
Illes Elandru |

Despite his intentions and mood going in, Hudak asking about getting lucky with the locals made Illes laugh and shook him out of it. Though they never got around to actually approaching any women, many a story was told some more true than others and naturally they were all accompanied by drinks.
By the time Vethran is babbling on about being under attack, he rolls over the side of the bed and pukes on the floor before croaking, "What now?"
Perception: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Pretty sure Alwyn is going to be lead, so this is an assist.

Aubrey the Demented/Malformed |

There is a loud crash from the north wall, like it is under bombardment. There are yells from there and deep booming shouts in a grinding voices. Animalistic roars come from the direction of the river, and a dark silhouette of a massive winged form flits cryptically through the early morning mist to the west. A few of the townsfolk are peering out of their homes as members of the militia begin to hurriedly muster. The group meet Sheriff Hemlock in the street outside the Rusty Dragon. The Shoanti is typically laconic.
"Giants, north wall. I'll organise the militia, but they'll be no match in a fight. See what you can do. Stay in touch." He sprints away.

Aubrey the Demented/Malformed |

This is a rather handy map of Sandpoint, including a key. The Rusty Dragon is no. 37 and you are currently all standing in Market Street outside. You are all pretty familiar with Sandpoint (except possibly Sefayll, but the others' knowledge will compensate). Hopefully this should help you decide what to do tactically.

Alwyn Agnarrson |

"We'll head for the giants. Let's see if we can catch them by surprise. They are probably expecting the puny shorties to run away screaming. Try to isolate them and take them down quickly, one by one. Individually, they are bigger, stronger and tougher than us; as a group, we can beat them."
"Camlo, stay in cover and snipe at the big fellas. Wizards, do your thing. Valerian, you have some mind control magicks available, right? The giants are probably weaker mentally than physically. Hudak and I will engage the giants close up and personal."
"Oh, and watch out for the flying monster. Gorum knows what it is; hopefully it isn't a full-fledged dragon." He starts heading north. "Move out! Let's shed some blood in the name of the Warmaster."
The north wall Hemlock mentioned, is that the one by Tomb Street?

Camlo Zenovia |

Camlo nods, "Let's see how well these new boots work." Camlo jogs along with the others, surprisingly keeping pace.
Camlo will stick with the others until near the walls, then peel off a little to get a better angle on the giants.
"Are they stupid enough to just attack from the North? Should we cover the bridge down here too?"

Alwyn Agnarrson |

the scale
Small town. 75 yards or so to the church.
"The militia can guard the bridges and pull them down if necessary. The giants we've encountered so far have been dumb as rocks. We can hope that trend doesn't change yet." He gestures at the church spire. "Can someone get up there quickly to see what we're dealing with?"

Sefayll Valerian |

"I can fly - or give the ability to someone else, I guess.." She considers as they walk. "I should be able to turn one to our cause and slow down others." She looks at Vethran, "Are you able to hasten the party today? Oh, and I have a fireball prepared. Not as strong as Mage Vethran's, I am sure, but if placed in coordination, they could certainly be a deterrent."
It's painfully obvious that she's trying to see where she fits. Her movement is 30', if that matters to the tacticians, especially without any armor. (Yay, no failure chance!) I failed to specify, but she did pick up and don her helmet and cloak, which probably look odd with her plain gray garments. Think something like a judo gi in a soft gray.

Sefayll Valerian |

Aubrey the Demented/Malformed wrote:the scaleSmall town. 75 yards or so to the church.
I don't think so. The scale is 50 yards - that will just get you from the front door of the Rusty Dragon to the Market Square to the west. I think, as the crow flies, from Rusty Dragon to the North Wall is roughly 350 yards.

Vethran Tallomane |

Hearing Sefayll's rapid-fire suggestions and statements of her own abilities, Vethran waves dismissively. "Spells like haste and various mind-magicks have always been Illes' thing. Talk to him. I'm just the artillery. That said, a flight spell would be terribly convenient right about now. I do believe I have a scroll stashed here somewhere for just such an occasion..."
Vethran rummages in his pack for a moment.
If Seyfayll has a fly prepped, I'd gladly take it and save myself the consumable scroll (not to mention her casting will last longer than a CL 5 scroll would). Otherwise I'll burn the scroll.

Aubrey the Demented/Malformed |

The point about the scale is to point out that Sandpoint is a town and crossing it, even running, will take time. Just bear it in mind. Alwyn is heavily armoured so his pace is slower than the rest of you - running he covers 120' per round unaugmented at a run. It might be an idea to compare movement speeds so we can work out just how far and fast you can get.

Sefayll Valerian |

"No, no, save your scroll for an emergency. Allow me."
She casts Fly on Vethran, so his movement will be 60'. Sefayll is unarmored at the moment, so her movement is 30'.
At 10 yds/round, 60 yds/minute, it will take over six minutes for the landbound to arrive and over nine for those moving at 20'/round.
At those rates, the fly spell will be nearly done before we get there, so we should probably delay casting it. Her caster level is 8. Which also means you will have a +4 to your fly checks IIRC.

Aubrey the Demented/Malformed |

I'm not sure those movement rates are correct. With Fly double-move at a standard movement rate of 60' per round, that's 120' or 40 yards per round, so about 9 rounds or just under a minute to move the 350 yards to the north wall. Remember, you can't run with Fly, so actally your movement rate for simply travelling to the scene of the action isn't much enhanced.
Assuming people are running (subject to the rules about how long you can do that) a person with a standard movement rate of 30' will have the same movement rate (4x standard) of 120' per round or 40 yards per round. A person encumbered by medium armour (none of those in the group at the moment as Sefayll isn't wearing hers) has a movement rate of 20' so a running speed of 80' or 27 yards per round. A person in heavy armour (Alwyn) has a movement rate of 20' but can only run at 3x speed, so 60' or 20 yards per round. Obviously, magic can enhance that, but there may be spell durations to consider.

Sefayll Valerian |

Yes, I always do that when I calculate these rates, sorry - calculating for a single move, not even a double move.
And Sefayll's mithral breastplate is considered light, anyway, so her movement would not be reduced even if she had it on, right?
Either way, the fly spell is Vethran's to claim when he wants it. When we can see what we are getting into, Sefayll will probably take a moment to cast shield.

Vethran Tallomane |

Yes, fly does not actually help me get to the walls any faster than normal. What it does do, however, is give me an aerial vantage point from which to deliver fireballs... and those have an 880 ft. range.
"Illes! Hit me with a message spell and I'll get you some aerial reconnaisance!"
Once his companions begin to move towards the walls, Vethran graciously accepts the spell from Sefayll and takes to the skies above Sandpoint.
I'll move at a 45-degree angle upwards for the first few rounds until I can get a good view of the battlefield.

Aubrey the Demented/Malformed |

So if I am to read this right, the ground forces and running towards the north gate at a pace of 30 yards per round (assuming they travel at the slowest speed, which is Alwyn's), giving them about 12 rounds to get there - let me know if this is going to cause problems with Endurance checks as we get there. Vethran is currently the only one airborne. He is moving up at 45 degrees (i.e. half ground speed) so that's 20 yards per round. You are effectively going to wind up separated, though you can communicate via Message if Illes choses to cast it (I assume he does), though bear in mind that also has limitations on range (at your level, about 200'). On that basis, I'll go to spoilers.
Vethran:
Now on round 3. You are somewhere above Prickleback Lane. Perception check.
Non-Vethrans:
Now on round 3. Perception checks.

Sefayll Valerian |

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
She will not require an endurance check from 12 rounds of running.
EDIT: Yeah, extended haste sounds like a great option.

Alwyn Agnarrson |

Ground crew:
"Wall's holding so far. Illes, what does Vethran see?"
Perception 14+14=28. Are we still hearing "animalistic roars" by the bridge? As lon as the north wall holds, the roarers could be a bigger problem.

Aubrey the Demented/Malformed |

The Haste is fine. Ground forces will move at 60 yards per round at a run, Vethran will double-move at 60 yards per round too, but by climbing his rate of movement is halved, though he probably only need to do that for one round.
Vethran:
Still round 3. Still need a Perception check.
Non-Vethrans:
Still round 3.

Vethran Tallomane |


Sefayll Valerian |

Sefayll looks for the flying threat and our airborne artillery.

Alwyn Agnarrson |

Ground crew:
"Change of plans. With the north wall holding, the bears and giants here are the greater threat. Illes, get Vethran closer to rain fire on them. Also, can you charm a bear? I'll try to paralyse a giant. Hudak, drink this."
I'm giving Hudak one of my potions of Enlarge person.

Sefayll Valerian |

Sefayll casts a spell, causing a translucent disk to appear, hovering near her left arm. Shield "I believe I can distract one or two from the fight while you address their fellows. If you want me to take out one in particular, let me know. Otherwise, ...." She shrugs.

Illes Elandru |

Groundlings:
"I wonder how a giant would dance... Vethran's about to light 'em up"
Kn Nature: 1d20 + 10 ⇒ (4) + 10 = 14 Shoulda taken 10 after all. Oh well.
Init: 1d20 + 2 ⇒ (2) + 2 = 4
This is the long weekend with the family. In the time it took me to write this the little guy has broken an egg on his warmest clothes and I'm hearing about it :P Going to Versasilles today so I won't be back around until possibly late evening and we'll see after that. They leave Tuesday morning. Feel free to npc me any time you need until then so as to not hold things up.

Aubrey the Demented/Malformed |

OK, hopefully reasonably obvious. The grey are buildings (the really big one in the north-west corner is the temple. The brown is the bridge, the dark green is a low cliff (one at the river bank, one in town above which the temple sits), the blue is the river. The giants and bears are marked, you are somewhere at the junction of Festival Street and High Street. Please place yourselves on the map.