Gremlin, Jinkin

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Organized Play Member. 312 posts. 3 reviews. No lists. 1 wishlist. 1 Organized Play character.


Scarab Sages

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DungeonmasterCal wrote:
DM_Blake wrote:
I'm Hiding In Your Closet wrote:

The venom-spitting Jurassic Park variant of Dilophosaurus

Oooh, Ooooh, if we're doing that...

I want Indominus Rex!

And for throwback (way back) fans, I want that fire breathing dimetrodon ("Torchy") from Land of the Lost.

Oh, and sleestak, of course.

(I love dinosaurs and love that you're doing this, but you got all my picks, so I had to throw it back to my favorite Saturday morning TV show when I was a kid).

Even as a 13 year old kid Torchy irked me, because they didn't breathe fire! AAGGHH..it still irks me, it seems. But sleestaks.. Yeah!

My next game very likely will make use of, or borrow heavily from Isle of Dread, with the addition of Robert E. Howard/Clark Ashton Smith style Serpentfolk and Degenerate Serpentfolk. I think I worked on this for an hour or two before I realized I'd just described Land of the Lost. ;)

Scarab Sages

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While I was a huge fan of the previous hotel, being a Marriott rewards member with a bazillion points, even I have to admit that the Doubletree Hilton was a major step up. You have room to grow into, and the service from the hotel staff was much better. Please give them as much positive feedback as you can.

Banquet: Please ask the hotel staff to come up with something better than putting the coffee and desserts in a place where we're forced to stand in front of Eric. That could have been handled better... but hey, it was their first year.

Games: I'd love to see more non-PFS Pathfinder events. I've tried PFS play and it just doesn't scratch the right itch for me. I did get into one of the Emerald Spire events, and that was fun... we even managed to avoid a TPK.

Seminars: I like that there were some miniature related seminars. Dallas' mini basing seminar was helpful. I really enjoyed the Games for Kids, and the Cartography seminars as well. The Cartography people seemed surprised to find out that they had projectors available to them, so they didn't come prepared to take advantage of them. Live and learn.

Store: The new space is MUCH bigger, but it felt like there was less third party product than the year before. No Green Ronin, which is a damn shame... Advanced Bestiary is one of the best third party books for Pathfinder ever. Also, the new Freeport book is just amazingly gorgeous. There was also no Raging Swan product, where there was the year prior. Creighton's stuff is great.

Not sure how to encourage more cosplay...

Scarab Sages

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A special class for romance? Someone please tell me that's not as clunky as it sounds.

Scarab Sages

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Do I need this book? *looks at two yards of Paizo product on his shelves already*

Umm, no I don't. I think I have the system down. However, not all of my players will (or do). This isn't a book I'm likely to reference myself, but it's a book I expect I will hand to players somewhat frequently.

Scarab Sages

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My only regret is that since I backed the Kickstarter, I can not write a review here... it's an awesome book, buy it!

Scarab Sages

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I confess, this is the first product announcement from Paizo that just doesn't interest me. New age mumbo jumbo won't ever be useful in my games... ah well, not every product can be for every person. Regardless, I hope everyone that's enthusiastically waiting for this has fun with it.

Scarab Sages

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So Cosmo is the Moon Moon of Paizo?

Scarab Sages

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John Kretzer wrote:
Mikaze wrote:
John Kretzer wrote:
I would love to see a Red Mantis AP. Though more of you are play Rad Mantis assassins.
:)

I was thinking of something more sandboxey type...or each AP is centered around a different target....maybe only slightly connected.

But I'll have to check that thread out some more...

Red Mantis Assassins trying to help noble and royals escape Galt...

Oh, and an Orc Baroness... ;)

Scarab Sages

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There is a certain degree of symmetry to the idea that the AP that follows Giant Slayers should somehow involve the Drow and the Darklands. Are we ready to pull the trigger on the Orv vaults yet?

Oh, and something with kaiju...

Scarab Sages

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Erik Mona wrote:

I'm really pleased people are digging the idea behind this book.

I suspect we'll do another Bestiary soon.

And a Pawn Box based on this book is, of course, a good bet.

Pathfinder Battles miniatures based on some of the art also seems likely.

But all of that is just speculation, you understand.

A pawn box based on this would be a wonderful thing, as the one hole that the pawns don't do a good job of covering is when you need more than, say, three gnolls or orcs at a time. This is probably a better way of addressing the need for more of certain types of monsters than just selling a sheet of gnolls, or orcs, or whatever...

Scarab Sages

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Umm, does RAW truly matter since absolutely none of this would apply for PFS since there is no item creation allowed in PFS?

Scarab Sages

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<dot>

Scarab Sages

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GreyWolfLord wrote:

Or you could use a page scanner. I wouldn't use the pen version, but the flat version, much easier and you don't destroy the book.

Also, much quicker than trying to lay a book flat on some sort of screen and such since you have the scanner to the book instead of the book to the scanner.

Pen version would be a pain though, that's line by line, wouldn't ever do that method.

Much quicker with the flat page scanner...so much quicker too.

It still would be easier with the Paizo Paperbacks though (most were designed to lay flatter with the creases in the cover), you could even use that on the typical scanner/printer you find in the stores with no problem...and that would be even faster still.

Don't see why anyone would have to destroy any books with the right equipment, though I suppose there are many who don't know about the right equipment or how to scan something...that's the only reason I can understand people discussing destroying books via scanning and such.

Because dedicated page scanners are not all that common and tend to run $600 and up for a decent one... and this is someone who doesn't want to pay an extra $10 for a PDF.

Scarab Sages

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This just won't be a proper technology guide for a (any) fantasy roleplaying game without proper flow charts for the PC's killing themselves with the tech they find. ;)

Scarab Sages

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Not having gone and dug around in the message boards here, has anyone (or anyones) done the grand tactical hex treatment for any locations in Golarion (oh, like the River Kingdoms, perhaps)?

Scarab Sages

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Hurry up and take my money! I have NEED of this book. Not interest... NEED. :D

Scarab Sages

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I liked that one of the Legacy of Fire APs used the old Gamemastery Desert Flip-Mat for one of the side adventures. I'd love to see more of that sort of thing as well.

Scarab Sages

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Vic Wertz wrote:

  • Without a PDF subscription, people who only buy PDFs come to our site once a month after they hear that the new volume is shipping (which we always mention in our weekly newsletter, so if they check that regularly, they won't miss it). They add the PDF to their cart and check out, and download the PDF.

  • With a PDF subscription, the process would be very similar—we'd send you an email that it was released, but you'd still have to come to the site and download it. Ok, you'd be making a few less clicks because you can skip the checkout process, but realistically, we're talking about pretty much the same amount of time and effort invested on the customer end.

While we're at it, I'd love to just have my subscription PDFs show up in my mail, or direct links that didn't require extra clicks, or pie in the sky, just show up in my Dropbox/Sky Drive/Google Drive...

Scarab Sages

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Kydeem de'Morcaine wrote:

I think the paladin already is a hybrid of the fighter and cleric base classes. Just poorly done. Actually, I just wish they had gotten rid of the paladin when they went to PF from 3.x edition. Why do only LG or CE gods have a dedicated warrior followers? I think the inquisitor fulfills the function that the paladin was always intended to fulfill.

Umm, pretty darn sure that while a Paladin has to be LG, they only need to be within one alignment step of their god... so you could be a Lawful Good Paladin of Sarenrae, for instance. I have a Paladin of Sarenrae in my current campaign, and I must say, Paladin of the Goddess of Redemption plays a lot differently.

The problem isn't Paladins, it's players and GMs seeing them as nothing more than walking LG murderbots. In the hands of a good player, they bring a lot to the table.

That said, if this was my d20 heartbreaker rather than Pathfinder, I'd make Paladins or their equivalent a PRC.

Scarab Sages

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I know more about Physics than Newton did, because I am aware of Einstein's theory of General Relativity. Does this mean that I am more Intelligent than Newton was?

No, it just means that more has been learned in the last 300 years or so. I sincerely doubt that I am more Intelligent than Newton despite the quality of modern education.

The fact that I likely would not survive long without modern technology does not make me less intelligent than the average person from the 18th century, either.

What we know, and what we've learned is not Intelligence, it is knowledge.

Scarab Sages

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Ssalarn wrote:
So I'll see your "show me a build" and raise you one: You show me a sword and board Barbarian or Fighter who's better at being a Viking than a Viking, and then I'll match your build with a Viking that's a better Viking.

Those were my thoughts as well... so when I built a couple different ones I tried to stick to "axe and board intimidator" as much as possible.

Scarab Sages

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Okay... here's a couple of stat blocks. Yes, I know they're not optimized but I think they'll show that if most things are equal, there isn't a significant difference in effectiveness between a Viking, and Barbarian/Fighter. Of the builds, the pure fighter has the best AC and the Barbarian likely has the best damage output (Pounce).

Also, yes... Dazzling Display ≈ Biting Shield. These are supposed to be Vikings... ;)

Barbarian CR 10
XP 9600
Human (Ulfen) Barbarian 11
N Medium Humanoid (human)
Init +3; Senses Perception +12
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+6 armor, +3 shield, +3 Dex)
hp 104 (11d12+22)
Fort +9, Ref +6 (+3 bonus vs. traps), Will +3; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities improved uncanny dodge (lv >=15), trap sense; DR 2/—
--------------------
Offense
--------------------
Speed 40 ft.
Melee Heavy Shield Bash +14/+9/+4 (1d6+3/x2) and
. . Masterwork Battleaxe +16/+11/+6 (1d8+3/x3)
Special Attacks rage (26 rounds/day), rage powers (beast totem +3 ac, beast totem, greater, beast totem, lesser, intimidating glare, superstition +4)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 15, Int 10, Wis 10, Cha 10
Base Atk +11; CMB +14; CMD 27
Feats Improved Shield Bash, Raging Vitality, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus (Battleaxe)
Skills Acrobatics +0 (+4 jump), Climb +0, Escape Artist +0, Fly +0, Intimidate +14, Knowledge (nature) +12, Perception +12, Profession (sailor) +13, Ride +0, Stealth +0, Survival +12, Swim +14; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Skald
SQ fast movement +10, heart of the sea
Other Gear Mithral Chainmail, Masterwork Shield Spikes Heavy wooden shield, Masterwork Battleaxe, You have no money!
--------------------
TRACKED RESOURCES
--------------------
Rage (26 rounds/day) (Ex) - 0/26
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Special Abilities
--------------------
Beast Totem +3 AC (Su) +3 Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Uncanny Dodge (Lv >=15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Rage (26 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Superstition +4 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.

--------------------

Barbarian/Fighter CR 10
XP 9600
Human (Ulfen) Barbarian 2/Fighter 9
N Medium Humanoid (human)
Init +3; Senses Perception +0
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Defense
--------------------
AC 24, touch 13, flat-footed 21 (+9 armor, +2 shield, +3 Dex)
hp 95 (2d12+9d10+22)
Fort +11, Ref +6, Will +3 (+2 vs. fear); +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities bravery +2, uncanny dodge
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Offense
--------------------
Speed 40 ft.
Melee Heavy Shield Bash +16/+11/+6 (1d6+4/x2) and
. . Masterwork Battleaxe +18/+13/+8 (1d8+7/x3)
Special Attacks rage (8 rounds/day), rage powers (superstition +2), weapon training abilities (axes +2, close +1)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 15, Int 10, Wis 10, Cha 10
Base Atk +11; CMB +14; CMD 27
Feats Bludgeoner, Dazzling Display (Shield, Heavy), Enforcer, Improved Shield Bash, Improved Two-weapon Fighting, Raging Vitality, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus (Battleaxe), Weapon Focus (Shield, Heavy), Weapon Specialization (Battleaxe)
Skills Acrobatics +1 (+5 jump), Climb +1, Escape Artist +1, Fly +1, Intimidate +14, Perform (oratory) +6, Profession (sailor) +11, Ride +1, Stealth +1, Survival +9, Swim +12; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Skald
SQ fast movement +10, heart of the sea
Other Gear Mithral Full plate, Masterwork Shield Spikes Heavy wooden shield, Masterwork Battleaxe, You have no money!
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TRACKED RESOURCES
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Rage (8 rounds/day) (Ex) - 0/8
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Bravery +2 (Ex) +2 to Will save vs. Fear
Dazzling Display (Shield, Heavy) Intimidate check to demoralize can affect those within 30' who see you.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Superstition +2 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Weapon Training (Axes) +2 (Ex) +2 Attack, Damage, CMB, CMD with Axes
Weapon Training (Close) +1 (Ex) +1 Attack, Damage, CMB, CMD with Close-in weapons

--------------------

Fighter CR 10
XP 9600
Human (Ulfen) Fighter 11
N Medium Humanoid (human)
Init +4; Senses Perception +0
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Defense
--------------------
AC 27, touch 14, flat-footed 23 (+9 armor, +4 shield, +4 Dex)
hp 92 (11d10+22)
Fort +9, Ref +7, Will +3 (+3 vs. fear)
Defensive Abilities bravery +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +16/+11/+6 (1d6+4/x2) and
. . Masterwork Battleaxe +18/+13/+8 (1d8+7/x3)
Special Attacks weapon training abilities (axes +2, close +1)
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 10, Wis 10, Cha 10
Base Atk +11; CMB +14; CMD 28
Feats Bludgeoner, Dazzling Display (Shield, Heavy), Enforcer, Greater Shield Focus, Improved Shield Bash, Improved Two-weapon Fighting, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus (Battleaxe), Weapon Focus (Shield, Heavy), Weapon Specialization (Battleaxe)
Skills Acrobatics +3, Climb +2, Escape Artist +3, Fly +3, Intimidate +14, Perform (oratory) +5, Profession (sailor) +11, Ride +3, Stealth +3, Survival +8, Swim +13; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Skald
SQ heart of the sea
Other Gear Mithral Full plate, Masterwork Shield Spikes Heavy wooden shield, Masterwork Battleaxe, You have no money!
--------------------
TRACKED RESOURCES
--------------------
. . -none-
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Special Abilities
--------------------
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Bravery +3 (Ex) +3 to Will save vs. Fear
Dazzling Display (Shield, Heavy) Intimidate check to demoralize can affect those within 30' who see you.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Weapon Training (Axes) +2 (Ex) +2 Attack, Damage, CMB, CMD with Axes
Weapon Training (Close) +1 (Ex) +1 Attack, Damage, CMB, CMD with Close-in weapons

--------------------

Viking CR 10
XP 9600
Human (Ulfen) Fighter (Viking) 11
N Medium Humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 22 (+6 armor, +6 shield, +3 Dex)
hp 92 (11d10+22)
Fort +9, Ref +6, Will +3; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +15/+10/+5 (1d6+3/x2) and
. . Masterwork Battleaxe +16/+11/+6 (1d8+5/x3)
Special Attacks fearsome (swift action), rage (20 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 15, Int 10, Wis 10, Cha 10
Base Atk +11; CMB +14; CMD 27
Feats Dazzling Display (Shield, Heavy), Gory Finish, Improved Shield Bash, Improved Two-weapon Fighting, Raging Vitality, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus (Battleaxe), Weapon Focus (Shield, Heavy), Weapon Specialization (Battleaxe)
Skills Acrobatics +0, Climb +0, Escape Artist +0, Fly +0, Intimidate +14, Perform (oratory) +5, Profession (sailor) +11, Ride +0, Stealth +0, Survival +8, Swim +11; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Common, Skald
SQ heart of the sea, rage powers (superstition +4), shield defense +3
Other Gear Mithral Chainmail, Masterwork Shield Spikes Heavy wooden shield, Masterwork Battleaxe, You have no money!
--------------------
TRACKED RESOURCES
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Rage (20 rounds/day) (Ex) - 0/20
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Special Abilities
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Dazzling Display (Shield, Heavy) Intimidate check to demoralize can affect those within 30' who see you.
Fearsome (swift action) (Ex) More quickly make Intimidate checks to demoralize foes.
Gory Finish Make an Intimidate check if you reduce an opponent to negative hit points
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Shield Defense +3 Additional shield bonus when wielding shield and not wearing heavy armor.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Superstition +4 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.

Scarab Sages

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ZanThrax wrote:
bbangerter wrote:
The Morphling wrote:


That problem is fixed by the paladin losing all of his powers instantly when he murders an innocent evil commoner.
Nice oxymoron.
I don't think it's an oxymoron at all. Just because he's evil doesn't mean he's guilty of a given crime. And surely there are evil actions that, while evil, aren't deserving of a death sentence?

Unless there is a law against being evil, the lawful part of lawful good should be sufficient to discourage paladins from killing an evil person just because...

Thankfully, the only Paladins in my game thus far have all been Paladins of Sarenrae... the whole mercy and forgiveness angle seems to keep them from being humorless murder machines. I'd rather leave that to Judge Dredd.

Scarab Sages

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Cheapy wrote:

http://i.imgur.com/S6vE8TS.jpg

This image reminded me of Numeria. And Mr. Jacobs.

GRIMLOCK SMASH!

Scarab Sages

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Mikaze wrote:
Divinity Drive makes me think of the Numerian shipwreck itself. Who know's what was powering that thing?

"What does a starship need with a God?"

Scarab Sages

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I already have a couple of my players asking to play 1) kellid barbarian with a laser sword; 2) some sort of beast man; and 3) a female sorcerer... :)

Scarab Sages

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You know, I never did get back to Eric after my last order... I'd previously ordered a couple of the Paizocon pint glasses, and sadly two of them didn't make it intact. He took care of it immediately, and the replacements were sent out with my next subscription. The replacements were packed very well and there were no issues.

I'm going to guess that it's rare that an order includes multiple glasses... but I needed something to replace my dwindling collection of 'Spy's Demise' glasses from the Spy Bar in Milwaukee.

You guys rock!

Scarab Sages

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I'd love for the PDFs to have filenames that mean something to someone other than Paizo's product database...

Scarab Sages

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Oh, another factor to consider... While Amazon has fantastic customer service, and so you know they'll fix things if a book gets damaged in shipping, Paizo's customer service is just as reliable PLUS they don't skimp on packaging.

I am constantly amazed at how well they pack my orders. I've never had to ask Paizo to replace something due to shipping damage. (Liz, please pass along my compliments to whomever deserves them).

Scarab Sages

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Quote:

That isn't taking treasure or wealth away from the wizard. It's saying "you can't use these rules to double the amount of gear for everyone in the party, there is a limit, that limit is +25% of your wealth, whether you decide to apply that to yourself or someone else." To repeat:

• The crafting character is not obligated to make items.
• The crafting character is not obligated to make items for other members of the party.
• Nothing in the rules (Core Rulebook or Ultimate Campaign) says the crafting character has to use his own treasure to pay for the crafting of items for other characters. If Bazravakia the Barbarian wants Salazar the Sorcerer to craft some magic boots, Baz should hand Sal a bunch of gold. Sal can also say "no, I'm using my full +25% for myself, get your own damn crafting feat."

So there is no contradiction between what I said in response to kenmckinney and magnuskn's quote of what the book says.

Okay, that actually makes sense... I'm going to go ahead and nominate this one for the FAQ right now, because that's not how anyone in my game group read it. Everyone was assuming that the Wizard had to spend the extra 25%.

Edit: Or rather, I would if I could. I don't see a nominate for FAQ button in this thread.

Scarab Sages

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Me, I'd rather see PrC's at five, three, or one level only... of course, I also think that their primary entry requirement should be fame, not some carefully constructed series of requirements that makes you jump through several classes to get there as quickly as possible.

Scarab Sages

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Through an absolutely amazing amount of luck on the part of the Paladin of Sarenrae in my LoF game, he bested King Mokknokk in single combat. Mokknokk failed to sunder the Paladin's shield, and I watched the Paladin crit threat (and confirm) on both sets of rolls... with the minus for doing non-lethal.

Mokknokk yielded, and the Paladin spared him and his tribe... and then spent time sharing with them the truth of the Goddess of Redemption.

Well, above game I made a call that the gnoll immunity to their powers was because the pugwampi worship the gnolls. This tribe of Pugwampi, following their leader, converted.

They now live in the catacombs beneath the Temple of Sarenrae in Kelmarane, and the temple has an odd reputation of strange, unlucky things happening to non-believers that visit.

Sarenrae help them if anyone ever tries to rob the catacombs... ;) (I pictures something along the lines of 'Home Alone' but with a lot more teeth.)

Scarab Sages

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Artanthos wrote:
nosig wrote:
DigitalMage - This line of yours is what appears to be the problem, "...the GM reserves the right to intervene / over-rule should they feel it necessary", with some players going to far as to say the judge has no right to do this, and if he does they will start tactics to wreck the game to teach the judge a lesson.

Don't try to take control of my character, everybody is happy.

Try to start a war, I can play that game too.

That simple.

Try to start a war, I ask you to leave.

That simple.

Scarab Sages

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SqueezeBox wrote:
Another example, one of my players is a Cavalier and his mount took the Bull Rush feat. However, I ruled that if he wants the mount to Bull Rush an opponent, he either needs to take it as a trick as well or Push everytime he wants to perform the maneuver. I did allow him to take Bull Rush Trick instead of Attack Trick when determining the mount's initial tricks.

The problem there is that the Maneuver trick requires that you have the Attack trick as well.

Scarab Sages

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Sara Marie wrote:
They took place several years ago, but yes, people actually do that stuff. In most of the really awkward, creepy situations I have been in, the other person and I got along as friends just fine. I just wasn't interested romantically. I think much of it could be chalked up to a lack of social skills or expectations that were instilled by society. One thing I found very pervasive in college is this belief that if you are a "nice" guy then you deserve your dream girl. One of my favorite sayings I've heard on internet land (and one I wished I had in college) is, "Women are not machines that you put 'nice coins' into until sex comes out." Being nice is kind of standard human behavior. You need to have more to base a relationship on than just being a nice person, including mutual attraction (and I am not talking physical).

Being nice/friends with someone solely to get into their pants is neither nice, nor friendly... it's just another form of entitlement.

Scarab Sages

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And, I suppose, in defense of Mr. Daniel Craig, everything I've ever read about him suggests that he's a decent bloke and in all likelihood would not disrupt my game by hitting on other players. ;)

Scarab Sages

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At a guess, in 1984 when the Talking Heads released Stop Making Sense. It's been all down hill since then.

Scarab Sages

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Kirth Gersen wrote:
thejeff wrote:

starting it with the focus on aspects of "creepy" that aren't behavior and aren't controllable (pheremones and height) and on how confusing not being creepy is, was not a good way to go about it.

While there are certainly subconscious elements at play, every single woman I've heard complain about creepy males at gaming or other social events has talked about behavior.

Because, in general, when people whom they find attractive pay them compliments, most people don't find that unwanted -- indeed, they draw the "unwanted" line in wildly different places. If a person finds someone else attractive, they'll allow behavior that they'd crucify a less attractive person for. Add confirmation bias, etc. That's simple fact.

So what I wanted to do was get past that by blatantly stating those things up front, so that people would be aware of them in their responses.

I think you may be putting far too much weight on the degree to which that matters... behavior and the context of the social venue matter far more than whether the guy/gal is good looking. At a venue where one can reasonably expect to be hit upon, like a bar, sure.

At the gaming table, where one just wants to kill things and take their stuff, not as much. At least, not in my experience.

Scarab Sages

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And man, what I wouldn't give for a strike thru tag for when I go back and edit one of my posts...

Scarab Sages

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Kirth Gersen wrote:
Unseelie wrote:
I could have Daniel *bloody* Craig at my gaming table, and if he spent his time hitting on someone who has already told him no, he's being a creep...

Clearly so; I should hope that no one could possibly disagree.

But what if she hasn't told him anything at all, and this is his first approach, but she's not interested for some reason -- is he still a creep? You've told me, unoquivocally and with great vehemence, that "creeper behavior IS unwanted attention." And even emphasized that with a "Period." Even if he has no way of knowing whether it's unwelcome, because he hasn't said or done anything yet. Is that still his fault? Or not?

This is the part that needs clarifying.

I know that anyone who can't take "no" is an a!~!+$*. I don't know what other behavior, overt or unintentional, might trigger some unknown "unwelcome" response and ALSO make that person a "creeper."

Gotcha... all I can here is that I'm not sure that you will ever get a clear answer. Some people (my experience is that women are more prone to it in western society) are just NOT good at conflict, and will avoid such, and sadly that may mean that they don't speak up and say 'no.'

Assuming that <b>edit:</b> one is not autistic/aspie, my experience is that it will eventually be clear that the other person is uncomfortable. Sadly, it might not be clear until after you've crossed that line... and that's why you see a lot of the sort of advice like you listed in the previous thread.

About all I can recommend here is to never assume that someone is okay with your advances JUST because they haven't told you otherwise. Often, it will be somewhat clear if yes or no... but not always. If you're unsure, AND you're concerned... you can try asking them. If you're still not sure at that point, safest to assume no.

And I'm totally onboard with not making advances at men/women at the game table, especially in public venues. Just assume that they're there to have fun as well. Get to know them as gamers and friends and go with it from there.

Scarab Sages

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Sleet Storm wrote:

I really see the creeper syndrome as more of a female problem.Especially when there is not much reason to be creeped out.

A lot, and I do mean A LOT,of women have a seriously distorted picture of men in their heads.There may be reasons in their past that I don't know of but if I indulge in social activities with them I would prefer to not be bothered with it.

I still remember the last girl that attended some games I was in, she was constantly persisting that we treat here like a guy.
That in itself would not be a problem, the problem was that we kinda did treat her like a guy.But when one of us said something in a mildly cultivated manner or held back some stuff she always was like "hey don't hold back speak freely,just talk like we are all guys around here".

It was so annoying that I had to ask her what she thinks we do or talk about when no women are around.

I mean seriously, do they think we hold farting contests and talk about t!#+ and ass all the time?

It's most certainly not a female problem, no matter what you might think... says the bisexual male gamer who has been on the receiving end of unwanted attention from another male gamer... but that will lead into a different rant, "No, just because I share a sexual orientation with you does not mean I am interested..."

That said, I think we hear about this more from female gamers because well, a) simple statistics - most people are straight, more male than female gamers; and b) a lot of really screwed up social mores that encourage aggressive male/passive female interactions as well as society not doing a fantastic job of teaching males to hear 'no', or teaching females to say 'no'.

It's most certainly not generally a matter of overly sensitive women, though I suppose exceptions still happen.

Scarab Sages

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Kirth Gersen wrote:
Markon wrote:
Didn't read all the comment, but the original posts definition of "creepy" is pretty offensive. As some of the others said, creepy is about giving unwanted attention.

And, as I pointed out, 9 times out of 10, "unwanted" is a subconscious function of hormones, height, and grooming -- like it or not, that's what decides things in most cases.

So is this simpler than "gaming" and it just becomes a general thing -- "gentlemen, if you're not tall, well-groomed, wealthy, and brimming with testosterone, DO NOT talk to females; it's unwanted and downright offensive!"

And I, 10 times out of 10 disagree... creeper behavior IS unwanted attention. All of that other stuff, hormones, height, grooming... that's all incidental. If you're showing someone unwanted attention, and they've made it clear that it's unwanted and you continue, you're a creep.

I could have Daniel *bloody* Craig at my gaming table, and if he spent his time hitting on someone who has already told him no, he's being a creep... to not mention that if he's disrupting my game by doing so, he's also being a jerk.

Scarab Sages

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Because I can... Happy 21-12 day!

Syrinx Priest CR 5
XP 1600
Male Syrinx Cleric (Cloistered Cleric) 6
LE Medium Humanoid (syrinx)
Init +0; Senses darkvision, low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 36 (6d8+6)
Fort +7, Ref +3, Will +10; +2 racial bonus versus mind-affecting effects, +2 vs. symbols, glyphs or writings
--------------------
Offense
--------------------
Speed 30 ft., flight (60 feet, average)
Melee Masterwork Cold Iron Light mace +6 (1d6+1/x2) and
. . Touch Attack +5 (As Spell/x2)
Ranged Ranged Touch Attack +4 (As Spell/x2) and
. . Sling +4 (1d4+1/x2)
Spell-Like Abilities Touch of Law (7/day)
Cleric (Cloistered Cleric) Spells Prepared (CL 6):
3 (2/day) Summon Monster III, Bestow Curse (DC 17), Dispel Magic
2 (3/day) Sound Burst (DC 16), Summon Monster II, Align Weapon, Enthrall (DC 16)
1 (3/day) Summon Monster I, Comprehend Languages, Command (DC 15), Forbid Action (DC 15)
0 (at will) Resistance, Sotto Voce (DC 14), Guidance
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 12, Int 14, Wis 18, Cha 12
Base Atk +4; CMB +5; CMD 15
Feats Armor Proficiency (Medium), Sacred Summons, Scholar (Knowledge [history], Knowledge [religion]), Scribe Scroll
Skills Acrobatics -1, Appraise +6, Escape Artist -1, Fly +8, Heal +8, Intimidate +7, Knowledge (history) +16, Knowledge (religion) +16, Perception +4 (+6 at night), Perform (oratory) +7, Profession (scribe) +13, Ride -1, Sense Motive +9, Spellcraft +7, Stealth -1 (+1 at night), Swim +0
Languages Infernal, Strix, Syrinx; speak with avians
SQ aura, breadth of knowledge, cleric channel negative energy 3d6 (4/day) (dc 14), domains (tyranny), spontaneous casting, variant channeling (slavery/tyranny variant channeling [±2 profane]), verbal instruction (2 allies), well-read
Combat Gear Potion of cure moderate wounds, Scroll of Command (CL 4), Unholy Water Flask; Other Gear +1 Mithral Agile breastplate, Masterwork Cold Iron Light mace, Ranged Touch Attack, Sling, Sling bullets (20), Touch Attack, Cloak of resistance +1, Bandolier (3 @ 1 lbs), Belt pouch (21 @ 11 lbs), Cleric's vestments, Asmodeus, Scholar's outfit, Spell component pouch, Asmodeus, You have no money!
--------------------
TRACKED RESOURCES
--------------------
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) - 0/4
Potion of cure moderate wounds - 0/1
Sling bullets - 0/20
Touch of Law (7/day) (Sp) - 0/7
Unholy Water Flask - 0/1
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Breadth of Knowledge +3 Add + 3 to all knowledge skill checks.
Cleric (Cloistered Cleric) Domain (Tyranny) Associated Domain: Law

Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Scholar (Knowledge [history], Knowledge [religion]) +2 bonus on two Knowledge skills
Slavery/Tyranny Variant Channeling (±2 Profane) Ignore fatigue/Penalty vs. compulsions, pain and stun
Speak with Avians (Ex) Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.
Verbal Instruction (2 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
Well-Read (Ex) +2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.

Scarab Sages

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Horbagh wrote:
PFF. Anybody can shoot ten arrows a round. Now let's see him try to fire off ten shots from a flintlock musket! That would be something special.
Quote:


Sir Henry Simmerson: And what makes a good soldier, Sharpe?
Sharpe: The ability to fire three rounds a minute in any weather, sir.

Scarab Sages

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Realistically, I don't think there's much you're going to be able to do over the long run to make/keep this guy happy. There's nothing wrong with telling him "Clearly, my GM style and what you're looking for don't seem to match. Maybe you'd be better off looking for another game."

Scarab Sages

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Cool. What's next, the Golarion Manual of Style? ;)

Scarab Sages

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Counter question to whether this would see additional support, like in the Adventure Paths... will we continue to see support for NOT using this as well? At the moment I'm not that interested in running the Exalted version of Pathfinder. Will both forms of play receive support, or will I need to unsub from the Adventure Paths because they won't be useful to me any more?