DM NomadSage's Skull & Shackles (Inactive)

Game Master nomadicc

Part I: The Wormwood Mutiny


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8 Sarenith, Day / Galley

Fishguts grabs Vanyel's arm as he moves towards the exit. "Ye better! Them're not just th' galley's blades, but them're th' Cap'n's!"

"Ye saw what hap'n to Jakes Magpie yesterday. Ye don' steal from the Cap'n and keep yer hide. An' fer sure, I ain't gonna give up my hide so ye can have a handy shiv!" With that, he lets Vanyel go.


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Thank you boss


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2
DM NomadSage wrote:


8 Sarenith, Day / Quartermaster's Store

Grok looks Tan up and down and chuckles with a toothy grin. "Aye, think so, mate. But its thar Cap'n's prop'rty naw."

Seeing that he wasnt tossed out, Tan considers this a good start, "Cap'n's eh? Don't suppose you and I could come to an arrangement where that hat got lost back out here? I'm certain the Cap'n didn't tally all the goods himself, now, right? I can be very appreciative." Tan leans in slightly, lowering his head a touch and maintaining eye contact, letting his last statement linger.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades grins at Fishguts, "Thank'ye Fishguts, I won't forget this"

"Hey Fishguts, is there anything that Cutthroat Grok likes that I could use to win her over?" Clades pause, "Or anything she hates so I don't do that."


Tan D'argnan wrote:
Seeing that he wasnt tossed out, Tan considers this a good start, "Cap'n's eh? Don't suppose you and I could come to an arrangement where that hat got lost back out here? I'm certain the Cap'n didn't tally all the goods himself, now, right? I can be very appreciative." Tan leans in slightly, lowering his head a touch and maintaining eye contact, letting his last statement linger.

Grok smirks, eyebrow arched a moment before she bursts into guffaws. "Nice try! I give yer credit fer tryin'. 'Course, nothin's free. If yer want'n somethin' of thar Cap'n's, yer gots ta earn it." She flashes Tan a smiling wink. "Whatcher gots ta trade?"

*

Clades wrote:
""Hey Fishguts, is there anything that Cutthroat Grok likes that I could use to win her over?" Clades pause, "Or anything she hates so I don't do that."

Busy with the food preparations, Fishguts doesn't even look up to reply. "Don't give'r any guff or tripe stories... she'll see right through that. She likes her drink... maybe a song. You gonna serenade 'er?"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades give Fishguts a hearty belly laugh "Look at me Fishguts, short of the drink, and I imagine it would take a bit, I am not someone who serenades well"

"Well get these things back to you right as rain once we clean up the mess down below"


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Quartermaster

"Ima touch short right now, but it wont be long before I have things to trade with. I'm a man of many, many talents. Not asking for anything early, just trying to see whether its plain old gold you're looking for, or if you'd fancy something a bit more suited to you ... something more sophisticated." Tan smiles charmingly.

The Bilges

If weapons get passed out, and before Tan uses tactician to head down, he'll offer the following to Mahl

"You look like the sort that can hold a doorway by your very presence. How about I make that a bit more of a reality. I can increase you to the size of an ogre and give you the reach of a pikeman. It's temporary but more than long enough to clear the rats."

If Mahl agrees, Tan will cast enlarge person on the horc barbarian.


Tan D'argnan wrote:

The Bilges

If Mahl agrees, Tan will cast enlarge person on the horc barbarian.

Doing that will force him to duck (-2 to hit, -2 AC) on all decks.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Might be overkill for what we are most likely going to fight which I am assuming some sort of large rats


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

I'll leave it up to Mahl. Reach and the AoOs may be worth it. And regardless if they're just giant rats, we are level 1s with zero armor.

-Posted with Wayfinder


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Hah that is totally true, I still have all my stats from having gear, without it you are right, I am squishy


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Mahl smiles at the ifrit, showing an impressive array of jagged teeth. "Yes, I'll take your sorcery."


Quartermaster

Tan D'argnan wrote:
"Ima touch short right now, but it wont be long before I have things to trade with. I'm a man of many, many talents. Not asking for anything early, just trying to see whether its plain old gold you're looking for, or if you'd fancy something a bit more suited to you ... something more sophisticated." Tan smiles charmingly.

Grok returns the smile, "Good, we won't have ta wait long, then, will we? Cap'n likes gold, but trades are alright. Gettin' on tha Cap'n's good side don't hurt, either. He's a hardass, but rewards those who done well."

***

Bilges

Who goes in first?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Is it dark or is there some light?


Only what you bring with you.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Then I will also try and procure some sort of light unless our casters have a cantrip memorized


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i have a daylight spell
i will go in first


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Zevo will position himself among the middle of the pack.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Tan will lead, pushing Vanyel back. "Cast your light, cookie but I'm not letting you get diseased if you"re prepping my food, besides, some of us can see in the dark.

Draws his dagger and heads in.

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

okay Tan

i will follow Tan into the Bilges


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Mahlugul growls as the others jump in front of him, "Lead on, by all means. These bilge vermin should be worthy opponents for you."

He follows after Vanyel.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades is good where ever, he will have his dagger ready


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades throw himself on his dagger out of sheer boredom.

I just wanted everyone to be excited that there was a post here and hoping it was Dave, alas it was not...cause Dave doesn't post here anymore more...

I mean, it's only been over 3 weeks since anyone posted...


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

DM NomadSage, padding his stats with games he doesn't run. Weak sauce.

-Posted with Wayfinder


Sigh, stand by...


Expanded to the size of an ogre, Mahlugul is immediately cramped by the ship's tight quarters. Getting through the narrow bilge hatch looks like it will take some contortions and a grease spell. (considered squeezing)

Tan opens the bilge hatch and glances around, seeing nothing moving in the standing water below. The bilge space also acts as a brig, and you can see a half-dozen sets of manacles fixed to the forward bulkhead. A single bilge pump rests near the stern.

Tan climbs down the ladder, splashing into the murky foot-deep water. The boards beneath are slick, and he takes a moment to keep balance while Vanyel joins him, light spell clearing illuminating the entire deck.

Almost immediately, more ripples in the water appear as a number of unusually-sized rats spring from the nooks and attack.

Water is considered difficult terrain, and the rats have 10% concealment from you.

I think I have everything set up properly in Roll20, but I'm still new to the DM side, so let me know if you can't see/access something. I placed your tokens and gave control to each of you.

For combat, I'm going to try something a little different from what we're used to. Everyone roll their own initiative. I'll build the combat order and then we'll start from the top. Post your action when its your turn, and I'll keep replying as things move along. As long as everyone keeps posting in a timely fashion, it should keep things flowing nicely. Like in Tike's games, saves are first or auto-fails, and, as much as possible, keep the OOC chats to the OOC tab.

So, roll initiative!

Dire Rats group A: 1d20 + 3 ⇒ (5) + 3 = 8
Dire Rats group B: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

1d20 + 2 ⇒ (10) + 2 = 12


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Init: 1d20 + 7 ⇒ (19) + 7 = 26

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

Int
1d20 + 3 ⇒ (14) + 3 = 17


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

initiative

1d20 ⇒ 7


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Initiative Order:


Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x
Mahlugul [12]-
Rats A [8]
Zevo [7]

The first to see the rodents move, Tan and Vanyel react the quickest.

Tan's action, then Vanyel.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

"Make room for the horcs, Van."

The ifrit grins, whipping out his dagger as he follows his own advice, bellowing out a challenge to the nearest rat as he stabs at it. (Current AC: 11)

To hit: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

[ooc]dont forget that everyone has 1d6 precision damage if flanking ... odds are we wont flank in this fight, but you never know


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Can any of us get down there or is Mahl blocking the whole area? If so, actions are below

Zevo will head to the bilge and attack the rats with his kitchen knife.

Sneak Attack
1d20 + 2 ⇒ (18) + 2 = 20
Damage
1d4 + 2 ⇒ (4) + 2 = 6


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

i drink my mutagen
AC 14 Str 18 int 13
10 minutes per level

can i move and attack after drinking my potion?


@ Tan: Did you move to engage? If so, you can move your token on Roll20.

@ Zevo: Can't say yet, you're last in the order. Wait your turn! ;)

That being said, if Mahl wan't to avoid the squeezing penalties, I'd allow that he can reach in and threaten anything within 5 ft of the ladder.

@ Vanyel: Drinking a mutagen, like drinking a potion, is a standard action, so you can move, but not attack. If you want to move, you can move your token in Roll20.

I can't access Roll20 at work, so I'll post the rats when I get done today.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

I did move it ...


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Sorry I am having a hard time reading the way the map is, will it be a full round for me to get down near Tan or can I move and attack?


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Youre upside down ... snort.

-Posted with Wayfinder


Male Aasimar Alchemist 1 Bombs (5/day 1d6+2)

no, if i can't attack i will stay where i am


Tan splashes towards the closest rodent, stabbing with his dagger ineffectively. Vanyel gulps down a flask of alchemical goo, enhancing his musculature visibly.

The rats nearest Tan converge on the ifrit, all gnashing teeth, wet fur and tails, leaving deep wounds on his legs. A third bites Vanyel.

ROUS 1 bite vs Tan: 1d20 + 1 ⇒ (15) + 1 = 16; Damage: 1d4 ⇒ 2
ROUS 2 bite vs Tan: 1d20 + 1 ⇒ (10) + 1 = 11; Damage: 1d4 ⇒ 4
ROUS 3 bite vs Vanyel: 1d20 + 1 ⇒ (13) + 1 = 14; Damage: 1d4 ⇒ 2

***
Initiative Order:
Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x <<<
Mahlugul [12]-
Rats A [8]
Zevo [7]

Clades then Mahlugul are up.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Is there enough room in here to start moving down the ladder and use Acrobatics to jump behind the rat just east of the ladder?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades will move down and attack the same rat at Tan

To Hit - 1d20 + 4 ⇒ (20) + 4 = 24
Damage - 1d4 + 4 ⇒ (1) + 4 = 5
Confirm Crit - 1d20 + 4 ⇒ (10) + 4 = 14
Damage - 1d4 + 4 + 5 ⇒ (2) + 4 + 5 = 11


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Mahlugul squeezes down the ladder and attacks the nearest rat.

attack: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage: 1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Don't forget 10% miss chance against the rats in the water...

Clades Miss Chance: 1d100 ⇒ 1

Clades slides down the ladder and skewers the first rat he sees... or so he thinks. When the blade hits the deck, he realizes his aim point was just a water-distorted shadow.

Mahlugul Miss Chance: 1d100 ⇒ 39

Mahlugul makes to descend, but finds there's no space for him at the bottom. Instead, he reaches through and kills one of the rats at the base of the ladder.

Mahlugul's Option: you can move down now into the space where the dead rat is, but you will buy 2 AoOs to get there; or, stay up top and make reach attacks?


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Mahlugul is not one to hold back. He jumps in and takes the AoOs.


Mahlugul shoves his way through the hatch and folds himself into the cramped bilge with a heavy splash. Two of the nearby rats snap at him as he moves. One cuts deep into the half-orc's flesh.

ROUS 3 AoO vs Mahlugul: 1d20 + 1 ⇒ (4) + 1 = 5 {miss}
ROUS 6 AoO vs Mahlugul: 1d20 + 1 ⇒ (20) + 1 = 21; Confirm Critical: 1d20 + 1 ⇒ (3) + 1 = 4; Damage: 1d4 ⇒ 4

The three foremost rats swim up and attack, and the same rat continues to gnash away at Mahlugul's ankle.

ROUS 4 bite vs Vanyel: 1d20 + 1 ⇒ (2) + 1 = 3 {miss}
ROUS 5 bite vs Mahlugul: 1d20 + 1 ⇒ (5) + 1 = 6 {miss}
ROUS 6 bite vs Mahlugul: 1d20 + 1 ⇒ (16) + 1 = 17; Damage: 1d4 ⇒ 3

***
Initiative Order:
Tan [26]
Vanyel [17]
Rats B [12]+
Clades [12]x
Mahlugul [12]-
Rats A [8]
Zevo [7] <<<

Zevo's turn, then Tan and Vanyel at the top of R2.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Zevo posted above

Tan stabs out recklessly with his knife, laughing as he does so, and heating the blade to scorching hot. "Come now, rodent ... put up a good fight!"

To hit: 1d20 + 4 ⇒ (20) + 4 = 24
Miss Chance: 1d100 ⇒ 81
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Crit Confirm: 1d20 + 4 ⇒ (1) + 4 = 5; sigh

If he drops the rat, he'll tumble around to the other side of the southern rat, setting up a flank for Clades.

Acro: 1d20 + 8 ⇒ (12) + 8 = 20


Male Half-Orc Skald (Herald of the Horn)1 AC 15 HP 10

Move and attack. Do you want me to reroll the attack?


Zevo-gark wrote:
Move and attack. Do you want me to reroll the attack?

You don't have to re-roll. But depending on where you move to, you might draw a few AoOs. Move your token on Roll 20 and I'll sort it out.

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