rorik moves up to the last wraith and swings
Great Axe Magic Ada Furious: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 331d12 + 12 + 1 + 2d6 ⇒ (2) + 12 + 1 + (2, 4) = 21
GM Worg
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Round 3: FIGHT!
Light Condition: Dim Light
Active Buffs: Bardic Performance
Active Penalties: None
Red Wraith(-24.5,Fine)
Zohir Totek and Zombies(-92,Vanquished)
Green Wraith(-96.5,Vanquished)
Witz(-0,Fine)
Archer(-8,3 Con Damage)
Kipp(-0,4 Con Drain)
Malsuza(-8 [8],Fine)
Gordy Grimes(-0,Fine)
Rorik(-5,2 Con Drain)
Kipp warpriest of Madness
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"Ow! Bad touch! Bad touch!"
Cast Defensively: 1d20 + 10 ⇒ (7) + 10 = 17
Burning his extra divine favor, Kipp barely manages to get his cure light wounds cast defensively
touch attack: 1d20 + 9 ⇒ (1) + 9 = 10 positive damage: 1d8 + 5 ⇒ (6) + 5 = 11
"Archer"
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Eager to end this, but knowing his weapons are less effective against such creatures, Archer lets fly.
magic bow, PBS, DF, RS, DA, IC: 1d20 + 13 + 1 + 3 - 2 - 2 + 1 ⇒ (20) + 13 + 1 + 3 - 2 - 2 + 1 = 34 magic CI arrows, PBS, DF, DA, IC, good: 1d8 + 5 + 1 + 3 + 4 + 1 + 1d6 ⇒ (3) + 5 + 1 + 3 + 4 + 1 + (4) = 21 + additional damage if chaotic: 2d6 ⇒ (2, 6) = 8
magic bow, PBS, DF, RS, DA, IC: 1d20 + 13 + 1 + 3 - 2 - 2 + 1 ⇒ (4) + 13 + 1 + 3 - 2 - 2 + 1 = 18 magic CI arrows, PBS, DF, DA, IC, good: 1d8 + 5 + 1 + 3 + 4 + 1 + 1d6 ⇒ (3) + 5 + 1 + 3 + 4 + 1 + (2) = 19 + additional damage if chaotic: 2d6 ⇒ (4, 2) = 6
crit confirm: 1d20 + 13 + 1 + 3 - 2 - 2 + 1 ⇒ (15) + 13 + 1 + 3 - 2 - 2 + 1 = 29 extra crit damage: 2d8 + 30 + 2 + 6 + 8 + 2 ⇒ (4, 5) + 30 + 2 + 6 + 8 + 2 = 57
Malsuza
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Malsuza rushes forward and takes a swing at the wraith!
morphic weapon: 1d20 + 14 ⇒ (16) + 14 = 30
damage, magic: 1d6 + 13 ⇒ (5) + 13 = 18
GM Worg
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The final wraith is defeated, and Zohir's evil ways are now done. Undead who lingered outside the tower begin to crumble to dust, and her dark fey allies retreat into the abyssal darkness.
lesser extend metamagic rod
wand of alarm (22 charges)
wand of false life (12 charges)
wand of vampiric touch (8 charges)
+1 spell storing leather armor
belt of incredible dexterity +2
onyx necklace (125 gp)
three scrolls of cure moderate wounds
wand of breath of life (4 charges)
glass jar filled with 38 onyx gems (worth 25 gp each)
fey-made silver syringe (worth 350 gp)
183 pp
Firebrand
With the fey threat no longer surrounding the village of the Orphne, they thankfully take you back to the surface as guides, covering your return with needed materials.
*****************************************
Davarn is safe once again, and is elated to see the return of you all. Mayor Besnik organizes a feast in your honor, and happily pays for a promised reward.
Returning to the Firebrand Redoubt, Delbera Axebringer's ghost appears and breathes a heavy sigh of relief. A lively flush of color returns to her ghostly cheeks.
"Thank you, bold adventurers. You have not only given of yourself to bring some rest to this old soul, but you’ve protected untold innocents from a vile fate. What you have done here, I hope, will be remembered more fondly than anything I have done. I have perhaps grown too fond of this old axe, if its theft can cause so much unrest. I entreat you to take it with you, and put its blades to use against more threats to the common people. I have carried its weight too long, and if I am to rest, I think I must let it go."
Her words said, the ghost of Delbera Axebringer moves on into the afterlife, at last at peace knowing her family and community are safe.
And at long last, Down the Blighted Path is finally over.
Hope you all enjoyed it!
Gordy Grimes
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"Glad to help. Never thought I'd be missing dry land so much. I swear on me ancestors that we will keep yet axe safe. If there's one thing Pathfinders know how 't do it's how to keep dangerous items safe."