Priest of Pharasma

Windle Thetra's page

299 posts. Alias of John Woodford.


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Character applications (sorted loosely by role):

Nostro Shudderwood, tortured crusader paladin
Dorusk Ullogar, urban ranger
Arkivolld Bristlekipp, cockatrice cavalier
Lubella Heathertoes, Dawnflower Dervish bard
Keydas Amrath, archivist bard
Vris Nix, pyrokineticist
Anton Krush, grenadier alchemist
Elias Shrin, magus
Windle Thetra, psychic
Ioana Callinova, witch
Petyr, cleric (Caydenite)
Arkhan Silvinesti, storm druid

I don't think I missed anyone.


I'd like to submit Windle Thetra, with the caveat that this profile has been used before in a couple of games, including a Carrion Crown game that fell apart before we got very far into Part 1--he's updated but for equipment and some spells. He's a human psychic; discipline: faith; devout follower of Pharasma.

Normally psychics don't get disrupt undead as a knack, but since he's a faith-based psychic and worshiper of Pharasma would you let him do that?

Fluff:
Windle is the youngest son of a moderately well-to-do Caliphas family of vintners. His interest in the Pharasmin faith developed early--as a child, he served as an acolyte in one of the great temples there, and would run errands for the morticians after his lessons. He would have surely become a priest but for one flaw: he stuttered. Badly. Although he excelled beyond his years at written scholarship, the first time he tried to give a speech he could only manage a few words before the other children laughed him from the room. This did not bode well for young Windle's ability to deliver a homily, nor did it make him perhaps the best candidate for a life of wizardry despite his considerable intellectual gifts. Unfortunately for his ego, his older siblings had all inherited their parents' volubility and skill with words. He had resigned himself to a life of near-mute scholarship when his parents were approached by Professor Lorrimor. The professor had heard of Windle through colleagues at the Pharasmin Temple, and had a proposition for the young man: accompany him to Jalmeray to study psychic magic there. Windle gratefully accepted, and soon took ship with the scholar. He learned enough Vudrani on the trip to make himself understood, and with Lorrimor's help he was able to enter a psychic academy and learn the rudiments of the field. Then Professor Lorrimor had to return to Ustalav, leaving Windle with a choice: go back with him, or stay for further study? The choice was made more difficult when the rishi of the academy where Windle was studying wrote him a letter of recommendation to a more prestigious academy in Vudra itself. The Professor took the choice out of Windle's hands, sending him to Vudra with instructions to return when he was ready and not before.

Over the next few years, he took to the study of psychic magic with shocking ease, and quickly moved on to a more prestigious guild. His lack of early exposure to the style of magic kept him from being among their best students, but he was far from their worst. He corresponded with Professor Lorrimor as often as he could, keeping him informed of his progress and sending along translations of Vudrani scholarly works. In return Lorrimor encouraged him to press on, that Ustalav would be there when he returned, and that he shouldn't come back until it was time.

It had been several months since Lorrimor's last letter when the news of the Professor's death reached Windle. He hurriedly gave his farewells to his teachers and fellow students, packed up, and returned to Avistan as quickly as he was able. His intent was to pay his respects to his old mentor, then make his way back to Vudra for further study. This will, of course, not happen as he'd planned....

In appearance he's tall, slender, and clean-shaven, typically wearing black trimmed with silver and carrying a worn wooden spiral of Pharasma to show his devotion.

Windle draws on that devotion to power his psychic magic. He's much more benevolent than most, though--the Goddess' justice after death is unbending, but in this life there's room for mercy. Although he no longer stutters, he still doesn't talk much; his taciturnity would easily be mistaken for surliness but for his habitual smile. For in his discipline he's found purpose that was lacking before, and a way to serve the Goddess he follows. In this he is content.

Resolving Questions of Motivation and History:
Like many people, young and not so young, Windle wanted/wants to be *significant*. He wants his life to matter--he wants to be powerful, to be able to do good deeds (mostly). He rejected the priesthood and conventional wizardry; though he probably could have done either of those things, the speech issues of his childhood wounded his pride in a way that made following either of those paths more difficult for him. When Lorrimor described to him a path to power that didn't depend on speaking, that was enough to pique his interest. Having a chance to work with the renowned scholar Petros Lorrimor was certainly a factor in his decision, but what tipped the balance for him was maybe a little bit more selfish, at least to start with. Think about it: he was offered a chance to leave the place where he was humiliated, travel to a faraway exotic land, learn an art that *no one around him had heard of*, and then return in triumph. Of course he's going to do it. It's a mark of his maturing, though, that once he realized just how hard it was he didn't give up, and instead let go of the last part of his youthful fantasy. For him, returning to Ustalav is no longer a chance to show everyone that they were wrong about him--it's more a distraction from what he really wants to be doing. (This will make him reluctant to stay in the AP at first; he's drawn first out of a sense of duty to Lorrimor's memory, and then by the realization that there is something terrible happening that he can't walk away and ignore.)

As to why the Professor would drag him off to Jalmeray, Lorrimor was interested in psychic magic, as he was interested in a great many other things. He could have learned a great deal *about* it by studying the history of the art and speaking to its practitioners, and that was in fact his original intent when he planned to travel to Jalmeray. Finding someone like Windle, though, offered him a different perspective: by essentially sponsoring Windle's education, he could learn from Windle what it was like to actually become a psychic from the beginning of the young man's studies. Because he and Windle were both from Ustalav and shared a common culture, it would be the next best thing to learning the art of psychic magic himself.


I'm going to bow out; too much going on to be able to take on another PbP. Good luck, all!


Thanks for reviewing, DM L. Always a good exercise to dig into the whys and wherefores of a character.

lazulin wrote:
Why did Windle want to study psychic magic, specifically?

Motivations, Hidden and Otherwise:
Like many people, young and not so young, Windle wanted/wants to be *significant*. He wants his life to matter--he wants to be powerful, to be able to do good deeds (mostly). He rejected the priesthood and conventional wizardry; though he probably could have done either of those things, the speech issues of his childhood wounded his pride in a way that made following either of those paths more difficult for him. When Lorrimor described to him a path to power that didn't depend on speaking, that was enough to pique his interest. Having a chance to work with the renowned scholar Petros Lorrimor was certainly a factor in his decision, but what tipped the balance for him was maybe a little bit more selfish, at least to start with. Think about it: he was offered a chance to leave the place where he was humiliated, travel to a faraway exotic land, learn an art that *no one around him had heard of*, and then return in triumph. Of course he's going to do it. It's a mark of his maturing, though, that once he realized just how hard it was he didn't give up, and instead let go of the last part of his youthful fantasy. For him, returning to Ustalav is no longer a chance to show everyone that they were wrong about him--it's more a distraction from what he really wants to be doing. (This will make him reluctant to stay in the AP at first; he's drawn first out of a sense of duty to Lorrimor's memory, and then by the realization that there is something terrible happening that he can't walk away and ignore.)
lazulin wrote:
And why did Lorrimor make that offer in the first place?

What the Professor Was Thinking:
As I see it, Lorrimor was interested in psychic magic, as he was interested in a great many other things. He could have learned a great deal *about* it by studying the history of the art and speaking to its practitioners, and that was in fact his original intent when he planned to travel to Jalmeray. Finding someone like Windle, though, offered him a different perspective: by essentially sponsoring Windle's education, he could learn from Windle what it was like to actually become a psychic from the beginning of the young man's studies. Because he and Windle were both from Ustalav and shared a common culture, it would be the next best thing to learning the art of psychic magic himself.

Seth86, you should check the map--Ustalav is over 400 miles from the ocean, so you're going to be taking WIS drain with some frequency if Sea Longing applies to you.


I'll submit Windle Thetra, with the caveat that this profile has been used before in a couple of games, including a Carrion Crown game that fell apart before we got very far into Part 1--he's mostly updated, though. He's a human psychic; discipline: Religion; devout follower of Pharasma. back would be appreciated, thank you. As you can see from my posting history I spend a fair amount of time playing on the boards; I'll have no trouble keeping to at least one post a day.

Background:
Windle is the youngest son of a moderately well-to-do Caliphas family of vintners. His interest in the Pharasmin faith developed early--as a child, he served as an acolyte in one of the great temples there, and would run errands for the morticians after his lessons. He would have surely become a priest but for one flaw: he stuttered. Badly. Although he excelled beyond his years at written scholarship, the first time he tried to give a speech he could only manage a few words before the other children laughed him from the room. This did not bode well for young Windle's ability to deliver a homily, nor did it make him perhaps the best candidate for a life of wizardry despite his considerable intellectual gifts. Unfortunately for his ego, his older siblings had all inherited their parents' volubility and skill with words. He had resigned himself to a life of near-mute scholarship when his parents were approached by Professor Lorrimor. The professor had heard of Windle through colleagues at the Pharasmin Temple, and had a proposition for the young man: accompany him to Jalmeray to study psychic magic there. Windle gratefully accepted, and soon took ship with the scholar. He learned enough Vudrani on the trip to make himself understood, and with Lorrimor's help he was able to enter a psychic academy and learn the rudiments of the field. Then Professor Lorrimor had to return to Ustalav, leaving Windle with a choice: go back with him, or stay for further study? The choice was made more difficult when the rishi of the academy where Windle was studying wrote him a letter of recommendation to a more prestigious academy in Vudra itself. The Professor took the choice out of Windle's hands, sending him to Vudra with instructions to return when he was ready and not before.

Over the next few years, he took to the study of psychic magic with shocking ease, and quickly moved on to a more prestigious guild. His lack of early exposure to the style of magic kept him from being among their best students, but he was far from their worst. He corresponded with Professor Lorrimor as often as he could, keeping him informed of his progress and sending along translations of Vudrani scholarly works. In return Lorrimor encouraged him to press on, that Ustalav would be there when he returned, and that he shouldn't come back until it was time.

It had been several months since Lorrimor's last letter when the news of the Professor's death reached Windle. He hurriedly gave his farewells to his teachers and fellow students, packed up, and returned to Avistan as quickly as he was able. His intent was to pay his respects to his old mentor, then make his way back to Vudra for further study. This will, of course, not happen as he'd planned....

In appearance he's tall, slender, and clean-shaven, typically wearing black trimmed with silver and carrying a worn wooden spiral of Pharasma to show his devotion.

Windle draws on that devotion to power his psychic magic. He's much more benevolent than most, though--the Goddess' justice after death is unbending, but in this life there's room for mercy. Although he no longer stutters, he still doesn't talk much; his taciturnity would easily be mistaken for surliness but for his habitual smile. For in his discipline he's found purpose that was lacking before, and a way to serve the Goddess he follows. In this he is content.


Congrats, all those chosen, and good luck!


Submitting Windle Thetra, formless adept psychic, for consideration. Crunch is partially updated at the profile, but needs a bit more work.

Fluff:
Windle is newly arrived in Trunau after a long trip from Jalmeray. Like so many others, he's close-mouthed about his origins; he looks like he could be a native, but he speaks Common with a slight accent. He has only been in a single fight, which he spent doing nothing apparent (though a pair of orcs fell over near him for no apparent reason, and a third charged a fighter that was far too strong for it and ).

He's actually one of Halgra's grandchildren, the son of one of her daughters lost in a raid, though he doesn't advertise this (and he hasn't said anything to Halgra about it). He's in Trunau to learn more about his late mother and thus progress in his chosen psychic path.

Background:
Jalmeray, Niswan, the House of Abandonment....

A pale-skinned man clad only in a pair of plain cotton trousers kneels before a trio of shaven-headed Vudranis wearing similarly simple clothing, waiting as the three commune unspoken, their eyes closed. After some time the three open their eyes as one, a decision reached. The woman on the right, Third Rishi, speaks. "Chela Windle. Your talent is undeniable, and all the more noteworthy in an Avistani." Inured to the casual insult after his years in Jalmeray, Windle (for that is his name) does not react outwardly. The man in the center, Fourth Rishi, continues. "You have learned much of the art of the mind, which makes your failure to reliably achieve even the first step to abandonment of form incomprehensible." The third, Second Rishi, adds, "Rather than send you away, we have elected to call the First Rishi back to corporeality and seek that one's advice." All three then look beyond the kneeling man, where an androgynous and youthful Vudrani has silently appeared, as if from the air.

The three bow in unison, pressing their heads to the floor; Windle turns and does likewise. The new arrival gazes down at Windle, eyes twinkling with ancient wisdom touched with merriment. "So you are the problem so pressing that I am summoned into flesh again? Confounding my finest chelas?" The harshness of the words is belied by the tone, filled with warmth and empathy. "Something tethers you to form, young man. Let us see what it is. Try to achieve the first step, and I will follow in your mind." As Windle straightens up, the First Rishi places a hand on the top of his head. Windle focuses his mind on untying the first bonds of flesh, the bonds of appearance rather than structure. As has happened so many times before, though, the effort comes to nothing. The sense of disapproval from the three junior Rishis is palpable, but no such condemnation comes from their teacher. "This is not a failure of technique, young man. It is a subtle complication of emotion, and nothing that my chelas would be familiar with. The essence, you see, of the Formless Way is Abandonment. That is, relinquishing a thing desired; the extinguishment of that desire is the keystone of the emotional state needed to progress. My chelas came to me from wealth and importance, turned away from these, and attained great wisdom in giving up the desire for them. You, though, feel that you have been abandoned yourself, and you are fleeing from what you should instead wish to hold to. One would think that the Formless Way would be easier for those with little or nothing to lose, but it is not so." The three junior Rishis no longer look on with disapproval, but with great curiosity. First Rishi smiles at them. "There are apparently still things I can teach you. Pay attention, chelas! Now, Windle. If you want this, I can lead you to the memory that is at the heart of your trouble. I will not know it myself, but I will know when you do." Windle nods, and the world falls away before him.

A rude building lit by candles and lamps, the smell of livestock strong in his nostrils, and his father--still young and healthy--angrily shouting at a woman in armor as she wipes blood from a blackened blade. "I could have saved her if she hadn't been so bound up by your idiotic Vow! The orcs would have had her for less than five minutes before I got there, and they wouldn't have had a chance to do more than lay a finger on her. But no! You people are insane, the lot of you!" His father pulls a dagger (a hopeknife, the word comes to him) from a chain around his neck and hurls it at the woman. "She killed herself with this, and now our son--your grandson--is going to grow up motherless. Because she abandoned him."

The memory fades, and the world returns around him. Tears streak his face. First Rishi nods, no longer smiling. "You have seen. Now try again." Windle again tries the untying of bonds. This time, though, he succeeds, his body beginning to blur at the edges. First Rishi smiles again and looks back at the other three. "You see? His technique is fine. You've taught him well. But I fear that his intellectual understanding of his problem can only take him so far. Windle, you must meditate on how to resolve the emotional aspect of your block; if you can't do that you won't be able to progress further."

Windle stands a little straighter and shakes his head. "No, First Rishi. I know what I will have to do. I must see for myself what made my mother do what she did, and I cannot do that here. I must return to where I came from...to Trunau."


Aliseya Belododia wrote:


Good luck! If you get in, I cannot make many promises. But I can promise that, sooner or later, you will have a fantastic bellydancing performance to look forward to. ;)

*momentarily tonguetied in the presence of the lovely young dancer; a good thing, as he was about to tactlessly ask why she's offering to dance that Qadiran stuff instead of a good homegrown Csárdás*

More seriously, I'm going to bow out. Thanks for considering me.


Profile is mostly updated.

A Bit More Background:
Windle started out convinced that Ustalav was the greatest place to live in the world. At the start his travels did little to disabuse him of that notion. However, Jalmeray was the first nail in the coffin for his chauvinism (as it were). Vudra largely did it in, and the shreds that were left did not survive his tenure in Osirion. He's still proud of his heritage, but now he sees all of the ways in which his country could be so much more than it is. He's trying to learn from his earlier misplaced faith in the superiority of Ustalav and not act superior to the people of Ravengro, whom he would have thought were uneducated yokels when he still lived in Caliphas.


I'll submit Windle Thetra, with the caveat that this profile has been used before in a couple of games--I'd have to update him. Initial very partial crunch: human psychic, discipline: Religion, devout follower of Pharasma, but NG. S 9 D 14 C 14 I 19 W 14 C 8 Yes, it's a bit min/max-y; I'll change it if you prefer, but it's fit into his background.

Background:
Windle is the youngest son of a moderately well-to-do Caliphas family of vintners. His interest in the Pharasmin faith developed early--as a child, he served as an acolyte in one of the great temples there, and would run errands for the morticians after his lessons. He would have surely become a priest but for one flaw: he stuttered. Badly. Although he excelled beyond his years at written scholarship, the first time he tried to give a speech he could only manage a few words before the other children laughed him from the room. This did not bode well for young Windle's ability to deliver a homily, nor did it make him perhaps the best candidate for a life of wizardry despite his considerable intellectual gifts. Unfortunately for his ego, his older siblings had all inherited their parents' volubility and skill with words. He had resigned himself to a life of near-mute scholarship when his parents were approached by a merchant of their acquaintance, an importer and exporter of goods between Ustalav and far distant lands. Unknown to his parents, the merchant was also a member of the Esoteric Order of the Palatine Eye. In her travels, she had encountered psychic magic, and believed that Windle would be capable of mastering it...with the right teachers. She convinced Windle's parents to allow her to take him as an apprentice--"to keep the books in shape, and to listen." She then took the boy on a long, long trip...to Jalmeray, Kingdom of the Impossible.

There Windle learned the Vudran language and the rudiments of psychic magic before continuing east into Vudra. With an introduction from his Jalmeray teachers in hand, he was able to gain entry into a lesser academy (due mainly to his ethnicity). However, he took to the study of psychic magic with shocking ease, and quickly moved on to a more prestigious guild. His lack of exposure to the style of magic kept him from being among their best students, but he was far from their worst.

After several years of study, the merchant returned for him and explained what would be required of him to repay her for taking him there. He gratefully accepted the offer of membership in the Order, taking their purpose as his own, and took his leave of his Vudrani teachers. After a short stop in Osirion to assist the Voices of the Spire, he was on his way back to Ustalav when word came that he would be needed to assist with disposition of part of Professor Lorrimor's estate. He had time only to visit with his family for less than a day before being whisked away over the Hungry Mountains to Ravengro.

In appearance he's tall, slender, and clean-shaven, typically wearing black trimmed with silver and carrying a worn wooden spiral of Pharasma to show his devotion.

Windle draws on that devotion to power his psychic magic. He's much more benevolent than most, though--the Goddess' justice after death is unbending, but in this life there's room for mercy. Although he no longer stutters, he still doesn't talk much; his taciturnity would easily be mistaken for surliness but for his habitual smile. For in his discipline and membership in the Order he's found purpose that was lacking before, and a way to serve the nation he loves and the Goddess he follows. In this he is content.


One question--in the Character Background section you say "...background should include what led you to Absalom...." Is that a typo?


After further consideration of my anticipated workload and current number of campaigns, I'm going to bow out. Good luck, all.


Fifth or sixth, IIRC.


Presenting Windle Thetra, a young man devoted to Iomedae and living up to his family's history. Mechanically, he's a paladin|swashbuckler, going Marshal path with secondary Hierophant. I see him being an adequate combatant on his own, but at least as good at buffing others--will choose mythic abilities with that in mind. Even with Slashing Grace and a longsword, he's not going to be as good at dealing damage as, e.g., a two-handed fighter. He'll likely pick up a combat maneuver or two to serve as a debuffer.

Background:
Over the decades since the Worldwound opened, countless crusaders have made their way to Mendev from across Golarion, to stand against the demons and their depraved allies. Of those who survive, some remain in Mendev and raise families there, with crusading a family tradition. The Thetra family, once of Taldor, is one such. Three generations of Thetra men and women have served Iomedae as soldiers and clergy, and their kin by marriage include uncounted others like them. Tales of the deeds of forebears and family fill the upbringing of Thetra children…children like Windle.

As a boy, Windle happily spent his days with his cousins and others as a page for his parents, aunts, and uncles, running errands and helping in military camps across Mendev. His ready smile and good nature made him popular even among the surlier members of the crusader armies. Growing up in this environment, it was only natural that he would dream of becoming a knight in Iomedae’s service, so his parents spared no effort in getting him the training he would need to reach that goal. Sadly, after long hours of religious education and martial study the truth became clear: though his faith and heart were strong his arms were not. Eventually the young man realized that his imagined future as a stalwart knight in shining armor, wielding longsword and shield, could not be. A chance meeting with a distant cousin from Oppara made him aware of another path to martial excellence, though—the way of the swashbuckler. And so he left Mendev for a time, living with that cousin’s family and studying swordplay in Taldor. With Windle’s native agility and force of personality, he excelled at it, and his lack of physical strength was not the handicap it had been for his initial goal. But the worship of Iomedae was not encouraged in Taldor, perhaps due to its association with Andoran and Cheliax. Windle did not let this get in the way of his devotion to the Inheritor; he went so far as to choose Iomedae’s longsword as his preferred weapon, adapting the fighting styles he had learned so that he could use them with it. Finally, he returned to Mendev, prepared to raise his sword in the struggle that had dominated his family’s lives for generations. His parents greeted him with joy, and his mother gave him a letter of introduction to her great-uncle Hulrun Shappok, Prelate of Kenabres. Their plan was that the Prelate would be able to find a place for him, either among the defenders of Kenabres or in one of the crusading armies mustering there.

Letter in hand, Windle made his way to the border city, his happiness at being home outweighing the obvious signs of demoralization among the defenders of Mendev. And despite the demoralization his good cheer was again contagious. Where he passed, weary fighters lifted their heads and walked a little more purposefully. Priests found their cynicism cracking just a little. Even low templars were affected by the presence and words of the young man, though they tried not to show it. For his devotion to Iomedae through his years of training had not passed unnoticed, and She had chosen him to be one of Her holy warriors…a fact he did not, himself, realize at the time.

The Day Before:
The sight of the massed crowds filling the streets of Kenabres would have filled a more jaded soul with dismay, but Windle took it in stride. "Armasse! How'd I forget that? I've been in Taldor too long! Uncle Hulrun will be way too busy to see me until after this is all done." He shrugged and smiled. "Well, it'll give me a chance to meet some new friends, and maybe find a cousin or two. And there's supposed to be dueling! I'll have to try that--best way to get some captain willing to offer me a place. Better than hanging out in the camps."

Pack in hand, the young man made his way first to the Cathedral of St. Clydwell to give thanks for his safe return to the fight. Kneeling in the Cathedral, his sword on the ground before him, he read a few paragraphs from his battered copy of the Lymirin Discourses.

From there, he headed to the dueling field in Clydwell Plaza. For a moment he looked wistfully at the mounted fighters preparing at the jousting list, then shook his head and turned away. It's better this way. He approached the judges of the list. "Excuse me--do you need any help setting up? I'll want to be fighting later, but I've got some time now. I'm Windle Thetra."


***INACTIVE***

Talk directly to Margrave Graydon about Echtmoor, I think. Getting the invite from someone else wouldn't require us to mention anything about finding Echtmoor.

(Edited to expand on commentary.)


***INACTIVE***

"Who else here might recognize the late Lord?"

Windle's got +14 Diplomacy, so he can't fail to Aid Another.


***INACTIVE***

If I'd rolled like that he might have passed out, Mireza.


***INACTIVE***

Windle locks gazes with the porter. "Excuse me? Are you certain of that? I believe that we should discuss this. In private. Now."

Intimidate check: 1d20 + 17 ⇒ (2) + 17 = 19

Well, that roll could have been better.


***INACTIVE***

The inquisitor returns to his usual friendly demeanor and keeps a close eye on the guard's apparent attitude.


***INACTIVE***

Windle shakes his head. This will not work. We may learn something interesting from its failure, though. "If the ruse is discovered, we may be able to salvage the situation if the rest of us have a cover story. Perhaps that we found him wounded, treated him, and were persuaded to accompany him?"


***INACTIVE***

"Here, we do that in imitation of the Graveyard of Souls, in Pharasma's domain. There is nothing that particularly requires it, though, and any of the four classical elements may be used to dispose of a body once the soul has moved on."


***INACTIVE***

"But that is not an act of benevolence. That suggests that the werewolves have enemies who are themselves evil. Were there any identifying marks on the body?"


***INACTIVE***

"You are welcome to the bolts, Mireza." The inquisitor peers at the body, but eventually leaves the more skilled healers and scholars to have at it. It is hard to remember that I am no longer doing this all on my own. The habits of years are not lightly discarded.


***INACTIVE***

"That is a very good question, Mireza. Perhaps there is something about the smell that repels animals? We should be able to learn more once Grigor has dealt with the traps." While he talks, Windle continues to watch the surrounding forest for threats.


***INACTIVE***

Windle nocks an arrow and keeps his distance from the body, watching the surroundings and occasionally looking up. "There are parts of Ustalav where it is unwise to travel alone, and this would appear to be one of them."

Perception check: 1d20 + 11 ⇒ (15) + 11 = 26


***INACTIVE***

Windle quietly rouses Grigor. "Wolves, and close by."


***INACTIVE***

Before packing up, Windle tries to get Iozef's attention. "Frater Kolnikov, would you care to say a few words for the deceased while we inter him?"

"I also only require two hours of sleep, so Frater Kolnikov and I can take everything after first watch."


***INACTIVE***

I thought I had posted here, but I'm not seeing it. Will get something up later tonight.


***INACTIVE***

Windle is not so easily dissuaded. "The Lady's inexorable justice awaits us all, it's true, but the only reason your hypothetical pack of ghouls exists in the first place is because Someone chose to defy Her."


***INACTIVE***

Windle's got a rank or two in Linguistics as well, but it's not an inquisitor class skill so his bonus is pretty low. Good enough to try an Aid Another, if you need it.

"But that book might be a window into someone else's thoughts, Mireza, someone long since passed to the Boneyard and the Lady's justice. And that's worth studying."

The inquisitor nods slightly at Iozef's comment. "Even if the Mayor would do such a thing, the priests of Pharasma would not permit it. I can assure you that for all their difficulties with me, they were not so heterodox as that."


***INACTIVE***

Windle paces a circle around the group as they search, bow out, waiting to see if the weaverworm returns. "Urgathoa's spawn...the Lady's judgment waits for you."


***INACTIVE***

"I can also provide some light." The inquisitor casts an orison on his mace, then takes his own advice, wetting down a cloth and wrapping it around his face.


***INACTIVE***

"I will help you, Grigor. I suggest you wet that scarf; it will stop more smoke that way."


***INACTIVE***

Leveling Windle up is tentatively as follows:

L7 feat: Deadly Aim. Kind of a no-brainer, for an archer.

Can now cast L3 spells, but only 1/day. Looking at coordinated effort (because giving Grigor and Valiard the benefit of Windle's Outflank or Precise Strike feats is no bad thing) and righteous vigor (reconfiguring spell list to buffs that clerics and witches don't get).

Skill increases:
Diplomacy
Intimidate
Knowledge (Dungeoneering)
Knowledge (Religion)
Perception
Sense Motive
Spellcraft
Survival

Any thoughts?


***INACTIVE***

"Iozef, do you have any idea what she was?"


***INACTIVE***

The inquisitor continues to work on getting Grigor out of the fire.


***INACTIVE***

I'm not going to complain ;-).


***INACTIVE***

Coughing and choking, Windle goes back for the Crow. If necessary he'll cut Grigor loose.


***INACTIVE***

Oops. I believe that qualifies as a tactical error.


***INACTIVE***

"We need light and an exit, don't we?" Windle draws a flask from his pack and hurls it at the webbing blocking the entrance. It's alchemist's fire.

Ranged touch attack: 1d20 + 7 ⇒ (1) + 7 = 8

I've rolled better, you know? At least it's not exactly defending.


***INACTIVE***

Windle turns, bow in hand, and sends a pair of arrows back towards the creature. In his haste and desire to avoid the paralyzed ranger, though, his shots sail over the monster's head.

Arrow # 1, rapid shot: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Arrow # 2, rapid shot: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8


***INACTIVE***

Windle needs no encouragement to flee. If we can get to a more advantageous position, I can fire at the creature.


***INACTIVE***

"The music filled my head, and I couldn't think of anything else. Your attack removed the compulsion. Hmmm."

Windle turns to Grigor and throws a punch at him.

Nonlethal attack on Grigor: 1d20 + 7 ⇒ (7) + 7 = 14


***INACTIVE***

Windle blinks and looks around as he comes back to his senses. "What? Where--" Pulling himself back together, he scrutinizes the creature before them.

Knowledge (x) check to ID creature: 1d20 ⇒ 1
If x=Dungeoneering, add 12 to the roll.
If x=Nature, add 7 to the roll.
If x=Planes, add 7 to the roll.
If x=Religion, add 12 to the roll.

Aaaand so much for knowing what it is. Unless it's close enough for a touch attack?


***INACTIVE***

Mushy Brains:
"I have a ring, too. It will keep you fed without having to eat."


***INACTIVE***

Tapping his fingers on his bow in time to the music, Windle follows the other two in and down. "...take one down, pass it around, eighty-five bottles of beer on the wall...."


***INACTIVE***

Will save: 1d20 + 7 ⇒ (4) + 7 = 11


***INACTIVE***

Windle follows the pair, bow out and arrow nocked.


***INACTIVE***

"Because that looks like a better place to stay than out in the wild, particularly when there are three spider creatures sharing the forest with us."

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