![]()
![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Right, example in the book for stealth against abnormal senses says that the DM may require folks to say roll a wisdom stealth roll to slow your heartbeat against something that senses blood or a heartbeat. It seems ludicrous that the skill feat (that my toon took) is constantly covering in mud, slowing heartbeat, breathing shallow, stepping lightly etc all at the same time. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Psiphyre wrote:
YOU ARE A BLESSING! First character is going through Age of Ashes now, and spent two feats to learn the sawtooth sabres, it would be nice to be able to retrain sooner rather than later (assuming the archtype gives you trained in those weapons). <3 ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Franz Lunzer wrote:
There we go, get the right quote! Do we have a source or confirmation of this?![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank. I remember there was a chart in the playtest document to show this figure, however I cannot find such chart or any other reference to the reduction anywhere in the core book. Am I blind? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Good afternoon/morning everyone! I had a question pertaining to rewarding players with experience based on the adventure path or for randomly generated encounters (for example). In the adventure path, if you say have the players (1st level) encounter Graveshells(2) Creature 1 Is this to mean, that per the core book, this would be a (level 1) encounter (based on the creature 1 rating) and that the players receive 40xp for the entire encounter? or would that be PER graveshell, totaling in 80xp, or (lastly), would the fact that there are 2 of them mean that it increases the level of the encounter to level 2, and thus award 60xp for 1st level adventurers? My second part to the question similarly is regarding the building an encounter. if you were to add another monster as a DM, same level for example, how would that effect the xp reward? Thank you for your time everyone! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() nick1wasd wrote:
This person here .... :) Again, thank everyone for the thoughtful input. Keeping a civil conversation about this is leading to lots of brainstorming which is exactly what I was hoping for! I know that the playtest material will be outdated in just a few short months, but it is good to get some weird mechanical bits out in the water so to speak! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Thank you two for the responses! I love that spellcasting has "components" that go from 1 to 3 actions (M,V,S) totaling in that full round action in PF1. I could see it easily still taking that action but replacing the Auditory descriptor with the Visual (in the same way that the language replaces it when you use other abilities). Similarly to the Bard being the exception that they can play the Lute to substitute. The only issue I can see with this would be a bit overpowered being Immune to Silence. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I was wondering if in the playtest because the change from sign language making anything that is verbal into visual or auditory into visual, does that affect spell casting in the same sense? I would assume not but changing the spell key words to visual, concentration, and spell casting. Thanks for your input! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I remember a FAQ that stated any spell that requires an attack roll can crit and has a crit of 20(x2) weapon focus and weapon spec I understand. But a weapon group for the purpose of the fighter class feature "weapon training" like heavy blades or close is what I was reffering to. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I see the kineticist as a blaster role with a dabble in versatility. We have a lot of cool fluff, some more useful than others, and a lot depend on how outside the box you can think.(floating stairs and the like) I would like to see the archetype capabilities for the class because with the limited class features it will be an interesting note to see where they go. This is top 3 for my favored class list. Up with the monk and swashbuckler. It gives me the opportunity yo play a caster(like) role without having to rely on the small spell list or having to chose which to prepare and hope that they will come in handy ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Mark Seifter wrote:
The only one I can see with fire is plasma(air/fire) steam(water/fire) magma(earth/fire) and blue fire(fire x2) and I started with aether :( ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Up to lvl 9 with a telekinetic human. Took expanded element for aether and I feel a bit of a weird problem. I don't have access to any better form/substance infusions really. Fire/water/air/earth have a lot more options. I was wondering...was there a point to using the composite blast aethric boost? 2 burn for +1/die for simple blasts only. Why use this over empowered at any point in time? +50% variable, average 1.75/die for 1 point. Am I missing something? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Currently going through the emerald spire super dungeon. There is a level with lava and I am playing a synthesist summoner immune to fire. My DM using logic, that I agree with, says that swimming in lava is difficult if not impossible. Like swimming in mud or pudding. Are there rules somewhere that show a DC or anything like that for lava? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() In greater grapple, it states maintaining a grapple is a move action. You can make two grapple checks per round to move, pin, or damage. But does not need to make two checks. If one succeeds, he maintains. I am wondering, can I chose to maintain as a move and then standard to punch it? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I don't believe it does. Because gathering energy lets you reduce from blast infusions, so like for example: reduces the cost of kinetic whip by 1, so you can only have it cost 1, or 0 with form specialization. Why would it make more sense to have an empowered blast every round for free? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Question, is it possible to reduce the burn cost of a composite blast through nove actions? It says wild talents, and expanded element is a wild talent but are composite blasts included? I know it doesn't work for the empower/maximise etc. But if not, why would it ever be better to use aethric boost than empower? +150% for 1 burn, or 1 damage per die for +2 burn... ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Yes they do count. I can't find the link, but it was a big discussion with races with spell like abilities count as casters of their HD for those abilities. It was to qualify for PrCs early like aasimar going into mystic theurge. With that logic I would assume because kineticists have a base spell like ability...we would count ad a caster = our level, and natural spell like abilities count as arcane, if that makes sense. Its loosely based on a post from devs but no clear yes or no as of yet. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() A player is looking to have a blink dog in the group as a pet. He is looking to make it a bit more combat effective and I was wondering if you can dismiss the blink effect(as you can the spell). If not how would you be able to remove that hindrance but allow teleports such as d.door? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking. I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option. The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this. Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking. I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option. The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this. Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?
|