lazulin's Carrion Crown (Inactive)

Game Master lazulin


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I read the corruption, it looks absolutely thrilling :)
Will go for that. Hydrokineticist

Just so much flavour.... can you say Waters of Mars? ;)

Garrgle:

Garrrgle
Male deep one hybrid hydrokineticist 1 (Pathfinder RPG Bestiary 5 70, Pathfinder RPG Occult Adventures 10, 89)
N Medium humanoid (deep one, human)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d8+5)
Fort +6, Ref +4, Will +0
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Offense
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Speed 20 ft., swim 30 ft.
Melee devastating infusion +3 (1d8+6)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—devastating infusion
. . Blasts—water blast (1d6+5)
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Statistics
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Str 14, Dex 14, Con 18, Int 8, Wis 11, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Endurance
Traits scholar of the great beyond, subject of study, suspicious
Skills Acrobatics +1 (-3 to jump), Knowledge (planes) +4, Linguistics +0, Perception +4, Profession (fisherman) +4, Sense Motive +5, Swim +9
Languages Aklo, Aquan, Common
SQ burn (1 point/round, max 7), deep one (ML 0), devastating infusion, final change, gather power, loner, sea longing, take to the water
Other Gear studded leather, barbed vest[APG], box of fishing tackle (2 lb), fishing net, fishing pole, simple (1 lb), 20 gp, 5 sp
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Special Abilities
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Water Blast (Sp) Level 0; Burn 0
Burn 1/round (1 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Deep One (ML 0, Progression DC 15) The waves call to you, like a siren’s song echoing across crashing surf.
Devastating Infusion 1d8+4 Shoot blast at target within 30 feet, or make melee attack as kinetic blade.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Final Change (Su) A deep one hybrid ages at the same rate as a half-orc. A mere 1d12 months after a deep one hybrid reaches venerable age (at 60 years old), it dies a painful, agonizing death, only to have its body transform into that of a mature deep one. This transf
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.
Swim (30 feet) You have a Swim speed.
Take to the Water (Ex) A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming. A deep one hybrid has a swim speed of 30 feet, and gains a +8 racial bonus on all Swim checks.

Just need to add the Corruption. Do i start at rank one of the 3 or at rank 0?


@Deaths Adorable Apprentice Usually I get a backpack where I carry my stuff and leave it behind when fighting needs, only carrying scimitar and armor into battle.
On a side note, we got almost the same idea, wicked.


Hi, this is my submission, Mathias Gabriel, a Ranger and monster hunter with a tortured past. He will likely dip into a divine caster class at some point, and as an urban ranger, he also covered the trap/locks side of a rogue.

Just need to finish gear.


Seth86, you should check the map--Ustalav is over 400 miles from the ocean, so you're going to be taking WIS drain with some frequency if Sea Longing applies to you.


There must be a specific reason the Gm allowed the race?


Probably just because it fits thematically-carrion crown has a sort of Lovecraftian feel to it at times, similar to strange aeons. Deep one hybrids fit perfectly into it-think "the shadow over Innsmouth".

I'll try to get a submission up later tonight-I do feel like I should say now that I've played through book 1 and part of book 2 before. I won't let that effect my game play at all, but if you feel like that could be a problem, then I'm happy to bow out. Thanks!


@Seth86: If you're concerned, there are other ways to represent a deep one hybrid other than that specific race

@alexgndl: It's not a problem


This is evar0's submission. A grippli cleric of Desna, that owes a large favor to the Professor for helping the young frog find his Goddess after banishment from his village.

crunch:

Caracotl
Male Grippli cleric 1 age 18
CG small humanoid Grippli
Init +1, Senses darkvision (60 ft.); Perception +3
Aura aura of good, aura of chaos
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DEFENSE
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex )
hp 11 ((1d8)+3) max at first?
Fort +5, Ref +1, Will +6,
Special Agile Feet 6 rounds/day
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OFFENSE
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Speed 30 ft.
Melee longspear
Ranged
Special Attacks Channel Positive Energy (1d6, DC 11, 4/day),
*:Domain spell: true strike
Usual Spells: 0-level Guidence, Detect Magic, Stabilize
1st : cure light wounds, shield of faith
Deity Desna; Domains Luck, Travel,
=================================================
STATISTICS
=================================================
Str 8, Dex 12, Con 16, Int 10, Wis 16, Cha 14,
Base Atk +0; CMB +1; CMD 9
Feats Agile Tongue
Skills +6 Sense Motive, +7 heal, +7 Profession Fisherman, +4 Lore Undead.
Traits Making Good on Promises +2 against fear, Indomitable Faith +1 to will saves
Languages Common and Grippli
SQ aura, aura of good, bonus cleric domain power use, darkvision, orisons, spontaneous casting, Bit of luck 6/day , Camouflage(marshes and forested areas), Glider, Weapon Familiarity, Darkvision 60ft
Combat Gear candle (10), rations (trail/per day) (5), torch (10),
Other Gear Scale mail, Longspear, healer’s kit, outfit (explorer's), Cleric’s kit: backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

backstory:

Basic idea of backstory.
Caracotl grew up in a grippli village in The Mushfens. As far as his childhood he spent his time fishing and working to feed the village as was expected of him. When he reached adulthood(12years) he was expected to pass down the knowledge and skills that he had learned to a new set of froglings. Always a bit more of a free spirit than he fellow villagers he often ranged far from the village to fish. There were several fishing hole he knew every inch of farther out than any grippli from his village had ever gone. He didn’t know why, but the journey there and back always felt special. Like traveling was what he was meant to do. In this vein he hoped to instill this idea and feeling of wonder at the open road in the new army of froglings. The first few of these trips went fine, no interruptions, injuries, or tears. The final trip, however was much different. On the journey there 3 froglings fell from a tree branch they were eating lunch on and were injured. The three were uninjured enough that they could make it back to the village alone. Continuing on with the remaining froglings, their luck didn’t get much better. The weather turned on the group. An frigid rainstorm came off the ocean and battered them. It was decided that the group should turn back, and that’s when they stumbled into an ancient graveyard.

It seems the state of disrepair, the lack of attention, and for all Caracotl knows evil magic had caused the once humans to rise again.None of the remaining froglings survived. How Caracotl survived he was not sure. All that he remembers is fighting trying to save the young ones, but failing. When the last one died he turned and ran. At several moments he was sure that he would be caught as well, but he kept getting lucky, the zombie tripped, there was a tight section of trees the zombies could not get through. Throughout his flight events like these happened. Eventually he returned to the village alone. For losing almost an entire group of froglings Caracotl was banished from the village. At first he was distraught, but eventually as he traveled away from his shame and the Mushfens the familiar feeling of joy returned.
Eventually(almost a year later) he made it to the border of Utslava there he met a curious man named Professor Lorrimor the two traveled together for some time. After describing his life and the feeling of joy he got from traveling the Professor told Caracotl of Desna. In fact the professor did more than that. He taught the grippli everything he knew about the priesthood and on top of that eventually made sure that Caracotl was put together with a true priest of Desna for an apprenticeship. Luck, travel, chaos, good and the duality, or reverse of these domains made perfect sense to Caracotl and the young grippli devoted himself to this goddess. He was glad he could find a way to help people, he had tried fighting once. It did not work out. Now he had the power to help the sick, the needed, fighters, anyone he wished.

Upon their part the Professor knelt down to the Caracotl’s level like an adult does with a child, and told him ”For all this help I have given you. I will expect compensation, a return, an act, or five in kind."
Professor Lorrimor eyes in this moment were the first thing Caracotl truly feared since the zombies that ripped the froglings apart. For several year Caracotl traveled around Ustlava aiding fellow travelers, spreading his luck whenever he could. It seems the time to return the favor has come as word has reached Caracotl of the Professor’s death and impending will.

Party Roll:

A support cleric Caracotl will sit between the front and back lines of battle lending aid, healing, and protection to his party. Using the agile tongue feat he can use touch spells from 10 ft away allowing him to protect the back line and buff the front line.


I'd like to submit Romulus and his pet wolf, Mara.

Backstory:
Werewolves are fairly common in Ustalav, seeing as it's a horrifying place of death and despair. It would stand to reason that at least some of them would breed with normal humans. Romulus isn't sure who his monstrous ancestor is, just that he has one. This fact wasn't actually known to his family before Romulus discovered his heritage. While puberty is bad enough for most kids, at least they didn't accidentally turn into a wolf in the middle of Lepidstadt. Romulus barely managed to escape being chased out of town, and he fled into the neighboring woods. He'd spend the next 14 years there. During that time, he adopted a small wolf cub he found abandoned-he felt an odd kinship with her, seeing as they had both been driven out and left to die by their kind. Due to his ability to shapeshift into an actual wolf, he found it fairly easy to raise the cub, which he named Mara.

Romulus and Mara lived in the woods alone for years, until one day when they saved an old man named Professor Lorrimor from a small group of bandits that had been giving them trouble for months. The professor was grateful, and the two struck up an unlikely friendship-the academic and the man who spent most of his time as a wolf. Romulus would go into nearby villages to restock his supplies (in his human form-as long as Mara stayed behind in the woods, nobody realized what he actually was), and Lorrimor would send letters to those villages for him to pick up. The two continued their correspondence for about two years-Lorrimor would send Romulus tips on how to harness his latent magical abilities, while Romulus would just write about stuff that happened to him in his little corner of the woods.

One day, when Romulus went to the village to pick up supplies (and a letter), he found that there was nothing at the courier's office for him. The next week was the same, which was weird-Lorrimor had never taken this long to respond to a letter. The next week, Romulus had a letter-an invitation to Professor Lorrimor's funeral and will reading. Heartbroken, Romulus decided on the spot to leave his home of 14 years and head to the small town of Ravengro, to pay his respects to the only man who truly knew him, and still respected him.

Party Role:
Romulus and Mara are both frontliners-they try to work together to bring down their enemies, sometimes literally. When in public, Romulus stays in human form and uses a massive earthbreaker that he looted from the same bandits that attacked Lorrimor-a momento of the first meeting with the man he most respects in the world. When alone or in the company of those he trusts, he spends his time either in hybrid or wolf form-he works together with Mara to bring enemies crashing to the ground, where the two of them can savage their fallen enemy. He has some magic, but uses it mostly to buff himself or Mara. At times, he can change Mara's physical form, which he thinks is a side-effect of the lingering lycanthropic curse he bears.

If I've missed anything or if you have any questions or suggestions, please feel free to ask. Thanks for your consideration!


doting for interest


This is Ouachitonian's submission, Aleksander Albus, Dhampir paladin of Pharasma. The crunch is done, fluff might still see some minor tweaking but should be basically done. All crunch and fluff is in his profile.

I hope you don't mind the stacking archetypes; Ghost Hunter really motivated the build, it seemed a better choice than Oath against Undeath or Undead Scourge in terms of an undead-hunting Paladin. Tempered Champion is one I like and feel works especially well with a TWF paladin, since you tend to get outsize benefit from the scaling weapon damage and bonus feats (and I don't have to worry about deciding which spells to memorize every day; I never have much liked prepared casters). Finally, Hospitaler gives more uses of Channel Energy, makes me better as an auxiliary healer and a more potent weapon against the undead.

He'll be a little slow out of the gate due to the feat-heavy nature of a TWF build and the Paladin's generally feat-starved nature, but should pick up with time. At some point I'll work in the Dhampir-specific feat Life-Dominant Soul so that he can benefit from his own Lay on Hands and Channel (albeit at half-efficiency).

If you have any questions, comments, etc, feel free to ask/comment/etc away.


Im happy to hear ideas. Since that race sounds a lot of fun... but the idea of wis drain is a bit off putting


There's the Aquatic Ancestry trait from Horror Adventures, which replaces skilled. There's also the Aquatic and Aberrant sorcerer bloodlines, both of which do a pretty good job of representing Deep One heritage (Aquatic even has "Deep One" as its capstone ability)


Hmmm. The Ancestry one looks promising. Would I still work with the Corruption part?


If you are willing to spend feats on it you can


Can be entertaining and flavourful =^^=

How do you suggest i spend the feats?


Alright, I've made my way through everyone's profile. Here are my current thoughts (I may have more to say later). If I missed you let me know!

@Rungok: Could you repost your backstory with paragraphs?

@Alec du Chevrou: You might not care, but if you want your character to have the normal human age track (adult around 16) that would be fine.

@Windle Thetra: Why did Windle want to study psychic magic, specifically? And why did Lorrimor make that offer in the first place?

@Robert Henry: Looks fine so far

@Caracotl: Interesting. I don't know much about grippli in Golarion, admittely

@Aleksander Albus: Stacking templates is fine. Could you elaborate on your backstory?

@Nasrin: Thank you, that's much better. Your backstory looks pretty good to me. One question: if we end up with a more morally ambiguous party member, how would Nasrin react to it?

@Mathias Gabriel: Excellent. This is exactly what I am looking for. Love all the plot hooks and how well your character ties to Lorrimor, and he's definitely going to be motivated to take part in the adventure. I am planning on integrating the character's backstory as much as possible and this gives me a lot to work with.

@Henric: What motivated Henric's interest in magic?

@Student Leyng: Where in Tian Xia is Leyng from?

@Seth86: Are you still planning on being a waterbender, excuse me, water kineticist?

@alexgndl: I definitely have a soft spot in my cold black heart for werewolves, so excuse the amount of questions you're about to get. What were Romulus's parents like? What was his life in the woods like? Did he know what he was? Did he ever meet other werewolves?


Is 3rd Party material allowed (through d20pfsrd.com) allowed?


Only with explicit approval from me, and I'm not going to blanket approve any source


lazulin wrote:
Only with explicit approval from me, and I'm not going to blanket approve any source

That is completely understandable. Not sure I would want to, but wanted to ask.


Oh, and just a general notice for everyone: feel free to play around with Golarion's lore. My first character on the boards, Eirikr Thundersblood, worshiped Jezelda and Ashava simultaneously, and viewed them as being two sides of the same coin. I'm basically going to consider this story canonical, though werewolves don't come up...in the first book


Yes, keeping the waterbe... kineticist idea


In all honesty, I feel like it depends a lot on the flavor of the character you're going for. Maybe right up the background first?


Will do. ill try to do it by tomorrow


Would the Vigilante class work in this AP?


Potentially? I realize that's kind of vague but it partially depends on what you're planning on doing. In all honesty I've never used or seen a vigilante in action so I don't know how they tend to function


Dotting for interest. Brewing up a half-elven Inquisitor of Iomedae.


lazulin wrote:
Potentially? I realize that's kind of vague but it partially depends on what you're planning on doing. In all honesty I've never used or seen a vigilante in action so I don't know how they tend to function

Good enough for me.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

For Alec du Chevrou I'm cool with him aging more slowly--it helps explain his relative naïveté as a decades-long ward of the church, but I felt that taking over a century to reach adulthood was a stretch. I have him somewhere in between, currently in his late 50's if that's alright.


That's perfectly fine, I was just offering because I know that the dhampir aging chart can be a pain to right characters for and I personally wouldn't use it, but if it works for your character go for it


lazulin wrote:
@Nasrin: Thank you, that's much better. Your backstory looks pretty good to me. One question: if we end up with a more morally ambiguous party member, how would Nasrin react to it?

Sarenrae teaches compassion and redemption, and she is not a judgemental person, so I will avoid strife (and above all PvP) although she might indulge in the occasional lecture about good and kindness.

Barring particularly egregious acts, like wanton slaughter or sexual abuse, she should work fine with anyone who's working for the same objectives, being forgiving and understanding.
However I'd like to avoid the "evil member does whatever he wants, good member has to suck it up" kind of attitude that ruined my last campaign, since I feel that party cohesion is a shared responsibility.


lazulin wrote:


@Rungok: Could you repost your backstory with paragraphs?

Oscar is one of the eldest sons of clan Grimcleaver, a dwarven clan residing in Ustilav. His father had high expectations of him, but for the while Oscar, alongside his best friend Orbeck, were more intent on having fun instead of doing their duty. To them, the world was bleak, but they stuck together and developed a deep bond of camaraderie and friendship.

In the years that Oscar's father was hammering down on his son, stressing that he join in the family profession and soon, Orbeck made his friend's father an offer: Let them have one last month of freedom, to do whatever they wanted, and then he would come back and start actually pulling his weight. Orbeck even volunteered to return to his family clan and pull his own weight too. The offer was accepted, and the two set off on a bender that would have gone down in legend, if it hadn't ended in tragedy.

Near the end of their last days of freedom, they drunkenly decided to spend the night in Harrowstone as a challenge of bravery. Terrible things happened that night, things which Oscar refuses to admit. He survived the night; his best friend didn't.

In the aftermath of the event, as Oscar carried his friend's body to the Whitehammer clan's home, Orbeck's spirit lingered. It was powerless on its own, and that made it angry. It's anger grew and grew, drawing power on the emotion. As Oscar turned over his best friend's body, his own feeling of powerlessness led him to experience a flash of anger, and that was when the spirit of his friend was permanently bonded to him. Orbeck manifested for the first time in the foyer of his family hearth. The appearance of an ectoplasmic form of their son traumatized the family, and Oscar was driven out. He fled, unable to immediately cope with his situation. He didn't return home. Instead, he went to the university of Ustilav, where he tried desperately to find some kind of information about what happened to him and Orbeck.

It was there that Oscar met professor Lorrimor. He allowed the professor to examine him and the phantom in order to help understand his condition. After many sleepless nights of experimentation, consulting the phantom, and delving into many, many books, the professor had managed to reveal a great deal about their connection. He also managed to write his own book about the topic, which helped concrete their evidence.

Oscar left the professor no closer to freeing his friend's spirit or cleansing him of these abilities. When he finally returned home, he had much to share with his family. He was 'suggested' that he devote his time and energy to the dwarven god of death, in hopes that he would take mercy on him and 'fix' him. He has served the church of Magrim for over two decades since... and his time with the Professor was almost entirely forgotten.

A grim reminder of that time came when he received a letter informing him of his death, and remarking that he was included in the will. Though not a friend of the Pharasmin church, Oscar decided to attend the professor's funeral. After all, Lorrimor had done so much for him when he was so confused and lost, and seeing the old human off to the next world would be a simple matter that would put his own heart to rest.

Oscar is a pale-skinned dwarf, a little over 4 feet tall. He carries himself like a cleric, donning the tunic and scale mail of a priest of Magrim, the dwarven god of death. He walks along with a strangely curved staff, which has metal bracing along the top half.
His face is rounded of cheek and nose, but has sharp narrow eyes that are surprisingly clear. They are vivid Umber in color.

Like many of his culture, Oscar has prodigious facial hair. Black in color, thick and straight, he combs it back away from his face. His beard extends out several inches like a stiff brush. Curiously, there is a streak of white hair that extends both below and above his left eye. His beard has it, his hair has it, and even his left eyebrow bears a streak of white in it that goes vertically across him.

He seems to carry himself with the trundling steady movement of a dwarf, but there's an air of... oddness that seems to simmer around him, just out of sight. Like there's an angel... or something worse... watching over him.

Oscar has the personality of a fun-loving person who had that immaturity and joy painfully ripped from their heart. He has had time to cope with his emotional wounds, and he isn't curmudgeonly or dour like some dwarves are known to be. Instead, he is almost wistful when he sees others enjoying the simple things in life, seemingly oblivious to the darker things lying just on the other side of their comprehension. Now that he's seen it, he would never be able to go back to that innocence.

But that's okay. That's what happened, and he has accepted that things are the way things are. But... that doesn't mean he can't change a few things. Small things. Things that matter to him.
And occasionally he does some things so that Orbeck would just shut the heck up and stop bugging him. When it comes to his phantom, Oscar is both fond and annoyed by the presence of his friend's spirit. It's handy, helpful, and typically interested in his welfare. However, it's also angry most of the time, likes to remind him of things Oscar would rather forget, and tends to provide commentary on many of the 'personal' aspects of Oscar's love life.


Understandable and agreed. It's more of a question of stuff that I'd like to be more ambiguous that Paizo has taken a hard line on, like necromancy, not getting to do stuff that is real world evil with impunity.


lazulin wrote:
Understandable and agreed. It's more of a question of stuff that I'd like to be more ambiguous that Paizo has taken a hard line on, like necromancy, not getting to do stuff that is real world evil with impunity.

I'm on board with considering necromancy as just another school of magic, not intrinsically good or evil but a tool for a job.

If you say that, for instance, reanimating a corpse only moves the body without harming the soul (I think that's the reason the game says that necromancy is bad), Nasrin might feel a bit queasy next to a zombie, but she won't raise moral objections, it wouldn't be unlike controlling a golem.
As an addendum, I changed my surname.


lazulin wrote:
@alexgndl: I definitely have a soft spot in my cold black heart for werewolves, so excuse the amount of questions you're about to get. What were Romulus's parents like? What was his life in the woods like? Did he know what he was? Did he ever meet other werewolves?

No problem at all, I like trying to flesh out my backstory a bit more.

-Rom's parents were alright. Nothing super great, but they cared for Romulus and his little sister (who's about 2 years younger than Romulus) the best they could. They got in a LOT of trouble when Rom first shapeshifted-they held off the angry mob just long enough for Romulus to escape. To this day, Romulus doesn't know what happened to them. He asked Professor Lorrimor if he knew anything, since they both lived in Lepidstadt at the time. But the professor didn't have any answers, not even about the fate of his sister. For all Rom knows, they could still be living in Lepidstadt, or maybe they moved after they turned the city against them. Or...you know. The people of Ustalav aren't exactly accepting of people they perceive to be werewolves or their kin.

-Life in the woods SUCKED. At least at first. Rom learned how to survive quickly, he had to. Romulus was 12 when he first started living there. You take any 12 year old and make them survive on their own in the woods, they're gonna have a bad time. Romulus had some survival skills, having taken part in the Ustalavian equivalent of the Boy Scouts. (which offers such badges as Stake Sharpening, Removing the Head or Destroying the Brain, Cultist Identification, and Silver Bullet Smithing. Rom was always really bad at the last one.) Even so, he nearly starved to death in the first winter. If it weren't for his random transformations into a wolf, he surely would have perished. As a wolf, he was able to hunt game a little better, and eked out a living that way. When he met Mara 6 years after his initial transformation, he was spending most of his time as a wolf, having learned to control his transformations by this point. He started spending more time as a human while raising her though, so that she'd be used to all of his forms and wouldn't maul the crap out of him accidentally.

-Rom just thought he was a special breed of werewolf, until he met Lorrimor. Lorrimor quickly set him straight on that. Romulus knows he's a skinwalker now, and has managed to take some pride in that fact-most skinwalkers can't fully transform, and he was surprised to learn just how uncommon that trait is.

-He has had 2 other encounters with werewolves. The first time was with a small pack while he was on his own, the second was with an individual werewolf when he was with Mara about a year ago. Both times, he was able to use his ability to fully transform into a wolf to his advantage. He basically pretended to be a full lycanthrope, and since he can actually transform into a wolf, they bought it and left him alone. The first time he actually believed himself to be a werewolf as well, so his conviction was especially convincing to the pack. He's still very frightened of full werewolves, especially now that he knows that he can still contract lycanthropy.

If you have any other questions, feel free to ask. This was fun!


Ok so I have the backstory mostly typed out. I do want to flesh it out some but with two hours of sleep under my belt I am going to hope for a full nights rest tonight. I will try to add some more later but this should give you a better idea of what I want to play and my hopeful sleep should give you a chance to let me know if there is anything I need to change or embellish on. I hope you like her.

Background:
Beatrix Forst is the only child of Marcell and Ada Forst. Born and raised in the massive city of Caliphas. Her parents are crafters by trade, dealing in magical items. Not that she was allowed to spend time in the shop, though she did not always obey that rule. Sometimes she would hear stories about grand adventures had by those who traveled the land hunting the various horrors on this plane. Other times she would overhear people asking for alchemical items to remove a budding problem, some people wanted poisons, while others wanted some magical item or another. The main theme though in these people requests was discretion.

Her parents loved their only child deeply and tended to dote on her. Their little girl was bright and that intelligence was something they fostered. Their home was full of books and lessons. So long as she was not caught in the shop Beatrix lead a fairly ideal life. Though there were plenty of times where she was caught spying. Should one of the clients notice her she was likely to get a beating and lose freedom to move about as she wanted, leaving her trapped in the boring isolation of her room. If only her parents noticed her then the punishment only included the banishment to her room.

In her tenth year Beatrix's life shifted dramatically. She began to grow weak, listless, and developed gaps in her memory. Her thoughts grew sluggish and getting her to eat any food was a battle of wills. Any of the normal spark she had, that boundless energy of youth, seemed to vanish before her parents eyes. This behavior went on for four nights before her parents found her bed empty on the morning of the fifth.

Less than a day after their daughter went missing they found and paid a liberal amount of gold to have a group of travelers who frequented their shop find their child. Four months passed before Beatrix was returned to her parents, though not in the form she left in. Her head was in a iron box while her body was kept in a bag. Their little girl had been transformed into a monstrous creature that fed off the living. Is what they were told. They had no choice but to kill her, though they tried to make it as painless as possible. Now they could put their child's body and soul to rest.

The church of Pharasma refused to bring her back to life, fearing that the child would return a monster. But the temple of the Dawnflower had a priest who was willing to try. The child deserved a second chance at life if she was willing after being gone for so long. Beatrix was returned to her parents but as a very altered child. Her once bright and lively eyes were dull and fearful. For weeks she suffered nightmares that had her waking with a scream on her lips each night. With some coaxing she told what had happened to her but only after her nightmares and never when the sun was in the sky.

I woke up on a big bed and there was this little boy watching me. He smiled and said that we were family now. Shaking her head, I wanted to go home and he would not let me. I tried to leave,

Tears start to roll down her pale cheeks and she sniffle quietly, I really tried to leave but for someone so small he was so strong. He.. sniff, He locked me in that room and I tried to break the door but I couldn't.

Pulling back from her mother's hand and curling in on herself, I was so.. Gulping in air , [b]so hungry though. And then he was there and promised to feed me. I did not know what he meant. We snuck into someone's home and there was this little baby, just sleeping. And.. And.. We.. we ate its soul. It cried but I couldn't stop. I was just so hungry.[b]

Needing some form of safety she dove headlong into the religion that returned her to the land of the living. That beautiful theology that gave her a second chance she never really felt that she deserved. While her parents had never been avid church goers before the three of them spent much of their free time in that temple. It was one of the few places Beatrix felt safe but her nightmares the evening after being in the temple were always worse.

As the months rolled on Beatrix remained despondent, her stent as a creature of the night had a bad affect on her parents business and that only added to the guilt. While not that many people knew the details for months they made nothing and never opened their shop, which is very bad for business.

There was one man outside of the temple who was told and while the idea was not Beatrix's the decision was. Professor Petros Lorrimor was apparently a man who studied the undead so that he could devise better ways to combat them. He was the man that was able to give a name to what Beatrix had been turned into along with affirming the changes that lingered in the young girl. The creature is called a Vetala Vampire and the four months she spent as one had a lingering affect on her. Even after returning from undeath and death there was a part of that creature still inside her.

A Vetala is a creature from a distant land that while similar to a vampire they do not feed on the blood of the living but the prana. Prana is the consciousness or psyche of a person, what makes a person brilliant is fed upon leaving a lifeless husk. Predators of the mind who steal the memories of the attacks, which makes identifying their actual victims rather difficult. She had spent four months as a Vetala Vampire which

While her parents did not care for Professor Lorrimor Beatrix did. This man was dedicated to the removal of the undead and he did not sugar coat things for her. He was frank and honest while everyone else seemed to move as if on a knife tip around her. He was the one who pushed her to develop the skills necessary to defend not only herself but those around her when she was twelve. Which meant studying at the temple of the Dawnflower.

This decision had a mixed reception from her parents. They liked that she was becoming more engaged in the world around her but over time she grew obsessed with the undead as the months passed. All of her time was spent leaning to wield her apparently chosen Goddess's weapon, the scimitar pouring over magical text, and studying the undead. A rage grew in her for sometime when she never developed the divine magics that she worked so hard to possess. But she was sent a small book by Professor Lorrimor and the magic found in that book made sense to her. Not the divine magics she craved but the blend of metal and magic.

Even after he left the city the two continued to speak in letters. Frequently he would send her letters filled with information about Vampires. It was a few months ago that his constant letter stopped arriving. Then the letter that she dreaded arrived. Her friend and mentor had passed from this plane.


Alright, here's a revised submission for Alec. Corrected some mistakes in my statline and modified the backstory somewhat. Thanks for reading!


lazulin wrote:


@Aleksander Albus: Stacking templates is fine. Could you elaborate on your backstory?

Will do.


Thanks for reviewing, DM L. Always a good exercise to dig into the whys and wherefores of a character.

lazulin wrote:
Why did Windle want to study psychic magic, specifically?

Motivations, Hidden and Otherwise:
Like many people, young and not so young, Windle wanted/wants to be *significant*. He wants his life to matter--he wants to be powerful, to be able to do good deeds (mostly). He rejected the priesthood and conventional wizardry; though he probably could have done either of those things, the speech issues of his childhood wounded his pride in a way that made following either of those paths more difficult for him. When Lorrimor described to him a path to power that didn't depend on speaking, that was enough to pique his interest. Having a chance to work with the renowned scholar Petros Lorrimor was certainly a factor in his decision, but what tipped the balance for him was maybe a little bit more selfish, at least to start with. Think about it: he was offered a chance to leave the place where he was humiliated, travel to a faraway exotic land, learn an art that *no one around him had heard of*, and then return in triumph. Of course he's going to do it. It's a mark of his maturing, though, that once he realized just how hard it was he didn't give up, and instead let go of the last part of his youthful fantasy. For him, returning to Ustalav is no longer a chance to show everyone that they were wrong about him--it's more a distraction from what he really wants to be doing. (This will make him reluctant to stay in the AP at first; he's drawn first out of a sense of duty to Lorrimor's memory, and then by the realization that there is something terrible happening that he can't walk away and ignore.)
lazulin wrote:
And why did Lorrimor make that offer in the first place?

What the Professor Was Thinking:
As I see it, Lorrimor was interested in psychic magic, as he was interested in a great many other things. He could have learned a great deal *about* it by studying the history of the art and speaking to its practitioners, and that was in fact his original intent when he planned to travel to Jalmeray. Finding someone like Windle, though, offered him a different perspective: by essentially sponsoring Windle's education, he could learn from Windle what it was like to actually become a psychic from the beginning of the young man's studies. Because he and Windle were both from Ustalav and shared a common culture, it would be the next best thing to learning the art of psychic magic himself.
Grand Lodge

William here, changing my application. I've had some games die with characters that I loved, so here i Present Fral. he was made for a Reign of winter game that never made it past the first encounter.

I will keep his general concept, but otherwise I'm changing some things... mostly backstory.


lazulin wrote:
@Henric: What motivated Henric's interest in magic?

It was his mother more than anything. She was not a practiced arcane caster, but she knew some basics, and that had always fascinated Henric. Since it was always her that encouraged his academic studies, he naturally gravitated toward the arcane.


@Fral: reduce the number of ellipses in your background, please. I understand that ellipses sometimes get used to represent pauses but that should be done sparingly, and usually only in dialogue.

@Death's Adorable Apprentice: Looks good.


Relic Swanson is finished, please accept his contribution of a Shabti Eldritch Archer.

Backstory and Class details are on the sheet, his description is short, but that is because he is not necessarily focused on his appearance. If you would like his appearance actually described beyond what is in the backstory, let me know!

Also, his backstory is a little long, let me know if that too is an issue!


I admit there is very little information on Grippli's: where they live, and what their societal structure is, but shouldn't be too much of an issue as Caracotl has no interest in settling back down with fellow Griplli's. There is more information on their twisted evil cousins, boggards, in Golarian. Including that they also live in the Mushfern.


@Relic: I don't see the backstory in your profile, it looks like it's just your character sheet


Ouachitonian wrote:
lazulin wrote:


@Aleksander Albus: Stacking templates is fine. Could you elaborate on your backstory?
Will do.

Done. Let me know if it needs further expansion. I also changed my campaign trait to Subject of Study (with undead for my chosen foe). I felt it was more appropriate to the background.


@lazulin: Glad to hear you enjoyed Mathias' background. I have GMed a lot over the years in tabletop games and always loved having ways to weave characters' stories into the plot. And I figure I gave you enough goodies to make it entertainingly torturous for me. Plus, with a drawback like Overprotective, I just know I am going to get that moment where I either go after the BBEG with a penalty, or let them get away as I try to save my comrade (because I have already lost everyone in my life, and can't bear to loose another).

I might add a few more tidbits over the next day or two if I have a spare moment.


I would like to submit Allabaster Mendelson

Background:

Dhampir are not popular anywhere you go. As a young boy Allabaster learned that lesson well as he saw his mother burned at a stake. Luckily for him the crowd never found him in the hollow of the tree where his mother had secreted him, and his pet rat Aspro, moments before they caught up to her. But the memory is still crystal clear in his head. Watching the skin peal away from bone and muscle and curl into black bits of char. She screamed so loudly in pain... until she stopped. She had only been a human. She had done nothing wrong.

It was broad daylight till he came out from his hiding place to examine what little remains were left. Most of the ashes had already been blown away by the nights wind. But amongst the ashes he found a signet ring. He took it. He knew it had been a gift from the father that he had never known.

As he grew up he stayed on the fringes of human towns. He would cover him self in dirt and grime and pass himself off as a human beggar child. He used what little natural gifts his father had given him to survive. The ability to speak to bats and rats, and even wolves meant that he was safer in many places than others, and could learn secrets from these creatures. This is how he grew up until he found the Adellstien Academy.

The building was like nothing he had ever seen before. A huge stone edifice filled with light at night, books to read, and so many children that seemed happy. He knew that he would find a way in there. So he began to scheme as to how to get in.

After several years of planning and scrounging he managed his way into the Adellstien Academy by disguising himself as a human, having stolen the identity of a prospective student that had died from plague a few months earlier, and cheating to get the correct answers to the entrance exam. He took advantage of his ability to speak with rodents to have his pet rat, Aspro, steal the test answers. Even after he got into the Academy it was Aspro who did most of the hard work. It's a little humiliating when your pet rat is a better student then you are. Those years were hard scary drips of time filled with terror that he would finally flunk out, that someone would see through his disguise, that the family of the child whose identity he had assumed would notice they were paying to educate a dead child. By some miracle or perhaps curse Allabaster managed to make it through six years of school till it was time for him to take the final Exam. All his time spent scheming how to stay meant that he had never truly studied the way the other children did. When it came time to take his final exam it was Aspro that fed him all the answers.

After the test he remembered thinking it was all over when visiting Professor Petros Lorrimor asked to interview him. When they sat down the man started asking him the questions on the final all over again and Allabaster was unable to answer the questions. The Professor demanded to have the truth out of him. At first Allabaster denied everything, but as the professor revealed that it was the Professor's nephew that Allabaster had been disguised himself as, he knew it was all over. So he shared with Lorrimor the truth of his scholastic successes. To his Surprise Lorrimor simply sighed and after staying silent what felt far too long offered both Allabaster and his pet Rat Aspro a chance at continued studies with him. Of course Allabaster took the professor up on it. After all he had nothing else in his life other than his studies.

The next several months with the Professor were the best portion of his life. One on one studies meant that he could learn and study things he never would have been able to learn otherwise. The trove of books and esoteric knowledge stored in the mans head put Allabaster to shame time and time again. Always the Professor was chiding him about thinking around the problem not through the problem. To consider the setting of a question as much as the question itself. To realize that learning was more about experience then memorization. What's more is he didn't need to hide what he was from the Professor. For the first time he could actually spend his energies on his studies and not his lies and disguises.

It was also during this time that Allabaster cast his first spell. He had been arguing with Professor Lorrimor, and of course the Professor was right, but he had thought to himself that he wished the man would just shut up. Sure enough the professor did. A moment later the Professor came out of the daze and congratulated Allabaster on a perfect casting of the Daze cantrip. He then explained that Allabaster had graduated from his teachings and that now was when Allabaster's true lessons could begin. It was time for him to study not just simple books, but to study himself and the magic that flowed through his own veins.

Ever since then Allabaster has worked hard at honing his magical skills. He was looking forward to the next time he would meet the professor and be able to share with the man his new skills... That was when news of Professor Lorrimor's death reached him. And that is where our story begins.

Grand Lodge

I did as you ask. I use those too much it's becoming a habit I should avoid. Ruins my otherwise great stories... Will add on to Fral as I go... tweak here and there.


@Allabaster: You have the tattooed sorcerer archetype, but it doesn't seem to factor into your character at all flavor wise

@Fral: Thank you, that's better.

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