What cool adventure ideas are you brewing up?


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Scarab Sages

What sort of things are you looking to run in your first games?

Feed my hype.


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I was thinking of mining Cowboy Bebop for some wild and woolly ideas. The series is a gold mine for adventure ideas.


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Adapting everything about Maximum Xcrawl except perhaps the background setting itself, and adapted to Starfinder rules and set in the Pact World as having originated on Akiton. In time the sport has spread out to many other planets. Each planet's Dungeon Judges have their own variations and quirks about what kinds of monsters and hazards they like to use.

While all the new Starfinder races would fit in well as Xcrawl athletes, Vesk and Ysoki are particularly fond of the sport and both excel in their own way.

It should come as no surprise that most Androids just don't see the point of all that carnage and unnecessary risk.

Kasatha athletes, though rare, are highly-sought after for their melee versatility.

Lashunta females always seem to bring in the big endorsements with their good looks.

The sport is also quite popular with Shirren, who enjoy the challenge and the many options that come with navigating an X-crawl Dungeon. Of course, when the _Dungeon Judge_ is a Shirren, the crawl designs tend to veer off into left field in terms of complexity and intricacy, or the lack thereof. Meaning, option and choice denial as an attempt at Shirren sadism. Consequently Shirren crawlers just about lose their minds from the torture, while other races just go on down the railroad.


A lot will depend on what characters are brought to the table. I have a couple of general adventure ideas.

1. The Heist: The crew must steal so e sort of shiny object from the asteroid stronghold of some criminal or wealthy individual. With lots of room for hard and soft methods in.

2. Space zombies! The crew's ship breaks down on a planet in the middle of an undead uprising or run into a chuck of a world in THE DRIFT in the middle of such an event


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The PCs hear about a race of clones with a magical illness called the cloning disease. Someone with the disease is rumored to be at their next stop and they need to capture this individual. The PCs are given a photograph of the person they are looking for, and are told how the disease works and how to keep from getting infected.

The cloning disease can be spread through injury with a natural weapon or through bodily fluids. Victims gain the ooze monster type in place of all their normal racial abilities, although they retain their normal ability scores (including INT) and class abilities. Physical appearance remains virtually unchanged except the victim begins to lose body heat and reaches room temperature after 2d12 hours (1d12 for small, +1d12 for each size category above Medium); thereafter their body temperature fluctuates like a cold-blooded animal. Victims also grow ravenously hungry, although no matter how much they eat they never look like they're gaining weight, they just increase in body density. These are the only clues that something is wrong. A victim at this stage does not have the blind traits of an ooze, although their perception of the environment may fluctuate in ways that vary from person to person, such as having flashes of all-round vision, being able to shrug off gaze attacks, shifts in color perception range (orange, yellow, red, and infrared), increase or decrease in depth perception and fine detail, and so on.

The hunger is always there but it waxes and wanes. Once a victim doubles their body weight, they feel an overwhelming compulsion to go hide someplace where they won't be disturbed for several hours. Once they find a place they will feel compelled to strip naked then immediately slip into a coma for 2d6 hours. (The process will begin after 24 hours regardless). During the coma the victim will divide into two identical copies of themselves (same proportions and density drops back to normal) even down to personality and memories. After the division process is complete, both copies will eventually wake up. Note that the creature's Blindsight does not kick in until the first division occurs, and it takes several minutes to adjust to the shift in perception.

One of the copies will usually wake up first and freak out to find themselves lying next to themselves, and perhaps run away or grab their clothing and gear first and then run away, leaving their clone naked and defenseless. The primal urge to run away usually wins out over freezing or fighting, but in rare cases the awakened clone will want to kill the unconscious one. If it tries to strangle it or break its neck, this will not work since oozes do not have bones, lungs, or windpipes. But the first attack is usually enough to wake it up. Lethal damage from a weapon may be sufficient to kill the clone before it has a chance to defend itself, although since it is an ooze, it will be immune to critical hits and sneak attack damage.

The original carriers of the cloning disease was a single individual who contracted it from an unknown source, perhaps one of those crazy wizard experiments that didn't work out as planned. That individual has no doubt multiplied many times and all of his clones have taken the disease with him.


An uncle of one of the PCs dies, leaves a magic device in his will, it is a portal to an ancient starship
The ship is thousands of years old, apparently once belonging to a race of giants, its life support is functioning, as is its power plant, its main drive needs some maintenance to be functional, as does its drift drive, presently the ship acts as a space station and pirate base for a group of pirates who's ships are hangared in the deck above this main floor, the pirate leader is here as are his band. The ship orbits the planet labeled as "Caprica" in this system
Here is a diagram of the binary planet system.

Some more information can be found here.


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It is almost time for the Vesk to have their Green and Purple War. ;)


I've built up a lot of stuff over the years, the last scenario is from my Traveller game, certain ideas seem to fit in better here.


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Okay, I have a few and I've even given them snappy titles:

Tombworld of the Spider King- While working security for a Starfinder archaeological dig, the team uncovers a stone tablet commemorating a war between an alien race and a space faring race of Drow. What makes this tablet so fascinating is that it contains both coordinates for the home world of these Drow invaders and a warning: "Never go there."

Beware the Starlight Express- The crew wins an all expenses paid cruise on the Starlight, a luxurious starliner owned by the Red Star Luxury Fleet (A division of Abadar Corp Amusements). It's a nice chance to relax, catch some artificial sunlight, hit on those cute Half-Elves...and oh yeah, prevent a group of terrorists from turning the Starlight into an improvised cruise missile to destroy the Abadar Corporate headquarters.

The Maw- A religious cult of black hole worshiping Solarions have arrived on Absalom station, these fanatics seem harmless at first but these "Teeth of the Great Maw" seem to hide a twisted secret...

All Packets Sent, No Reply- So the Dataphile Starfinders are looking to hire some freelancers, nothing too strenuous this time around. Apparently they just want you to go around the outer rim and check on the wireless connections for various Starfinder listening stations. Everything seems to be going fine until a colony drops off the network. Then another. And another. When the Crew arrives onsite they find whole cities full of corpses and a sign painted in blood: "They're Coming."

Scarab Sages

I was thinking about a mostly skill based adventure that circles around the ship's computer being possessed by a demon picked up at some point in transit.

The apparent mission seems super mundane, like mapping an asteroid field for a few week, but throughout the week the players start hallucinating, that drive them to fight each other and kill themselves. However, it's just the demon trying to have a little fun...


Matthew Shelton wrote:
It is almost time for the Vesk to have their Green and Purple War. ;)

Fate dictates that this scenario will result in one of your players getting a RL broken leg.

Grand Lodge

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Magic isn't as important, and the Succubus that's Nethys' Herald doesn't like that. She turns tech against people so they'll go back to magic for everyday living. She uses her Charm to run a MegaCorp to accomplish her goals.


Intelligent plastic ooze takes over the universe


The leaders of a cult of outsider-worshipers have decided to get bent all out of shape by all the Drift travel ripping up parts of their gods' favorite planes and marooning their gods' servants in the Drift plane. So the cult leaders order a crusade of terrorist attacks against all starship manufacturers, and secretly plant explosives on random commercial and private starships to try to ruin the manufacturers' reputations and to turn everyday people against their products.


^ . . . all the while, jaunting around on starships themselves.

Scarab Sages

Interesting ideas; I may nick some of them in the future. At the moment I am just mapping out a sector of space for a sandbox campaign.

It will be on the edge of the pact worlds leading into a mostly unexplored area. The main hub will be a criminal run space station that is considered independent & neutral ground for any sort of trade (essentially space Katapesh).

I’ll have an alien race that is competing with the pact worlds to colonise the sector (haven’t decided what they will be yet, but probably something similar to the Eldar from 40k). A portion of the sector will be a huge war zone.

The whole sector will be covered in ruins of an ancient empire that was destroyed thousands of years ago. I’ll throw in hints that whatever destroyed them is coming again (something ancient & powerful like the Reapers from Mass Effect)

All that should give the players a bit of variety. Exploration, trading, colonising, war and a nice background plot that they might get involved in.


Because of The Gap, goblins now read and write. Eventually they learn about, and fall in love with, the internet. Invent a search engine, "Gooble." They use the data gathered by other races' searches to predict where their vulnerabilities are, and conduct raids accordingly. Because of the information gathering code in its programming, and a little bit of stray magic, Gooble accidently becomes self aware.

Later, they attempt to create another AI and call it "GobberBot." It begins as a simple AI that types responses back when you type at it, but eventually becomes self aware enough to begin making its own inquiries into its environment.

GobberBot finds Gooble, both recognize they are kindred spirits (goblin programmed AI's). They merge into one being, and Triune has cyber-competition.

Dark Archive

I can't wait to use a Generation Ship. Both as dungeons and an invading hostile force.

I want the party to find a generation ship where social order broke during the journey and tribes repeat ship maintenance as religious ritual. Having no idea of the world outside the ship.

Using my own take on history rather than Golarion in the future... I want a peaceful stable post scarcity human colony invaded by humans with a 300 year old mindset of colonization and imperialism.


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Here is a possible scenario based in the Solar System, it involves hitching a ride with a Kuiper Belt Object, and using its resources to build a home for future humans as it visits Earth in the distant future.

http://www.newsweek.com/planet-nine-nasa-neptune-585965

Quote:

One such finding is our discovery of a minor planet in the outer solar system: 2013 SY99. This small, icy world has an orbit so distant that it takes 20,000 years for one long, looping passage. We found SY99 with the Canada-France-Hawaii Telescope as part of the Outer Solar System Origins Survey. SY99’s great distance means it travels very slowly across the sky. Our measurements of its motion show that its orbit is a very stretched ellipse, with the closest approach to the sun at 50 times that between the Earth and the sun (a distance of 50 “astronomical units”).

The new minor planet loops even further out than previously discovered dwarf planets such as Sedna and 2013 VP113. The long axis of its orbital ellipse is 730 astronomical units. Our observations with other telescopes show that SY99 is a small, reddish world, some 250 kilometres in diameter, or about the size of Wales in the UK.

This entry gives more detail:

https://en.wikipedia.org/wiki/2013_SY99
Quote:

According to astronomers Mike Brown and Konstantin Batygin, the discovery of 2013 SY99 provides additional evidence for the existence of Planet Nine, but Michele Bannister, one of the astronomers who reported the discovery of this object, counters that it travels an orbit that is almost within the plane of the Solar System, rather than being tilted at high angles, as might be expected if it were being shepherded by a Planet Nine.[1][8]

Its existence was announced in 2016, but the observations were kept private until 2017. It was listed at the Minor Planet Center and the JPL SBDB on 6 April 2017[6] with a 3 year observation arc and an epoch 2017 heliocentric orbital period of 17,600 years.[5] But barycentric orbital solutions are more stable for objects on multi-thousand year orbits. The barycentric orbital period is 19,700 years.[2][n 1]

It is estimated to be about 250 km in diameter and moderately red in color.[4] In 2052 it will be roughly 20.3 AU from Neptune. It will come to perihelion (closest approach to the Sun) around 2055 when it will be 50 AU from the Sun.[5]

So 2013 SY99 will come closest to the Sun in 2055 at around 50 AU, the question then becomes, can we get there by 2055? That is 38 years from now. We sent a probe to Pluto, which is only a little closer than this object at perihelion. It would be interesting to send a probe to this object, it is helpful that this object is aligned with the plane of the Solar System, that means we could possibly use Jupiter to provide an orbital boost to get there. Be nice if we can send an orbiter or a lander as well.

Quote:
2013 SY99 (also known as uo3L91) is a Kuiper belt object (KBO) discovered by the Outer Solar System Origins Survey using the Canada–France–Hawaii Telescope in September 2013. This object orbits the Sun between 50 and 1,430 AU (7.5 and 213.9 billion km), and has a barycentric orbital period of nearly 20,000 years.[2][3][1] It has the largest semi-major axes yet detected for an orbit with a perihelion beyond the zone of strong influence of Neptune (q > 38), exceeding the semi-major axes of Sedna, 2012 VP113 and 2010 GB174.[7] 2013 SY99 has the third highest perihelion of any known extreme TransNeptunian Objects, behind that of the only two known sednoids, Sedna (76 AU), and 2012 VP113 (80 AU).

It has a barycentric orbit of 19,700 years, There are certain uses that might be put to this object, that I was thinking of, for one thing, it can be considered a kind of generation starship, its close approach date is 2055, and there is a chance I might still be alive then, I'll be 88 years old if I'm still around, I don't think I can wait till 2096, and SY99 has been way out there, practically in interstellar space! It has a nearly 19,700 orbit period, which means its next scheduled appearance will be in the year 21755 AD or thereabouts. With a diameter of 250 miles, it is obviously a very massive object, I think we do have the technology to send probe there, and we don't have to wait til 2055 necessarily, and after 2055 it won't be too late to visit it, it moves very slowly. One interesting question is will we be able to send a colony ship there before it leaves our vicinity. I think we are looking at a travel time to get there of around 10 years with current technology, but getting there at 2055 might be more convenient. We could send a probe in the next few years if we desire and allow for 35 years for the probe to get there when the object reaches perihelion, or we can send a faster probe that can get there sooner, but a slow probe would be easiest to slow into orbit around this object, faster probes would require more fuel. A bit of AI technology would be convenient. Imagine if we could equip this object as a sleeper/colony ship piloted by an AI computer, maybe having multiple AI computers running it. If we launched this thing in 2045, it could be there by 2055 in time for its closest approach. 2045 is 28 years from now, 28 years of further advancement in computer technology, we have the technology to freeze or otherwise store human egg cells, maybe we'll develop artificial womb technology in time for this mission, the AIs would then raise this generation of human children as the mission ends in time o colonize the Earth in the year 21755 AD, the Earth is an Earth like planet, there is a good chance that it will support human life in 21755 AD, whatever global warming problems it has will probably be over by then, the question is will there still be humans on that planet when SY99 returns to the outer Solar System? We don't really know, but if humans have wiped themselves out or evolved into something different, this could mark a new beginning for the human race with settlement on the surface of this future Earth. One possible "future Earth" is this ringworld, 20,000 years is moe than enough time to build it. Much of the campaign would involve exploring artifacts and solving mysteries.


Pathfinder Starfinder Society Subscriber

My campaign is going to assume that Unity won in the Iron Gods adventure path and that is the cause of the Gap. My IG group never finished so it's a continuation of epic proportions. Anyone else doing something similar?


I would assume that not everybody is worried about what happened to Gorlarion, some people would live on worlds where this is not relevant to them, it would be of interest to archeologists and that's about it.


I'm going to be doing a campaign based on the Ringworld series by Larry Niven. I've always been a fan of those books and finally have a reason to run an RPG in that universe. I've also been replaying the mass effect series to get ideas for how a party functions in a sci fi setting , I've been running a lot of fantasy lately so I'm looking forward to Starfinder.


You could probably run a TRON type fantasy adventure if the InterWorldNet is MMO based. This MMO becomes a kind of interface where you can interact with other people virtually like a game--butit also has corporations and nonprofits plugged into thus MMO as well. Thus, any given location on the IWN is represented as a location in the MMO; you have to travel in the MMO to the Access Point node associated with that location in order to access their server there.

Of course there is still the Old School Internet where you just type in the name in a search engine and go there, but where's the fun in that? Plus those access points are much more securely firewalled.

The main draw of the public MMO is to draw customers to virtual storefronts where they can shop virtually and meet other people, virtually. Like going into a Walmart store in the middle of Azeroth and looking at and manipulating things through your enhanced visual reality interface with touch, smell, and taste.


Captain_Beefy wrote:
I'm going to be doing a campaign based on the Ringworld series by Larry Niven. I've always been a fan of those books and finally have a reason to run an RPG in that universe. I've also been replaying the mass effect series to get ideas for how a party functions in a sci fi setting , I've been running a lot of fantasy lately so I'm looking forward to Starfinder.

Here is my version of the ringworld.

Dimensions of Terranoir Ringworld
Radius 93 million miles
Width 1,344,000 miles
Height or Atmospheric retaining walls 1,000 miles
Rotation Period 9 days
Centripetal acceleration 1-g

Dimensions of Shadow square ring
Radius 36 million miles
Width 2 million miles
Thickness 10 feet
Orbital Period 90 days
Number of shadow squares 10

he shadow square intercept 505 of the Sunlight which would otherwise fall on the ringworld. Radiators on the starward (underside) of th ringworld further regulate temperature on the habitable surface. Days are a constance 12 hors long followed by 12 hour periods of night, seasons and climate zones are accomplished through temperature regulation by the underside radiators.

Sarfinder would work perfect for the Ringworld setting, in many ways it is a fantasy setting. You could have a standard Pathfinder campaign on its surface if you wanted. Assume the average thickness of the ringworld is 5 miles from seal level to rinworld floor, over land it can get as thick as 10 miles of rock and strata. Population is in the trillions, butit doesn't seem crowded, settlmnts are widely spaced with huge areas or "wilderness" inbetween.


Captain_Beefy wrote:
I'm going to be doing a campaign based on the Ringworld series by Larry Niven. I've always been a fan of those books and finally have a reason to run an RPG in that universe. I've also been replaying the mass effect series to get ideas for how a party functions in a sci fi setting , I've been running a lot of fantasy lately so I'm looking forward to Starfinder.

The thing about a Ringworld is it is a setting, not an adventure idea. Once your players have spent 5 minutes admiring the scenery, what are they going to do? Here are some ideas, I make no claim to originality:

1) who built the Ringworld, and why? Is it simply to live on, or is it part of some galaxy-destroying super-weapon?

2) the Ringworld is threatened by solar flares or swarm infestation. The players must find the control room and activate the defenses. Hopefully, without killing everyone.

3) the Ringworld includes a "map of Golarion" where Pathfinder life continues as normal. The Starfinder Society would like the players to see if there are any clues about the Gap. The GM just wants to run his collection of Pathfinder adventures with Starfinder characters.

In a full campaign I would be inclined to use all three of these ideas.


Fardragon wrote:
Captain_Beefy wrote:
I'm going to be doing a campaign based on the Ringworld series by Larry Niven. I've always been a fan of those books and finally have a reason to run an RPG in that universe. I've also been replaying the mass effect series to get ideas for how a party functions in a sci fi setting , I've been running a lot of fantasy lately so I'm looking forward to Starfinder.
The thing about a Ringworld is it is a setting, not an adventure idea. Once your players have spent 5 minutes admiring the scenery, what are they going to do? Here are some ideas, I make no claim to originality:

The basic idea of Larry Niven's ringworld, once you boil away all the specifics is that it is a world with multiple sentient humanoid species, very similar to a traditional pathfinder campaign, the overall tech level is similar to Pathfinder as well, much of it has to do with a lack of mine-able metals upon which to baase an industrial society. My ringworld design is thicker than Niven's, so processable minerals are more available, this ringworld average about 5 miles thick if you include the depth of the ocean. Another difference is that my ringworld has a 24-hour day with a 12-hour night instead of Niven's purposefully "alien" 30 hour day with an 8-hour night, also I'm throwing out all the usual answers to various mysteries about who built the ringworld, that are found in Niven's book. I am startingwith a clean sheet of paper. As for where to get the materials to build it with, that's easy. In the Starfinder setting there are four inner planes of existence: The elemental planes of Earth, Water, Fire, an Air. The elemental plane of fire is where the Sun comes from, the Earth plane is where the solid material that makes up the ringworld comes from, the Elemental plane of water supplies the water for the oceans, lakes and rivers, and finally the Elemental plane of Air is where the atmosphere comes from. A wall of force supplies the support strcture underneath the dirt rock, atmosphere and oceans, not transmutation of elements are needed.. There is also a nearby red bright Supergiant, which is in the habit of throwing out the outer layers of its atmosphere, the building materials could have come from there as well.

Quote:
1) who built the Ringworld, and why? Is it simply to live on, or is it part of some galaxy-destroying super-weapon?

The Starfinder setting provides one possible answer: The gods or perhaps just one god, or perhps it was some advanced civilization that is the standard answer of a science fiction campaign.

Quote:
2) the Ringworld is threatened by solar flares or swarm infestation. The players must find the control room and activate the defenses. Hopefully, without killing everyone.

There is a nearby red bright supergiant, which may go supernova someday, maybe the ringworld was built with that in mind. Whatever is holding the ringworld together is superstrong, maybe it can resist the explosive force of a supernova as well, a ringworld is home to a vast population of sentient's, it can easily hold the populations of millions of evacuated worlds.

Quote:
3) the Ringworld includes a "map of Golarion" where Pathfinder life continues as normal. The Starfinder Society would like the players to see if there are any clues about the Gap. The GM just wants to run his collection of Pathfinder adventures with Starfinder characters.

A Golarion map is a definite possibility, as is an Earth map. I've included a huge Earth map on a 100:1 scale on my sample Ringworld Map, mostly this is because I am lazy, and don't want to spend my time drawing an original map. There are alternating "polar regions" along the midpoint of the ringworld strip all along the circumference of the ringworld. Look at the bottom of this map-diagram, there is a map of Earth, I am also thinking of including a smaller 1:1 Earth map with a projection similar to the larger one, in the "Atlantic Ocean" of the Larger map.

Quote:
In a full campaign I would be inclined to use all three of these ideas.


Walter Leeuwen wrote:

Intelligent plastic ooze takes over the universe

Where the ooze is actually a semi-fluid swarm of plastic nanites.


I'm guessing you are familiar with the novels, but not the "Halo" videogames, which is where the "superweapon" idea comes from.

I think the important thing is not to do a ST:TNG and waste an awesome setting on one episode. "Oh yes, it's a Dyson Sphere, very nice, where are we going next week?"

Oh, and the map of Golarion is next to the map of Faerun.


Anything that I can successfully convert from my extensive Traveller collection. Also, Tom, your ringworld radius is only for Class G2 Main Sequence stars. Ringworlds around other stars will have larger / smaller radii, depending on the amount of energy the star emits.


And it's much more likely that a race would build a ringworld around a low output star - indead, I think that is why the idea was first thought up.

But oh, Science Fantasy, scientific rules need not apply.


A Dyson Sphere. The sphere was built to hide the system's star from a galaxy wide extinction level event. When the players stumble upon the sphere the authorities are not pleased that they prove that life outside of the sphere is not in fact extinct.


Now I wonder how the builders managed to get the ring world spinning fast enough from the beginning of its construction, to keep the ring world from collapsing under its own gravity.

I could call it a world-sized artifact and accept that it appeared in its entirety ex nihilo when whichever deity called it into existence around such and such star. The people and life forms could have been seeded later, as well as any night cycle paneling or whatever is used to simulate such.


Fardragon wrote:
A Dyson Sphere. The sphere was built to hide the system's star from a galaxy wide extinction level event. When the players stumble upon the sphere the authorities are not pleased that they prove that life outside of the sphere is not in fact extinct.

What type of Dyson Sphere? A solid shell? And while a Dyson sphere would indeed block all visible light, it would still emit infrared as a means of regulating the internal temperature. Furthermore, the closer one gets to the poles, defined as being perpendicular to the sphere's equator, the less centripetal force exists, until you reach an effective zero gravity. Then the sphere's atmosphere begins falling into space.

There is another type of sphere, however. Take a Ringworld, and build rib-like structures extending to the poles. On each rib, install solar collector arrays. And inside each rib, have zero-G and microgravity factories and storage tanks. Granted, a little bit of visible light escapes, but having energy generators and factories is more important than hiding, as the gravity from a hidden star can still be detected.


Fardragon wrote:

I'm guessing you are familiar with the novels, but not the "Halo" videogames, which is where the "superweapon" idea comes from.

I think the important thing is not to do a ST:TNG and waste an awesome setting on one episode. "Oh yes, it's a Dyson Sphere, very nice, where are we going next week?"

Oh, and the map of Golarion is next to the map of Faerun.

I was thinking more of the players starting from the ringworld setting, rather than cruising around in a spaceship and then encountering it. You could have a Pathfinder-ish campaign happening on the surface of this Ringworld, as far as the inhabitants are concerned, the Ringworld is the Prime Material Plane, the stars are a part of the Heavens or what they believe to be the Celestial Sphere, beyond are the Outer Planes, they don't know any better. From their point of view, the World appears to be flat, thus its the Prime Material Plane. There is an Arch above the Sun, there are Shadow Squares. There is no distinct horizon in the flat areas. if you are on the ocean, instead of a sharp horizon on a clear day, the ocean disappears in a blue haze in the distance and becomes indistinguishable from the blue sky above. The Arch, they see in the sky is what supports the Outer Planes, their deities are believed to live on the other side of that arch. Their gods don't tell them any different. The main god responsible for constructing this ringworld is an Earth goddess, she resides in the Elemental Earth Plane, through the Earth Plane she maintains permanent tunnels, that is she prevents them from closing in and filling with rock. By walking through one of these tunnels, one can traverse interstellar distances while coving a much shorter distance through these tunnels. The gravity in these tunnels are not subjective, there is a definite down, the tunnel through he plane of Earth they connect to natural caverns on either end.


Thanks for all the feedback/ideas, I'm definitely going to be using some of those for my campaign. I'm very excited for Starfinder to be released now!


John Napier 698 wrote:
Fardragon wrote:
A Dyson Sphere. The sphere was built to hide the system's star from a galaxy wide extinction level event. When the players stumble upon the sphere the authorities are not pleased that they prove that life outside of the sphere is not in fact extinct.

What type of Dyson Sphere? A solid shell? And while a Dyson sphere would indeed block all visible light, it would still emit infrared as a means of regulating the internal temperature. Furthermore, the closer one gets to the poles, defined as being perpendicular to the sphere's equator, the less centripetal force exists, until you reach an effective zero gravity. Then the sphere's atmosphere begins falling into space

.

As I said, this is science fantasy. No need to worry about that sort of stuff.


Besides the Dyson sphere, ring world, or swarm configurations, another constructed-world idea might be to have a planet-sized d12 built by the gods or some Q-like race of aliens.

Each pentagon is a self-contained "flat earth" world, with multiple continents and oceans and island chains. Sheer cliffs and mountain ranges jut up from all the edges to hold in the atmospheres. The axis of rotation would run through two opposing vertices so that all the faces got at least some sunlight. The planetary core would spin, of course, to maintain a magnetic shield against the solar wind.

Gravity is variable across the whole surface so that it is always perpendicular to sea level, no matter how close to the border of a pentagon you travel. Mundanely increasing the density of the crust near the edges might suffice to adjust the direction of gravity, or the dodecahedron could have been carved out of an existing rounded planet and then enchanted to keep the gravity regions all pointing the same way.

The dodecagonal planet might have a number of moons, which house observatories and research facilities. For poetry they may take the shape of other Platonic solids: the innermost moon as a d8, the last a d4. The d4 is a spaceport, the d6 is a dormitory, and the d8 is the research facility. All the moons have marked portals linking each other together, while only the d8 moon has portals leading to the constructed planet's surface (marked and restricted-access on the faciity side, and hidden and locked from the planet's side).

Once on the surface, observers and researchers rely on magic to stay hidden so they do not violate their noninterference directive. They are also given or taught teleportation and given scrying equipment so they can move around inside each habitat at will, teleporting to any location visible to one of their sensors. The planet's impassible cliff edges block teleportation across themselves or offworld; the portals are the only way on or off other than by ship.


My ringworld is hidden by clouds of dust and gas spewed off by a red supergiant, if people knew it was out there, they would surely investigate it, and the red giant is dangerous, somebody checks on it every now and then to see if it has gone supernova, if it has, then the shockwaves would be spreading out for light years at the speed of light. In the process of checking out this giant star, the PCs discover the ringworld, this is one possible way to stumble across it. Be careful not to get too silly on your dodecahedron-shaped world. You know who lived on a cube-shaped world.

Sovereign Court

I've a fun idea of a being beyond our 3 dimensional space contacting our existence, and by quantum law of observation, manifesting once people begin to look for it. The creature will be massive and powerful beyond reason, after all its going to be beyond space/time and in the realm of the quantum. The players are going to have to stabilize the beast in space/time before they can fight it. It'll be fun, a big game of Schrodinger's cat.

Wayfinders

Flack Jack wrote:
My campaign is going to assume that Unity won in the Iron Gods adventure path and that is the cause of the Gap. My IG group never finished so it's a continuation of epic proportions. Anyone else doing something similar?

My husband and I are currently working through Iron Gods (we are currently plowing our way through the Scar of the Spider). We're hoping to finish by the time that Starfinder comes out.

For the New Adventure Path:
We wound up adding another (homebrew) Iron God to the pantheon along with Casandalee, a Neutral-Good Cyborg IronGod based off of Cyborg of the DC universe. I'd run the AP with those two gods available as options.

Also, Trett worked as a double-agent for the the PC's after they caught him and after the Technic League fell, he wound up starting his own business by taking over the Silverdisk hall. He eventually became a millionare tycoon and I'm thinking of having a couple name drops in his memory in the new AP: Trett Industries or something like that.

Separate from the adventure path:
I'm also thinking about throwing together a couple one-shot "Goblins in Space" adventures. The "Gooble" Goblin search engine AI that a previous poster mentioned is a fantastic idea and I'm planning on using it. XD


A man of questionable morality approaches the party and asks them to obtain a specific item, rewarding them with many credits. The players later find out that the man asks them to steal one of the galaxy's most treasured (and secure) artifacts. There are two options:

1) The players get in the museum, steal the item and get out before they get detected

2) The players report this to the authorities and try to find the man.

Either way, it is later revealed that the man is a wizard and he needs the item in order to take control of Absalon station. Wether he achieve s this or not, is up to the PCs


Get your racer runnin'

Head out on the roadway

Looking for adventure

In whatever comes our way

Yeah, the gods're gonna make it happen

Take the worlds in a love embrace

Fire all of your wands at one time

And explode into space !!

I like smoke and lightnin'

Heavy metal thunder

Racing in the wind

And the feeling that I'm under

Yeah the gods're gonna make it happen

Take the worlds in a love embrace

Fire all of your wands at one time

And explode into space !!

Like a true nature's child

We were born, born to be wild

We can climb so high

We're never gonna die

Born to be wild, born to be wild...


Well, I'm going for a lovecraftian gothic noir political intrigue sort of thing. The PCs will be officers of the military police. Everything begins with the investigation of unsanctioned practices within the local cult of Moloch, specifically the sacrifice of clones. Upon infiltration, the characters will learn the reason for such activities. The cult seeks the aid of Moloch to fight a being they refer to as "The Daemon Sultan." This will lead the characters to research daemons within the private library of General Crassus, preeminent expert of Daemonology and unbeknownst to all one of the most prolific serial killers in the galaxy. After taking Crassus into custody, the general tells the PCs that what they are looking for is far older than even the Horsemen, and that they should seek out The Voice of Dagon.

Below the ice of a frozen moon the PCs find The Voice, an ancient lilitu demon bound within a submerged temple to her piscean master. If the PCs negotiate with her she will gladly provide them with the answers which they seek, for a price. The Voice desires entertainment, if the PCs can provide her with something to alleviate her boredom they'll learn what she knows.

After leaving The Voice to her privacy the PCs return home knowing what they must do. Azathoth is stirring, and if not pacified it will unmake the multiverse. Alas, no one will believe their story. In the end they must ally themselves with the forces of an archdevil, the horseman of war, and a demon lord in order to save reality from the avatar of Azathoth.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Here are a few more:

Empty Hand- The team has been hired by the Stewards of Verces to go deep cover at Empty Hand 205, an annual cage fighting tournament on the Vesk homeworld. It seems a gang of vicious criminals has been trying rig the results. To make matters worse, the promotion's women's champion, Alva Kresh, might be a no show because of some mysterious personal issue...

The Baines Job- Ellacrine Baines is the wealthy and powerful CEO of Primelock Security, the most powerful private military contractor in all of Pact World space. He's so confident of his company's security protocols that he's hired a team of freelancers to break into his office and steal a red rubber ball. It's easy money...assuming you can get past the twenty foot door made of hypersteel, the deadly automated defenses, the high functioning AI security system, the killer security droids, and the highly trained private army of computer hackers, deadly operatives, and psychotic mercenaries. Other than that, piece of cake.

The Nameless Sword- The Nameless Brothers are some of the greatest heroes in Pact World Space. This small group of Solarions have dedicated their lives to justice, charity, and the service of others. But they yearn for one thing: To know the name of their Order. It seems the Gap has claimed all knowledge of the Order's founding, including it's original name. Luckily, the Nameless Brothers have discovered that their unknown founder wrote the true name of their order on the hilt of his sword and buried it in the Order's very first meeting hall. If the team can go into deep space and come back with the sword, the Order will pay them handsomely...assuming they survive.

Finger of Asmodeus- It's 30,000 miles wide, it's traveling at 45 miles per second, and it's headed straight for an occupied planet. It's called the Finger of Asmodeus and it's a massive comet that has already claimed millions of lives and left wreckage in it's wake. Now it's a race against time as the Stewards of Verces and the Starfinder Society try to evacuate a planet of 500 million people before a massive comet destroys their world.


That is a small gas giant if it is 30,000 miles wide, I don't think it would be accurate to describe it as a comet.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Tom Kalbfus wrote:
That is a small gas giant if it is 30,000 miles wide, I don't think it would be accurate to describe it as a comet.

I'm well aware it's very large, I picked that size deliberately.


Tom Kalbfus wrote:
That is a small gas giant if it is 30,000 miles wide, I don't think it would be accurate to describe it as a comet.

Evidence from antiquity suggest that the ancients see Venus as a comet. Just watch this video.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The truth is that it just LOOKS like a comet. When the PCs get on the surface, they'll discover something horrifying.


The Gas Giant is likely a Rogue Planet. It got pulled from its orbit by a passing star, and has been floating in deep space for about a Billion Years or so.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Actually it's a massive sleeping monster that's been covered in a layer of ice and debris after floating around for two millenia so...you know...

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