[PFS PbP Gameday V] #7-00 The Sky Key Solution (tier 1-5) CORE Start 27 August 2016 (Inactive)

Game Master nightdeath

Init Order:

[dice=Drostan Brunspar]1d20+2[/dice]
[dice=Asarnil Veluvien*]1d20+5[/dice]
[dice=Bemmer Anvilbrow]1d20+4[/dice]
[dice=Lasair McMaraugh]1d20+6[/dice]


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Sovereign Court

Chronicle Sheets GM Busy At Work........

We're gonna start Something!!!!!

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

o

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

Boop.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"And in the year..."

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Indeed we are!

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Dot

Sovereign Court

Chronicle Sheets GM Busy At Work........

The sun beats down across this muddy plain, a scant five miles from the walls of Absalom. Fellow Pathfinders gather on all sides, including well-traveled field agents and more permanent staff from the Grand Lodge itself. In the center of the field stands a wooden platform, raised some ten feet off the ground. The excited chatter drowns out the buzz of summer insects as the gathered adventurers speculate on what’s to come.

--------------------------------------------------------------------------

Pathfinder Society’s Master of Scrolls Kreighton Shaine steps up and begins to address you. Such is his presence that the hall falls silent, allowing him to speak.
“Yes, Pathfinders. A lot of you, certainly. Lovely! Well, find your places in an orderly fashion. We’ve got some truly exciting news today and I can’t wait to get started!”

--------------------------------------------------------------------------

Diplomacy (Gather Information) DC12:

Something has been abuzz around the Grand Lodge the past several weeks, keeping many Society scholars and casters busy and away from the public eye. This follows a recent conflict at the Grand Lodge that the Society kept from spilling into the rest of the city.

Diplomacy (Gather Information) DC17:

Supposedly the Society has reassembled the Sky Key, a dwarven relic it started piecing back together a year ago. The Society has been “secretly” buying up large quantities of sky metal whenever it appears in the market. The Pathfinders have also been recruiting dozens of arcane spellcasters, especially evokers.

Diplomacy (Gather Information) DC22:

The Grand Lodge has been importing all kinds of experts on Dwarven artifice, which seems reasonable—but also experts on Numerian science, conjurers, mathematicians, and even historians who specialize in Absalom’s earliest history.

Diplomacy (Gather Information) DC27:

Apparently today is about a “big test,” and it sounds like the Decemvirate needs a large number of assistants to handle whatever happens next.

Knowledge (Arcana) DC10:

The field has been marked out with a series of circles, which are unusual for social gatherings but standard for arcane rituals.

Knowledge (Arcana) DC15:

The assemblage of circles suggests a conjuration ritual, but there are enough variations that even this seems unlikely.

Knowledge (Arcana) DC20:

The markings across the field don’t align correctly for any sort of magical ritual. It seems to be something completely new.

Knowledge (History) DC12:

Locals call this field the Bloodwatered Meadow. Many of the invading armies that tried to conquer Absalom assembled here before being defeated.

Knowledge (History) DC17:

One of the most famous conflicts here did not even involve Absalom’s army. The Linnorm King Yardvun Skolson clashed with the Thuvian warlord Attagesha hundreds of years ago as both attempted to besiege the city at the same time but refused to share the glory with each. They crippled each other’s forces and were forced to retreat without ever attacking Absalom.

Knowledge (History) DC22:

An archeological excavation led by the Pathfinder Society uncovered truly ancient sites in the Bloodwatered Meadow. The exact age is unknown, but several building foundations and pieces of pottery seemed reminiscent of old Azlanti designs.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

Lasair's eyes dart from side to side, scanning the muddy field, his hands playing mindlessly with the metal rod in his hands.

Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

Lasair's eyes rest upon the circles scattered around the field.

Circles... rituals? Conjuration?

Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

Lasair sticks the metal rod into his backpack and starts looking around for a person who looks as if they are more experienced than him, but is stopped by Shaine's speech.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer is a young dwarf and has no knowledge to draw on. He instead wait patiently for information.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Knowledge (Arcana) check: 1d20 + 10 ⇒ (7) + 10 = 17

Knowledge (History) check: 1d20 + 10 ⇒ (16) + 10 = 26

"What's that half wit planning this time? Need to be careful here, you never know what kind of disaster Kreighton can conjure out of thin air... And why Bloodwatered Meadow? Has this something to do with the rumored azlanti ruins?"

Sovereign Court

Kreighton Shaine, the Pathfinder Society’s Master of Scrolls and de facto Master of Spells in the wake of Aram Zey’s untimely assassination, steps forward. A broad smile graces his youthful, elven features, and his golden hair shines in the sunlight.

You can find the rest of this message at the overseer thread.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Ambitious... this might very well prove to be interesting, although one should wonder about magic able pierce the veil of time itself... Something like that is pratically unheard of. What kind of magic is this, exactly?" thinks Asarnil while trying to hide his bewilderment

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan's eyes widen when he sees the bubble appera. "This is what we have to explore? How old is this complex? What happens to us after the three hundred and seven minutes?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Bemmer need your portait. Map has being placed. Currently only Zoological Gardens and Temple Plaza are accessbile. I have pushed forward abit to make up for lost time.

You walk through and find yourself in an ancient caravan.

The stink of animal scat and rotting meat fills this massive cavern. Shelves, passageways, and fixtures have been carved into the wall by careful hands, each stylized to resemble a serpent’s head or body.

Two scaled beasts along with two more humanoid lizards looks alarmed at your presence though the handlers are quick to bark swift instructions an the creatures surge forward!

Language used:
The language used is ancient and bears a slight tint of draconic for those speaks the language.

Init rolls:

Drostan Brunspar: 1d20 + 2 ⇒ (5) + 2 = 7
Asarnil Veluvien: 1d20 + 5 ⇒ (12) + 5 = 17
Bemmer Anvilbrow: 1d20 + 4 ⇒ (20) + 4 = 24
Lasair McMaraugh: 1d20 + 6 ⇒ (2) + 6 = 8
lizardfolk: 1d20 + 0 ⇒ (1) + 0 = 1
Dinosaur: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1
Bemmer
Asarnil
Dinosaur x2
Lasir
Drostan
Lizardfolk x2

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Portrait added

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Asarnil makes a disgusted face and wrinkles his nose at the acrid smell:"Bleah! Who would have known? The past is disgusting!" he says. Then the elf notices the incoming lizars like creature "And aggressive! Some things never change I guess..."

So saying Asarnil points his finger at the the red scaled lizard letting a sphere of energy fly towards its head!

Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves forward 20 feet and unleashes a bolt from his crossbow at the blue scale lizard.

Light Crossbow: 1d20 ⇒ 2
Damage: 1d8 ⇒ 8

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Bemmer
Asarnil
Dinosaur x2
Lasir <---
Drostan
Lizardfolk x2

Bemmer's shot goes wide as his target ducks and rolls while Asarnil bruises the other with a well place magical bolt.

The dinosaurs charge!!!!!
Bite Bemmer 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 221d3 - 1 ⇒ (2) - 1 = 1 Poison Fort DC 12 or 1d2 ⇒ 1 Str damage on hit.
Bite Bemmer 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 81d3 - 1 ⇒ (1) - 1 = 0 Poison Fort DC 12 or 1d2 ⇒ 1 Str damage on hit.

Both of them spring up and attempts to bite through his armor with one managaging that feat as Bemmer feels the teeth inject something vile into him.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

"Alright, Lizards! You've attacked the wrong future people!"

Lasair takes out his crossbow and fires a bolt at the Red lizardfolk.

Crossbow: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 ⇒ 6

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan moves up to the dinosaurs and tries to hit one with his waraxe.
Waraxe: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer fights to resist the effects of the poison.

Fort 1: 1d20 + 8 ⇒ (5) + 8 = 13
Fort 2: 1d20 + 8 ⇒ (8) + 8 = 16

Then he swings his warhammer at the dinosaur directly infront of him.

warhammer: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Bah... die already overgrown lizardfolk..." says Asarnil sending another bolt of energy towards the less injured opponent.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

I suppose blue but I'm not sure

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Bemmer
Asarnil
Dinosaur x1
Lasir <---
Drostan
Lizardfolk x1

Lasir's shot thuds in home! Its bite felt keenly as the cruel barbs finds flesh and nearly rips out the arm from his target, it shrieks in pain as its lfe fluids pour out but it still stands though shakey.

Drostan's axe sprays forth gore leaving nothing much of the dinosaur except a bleeding hunk of meat.

The lizardfolk charges in! An attempt to take out the blatant intruders who have trepassed! Their arms tossing forth javellins intent on impaling the dwarf with the bloody axe!
Random 1) Bemmer, 2) Drostan 2d2 ⇒ (2, 2) = 4
Blue 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
Dinosaur Bite 1d20 + 1 ⇒ (10) + 1 = 111d3 - 1 ⇒ (1) - 1 = 0 Poison Fort DC 12 or 1d2 ⇒ 1 Str damage on hit.

Bemmer's blow misses the agile dinosaur as it snaps back at him failing to get through the dwarf's armor!
Asarnil's conjured missle flies through the air! His bolt blows through the chest of teh Red scaled lizard even as his lifeless arms attempts to throw his weapon at Drostan as it falls to the gound!

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

"We're doing good! Let's get this done!"

Lasair runs a bit forward and snaps his fingers, causing a flash of light to appear at the Lizardfolk's face.

Moving 10ft forward and casting Daze (Will DC 14) at the Blue Lizardfolk.

Sovereign Court

A strong surge of Pathfinders have overtaken the Zoological Gardens. In doing so, they have found their way to the Slave Pens!

The Zoological Gardens are now claimed, the Slave Pens are now discovered. This is reflected in the updated map.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Bemmer
Asarnil
Dinosaur x1
Lasir
Drostan <---
Lizardfolk x1

Will save vs DC 14 1d20 + 0 ⇒ (17) + 0 = 17

Lasir's attempt to dazzle his target doesn't work too well as reptilian eyes blink and its owner snarls.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Asarnil sends another bolt of energy crashing on the dinosaur...

Force missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

The high-flying Pathfinders have taken control of the Temple Plaza! In doing so, they have found out how to access the Temple itself!

The Temple Plaza is now claimed, the Temple Interior is now discovered. This will be reflected in the map momentarily.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Sorry, can't look at the ma currently. Please move me when necessary.
Drostan takes another swing at the remaining dinosaur.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer swings at the dinosaur straight infront of him.

Warhammer: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Chronicle Sheets GM Busy At Work........

It doesn't take them long as the remaining foes break as the dinosaur falls before all of you.

A hail of arrows from a group passing by takes down the lizardfolk and wave as they hurry onwards to another part of the complex while calling out encouragement and new updates.

Swiftly, the group makes notes and stretches of the beast's anatomy.
Assuming taking 10 here on the following skills Craft (painting), Handle Animal, Heal, Knowledge (nature), Profession (clerk, farmer, scribe, shepherd, or stable master), or Survival. Only one needs to pass.

Where too next? Refer to Non combat map. 2 decisions is all I need.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

"I say we go to the Slave Pits. Freeing some people from the past sounds right up my alley."

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"You do realize it won't change anything in our time, right?" mutters Asarnil.
"In my opinion we are more likely to learn something interesting if we make for the surface quickly, so I vote to explore the temple's interior" he adds.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Lets go to the temple interior. I am feeling exceptionally pious today.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Temple Interior it is. Combat slide has being move so that is is always 2nd or third slide.

Glowing coals warm this shrine and cast an eerie under-lighting on the towering, snake-headed statue behind the altar. The reek of ammonia and rotting flesh fills the air and burns the eyes.

Of course the sole remaining creature in here hisses in anger at your trepass!!!

Init Rolls:
Drostan Brunspar: 1d20 + 2 ⇒ (15) + 2 = 17
Asarnil Veluvien: 1d20 + 5 ⇒ (19) + 5 = 24
Bemmer Anvilbrow: 1d20 + 4 ⇒ (9) + 4 = 13
Lasair McMaraugh: 1d20 + 6 ⇒ (6) + 6 = 12
Seru: 1d20 + 6 ⇒ (16) + 6 = 22

Round 1
Asarnil
Seru
Drostan
Bemmer
Lasair

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Handle Animal: 1d20 + 3 ⇒ (18) + 3 = 21

Once Drostan enters the temple interiour he holds a hand in front of his mouth and nose. "What is this smell? Reptile dinner?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

The creature looks gives Drostan a look that implys the dwarf has completely lost his mind....
lol. Nope. Kill it, it says. Or I kill you all

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Well... this is... disgusting!" says Asarnil pointing his index finger at the serpent man before unleashing a bolt made of pure force once again...

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Asarnil Force Missle
Seru - Bite bite
Drostan
Bemmer
Lasair

The creature screams as it charges forward, tiny wings aiding its flight as it attempts a bite at the closest being it can get.
Bite 1d20 + 6 ⇒ (18) + 6 = 241d4 - 2 ⇒ (4) - 2 = 2 if hit Fort save DC 15 or take 1 con dmg. Poison effect

Sovereign Court

Thanks to the efforts of the Pathfinders, the Slave Pens are now claimed! Sources say that there's something weird going on in that temple! Hurry up and check it out Pathfinders!

The map has been updated.

Sovereign Court

The Pathfinders have allied with a group of Azlanti Rebels! They're joining up with Pathfinders as they make their way into the Serpentfolk Temple!

Each table now counts as one subtier higher for the purpose of calculating what benefits they get from Aid Tokens. Subtier 10-11 tables increase the Aid Another bonus to +5, the Allied Offensive option deals 4d8 points of damage, and Burst of Healing heals 6d6 points of damage.

Hey guys - this is still going on, right? I shouldn't be posting twice in a row on any of the individual game threads.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

I am currently waiting for my turn to arrive, but that's doesn't seem to happen.

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

Actually you, Dorstan and Lasair should all be able to act, generally speaking you don't have to wait those before you once the bad guys have done their turm

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

Lasair hops back and points forward, flames gushing from his hand.

Take this, you ugly thing!"

Burning Hands: 1d4 ⇒ 2 (Reflex DC 15)

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan grips his axe firmly before swinging it at the winged creature.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves across the back wall of the temple and forward to engage the winged creature. He swings at it with his warhammer.

Warhammer to hit: 1d20 + 3 ⇒ (10) + 3 = 13
Warhammer damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Asarnil Force Missle
Seru - Bite bite
Drostan - Attacks
Bemmer - Ataacks
Lasair - Burning Hands

Reflex Save 1d20 + 5 ⇒ (6) + 5 = 11

Round 2! Everyone post your action!

The creature twists itself out of the fire but fails to aoid getting singed.
However its's twists manages to avoid Hammer and Axe!!!

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

"Oh... for the love of Callistria's delicious sting...!" says Asarnil approaching the creature before engulfing it in a torrent of corruscating lights...

move and cast color spray DC16 to resist the effects

Sovereign Court

The Pathfinders have worked their way through the Temple Interior, and have discovered that the serpentfolk are performing some kind of ritual in a basement level called the Ophidian Rectory. Perhaps if you rush there you can learn all about the serpentfolk's ancient sacrificial techniques.

Oh, also potential save some people. That could be important too.

The Temple Interior is now claimed and the Ophidian Rectory is now discovered! Can we stop the ritual in time? The map is now updated with both the district unlock and the recent aid token transfers. Remember, you still count as one subtier higher for the purpose of your aid token benefits!

Grand Lodge

Male Elf Wizard 02 HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:13 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+8 | Sense Motive:+0 | Force Missile 8/8
Header 02:
CORE elf wizard 2, init +5, hp 15/15, ac 15, tch 13, ff 10, cmd 14, sv 0/3/3

To the ophidian rectory... I guess?

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