Seltyiel

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Organized Play Member. 121 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Shadow Lodge

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Psiphyre wrote:
Whos_That wrote:
Franz Lunzer wrote:
demiurge108 wrote:
do you have the red crimson assassin prestige class in this book ? HI hope yes but in think is just a matter of time when this prestige class come.
There are no prestige classes in Pathfinder 2 anymore, but the red mantis assassin archetype will be in the Lost Omens World Guide.

There we go, get the right quote!

Do we have a source or confirmation of this?

Here you go:

Mention of the Red Mantis assassin archetype (The High Seas blog)

Second-last paragraph - below the merfolf picture.

As Franz Lunzer said, it'll be in the Lost Omens World Guide.

Carry on!

--C.

YOU ARE A BLESSING!

First character is going through Age of Ashes now, and spent two feats to learn the sawtooth sabres, it would be nice to be able to retrain sooner rather than later (assuming the archtype gives you trained in those weapons). <3

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Franz Lunzer wrote:
demiurge108 wrote:
do you have the red crimson assassin prestige class in this book ? HI hope yes but in think is just a matter of time when this prestige class come.
There are no prestige classes in Pathfinder 2 anymore, but the red mantis assassin archetype will be in the Lost Omens World Guide.

There we go, get the right quote!

Do we have a source or confirmation of this?

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Bardarok wrote:
It's Table 4.2: Income Earned on p.236.

-.- the answer should be "yes, you were blind" lol thank you very much!

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Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

I remember there was a chart in the playtest document to show this figure, however I cannot find such chart or any other reference to the reduction anywhere in the core book. Am I blind?

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bumping for clarification.

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Good afternoon/morning everyone!

I had a question pertaining to rewarding players with experience based on the adventure path or for randomly generated encounters (for example).

In the adventure path, if you say have the players (1st level) encounter Graveshells(2) Creature 1

Is this to mean, that per the core book, this would be a (level 1) encounter (based on the creature 1 rating) and that the players receive 40xp for the entire encounter? or would that be PER graveshell, totaling in 80xp, or (lastly), would the fact that there are 2 of them mean that it increases the level of the encounter to level 2, and thus award 60xp for 1st level adventurers?

My second part to the question similarly is regarding the building an encounter. if you were to add another monster as a DM, same level for example, how would that effect the xp reward?

Thank you for your time everyone!

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Unsure if there is a forum for this one yet but i am totally loving this book! I see that the grey maidens feats and pirate feats didn't make it past playtest.....

Maybe they are included in the lost omens character guide???
#hopefulforRedMantis

Shadow Lodge

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nick1wasd wrote:

A. Aren't you a fine looking individual OP :P

This person here .... :) Again, thank everyone for the thoughtful input. Keeping a civil conversation about this is leading to lots of brainstorming which is exactly what I was hoping for!

I know that the playtest material will be outdated in just a few short months, but it is good to get some weird mechanical bits out in the water so to speak!

Shadow Lodge

Thank you two for the responses! I love that spellcasting has "components" that go from 1 to 3 actions (M,V,S) totaling in that full round action in PF1. I could see it easily still taking that action but replacing the Auditory descriptor with the Visual (in the same way that the language replaces it when you use other abilities).

Similarly to the Bard being the exception that they can play the Lute to substitute. The only issue I can see with this would be a bit overpowered being Immune to Silence.

Shadow Lodge

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I was wondering if in the playtest because the change from sign language making anything that is verbal into visual or auditory into visual, does that affect spell casting in the same sense? I would assume not but changing the spell key words to visual, concentration, and spell casting.

Thanks for your input!

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It doesn't say it has the weight restrictions. In my mind if it did, it would say. I believe it has a size restriction instead correct?

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I remember a FAQ that stated any spell that requires an attack roll can crit and has a crit of 20(x2) weapon focus and weapon spec I understand. But a weapon group for the purpose of the fighter class feature "weapon training" like heavy blades or close is what I was reffering to.

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At the moment the supernatural ability weird words, is a weapon like supernatural ability.

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I was wondering if there was a way to use a spell-like ability or a supernatural ability that uses a "weapon like" property with a fighter weapon group. For example, using a clerics domain ability or the bard weird words ability.

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Tels wrote:

Thanks for the Kineticist, Mark!

+1

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I see the kineticist as a blaster role with a dabble in versatility. We have a lot of cool fluff, some more useful than others, and a lot depend on how outside the box you can think.(floating stairs and the like) I would like to see the archetype capabilities for the class because with the limited class features it will be an interesting note to see where they go. This is top 3 for my favored class list. Up with the monk and swashbuckler. It gives me the opportunity yo play a caster(like) role without having to rely on the small spell list or having to chose which to prepare and hope that they will come in handy

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Mark Seifter wrote:
Whos_That wrote:
I don't mean to sound spoiled by my previous post. Just trying to understand if there was a situation I didn't consider.
I recommend empower if you can only do one, but aetheric+empower is sometimes a good choice if you can do both. Aetheric is particularly good for Fire+Aether, as it's one of the few touch composites and doesn't require going double Fire.

The only one I can see with fire is plasma(air/fire) steam(water/fire) magma(earth/fire) and blue fire(fire x2) and I started with aether :(

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I don't mean to sound spoiled by my previous post. Just trying to understand if there was a situation I didn't consider.

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Up to lvl 9 with a telekinetic human. Took expanded element for aether and I feel a bit of a weird problem. I don't have access to any better form/substance infusions really. Fire/water/air/earth have a lot more options. I was wondering...was there a point to using the composite blast aethric boost? 2 burn for +1/die for simple blasts only. Why use this over empowered at any point in time? +50% variable, average 1.75/die for 1 point. Am I missing something?

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That and I have seen examples of monsters that lurk and swim in lava but haven't seen rules for it.

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Currently going through the emerald spire super dungeon. There is a level with lava and I am playing a synthesist summoner immune to fire. My DM using logic, that I agree with, says that swimming in lava is difficult if not impossible. Like swimming in mud or pudding. Are there rules somewhere that show a DC or anything like that for lava?

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Looking at a kobold using kobold style lol

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With that, does it then mean that one check can(as a move action) maintain and say, pin. Then standard to attack?

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In greater grapple, it states maintaining a grapple is a move action. You can make two grapple checks per round to move, pin, or damage. But does not need to make two checks. If one succeeds, he maintains. I am wondering, can I chose to maintain as a move and then standard to punch it?

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Been a while, but was wondering if we got clarification on the summoner cap stone ability twin eidolon as a synthesist. Is it just a redundant ability at that point.?

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Thanks Mark for the reply on the compulsive blasts!

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Dolequbo wrote:

I was wondering, can the composite blast be combined with the kinetic blade.

I would say yes, it does not say basic or simple blast, and as long as you are paying burn for both, I would think so.

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I don't believe it does. Because gathering energy lets you reduce from blast infusions, so like for example: reduces the cost of kinetic whip by 1, so you can only have it cost 1, or 0 with form specialization. Why would it make more sense to have an empowered blast every round for free?

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Blast wild talent. The composite blasts are not wild talents. They are composite blasts if the wording is taken as is. It would make the lvl 15 ability waaay more useful if it applied to both, but for balance I don't believe it does.

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Move actions, and I have found it is not. Rewording will do this class wonders. Great job all in all

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Question, is it possible to reduce the burn cost of a composite blast through nove actions? It says wild talents, and expanded element is a wild talent but are composite blasts included? I know it doesn't work for the empower/maximise etc. But if not, why would it ever be better to use aethric boost than empower? +150% for 1 burn, or 1 damage per die for +2 burn...

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Where was it said that the kineticist is psychic?

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Yes they do count. I can't find the link, but it was a big discussion with races with spell like abilities count as casters of their HD for those abilities. It was to qualify for PrCs early like aasimar going into mystic theurge. With that logic I would assume because kineticists have a base spell like ability...we would count ad a caster = our level, and natural spell like abilities count as arcane, if that makes sense. Its loosely based on a post from devs but no clear yes or no as of yet.

Shadow Lodge

Min maxing, this class is kind of fun
Kinetic blade is sure one way to go. Especially if you are using vital strike would be fun. The limited BaB makes it hard to do amazing things to it. Taking the feats quicken/maximize spell like ability is a must.

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Okay. So because kinetic healer is not a "blast" infusion it would not be viable to use with anything else. Thank goodness my players asked and the wording was odd on that one for us.

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Can I get a reply from devs on this one;
Kinetic blade + kinetic healer...
One is form and one is substance. So can you in essence can you full attack at 20th level for 10d6+con mod x3?

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Has anyone played around with PRC creation while the playtest is waiting for the final book?

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Thank you soo much :)

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A player is looking to have a blink dog in the group as a pet. He is looking to make it a bit more combat effective and I was wondering if you can dismiss the blink effect(as you can the spell). If not how would you be able to remove that hindrance but allow teleports such as d.door?

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True. Don't have to break everything. I just want to not way overshadow in melee it was a fun flavor concept

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Giving up my only real ranged attacks though, would that be wise in a 2 PC game?

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Other than several belts of battle I would guess.

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So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

Inquisitor/gunslinger sounds gross! And I didn't think of the druid monk using that feat. Cave druid ooze flurry with 8d6?

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Looks like monk and or barbarian are some solid options people are recommending. Had someone also say paladin//life oracle and Dr jekyl barbarian/alchemist.(I believe there is a discovery that you can give potions to others<extracts>

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@umbranis prestige classes are fine as long as it isn't 2 at a time. I.e. no rage profit//duelist. Is healing really needed?

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The oracle paladin sounds interesting. I wanted to find a cool way to use life oracle and with the combat of a paladin that might work. I know there are a lot of combinations, but why are those options good?

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I wanted to look at an alchemist/barbarian and take a discovery for letting others use my extracts. But I'm looking for others' input.

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He wants a feel like we are making new classes. For example, the rogue/fighter is a "scout" and for some reason he wanted to limit the gestalt to include capstones. So if we want those 20th level abilities we still have to stick it out
So rogue//fighter not rogue//fighter/mage/monk/etc.

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