Artemis Entreri

Vethran Tallomane's page

825 posts. Alias of Fatespinner (RPG Superstar 2013 Top 32).


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Male Human (Varisian) Wizard (Evoker) 9

Vethran takes a few deep breaths and hussles up the hill behind his stalwart yet foolhardy companions.

Double move to O-16. The angle of the hill wouldn't allow me to pinpoint a fireball back anywhere that would matter.


Male Human (Varisian) Wizard (Evoker) 9

Seeing his cousin's illusory wall in place, Vethran makes more cautious preparations.

Single move to G8, casting shield which brings my AC up to 22.


Male Human (Varisian) Wizard (Evoker) 9

I suppose I'll take C3, right in the middle.


Male Human (Varisian) Wizard (Evoker) 9

I'm in favor of using the elemental wall to provide us with some protection, but bear in mind that it'll only last a few rounds. I used a couple rounds of it during the last fight and I've only got 7 left.


Male Human (Varisian) Wizard (Evoker) 9

Init: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human (Varisian) Wizard (Evoker) 9
Sefayll Valerian wrote:
She looks at the fire mage. "Do you have much offensive punch remaining today?"

"I have expended much of my repertoire today, but I am not yet drained," the mage smiles. "I have but a single fireball remaining, but it is one I have strengthened through metamagic so I will seek to use it only when necessary. I have little else to address groups of foes with, however. Mostly single target and small area spells. I also have a spell which will conjure a vast field of hungry tentacles, but such spells are indiscriminate and may well impede us as much as it helps. Besides, giants are difficult for the conjured limbs to functionally grapple because of their size and strength."


Male Human (Varisian) Wizard (Evoker) 9

I believe Alwyn can just take 10 with a +7 Survival bonus and hit the DC for moving full speed handily.


Male Human (Varisian) Wizard (Evoker) 9

"Nothing I can see, no," the mage calls out as he continues to scan the horizon. "Let's make for the gate!"


Male Human (Varisian) Wizard (Evoker) 9

Vethran is not awfully keen-eyed, but hopefully he'll be able to spot obvious things... 1d20 + 1 ⇒ (4) + 1 = 5. +2 more if Good Hope is still running. EDIT: Probably not with rolls like that.


Male Human (Varisian) Wizard (Evoker) 9

With no immediate threats in sight, Vethran increases his altitude to better survey the scene.

Double move straight up (60 feet), and Vethran will relay whatever he sees to Illes.


Male Human (Varisian) Wizard (Evoker) 9

Realizing that Illes' spell will not hold out forever, Vethran circles back towards the nauseated yrthak and unleashes a volley of searing beams in its direction.

Move to AO-49, increase elevation by 10' and cast scorching ray at the puking yrthak. 3 rays: 1d20 + 9 ⇒ (6) + 9 = 15 vs. touch AC for 4d6 + 4 ⇒ (2, 1, 3, 5) + 4 = 15 fire damage. 1d20 + 9 ⇒ (1) + 9 = 10 vs. touch AC for 4d6 ⇒ (4, 3, 4, 3) = 14 fire damage. 1d20 + 9 ⇒ (8) + 9 = 17 vs. touch AC for 4d6 ⇒ (3, 2, 3, 1) = 9 fire damage.


Male Human (Varisian) Wizard (Evoker) 9

Swooping into the street behind the Shoanti brothers and the others, Vethran unleashes a salvo of arcane missiles that pepper the badly wounded giant.

Move to AG-57, reduce altitude to 30' again. Magic missile at the (hopefully) almost dead giant (#6). 5d4 + 9 ⇒ (4, 3, 4, 1, 3) + 9 = 24


Male Human (Varisian) Wizard (Evoker) 9

With the Shoanti brothers on the warpath and the impending threat of the yrthak apparently neutralized by his cousin's spell, the mage sets his sights further down the road to the remaining giants closing in on Alwyn and Hudak. Gaining a bit of altitude for a better angle, the mage rises up and unleashes yet another of his signature fireballs.

Move straight up 30' altitude. With the bonus from the fly spell, I cannot fail the DC 20 check to move vertically (my total bonus is +21). Then cast fireball centered at AL-AM/92-93. 10d6 + 4 ⇒ (2, 5, 1, 6, 3, 4, 3, 1, 2, 4) + 4 = 35 fire damage, Reflex DC 21 half.

"Artillery inbound!" he shouts as the bead streaks in across the sky before detonating in a torrent of flame.


Male Human (Varisian) Wizard (Evoker) 9

Vethran turns in the wind, sailing down High Street to view the commotion happening near the Market. Move to AJ45, maintain 30' altitude.

With a sweeping gesture, the mage unleashes another flaming bead that explodes in the middle of the street, searing flesh and scorching stone.

Fireball centered at AC-AD/80-81, which should catch both giants there. 10d6 + 4 ⇒ (5, 6, 5, 4, 2, 3, 3, 1, 6, 3) + 4 = 42 fire damage, Reflex DC 21 for half. I don't remember if blindness imposes a penalty on Reflex or not...


Male Human (Varisian) Wizard (Evoker) 9

I am still around, just waiting for my next turn. :)


Male Human (Varisian) Wizard (Evoker) 9

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

"There's a group of giants sieging the northern gate and another group... two, it looks like, wading across the river beyond the sawmill to the south."


Male Human (Varisian) Wizard (Evoker) 9

Vethran nods and takes to the skies again, surveying the area surrounding the gate...

Call it 30' straight up, looking towards the gate to see what's up and relaying it to Illes via message.


Male Human (Varisian) Wizard (Evoker) 9

Vethran intones another spell and imparts it to his spectral companion, causing the disembodied hand to crackle ferociously with lightning as it sails across the street once again to strike at the yrthak before moving to the other side of the building.

Empowered shocking grasp. Touch: 1d20 + 9 ⇒ (6) + 9 = 15 vs. touch AC, dealing 5d6 + 4 ⇒ (3, 3, 5, 3, 2) + 4 = 20 (x1.5 for empowered = 30) electricity damage. Moving to T30 after the attack, attempting to see what all the new noise is about.


Male Human (Varisian) Wizard (Evoker) 9

Vethran and his phantom hand move to the edge of the building nearest the yrthak. With a few arcane gestures, the hand glows with crimson energy and sails across the clearing to strike at the creature.

Moving to Z30 and casting vampiric touch through the spectral hand at the yrthak. Touch attack: 1d20 + 9 ⇒ (5) + 9 = 14 to hit, dealing 4d6 ⇒ (5, 1, 2, 2) = 10 damage if successful and providing an equal amount of temp HP to Vethran.


Male Human (Varisian) Wizard (Evoker) 9

The mage zips back down to the ground level, seeking cover from the incoming winged creature. (Land in X30.)

He cuts a tiny line across his palm, manifesting another of his spells before replying to his cousin. (Casting spectral hand: 1d4 ⇒ 3 HP lost.

"The bear is fleeing, badly burned. There are winged... things on the approach, however."


Male Human (Varisian) Wizard (Evoker) 9

Perception's not his strong suit, but here goes... 1d20 + 1 ⇒ (11) + 1 = 12

Nature and Dungeoneering are probably the only knowledges Vethran does NOT have... :(

From his aerial vantage, he relays via message to Illes: "Some kind of eyeless winged reptile is coming from the west. I... I don't think it's a dragon, but I'm not sure what it is."


Male Human (Varisian) Wizard (Evoker) 9

Vethran sneers at the bear snapping at his heels while casting another spell. Upon the completion of his incantation, a trio of searing rays sprouts forth from his fingers and lance into the bear's stubborn hide.

Casting scorching ray with all three rays aimed at the bear.

Touch attack #1: 1d20 + 11 ⇒ (19) + 11 = 30 to hit, 4d6 + 4 ⇒ (2, 5, 5, 1) + 4 = 17 fire damage.
Touch attack #2: 1d20 + 11 ⇒ (19) + 11 = 30 to hit, 4d6 ⇒ (3, 1, 6, 2) = 12 fire damage.
Touch attack #3: 1d20 + 11 ⇒ (19) + 11 = 30 to hit, 4d6 ⇒ (2, 3, 6, 2) = 13 fire damage.

I wish rays crit on 19-20. Vethran will move to T32 and increase his elevation by 20' in the process, bringing his new altitude to 35'.

After delivering his arcane payload, the wizard sails even higher to survey the battlefield.


Male Human (Varisian) Wizard (Evoker) 9

Wait a second.... the bear that attacked Vethran is shown as Bear 1 on the map, yet the initiative order shows Bear 1 goes after Hudak. Is "Bear 1" on the map actually Bear 3 and you just re-tagged it? Otherwise it is going to act twice before Vethran can respond.


Male Human (Varisian) Wizard (Evoker) 9

So, as the Acrobatics check failed, I'm guessing nothing happens?


Male Human (Varisian) Wizard (Evoker) 9

DAMN THESE UNNATURALLY AGILE GIANTS! I thought that targeting Reflex would be the way to go, but I'll just have to try targeting Fortitude instead...


Male Human (Varisian) Wizard (Evoker) 9

My destination square remains the same (T39) but, since I have movement left over, I'd like to spend that movement going vertical and end up at 20' elevation. My standard action is also unchanged. I want to bubble the giant. Fly check if needed: 1d20 + 17 ⇒ (15) + 17 = 32.

By way of the message link with Illes, Vethran hurriedly mutters "Bear behind the smithy!"


Male Human (Varisian) Wizard (Evoker) 9

Feeling a little safer under the protection of his illusion, Vethran again lifts his feet from the ground and maneuvers around the smithy to spot the giant standing across the road. With a snap of his fingers and a few arcane phrases, the air around the creature shimmers and solidifies...

Fly to T39 (elevation 5'), cast resilient sphere (caster level 10) on Giant 2. DC 22 Reflex or be trapped in a nigh-invulnerable sphere of force. Also, Heathy, the theme song is excellent.


Male Human (Varisian) Wizard (Evoker) 9

The mage lands next to the smithy and produces a scroll from his case, reciting the magical incantations inscribed upon it. His form flickers briefly and then solidifies a few feet away from where he was standing before. With a sigh, he releases his command of the electrical wall.

5' step to Y43, draw and activate scroll of displacement on myself. Free action to stop concentration on the wall, which dismisses it.


Male Human (Varisian) Wizard (Evoker) 9

"Until I tell it to stop! Thought I might mitigate the incoming boulders and soften the bears up!" the mage shouts in reply.


Male Human (Varisian) Wizard (Evoker) 9

Lifting his feet off the ground once more, the mage abruptly turns around behind the smithy and flies close to the ground.

Move to AA-44, 5' elevation.

From his new vantage behind the party, the mage simply narrows his eyes in the direction of the remaining bears and suddenly brings forth a crackling wall of cohesive lightning between the party and the remaining threats.

Using my school ability to create an elemental wall (as wall of fire, but electric) starting in AA-35 and running all the way to AW-35. The active side of the wall is facing the bears. Bear 1 & 2 are within 10' of the active side of the wall. The wall is opaque and blocks line of sight both ways, 20' high. Both bears take 2d4 ⇒ (3, 4) = 7 electric damage. There is no save against this damage.


Male Human (Varisian) Wizard (Evoker) 9

At least you seemed to exhaust all of the luck out of the dice with those Reflex saves and didn't manage to hit anyone with rocks as a result. Still, holy crap!


Male Human (Varisian) Wizard (Evoker) 9

Producing a pinch of foul-smelling excrement rolled in sulfur from his pouch, the seasoned evoker grins wickedly as the giants approach. "Let's see how tough these giants are..."

With a forceful pronunciation, Vethran gestures towards the encroaching giants and releases his signature spell, a tiny bead of fire that rockets forth before detonating in the midst of the furthest group.

Empowered fireball centered on AK-AL/5-6, which should hit both giants and both bears. 15d6 + 4 ⇒ (4, 2, 1, 4, 6, 5, 1, 5, 5, 4, 4, 1, 3, 4, 1) + 4 = 54 fire damage, Reflex save DC 21 for half.

Immediately after releasing his payload, the mage dives down behind the relative cover of the Red Dog Smithy and out of sight.

Moving downward to land on the ground in T38.


Male Human (Varisian) Wizard (Evoker) 9

Call it S40 at about 40' elevation. However, my initiative modifier is +3, which is higher than the +2 the giants have... is this related to the "oddly dextrous" comment you made?


Male Human (Varisian) Wizard (Evoker) 9

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18 I just need to know how clustered the giants and bears are to one another... and whether or not any bystanders are in the vicinity. :D


Male Human (Varisian) Wizard (Evoker) 9

Aubrey:
Perception: 1d20 ⇒ 10. Vethran will probably only ascend for that first round, so long as he's up high enough to see over the buildings of Sandpoint (which as I recall are not terribly tall in general). He will stick to shadowing the group and trying to remain within range of the message spell.

Illes:
"Three giants coming across the river with four big bears in tow," the mage whispers.


Male Human (Varisian) Wizard (Evoker) 9

Yes, fly does not actually help me get to the walls any faster than normal. What it does do, however, is give me an aerial vantage point from which to deliver fireballs... and those have an 880 ft. range.

"Illes! Hit me with a message spell and I'll get you some aerial reconnaisance!"

Once his companions begin to move towards the walls, Vethran graciously accepts the spell from Sefayll and takes to the skies above Sandpoint.

I'll move at a 45-degree angle upwards for the first few rounds until I can get a good view of the battlefield.


Male Human (Varisian) Wizard (Evoker) 9

I can dimension door myself and a few other people up to 760 ft. That'll save a few rounds, at least, if someone feels its necessary to move with maximum efficiency. I also have one teleport prepared, for instant gratification.


Male Human (Varisian) Wizard (Evoker) 9

Hearing Sefayll's rapid-fire suggestions and statements of her own abilities, Vethran waves dismissively. "Spells like haste and various mind-magicks have always been Illes' thing. Talk to him. I'm just the artillery. That said, a flight spell would be terribly convenient right about now. I do believe I have a scroll stashed here somewhere for just such an occasion..."

Vethran rummages in his pack for a moment.

If Seyfayll has a fly prepped, I'd gladly take it and save myself the consumable scroll (not to mention her casting will last longer than a CL 5 scroll would). Otherwise I'll burn the scroll.


Male Human (Varisian) Wizard (Evoker) 9

Perception aid: 1d20 + 0 ⇒ (3) + 0 = 3. I think Vethran might be nearsighted...


Male Human (Varisian) Wizard (Evoker) 9

CON check: 1d20 + 2 ⇒ (8) + 2 = 10. Poetic justice. The bookworm succeeds where the jocks and party animals have failed.

Waking swiftly, Vethran snatches up his equipment and hastily shoulders his traveling pack.

"Wake up you idiots! We're under attack!" the mage grumbles before intoning a protective spell upon himself and helping his hungover companions assemble their gear.

No time to memorize spells, but, as Vethran didn't do any spellcasting yesterday, I'll assume he still has his normal loadout prepped from the day before. Mage armor is now running, with a 9 hour duration.


Male Human (Varisian) Wizard (Evoker) 9

Vethran is probably drinking a single glass of wine, eating some figs, and sitting in the corner absorbed in his journal. He'll respond to people if spoken to directly, but he'll politely refuse any offered alcohol. He's generally sullen, having only recently returned from the dead, and he's really trying to figure out these new spells he's working on...


Male Human (Varisian) Wizard (Evoker) 9
Sefayll Valerian wrote:
"Are you a crafter, Mage Vethran?"

"I am, when time permits," he smirks. "My talents are somewhat limited, but I do intend to expand them."


Male Human (Varisian) Wizard (Evoker) 9

"I will need time... and rest, ideally, before I think about spending my share of the treasure. I've been meaning to improve the empowering sigils on my headband, and I think I've figured out the proper enhancement catalysts to do so. I just haven't gotten around to it," the mage sighs, glancing around at his companions.

"Perhaps once we get settled in at the Fort, I can see about making use of that workshop I was planning. I wonder if Dravite is still there?"


Male Human (Varisian) Wizard (Evoker) 9
Illes Elandru wrote:
"How bad is it? You don't look like you're all the way back yet."

"Its..." the mage struggles to find the words to describe the simultaneously numb and chilling sensation that seemed to consume him. "It could be worse."

He produces his spellbook, rife as it was with notations and hypotheses on magical theory, and opens it to the most recent entries. "I have, at least, documented what I perceived as my period of time in the afterlife. What I can remember, at least. I think these notes will help me with some new spells once I get a chance to shake this unearthly chill." Vethran shudders a bit, swallowing hard. "When life hands you lemons, as grandmother used to say."


Male Human (Varisian) Wizard (Evoker) 9

Yup. Let's bounce. Vethran will use some of his share of the loot to buy 2000gp of diamond dust and Alwyn can make with the restorations on the road.

EDIT: Nevermind, I see that Vattnise took the cost of the restorations into account when factoring our gold from the last battle. Very well then!


Male Human (Varisian) Wizard (Evoker) 9

I don't think negative levels in Pathfinder reduce your ability to cast spells like it did in 3.5, but I'd have to double-check that. I should still be able to use teleport but my caster level is reduced.

Vethran seems distant and distracted following the resurrection. He seldom responds when spoken to and seems overly absorbed in his spellbook, revising diagrams and notations that he had previously written within it. After a few days (and a lot of sleep) he slowly comes around to a semblance of his former self and thanks his cousin and their companions for bringing him back.


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
Oops, well I guess it's Illes' go.

It's my own fault for missing my turn last round. I remember planning to siphon some HP off of one of the uncharmed mastiffs with vampiric touch. Alas.


Male Human (Varisian) Wizard (Evoker) 9
Aubrey the Demented/Malformed wrote:
Lightning bolt, 120' line which catches Alwyn, Vethran and Illes. 10d6 damage, Reflex save 19 for half damage.

Reflex: 1d20 + 8 ⇒ (8) + 8 = 16. Unless there's some healing that I haven't accounted for, that puts me at -23 and well beyond dead.


Male Human (Varisian) Wizard (Evoker) 9

Vethran carefully extricates himself from the angry hounds and moves quickly down the hall in pursuit of Alwyn and Hudak.

Withdrawal action to Y-14.


Male Human (Varisian) Wizard (Evoker) 9
Hudak wrote:
My CMD dc is 22. Tie goes to the tumbler(?)

Actually, since haste gives you a dodge bonus to AC, it also improves your CMD. So it's actually 23!

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