Seltyiel

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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 127 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Buddy of mine was wanting to play a thassalonian rune mage, and I was like...whelp, the closest I can think of off the top of my head is the Runelord class archetype.

The buddy then goes, well, when the new content comes out for ORC, I can't specialize in a school that isnt divination right? So here we go to the forums! What do you guys think might happen to the requirements or if it will just be unavailable after the ORC?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Hey not sure if this is how it works, I would like my sidecart item to be shipped to me asap please & thank you <3 sorry I didn't quite understand how the process worked and was under the impression I was just waiting for the shipping time :(

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Regarding the skill feat Foil Senses; would this even work against things such as a monster who can detect body heat? I would assume so but at the same time without specifically saying like I covered myself in mud, would that work still?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I am unsure if I am blind or if it has not come out yet, but I remember on a stream Paizo had stated that there will be a playtest of the 4 new classes in late October but I am unable to locate it on the site, any assistance is appreciated!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

I remember there was a chart in the playtest document to show this figure, however I cannot find such chart or any other reference to the reduction anywhere in the core book. Am I blind?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Good afternoon/morning everyone!

I had a question pertaining to rewarding players with experience based on the adventure path or for randomly generated encounters (for example).

In the adventure path, if you say have the players (1st level) encounter Graveshells(2) Creature 1

Is this to mean, that per the core book, this would be a (level 1) encounter (based on the creature 1 rating) and that the players receive 40xp for the entire encounter? or would that be PER graveshell, totaling in 80xp, or (lastly), would the fact that there are 2 of them mean that it increases the level of the encounter to level 2, and thus award 60xp for 1st level adventurers?

My second part to the question similarly is regarding the building an encounter. if you were to add another monster as a DM, same level for example, how would that effect the xp reward?

Thank you for your time everyone!

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I was wondering if in the playtest because the change from sign language making anything that is verbal into visual or auditory into visual, does that affect spell casting in the same sense? I would assume not but changing the spell key words to visual, concentration, and spell casting.

Thanks for your input!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I was wondering if there was a way to use a spell-like ability or a supernatural ability that uses a "weapon like" property with a fighter weapon group. For example, using a clerics domain ability or the bard weird words ability.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Currently going through the emerald spire super dungeon. There is a level with lava and I am playing a synthesist summoner immune to fire. My DM using logic, that I agree with, says that swimming in lava is difficult if not impossible. Like swimming in mud or pudding. Are there rules somewhere that show a DC or anything like that for lava?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

In greater grapple, it states maintaining a grapple is a move action. You can make two grapple checks per round to move, pin, or damage. But does not need to make two checks. If one succeeds, he maintains. I am wondering, can I chose to maintain as a move and then standard to punch it?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A player is looking to have a blink dog in the group as a pet. He is looking to make it a bit more combat effective and I was wondering if you can dismiss the blink effect(as you can the spell). If not how would you be able to remove that hindrance but allow teleports such as d.door?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Down to two players for the next few months and our gm has asked us to make gestalt characters to compensate. My friend is making a magus/swashbuckler and I am debating. I wanted to ask for your advice, stats I rolled were 18, 16, 15, 14, 12, 11. The only change is that we cannot go into the same class twice. So no rogue/fighter 5 then rogue/paladin 5 for 10 rogue levels. This game will go all the way to 20th and are currently 3rd.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

My gm asked me to ask the forums, bonuses from items do not stack if they are the same type or from the same source I.e. an item that gives you 4 untyped dex from "cats grace" won't stack with itself, same with "enhancement" bonuses. This item gives you +2d6 channel dice. There is no "type" nor is there even a spell required, just need to be 10th level cleric to make. Now my question, if I took this headband, and made bracers of it, then do those two stack to +4d6? My gm and I can see both sides. We want to ask your opinion!

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I have been playing DnD for the better part of twenty years and we have fallen in LOVE with pathfinder! Have been playing for around three years now. We came back to a game we stopped and are currently 16th level, almost 17th now. It is meshing forgotten realms and pathfinder, and is a powerful game. All PC's begin with straight 18s and Templates are open from 3.5 as well as feats and prestige classes from a multitude of sources.

We currently have:
A monk/rogue(dealing 2d10 base with 16d10 sneak attack)

A Stalker/mage killer(Path of War) who is melee/anti caster

A straight fighter with roll with it(feat) x6 giving him dr 12/-(the tank)

And a whojimawhatsit. Level dip 1-2 levels 8 times a skill whore whom has several templates and is close to nigh-invulnerable.

I am needing a character idea to come in with. I have ideas for a nightcrawler esk character(bipedal blink dog/shade with telflammar shadowlord. Full attacking several times a round with flurry as a monk)
My problem is that I absolutely LOVE melee dex based characters and that seems to be all I end up playing because I know them soo well.

I am looking for a powerful(even broken) idea to compete with other players<I do not want to be left in the dust> I saw the harrower for example and LOVE the flavor, but only 10/day and only 3 cards per draw seems....weak to put it bluntly
If it was a full harrow(9 cards) it would be awesome. Shoot me with your awesome ideas left and right, regardless of how rediculous or broken they may be!

Shadow Lodge

1 person marked this as FAQ candidate.
Pathfinder Lost Omens, Rulebook Subscriber

I had a question regarding the amulet of mighty fists mainly in regards to weapon enhancements like

Dueling-PFSFG:
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.

and

Crurageous:
A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. In addition, any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1).

Especially when it comes to a weapon you have(for unarmed strikes or natural attacks) or for weapon enhancements that change your overall plus, like:

Furious:
A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging climber, raging leaper, or raging swimmer), the wielder gains an enhancement bonus to that skill whenever the weapon is wielded or held in her hand, even when she is not raging. This bonus is equal to the enhancement bonus of the weapon (and also includes the +2 if the wielder is raging).

I have not seen any RAW FAQ in regards to this. Mainly enhancement bonuses do not stack, but if you were to have one that was +5 and one that had +5 worth of enhancements but made into another slot or was slotless, would those items stack for the purposes of each other? I have heard quite a few different oppinions and would like some more to come to an average for or against vote lol.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I am playing in a mythic game and came across an oddity I would like some clarification on. I am trying to make the most of crits with my swashbuckler(testing) and want a high crit multiplier. What I have so far is (x2), (x3) with mythic improved crit, using the trait for the champion lets me use a mythic power to increase by one an ignore dr of one demon for one min.(x4) so, using perfect strike with the champion ability<perfect strike being the 6th tier ability> if it is a critical confirmed, I can spend a mythic power to increase it again, totaling in (x5). Now here is where my rules question comes in. Under the legendary item ability foe-biting it states that you double the total damage if you spend one mp, And if the attack is a confirmed Critial hit, then you can spend two to double the total amount.

Normally doubling a double is a triple, but it states that it doubles the precision damage as well a says TOTAL damage. In effect would this one attack for me become a x10 instead of a x5 multiplier

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Subject says it all, wondering if signature deed can be taken multiple times. It doesn't say you can but also doesnt say you cant.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Saw something on an old dnd 3.5 board and am looking to see how i can make this item in pathfinder. It was a pair of gloves that used the bane weapon quality but added the 2d6 on spells that dealt damage and added +2 to hit or to overcome spell resistance. Would really love some help creating this item regardless of price. Partially thinking it has to do similarly to a ring of wizardry for spells of x level, add 2d6 to damage of creatures that match type/alignment.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

There is a mythic feat for two weapon fighting, but is there a similar adaptation for multi weapon fighting?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Currently delving into the wrath of the righteous adventure path, and I am currently playing an angel-blooded aasimar, but our GM can, and has, been known to play very harsh. If my current character were to bite the dust before we get resurrection magic, I was looking into a backup character and thought this race(kasatha from bestiary 4) would be pretty cool to try out.
Any suggestions?

p.s. we have a gunslinger, a paladin, a synthesist summoner(tank, not dps)
and a ranger. was thinking of a melee character with as high an AC as i can get, for a backup tank. Everything has to be PF compatible(and by compatible I am reffering to PF, all the companion books, wayfinder, pretty much anything with the pathfinder logo on it, no D&D stuff)
Some suggestions were multi-weapon fighting, tower shield fighter with 3 1handers, and even if it is not this race, throw me some powergaming ideas(the entire group<gm included> are min-maxers)

TLDR~ making a backup character, want some min/max ideas for a game against demons and evil cultists.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A friend recently purchased Bestiary 4 and I must say, AMAZING JOB!
Inside, I found an amazing race that makes for a great monk build: The Kasatha.

Bonus to dex and wisdom, additional bonuses to AC, fantastic!
However, my question is this:
Under monk's flurry of blows it states~
as if using the Two-Weapon Fighting feat(even if the monk does not
meet the prerequisites for the feat).

BUT~! under multi-weapon fighting it declares:
Special: This feat replaces the Two -Weapon Fighting
feat for creatures with more than two arms.
putting the emphasis on REPLACES.

Now, would this mean that you would instead gain the extra attacks as if
multiweapon fighting or would it stay as two-weapon fighting?

As a rules question, they are both 1 feat, if you have 2 arms, go TWF.
if you have 3+, go MWF and power wise they would be the same, except for
base races that happen to have 4 arms or synthesist multi-classing.

Any help here? Would also like the feedback of the community on their
oppinions as well.