Damiel Morgethai

Vanyel fire starter's page

62 posts. Alias of Magma Iron Clan.


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Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)
DM NomadSage wrote:
Any further responses?

what time is it when i finish cooking?

do i have time to go see the quartermaster?


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i am going to take out the cook book that i found the other day and try to make our meal for the day

1d20 + 3 ⇒ (20) + 3 = 23

do i get a bonus for the cookbook?

fort save

1d20 + 3 ⇒ (11) + 3 = 14


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

What checks so you need from me


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)
Vanyel fire starter wrote:

fort

1d20+2

healing potion
1d8+1

i will drink my rum and go to bed

my fort save should have been +3. i still failed


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

fort
1d20 + 2 ⇒ (6) + 2 = 8

healing potion
1d8 + 1 ⇒ (1) + 1 = 2

i will drink my rum and go to bed


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Can't hurt asking
The horc needs all the help he can get


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

hey are we level 2 yet because if we are then i can heal the horc and tan


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i am going to gather the weapons borrow from the galley and return them to Fishguts. then we can report to master pug that the rats have been killed.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Okay let's have one more look around and head back. Maybe sandra has some healing left to take care of Tan and Mahl
Perception
1d20 + 8 ⇒ (10) + 8 = 18

Let's make sure this place is pick clean
Hide one of the rusty maces down here I will take the rest and see if I can clean them up

I would like the hand axe if no one has any objections


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

people work the bilges every day. i don't think it is a good place to hide stuff


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Heal check
1d20 + 2 ⇒ (15) + 2 = 17

I will go back to searching the bilges
1d20 + 8 ⇒ (18) + 8 = 26


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

okay let's search the bilges and head back
perception
1d20 + 8 ⇒ (10) + 8 = 18


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Does mahlugul return to normal size?


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

attack nearest rat
1d100 ⇒ 26
1d20 + 5 ⇒ (20) + 5 = 25

damage1d4 + 4 ⇒ (3) + 4 = 7

critical confirm
1d20 + 5 ⇒ (19) + 5 = 24

damage1d4 + 4 ⇒ (3) + 4 = 7


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

miss
1d100 ⇒ 83
attack the rat in front of me
1d20 + 5 ⇒ (3) + 5 = 8

damage
1d4 + 4 ⇒ (1) + 4 = 5


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

no, if i can't attack i will stay where i am


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i drink my mutagen
AC 14 Str 18 int 13
10 minutes per level

can i move and attack after drinking my potion?


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Int
1d20 + 3 ⇒ (14) + 3 = 17


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

okay Tan

i will follow Tan into the Bilges


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i have a daylight spell
i will go in first


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Thank you boss


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Sure Skald, what about your brother


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

If you went to the galley. I will bring excess weapons to the bilges.

After I take the mutagen 14AC Str 18 int 13
Dagger 1d4+4 it will last 10 minutes


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

I will keep the dagger, holy water and 12sp

I will take the two meat cleavers,short sword and couple of knives.

Tan, clades take what you want.

I will drink my str mutagen before we enter the bilges +2ac +4str -2int

Hey fishguts I need to borrow a few things and go to the bilges. Thanks


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Hi Clades, so we are going to kill some rats. Ah the life of a pirate is so grand.

Handing Clades his dagger lets see what we can find.

Ooc "did my prior searching yield any results?"


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Have I found anything useful in the galley?

Did I find a place to hide my alchemist kit and weapon


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i am the dread pirate Roberts


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i know, thought with the chirurgeon it started with level 1 not level 2


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

***

@ Vanyel -- you can't just whip up healing potions... those actually cost money.

Sorry for the confusion i wanted to create healing extracts


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

@ Vanyel -- you can't just whip up healing potions... those actually cost money.
yes that is true, but my healing extracts can be used by allies starting at level 2.

Chirurgeon (Archetype)
An alchemist who studies anatomy and uses this knowledge
to heal is a chirurgeon. A chirurgeon has the following
class features.
Infused Curative: At 2nd level, a chirurgeon’s extracts of
cure spells automatically act as infusions, and can be used by
non-alchemists. When a chirurgeon prepares his extracts,
he may choose to render any or all of his infused curatives
inert and prepare other extracts to replace them (unlike
infusions, which continue to occupy the alchemist’s daily
extract slots until consumed or used). This ability replaces
poison use.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

okay if there is nothing for me to do.

i will make my mutagen (1hr)
1d20 + 6 ⇒ (9) + 6 = 15

will make some healing potions
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (8) + 6 = 14
Search the galley for weapons or trade items
1d20 + 8 ⇒ (14) + 8 = 22

1d20 + 8 ⇒ (9) + 8 = 17

1d20 + 8 ⇒ (15) + 8 = 23

1d20 + 8 ⇒ (1) + 8 = 9

1d20 + 8 ⇒ (15) + 8 = 23
while i am searching i will clean the place up

i also need to find a place for weapon and alchemist kit

1d20 + 8 ⇒ (14) + 8 = 22


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

after they leave i will take the dagger and place it inside my boot


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Do you want to look at the fire little girl. (as I hold one of my bombs) I would not mind seeing you burn today. Who want's to meet Besmara today


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)
Sandara Quinn *DM* wrote:

7 Sarenith, Lower Deck / Night

Sandara shoves Vanyel hard before he can get far into his bow. "I'm no 'lady' and you can keep that formal crap to yourself! We're on a pirate ship, not some noble's gala in Cheliax."

Tan checks the bundle, finding his dagger, Vanyel's alchemical kit, and something small of Clades's.

Sorry sometimes i forget where i am. your red hair reminds me of dancing flames.

thank you for my Kit


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

What time is it?

the Cook is getting drunk in his quarters near the galley. If you want to search the galley i will help lookout.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

perception
1d20 + 8 ⇒ (17) + 8 = 25

i shake sandra hand and thank her for the bundle. How may i be of service to you my lady.

bowing before the lady


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

I will check with fishguts about the quartermaster


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Hey Fishguts do you know where my gear is? i could really use it.

i will search the galley as i clean.

what do we need to do for the evening meal?

1d20 + 8 ⇒ (3) + 8 = 11


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

At what time do the wimp the half Orc?


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Okay Fishguts, what next boss

What did magpie try steal from the quartermaster.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

int check
1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Kroop!!!!! what do you need me to do????
those nasty buggers running this ship put me here to work and i want to eat so what is on the menu for tonight???

perception check of the galley
1d20 + 8 ⇒ (9) + 8 = 17


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)
DM NomadSage wrote:

7 Sarenith, Day / Galley

He continues snoring, and Vanyel catches the powerful odor of booze on his breath.

I give fishguts a shake


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

fortitude save
1d20 + 3 ⇒ (16) + 3 = 19


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

reporting to Fishguts.

Galley
perception
1d20 + 8 ⇒ (1) + 8 = 9


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i will be in Az for the the week starting 11/7. i will have a computer to check for updates and posts.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Are we ready to get started?


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Okay


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

yes but i am on my way to the galley to be the cook assistant


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Did you pass your test???

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