
Full Name |
Vanyel Fire Starter |
Race |
Aasimar |
Classes/Levels |
Alchemist 1 Bombs (5/day 1d6+2) |
Gender |
Male |
Size |
6' |
Age |
74 |
Special Abilities |
Alchemy +1, bombs 1d6+2 (5/day DC 12), Darkvision , Mutagen, Daylight 1/day |
Alignment |
CN |
Deity |
Besmara |
Languages |
Celestial, common, Elven, gnome |
Occupation |
Alchemist (Chirurgeon) |
Strength |
14 |
Dexterity |
15 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
15 |
Charisma |
9 |
About Vanyel fire starter
Hi, I am Vanyel Fire Starter. I am good at making fire bombs and healing people. Before you ask, yes I do heal the unlucky people who get to close to one of my fire bombs. As you can see I am a little different from most humans and my father was not pleased. He did not see me as a blessing and threw my mother and me out. We have been traveling the world to find my place in it. Mother was getting to old to travel so I have left on my own but I think coming to this pirate port was a bad career choice
Skill Name Total Ability Ranks Temp
Acrobatics +2 DEX (2) -
Appraise +2 INT (2) -
Bluff -1 CHA (-1) -
Climb +2 STR (2) -
Alchemy: +1 competence bonus to create alchemical items
Craft (alchemy) +6 INT (2) 1
Diplomacy +1 CHA (-1) -
Disguise -1 CHA (-1) -
Escape Artist +2 DEX (2) -
Fly +2 DEX (2) -
Heal +2 WIS (2) -
Intimidate -1 CHA (-1) -
Knowledge (engineering) +3 INT (2) 1
Perception +8 WIS (2) 1
Profession (sailor) +6 WIS (2) 1
Ride +2 DEX (2) -
Sense Motive +2 WIS (2) -
Spellcraft +6 INT (2) 1
Stealth +2 DEX (2) -
Survival +6 WIS (2) 1
Swim +2 STR (2) -
Feats
Armor Proficiency (Light)
Brew Potion
Extra Bombs
Simple Weapon Proficiency - All
Throw Anything
Special Abilities
Alchemy +1 (Su)
Bomb 1d6+2 (5/day, DC 12) (Su)
Darkvision (60 feet)
Mutagen (DC 12) (Su)
Spell-Like Abilities
Daylight (1/day)
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Experience & Wealth
Experience Points: 0/2000
Current Cash: 1 gp
Total Weight Carried: 40.02/175lbs, Light Load
(Light: 58 lbs, Medium: 116 lbs, Heavy: 175 lbs)
Gear
Alchemy crafting kit 5 lbs
Artisan's outfit (Free) -
Dagger 1 lb
Dagger 1 lb
Healer's kit 1 lb
Heavy mace 8 lbs
Light crossbow 4 lbs
Money 0.02 lbs
Studded leather 20 lbs
Crit: ×2
1-hand, B
Main hand: +2, 1d8+2
Both hands: +2, 1d8+3
Heavy mace
Crit: 19-20/×2
Rng: 80'
2-hand, P
Light crossbow
Ranged: +0, 1d8
Ranged, both hands: +2, 1d8
+3 Max Dex: +5, Armor Check: -1
Spell Fail: 15%, Light
Studded leather
Tracked Resources
Bomb 1d6+2 (5/day, DC 12) (Su)
Dagger
Dagger
Healer's kit
Languages
Celestial Draconic
Common Elven
Spells & Powers
Alchemist spells memorized (CL 1st; concentration +3)
Melee Touch +2 Ranged Touch +2
1st—cure light wounds , shield