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Chronicle Sheets GM Busy At Work........
Greetings ladies & gentlemen, if you would be so kind to fill in the following; Player name:
With that done, please dot into gameplay thread.
If you have the following Chronicle Sheet on your character:
Chronicle Sheets GM Busy At Work........
Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
I'd require your char stat block to be under your Char name. (well most would know what I mean) This is for me to check on your char details in hits, saves, etc. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Let's all have some fun together. Gameplay thread ready for dotting.
Chronicle Sheets GM Busy At Work........
Having arrived to Bellis via riverboat, Venture-Captain Brackett of the Almas Lodge has provided each of you a letter explaining the mission. Spoiler:
My Fellow Travelers, Strange weather has taken hold in a part of the Verduran Forest, south of the town of Bellis. Falbin, a gnome herbalist who serves our interests in the region, has reported tropical winds and abundant floral growth. I invite you to explore and record the phenomena to the best of your abilities. I’ve arranged passage for your party on the riverboat Freewind, and sent an operative ahead so Falbin knows to expect you. Falbin can be hard to spot, since he’s shorter than the average gnome, but his voice carries like a church bell. If all else fails, use your nose—I’ve never seen the fellow without a fat satchel of herbs at his side. Safe Journeys,
The Sellen River bears a multicolored blanket of fallen leaves upon
Chronicle Sheets GM Busy At Work........
Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
I'd require your char stat block to be under your Char name. (well most would know what I mean) This is for me to check on your char details in hits, saves, etc. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Let's all have some fun together.
Chronicle Sheets GM Busy At Work........
Wherever you find yourself to be, each of you receives a missive stating the following: You are hereby summoned to the Grand Lodge at Absalom for a meeting by the end of the week. You are to drop whatever you are doing and proceed ASAP. Signed,
When the last of you reach the Lodge, you are all summoned to a briefing room. There's a table set with bread, cheese, and wine while you wait...
Chronicle Sheets GM Busy At Work........
Welcome to the thread now for something to note. As this is a rather fast paced game, once a day post is necessary. More is better.
Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
Please have your Char Stat lines ready and easily seen below your char name. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Welcome to the thread now for something to note. As this is a rather fast paced game, once a day post is necessary. More is better.
Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
Please have your Char Stat lines ready and easily seen below your char name. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Meant for players signed up for Outpost
Chronicle Sheets GM Busy At Work........
Welcome to the thread now for something to note. Due to the nature of the game, I might have to push it and make certain rolls in order to ensure we keep in time for the game. If we're quick and further then the rest, you'll likely hound me for updates. :P Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
I'd require your char stat block to be under your Char name. (well most would know what I mean) This is for me to check on your char details in hits, saves, etc. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Chronicle Sheets GM Busy At Work........
Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
I'll also be rolling Perception for purpose of trap finding and general Look around though I'll use Players rolls if declared. :P
Disclaimers:: All deaths or conditions will be blamed on the dice rollers.
Chronicle Sheets GM Busy At Work........
Suddenly the backroom door shuts and the game’s mysterious host appears—the enigmatic Osprey, an agent of the Pathfinder Society with unclear objectives likely known only to the Decemvirate. Two strangers accompany the lean-featured Chelaxian—a tall man wearing dark robes and a black mask that conceals his face, and a grizzled, prune-skinned gnome, with a slight facial palsy.
“My fellow Pathfinders, I appreciate you making yourselves available on such short notice. I trust the accommodations here are sour enough to keep others from our business. As usual, I prefer to get right to the point.” Osprey slams a large sack down on the table, a high-pitched yelp bursting from within the bundle as he does so. He quickly reaches into the sack and drags out a tiny pestilent-looking creature by the throat. He beats its head against the table a few more times, and yells, “Settle down before I get careless and snap your damn neck!”
Chronicle Sheets GM Busy At Work........
Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
I'll also be rolling Perception for purpose of trap finding and general Look around though I'll use Players rolls if declared. :P
Disclaimers:: All deaths or conditions will be blamed on the dice rollers.
Chronicle Sheets GM Busy At Work........
The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture- Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago: “The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement.”
“Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.” “Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”
Chronicle Sheets GM Busy At Work........
At the request of hosts Canayven and Sheila Heidmarch, you are to attend a private meeting at Heidmarch Manor.
Chronicle Sheets GM Busy At Work........
Please have the following provided; Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
Since this is going to be very fast pace due to the nature of Specials. I hope that you can post more though I'll likely attempt to stream the game as much as I can.
Disclaimers:: All deaths or conditions will be blamed on the dice rollers.
Chronicle Sheets GM Busy At Work........
Please have the following provided; Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
Since this is going to be very fast pace due to the nature of Specials. I hope that you can post more though I'll likely attempt to stream the game as much as I can.
Disclaimers: All Poor dice rolls indicates that the dice rollers need to be appeased.
Chronicle Sheets GM Busy At Work........
Please have the following provided; Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
Since this is going to be very fast pace due to the nature of Specials. I hope that you can post more though I'll likely attempt to stream the game as much as I can.
Disclaimers: All deaths or conditions will be blamed on the dice rollers.
Chronicle Sheets GM Busy At Work........
After a hurried summons to the Grand Lodge in Absalom, a quick conversation with Venture-Captain Alissa Moldreserva, and a wet, stormy trip across the Inner Sea to Andoran, the small, warm Pathfinder Lodge in Augustana is a welcome break from travel. “I can’t believe we are wasting our time on this matter,” says Caudron Wallace, the venture-captain of Augustana as he paces the main hall. “Frankly, I want as little to do with it as possible, so I’m passing it on to you.” Wallace nods toward a door at the back of the room. “The vagrant through there was found collapsed on our front steps gripping a wayfinder of all things. We still don’t know who he is. Talk to him, for the tale he tells is amazing if true, and then come back here.” The room at the back of the main hall, you find a small sitting room with six comfortable chairs and a few bookshelves filled with the latest Pathfinder Chronicles. An old, withered man sits in one of the chairs, half-dozing when you enter. His skin is shockingly pale and his features are sharp with high cheekbones and a jutting chin.
Chronicle Sheets GM Busy At Work........
Please have the following provided; Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
Chronicle Sheets GM Busy At Work........
After a hurried summons to the Grand Lodge in Absalom, a quick conversation with Venture-Captain Alissa Moldreserva, and a wet, stormy trip across the Inner Sea to Andoran, the small, warm Pathfinder Lodge in Augustana is a welcome break from travel. “I can’t believe we are wasting our time on this matter,” says Caudron Wallace, the venture-captain of Augustana as he paces the main hall. “Frankly, I want as little to do with it as possible, so I’m passing it on to you.” Wallace nods toward a door at the back of the room. “The vagrant through there was found collapsed on our front steps gripping a wayfinder of all things. We still don’t know who he is. Talk to him, for the tale he tells is amazing if true, and then come back here.” The room at the back of the main hall, you find a small sitting room with six comfortable chairs and a few bookshelves filled with the latest Pathfinder Chronicles. An old, withered man sits in one of the chairs, half-dozing when you enter. His skin is shockingly pale and his features are sharp with high cheekbones and a jutting chin.
Chronicle Sheets GM Busy At Work........
Please have the following provided; Player Name:
Posting once a day is mandatory. If you can post multiple times, even better.
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5). When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever? Looking for Pathfinders. Lottery will be done on 19th March. My time after 9pm.
Chronicle Sheets GM Busy At Work........
Welcome to the thread now for something to note. Due to the nature of the game, I might have to push it and make certain rolls in order to ensure we keep in time for the game. If we're quick and further then the rest, you'll likely hound me for updates. :P Enemy initative will be rolled together mostly and act as a single block. Any percentile rolls would be as follows;
I'd require your char stat block to be under your Char name. (well most would know what I mean) This is for me to check on your char details in hits, saves, etc. Please post the following for Chronicle Sheet stuff and possible boons. Name:
Chronicle Sheets GM Busy At Work........
For the records, I'm on multiple times a day so I can post fairly quickly baring RL Issues.
Let's have some fun guys.
The Tier should be a solid 1-2. If you feel we need more people. Sound out here. Please post the following details here Player Name:
Any Instructions should you need to be botted.
Chronicle Sheets GM Busy At Work........
Motes of dust float in the air as the midday sun shines through the lights of the museum roof. Several scholars and students move about the bookshelves and display cases on the main floor and the balconies above, while some are hunched over tables piled with heavy tomes. Zefiro is in discussion with a colleague when he notices the visitors. “Ah, you have returned. Welcome.” He shakes hands with everyone. “Right, we have that package for you.” Zefiro beckons to a student at a nearby table. “Run up and fetch the Athenaeum materials from my office.” He turns back from the student, though he occasionally glances nervously at the people going about their work around him. “The ruin you’re about to investigate is certainly a major discovery, and it’s sure to earn great prestige for my colleagues at Egorian’s Athenaeum. A lost colony of ancient Taldor right within the Kharijite province would certainly give our beloved empire a strong claim to the region.” Zefiro steps a little closer and lowers his voice. “I would be very interested to discuss your findings when you return, with a bit more privacy. Come see me here in the evening and we can have a talk in my office.” Zefiro takes a step back as the student returns with the package. He hands it over to the PCs, “If there’s nothing else, I must get back to my duties.”
Chronicle Sheets GM Busy At Work........
For the records, I'm on multiple times a day so I can post fairly quickly.
Let's have some fun guys.
The Tier should be a solid 1-2 though we maybe able to do a 4-5 if it comes down to that.
Chronicle Sheets GM Busy At Work........
Saiman - Ex Bop Human Ranger
The table has being filled by the above players.
For the records, I'm on multiple times a day so I can post fairly quickly.
Let's have some fun guys.
This is a recruitment thread for The Sky Key Solution for the 5th PbP Gameday. The game will run from August 27th to October 11th. The Game will also be run in CORE MODE. This will be a tier 1-5 table.
Preference will be given to characters in that level range in order of sign-up, followed by characters out of tier in order of sign-up. Since this is a timed scenario ran across multiple tables, I will expect at least one post a day for each participant. If you're able to post more than once a day, even better as I have an ambition to run the entire Trilogy within the PbP Gamesday Period. I reserve the right to put you in delay to keep things moving or bot you (Though I hope it doesn't come down to it) Also to speed things up, I will roll all initiatives. Maps will be done via google drawings. To sign up, please post the following information: Player Name:
I will also need you to have in your profile either a link to your character sheet or have all your character details entered in your profile.
This is a recruitment thread for Serpent's Ire for the 5th PbP Gameday. The game will run from October 12th-November 25th. The Game will also be run in CORE MODE. This will be a Pregen Table.
To sign up, please post the following information: Player Name:
Also Pregens will be put up and selected on a first come first serve basis. I will also need you to have in your profile either a link to your character sheet or have all your character details entered in your profile.
This is a recruitment thread for The Sky Key Solution for the 5th PbP Gameday. The game will run from August 27th to October 11th. The Game will also be run in CORE MODE. This will be a tier 1-5 table. Preference will be given to characters in that level range in order of sign-up, followed by characters out of tier in order of sign-up. Since this is a timed scenario ran across multiple tables, I will expect at least one post a day for each participant, in order to keep up with the other tables. I will need to impose a minimum of one post per day if not more, as this is a season special and we need to keep pace with the other tables. I reserve the right to put you in delay to keep things moving. Also to speed things up, I will roll all initiatives. Maps will be done via google drawings. To sign up, please post the following information: Player Name:
I will also need you to have in your profile either a link to your character sheet or have all your character details entered in your profile.
Chronicle Sheets GM Busy At Work........
Yep Post your Chars and Positions here.
We'll need to be fast and hopefully our individual RLs are nice and stable for all of us. If you need to be botted, please leave a 'Default' mode so I don't accidently bot you run screaming into lava.
Chronicle Sheets GM Busy At Work........
As you make your way through the streets, a lean-faced man hiding behind a long cowl slips alongside. “A moment of your time,” he says and pulls you aside, into the shadows of a nearby alley. “It seems we have two things in common, an eagerness to participate in good celebration, and this…” He punctuates his sentence by holding out an elaborately carved wayfinder, the type only granted to Pathfinders of great importance. “I assure you, its mine,” he adds quickly, closing the device and tucking it back into the folds of his cloak with a quick, easy motion. Then he continues, “I know a good number of you are already planning to attend the festivities this evening. I need but a casual favor. An old associate of mine, Charvion Eater-of–Bones is set to make an elaborate display of some artifact he claims to have recovered. I’ve not had contact with him in a year or so, and I’ve a curious feeling about the event. More I cannot say; however, I’d appreciate you keeping an eye on whatever stunt he’s considering. He’s a natural charlatan that one. Just keep an eye out is all—nothing serious. Don’t let him know that you’re watching, and do not approach the artifact during the showing. Most importantly, tell no one of this conversation.”
Chronicle Sheets GM Busy At Work........
The Crunch
Classes: Any Pazio Base Class, however I have no access to the Ocult Adventure Classes. Hitpoints: Full at 1st level. Subsequent levels 1/2+1 Race: Any. You had better have a good back story for aliens, plants and half gods. Traits: 2 traits+ 1 campaign trait. No drawbacks. Starting Gold: 100GP Stuff on Game
Minimum 1 Post a day other than weekends would be preferred. Be nice to each other. PFS Credit available for each book completed.
Other the Less. Let us begin!!!!
An Introduction to the High Seas
What seems to be a crowd gathering around a garrulous, tall and thin man with a braided beard and a mouth full of gold teeth drawing to him interested seas dogs, both young and old, over to his table. He signals the barmaid to bring another cup of what he's got - and a look passes between them, some sign they had a prior understanding. Remarkably his voice carries over the lower din (Not by much compared to the rest of the tavern) with ease borne of experience.
He sneers and looks around.
Chronicle Sheets GM Busy At Work........
The Darkness first greets you as you awaken the following morning in the dark hold of the Wormwood (area A10). The night before—the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in their nostrils lingers in your bleary confused memory. Then they make themselves known to you. They come in waves like a band marching in a parade. A pounding headache, the sickly taste of cheap wine in your mouths, the hard floor that just seemed, impossible as it sounds, to get harder then it already is, a rhythmic creaking noise, and the feeling of the room swaying, as if they were still drunk. A Chained figure looks up in wry amusement as he watches each and everyone of you struggle back to wakefulness.
Chronicle Sheets GM Busy At Work........
Discussion Now Opened. Please discuss your Characters available and then have them prepared for Play.
Day Jobs to be rolled here if applicable. I'm GMT +8 but I tend to check in more then once per day except Weekends due to work. If you're bringing any Class or Race I'm not familar with, I'll ask. Example would be the Occult Playtest. I know nothing , fellow players, nothing about...... them.
Chronicle Sheets GM Busy At Work........
Discussion Now Opened. Please discuss your Characters available and then have them prepared for Play.
Day Jobs to be rolled here if applicable. I'm GMT +8 but I tend to check in more then once per day except Weekends due to work. If you're bringing any Class or Race I'm not familar with, I'll ask. Example would be the Occult Playtest. I know nothing , fellow players, nothing about...... them.
My experiences with SF have been distinctly tepid. It's basically PF with more guns, less magic, fewer options, and a paint job of "but it's in space!" covering up problems. Space combat is boring. I've never gotten to be a gunner or pilot, those always go to soldiers or mystics who had no other way to participate. My turns have always been pick an action from a menu, roll a d20, tell someone else they get a small bonus or add a few shield points. The new SOM stuff might have helped but we stopped doing the space combat because it was bad and just don't care any more.
Ogadim wrote:
Vacuum is actually a really good insulator. Most heat loss that we ground pounders are familiar with is due to us transferring heat from warmer massrs to colder masses through some form of physical contact. Atmosphere has mass, that's important. In a vacuum you can only disperse heat through black body radiation, that is literally emitting photons of infrared radiation. If anything your problem will be shedding excess heat that you generate through biological processes. I will note however that -20F is medium-heavy wool/down coat weather (mostly dependent on the wind chill factor). Throw on a good hat, warm scarf, long underwear,cotton sweater, in addition to the coat and you can start overheating just walking around.
Hawk Kriegsman wrote: The enemy ship had a laser net in a turret. I rolled 5 straight 14+ and blocked all the attacks. The player's ship had 4 critical hits on it before the destroyed the enemy ship. Please realize that five rolls of 14+ is about a 1/200 chance. Meanwhile failing all five rolls is slightly better than 1/10 (specifically 11.6%). Your most common result in that is going to be one or two missiles blocked (approx 30% channce of either). My experience has been that no matter how many point defense weapons there are they block about 1.5 missiles per enemy ship because you only get one shot at any incoming missile and nothing can enhance the automated point defense attack bonus.
I'd say that this also involves the character building ability and rules mastery of the people you play with. I've played in a group where juggling more than a page of ship action wasn't going to happen. Where the at 13th level the eng/sci slot was filled by a mystic with a +15 total in those skills and a 16 dex soldier was the gunner. Can I build a operative who can do everything better than that? Sure. How would that make them feel? But even they got the biggest shields they could, put twin linked big guns in the turret, and got a +6 mononode for the gunner. They knew that if you put the guns in the front arc and have the gunner sit there that when the enemy came up in a different arc then the gunner didn't get to do anything that turn. Then, check some math. If you're giving someone a +/-2 its relevant 1 time in 10. If you're changing 1s to 2s on 30d10 worth of damage rolls you've spend the round doing, usually, +3 damage out of around 150. Piddly bonuses are weak and boring. Rolling once a turn to have a 1/10 chance of being relevant is basically admitting that you're useless. Did you successfully taunt the enemy ship? Great, they have to make more than five checks in the 1d4 rounds before you have more than a 50% chance having been totally useless. If you rolled a 4 that's a pretty good probability, not so much if you rollled a 1. And rescan? Never been useful here. It's more common for the enemy to balance shields than not. If that's true then it doesn't matter because you're shooting them whereever anyways. And it means you didn't give your gunner that mighty +2, or balance your own shields. And if it's almost always unavailable or a waste of time then why bother?
swoosh wrote:
No. Its more like being a armless, legless,slowed envoy. Not the pilot so I can't move. Not the gunner so I can't shoot the real guns. Don't have computers, engineering, or magic so locked out there. Don't get diplomacy as a class skill so fall behind on those dcs. Suppose I could go take one of the point defense weapons over and hope something gets close enough to shoot at with that. Character is great in and out of combat, even (usuallu) contributes the extra actions and +4s for the first six rounds. Its just really boring to roll once say someone gets a bonus and wait until the next turn. Still, its better than the guy doing the shields. I did that the game before. Boring and tedious.
Archpaladin Zousha wrote: Is there a name for Absalom Station's law enforcers that doesn't result in an embarrassing acronym like "Absalom Station Security" would? Probably not. The acronym is probably accurate based on how they're represented in the APs. Our games runs it as the real security being heavily armed neighborhood watches and personal bodyguards. Station/national security tends to only be able to deal with the most incompetent and lightly armed criminals. Police forces in SF are probably all just cr 1 and easily intimidated or bribed.
Tier 1 comp, mini to L bulk, add artifical personallity, 60cr.
About 400cr for a 'clip it to your shoulder' throw away sentry gun. Or there are the rakmodoi computers which are magical, self powered, and can have legs for a 30 climb/walk speed. A similar version with that runs almost 200 (300 if your DM requires you to clamp the gun to the computer). Might as well throw in some secure data storage at 1cr each. Keep your voice print and 'allowed commands' in them. Cheap extra security is always nice. Thus 4000 to 8000 for 20 of them. About what a level 6 to 8 pistol costs. Yes they have low attack bonuses and are individually easy to hack. But you can throw piles of them at people, mount them on a shopping cart, have them provide covering and harrying fire. Or upgrade them to blast weapons.
Garretmander wrote:
That would mean that there is a 1 to 1 correlation of drift locaton to space location. That requires you to place ships in the drift for law enforcement and war in the same manner a normal space for the same reasons. It enables fleets to congregate at a single point in the drift and travel together without linking engines, and to hop back to normal space at the same time. So if you do that then the whole thing about linking drift engines and being unable to coordinate drift assaults without it goes away. Absalom would have part of it's defenses in that point in the drift, and it doesn't. The randomness of the drift and the way drift drives work make intentional interceptions really hard. Again, try it from the point of having PCs be pirates or law enforcement and ussing the drift/space rules how do they find and catch other ships outside AP scripted encounters.
What I'm wondering is what ships the pirates can even find to attack. Even the lowest end drift engine is really cheap and faster than regular thrusters for in-system travel between planets/stations. This apparently means that ships are hopping from orbit to orbit via the drift. That would mean that the pirates have follow the ship into the drift and attack there. The problem of course then is that the pirates have to pop into the drift in the next 3 to 5 minutes before the ship warms up it's engines and leaves the area. There's nothing in the rules to support it but if we assume that two ships entering the drift within a few minutes of each other appear near each other in the drift, then that could work. Except that sensors max out at 100 hexes for active scanning and the other ship could be beyond that range (where you're scanning at up to -8 anyways before countermeasures). A ship moving at speed five exits that range in 2 minutes, so there isn't much time to try to find them. Of course if the target doesn't have their engines on they can always just pop their drift engine again and, having not moved at all, probably end up pretty close to where they left from. Which, with a not-suicidal captain, would be somewhere near competent law enforcement. Then you just report attempted piracy, upload your scan of the pirate ship, and enter the drift an hour later without anyone following you. There's no point in attempting piracy on arriving ships because you can't predict where they'll appear. The pirates would have to hang around in planetary orbit, near the local law enforcement, and wait until a random ship appeared nearby. Hope it's not a military or anti-pirate ship. Then they have to fight, capture, loot, and enter the drift before anyone responds. Plus if they've been hanging out in orbit for a while it's likely they've been scanned and IDed by, again, any non-incompetent law enforcement. This can all be gotten around with corrupt and incompetent law enforcement, but then law abiding and lightly armed cargo ships will avoid that planet or station. Plus there's always the risk that the Hellknights or whoever just pack a bunch of troops and big guns into a cargo ship with high countermeasures, flying through known pirate areas and waiting to be attacked. It doesn't seem like pirates can reliably get other ships. They're too mobile and random, being able to to and from the drift pretty quickly. I would think that pirates actually tend to mostly raid lightly defended settlements that are outside the sphere of influence of law enforcement. The problem being that those don't tend to be valuable. I'm not sure that they would be able to afford to build such a base. I mean, turn it around a little bit: the PCs want to go pirating other spaceships, using the rules how do they do that? How do they get away with it more than two or three times?
Given that in Starfinder an asteroid just a couple miles in diameter can have an atmosphere, normal liquids, and apex predators (although no plants or herbivores) I'd have to say that the number is higher than the number of star systems with rocky orbital bodies in the range of 0.1 to 10 Earth masses. |