DM NomadSage's Skull & Shackles (Inactive)

Game Master nomadicc

Part I: The Wormwood Mutiny


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Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

miss
1d100 ⇒ 83
attack the rat in front of me
1d20 + 5 ⇒ (3) + 5 = 8

damage
1d4 + 4 ⇒ (1) + 4 = 5


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Zevo is in place


Zevo Miss Chance: 1d100 ⇒ 57

Zevo descends and joins the fray, using a combination of grace and brute force to get past his brother and the tight quarters. With a carefully-aimed attack, he pins one of the large rats to the deck.

Tan stabs his target, but the tough rodent continues to thrash and snap. Vanyel tries to shift and strike, but loses balance on the slippery deck for a moment and his attack only splashes bilge water.

ROUS 1 bite vs Tan: 1d20 + 1 ⇒ (16) + 1 = 17; Damage: 1d4 ⇒ 2
ROUS 2 bite vs Tan: 1d20 + 1 ⇒ (13) + 1 = 14; Damage: 1d4 ⇒ 2

The two remaining rats to the aft continue to bite Tan, rending more bloody wounds into his legs.

***
Initiative Order:
Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x <<<
Mahlugul [12]-
Rats A [8]
Zevo [7]

Again, the entire area is difficult terrain: movement costs double and you cannot 5 ft step.

At Clades, then Mahlugul.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades will study the nearest rat as a move action and then attack

To Hit - 1d20 + 6 ⇒ (9) + 6 = 15
Damage - 1d4 + 6 ⇒ (1) + 6 = 7

edit - Miss Chance 1d100 ⇒ 90


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Mahlugul rages and stomps the nearest rat.

Attack: 1d20 + 5 - 4 + 2 ⇒ (18) + 5 - 4 + 2 = 21
Damage: 1d4 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Miss Chance: 1d100 ⇒ 59


With two strong attacks, Clades and Mahlugul bloody the water with two more dead rats.

ROUS 5 vs Mahlugul: 1d20 + 1 ⇒ (9) + 1 = 10; Damage: 1d4 ⇒ 4

That should hit, with the squeezing penalty... and will probably knock Mahl unconcious. Let me know if I missed anything in the AC math.

***
Initiative Order:
Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x
Mahlugul [12]-
Rats A [8]
Zevo [7] <<<

At Zevo...


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Zevo will move up and attack the rat.

Attack
1d20 + 2 ⇒ (1) + 2 = 3
Damage
1d4 + 2 ⇒ (1) + 2 = 3


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Mahl gets a Con boost when raging ... and NICE DICE Zevo, we should form a band call I only roll 1s!

Tan continues to flounder in the water but stabs out with his superheated blade nonetheless.

To hit: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Miss: 1d100 ⇒ 10


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

attack nearest rat
1d100 ⇒ 26
1d20 + 5 ⇒ (20) + 5 = 25

damage1d4 + 4 ⇒ (3) + 4 = 7

critical confirm
1d20 + 5 ⇒ (19) + 5 = 24

damage1d4 + 4 ⇒ (3) + 4 = 7


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Correct on the AC. The con boost was already factored in. Mahlugul is at -3 HP.


Now bleeding from several new wounds, and stretching open old ones from yesterday, Mahulugul swoons and crashes to the deck, splashing salty bilge water everywhere.

Zevo's attack is spoiled as water hits his eyes, and Tan also misses as everything is sloshed about. Vanyel has better luck, taking advantage of a rat flipped over by the splash and stabbing it dead.

A single giant rat remains, attacking Tan.

ROUS 1 bite vs Tan: 1d20 + 1 ⇒ (15) + 1 = 16; Damage: 1d4 ⇒ 1

***
Initiative Order:
Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x <<<
Mahlugul [12]-
Rats A [8]
Zevo [7]


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Does mahlugul return to normal size?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

And is he face down in the water drowning?


No, spell is still in effect until the caster (Tan) dispels it.

1 Up 2 Down: 1d2 ⇒ 1


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades quickly glaces at the horc as he falls to make sure he isn't face down in the filth and the focuses on the final rat.

Move action to study

To Hit - 1d20 + 6 ⇒ (20) + 6 = 26
Damage - 1d4 + 6 ⇒ (1) + 6 = 7
Confirm Crit - 1d20 + 6 ⇒ (9) + 6 = 15
Total Damage - 1d4 + 6 + 7 ⇒ (3) + 6 + 7 = 16


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Boards died, sorry I didn't get to add this in until now

miss chance - 1d100 ⇒ 38


With a powerful stab, Clades impales the last rat, ending the threat.

End of Combat!


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"Oof, thrice damned monster rodents. How the he'll did they get on this ship?". Tan moves carefully and cautiously over to a crate and sits down.

Looking down, he wonders aloud. "Think there might be anything down here that no one has found cuz of these rats?"

-Posted with Wayfinder


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades chuckles, "Rats always find their way on to ships, you know that."

Glancing at Mahlugul, "Do you think you could get him back down to normal size, he's hard enough to move even then." With a laugh he also says, "And I should know, this is getting to be a habit"


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

okay let's search the bilges and head back
perception
1d20 + 8 ⇒ (10) + 8 = 18


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Tan nods and dismisses the spell (assuming that action won't make him pass out)

-Posted with Wayfinder


He's already in the negatives and still bleeding out.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Heal Check Assist (for anyone that has the skill) - 1d20 ⇒ 10

Perception Search - 1d20 + 5 ⇒ (14) + 5 = 19


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

I meant Tan ... He's at 0

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Heal check
1d20 + 2 ⇒ (15) + 2 = 17

I will go back to searching the bilges
1d20 + 8 ⇒ (18) + 8 = 26


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

"Oi hope there ain't no mo' of dem rats runnin round here. Let's get Mahl up, he just needs a drink.....he be fine"

Unfortunate member of the Band of ones!

Lets check the bilges, but there is no need to hurry back to our jobs, we should scope some things out before we fully emerge.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Tan can't work ... he'll pass out without some healing :)

Perception: 1d20 - 1 ⇒ (20) - 1 = 19


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades stretches and looks around at all the injured "Remind me not to invite you all when we have to fight anything tougher then rats."

Clades chuckles and continues to search

How accessible is the bilges during the day and night? Is this a decent place to stash gear that we can actually retrieve?

If we are sticking around I will just take 20 on my search - 25 total


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"But who will you hide behind then?" Tan replies with a grin.

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

people work the bilges every day. i don't think it is a good place to hide stuff


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

"Aye now Clads...Dem rats didn't get everyone! Deere mus be some weapons don here."

Perception

1d20 + 4 ⇒ (6) + 4 = 10

Is everyone that went down, stable?


Vanyel is able to get Mahlugul stabilized, though the battered half-orc remains unconscious.

Searching the bilge area, you count a number of discarded crates and boxes. One large crate, half-filled with moldy barley, has a couple large holes obviously gnawed out from within.

In the other boxes, you find a suit of leather armor, three rusted heavy maces, and 12 silver pieces. Your more thorough checks through the murky water turns up a pair of tindertwigs, a masterwork quality handaxe wrapped in oiled cloth, and 21 gold coins.

The bilge isn't locked, and easily accessible from the lower deck. There are a few nooks for hiding things (where you found the goods above), but like Vanyel said, the bilge is worked daily.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"Well, I'll be damned, that's some useful stuff. We've gotta hide it somewhere. Distribute the coins, though. Gamble for more or buy some of your kit back from the quartermaster."

-Posted with Wayfinder


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

What size is the leather armor?

And even if we buy say our weapons back from the QM we still can't carry them around


You can assume medium size unless specified otherwise.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

You have other gear than weapons, I assume

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Okay let's have one more look around and head back. Maybe sandra has some healing left to take care of Tan and Mahl
Perception
1d20 + 8 ⇒ (10) + 8 = 18

Let's make sure this place is pick clean
Hide one of the rusty maces down here I will take the rest and see if I can clean them up

I would like the hand axe if no one has any objections


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

I think the handaxe should go to our meatshield.

-Posted with Wayfinder


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

The weapons don't need to be cleaned up, that is that last of our concerns.

Let's hide them in different locations so that if one gets compromised, the others will still be available.


You find nothing else of significant value in the bilge hold.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i am going to gather the weapons borrow from the galley and return them to Fishguts. then we can report to master pug that the rats have been killed.


With some effort, you haul Mahlugul up and out of the bilge, and set him down in the lower deck by his hammock. Tan is not in much better shape, but at least you're conscious.

Up above, Mister Plugg greets you with a grimace. Looking over your wounds and scrapes, he grunts, "Looks like the wee rodents nearly got the best of you! Where's the other horc? Did he succumb to too many nibbles?" The quip draws laughs from the crew.


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

"Aye, he was leading the charge. He was blockin 'em all from gettin to the rest of us, except Tan."


Plugg raises an eyebrow, "Is the sod now shark bait?"


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"He'll be fine, boss. Just needs to heal a bit ... nothin' some rum won't fix later, to be sure," Tan replies offering a salute to the first mate.

"The rest of you lot ... we knocked out a couple down stairs, they might still be alive right now ... likely to drown soon. So if you wanna try your chances with being bit by a four-foot long rat, I'm sure we could rustle one up for you to prove your manhood. Barehanded now, don't forget," Tan smiles, blood still staining his face and teeth.


Back...

Mister Plugg grunts, nodding with a grim smile. "Alright then, swabs. You did your jobs, fair... no wasting time crowing about it. There's still plenty of sailing to be done today!" He waves you back to your regular duties.

Still have about half the work-day ahead.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"Ugh ... don't think I'll survive a day of work like this. Lemme see if I can find Sandara," Tan mutters to Clades. "Cover for me, I'll be up in the rigging shortly."

Tan will quickly search out Sandara and see if he can wheedle a quick heal from her ...


"Besmara's rancid breath! What happened down there?" Sandara exclaims as Tan approaches. "You look like a small shark took some pieces of you for lunch."


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Zevo will get back to swabbing the deck, not looking to draw any more attention to himself.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"Wouldn't be surprised if it was the Pirate Queen's breath down there. It's what happens when you send unarmed sailors against ... well anything with something sharp on their side. Thanks for your help beforehand ... we'd have been dead without it. Can I withdraw on your goodwill again and ask for some sort of healing so I don't collapse in the rigging and fall to my death?", Tan states nonchalantly, trying to smile through the pain.

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