Set |
3 people marked this as a favorite. |
I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.
Very inspiring stuff!
James Jacobs Creative Director |
My question is a more practical one and I apologize if this was answered somewhere in the thread, but I didn't have time to read all the pages.
Will future APs use creatures from this book?
I.e. If I intend to run your APs, will I need this book to know what the various creatures' stats will be?
Yes, future Adventure Paths will use creatures from Inner Sea Bestiary. At this point, my guess is that we'll reprint the full stat block for the monster in the adventure.
F. Wesley Schneider Editor-in-Chief |
Are the Psychopomp Ushers equivalent in power to demon lords, i.e., demigods. Will we see them offering domains and subdomains in that case?
Great book - read in a day.
Yes and yes. Though when that information will be presented is some ways out. For now, take a look at what works for Pharasma's domains and consider demigods (demon lords, empyreal lords, harbingers, etc) with similar concerns and use those baselines to inform your ushers' domains.
Mikaze |
Maybe all the info just isn't out there yet too. You'll get all the facts, just not all at once. Patience. ;)
Expect a bit more about vetalas in Player Companion: Blood of the Night. Not specifically on this topic, but on plenty more. :)
Woo! (to both the hints of things to come later down the line and the reminder that vetalas are going to be getting more love this month)
They do not, as a people, have formal representation on the Council of Three and Nine, and are seen as outsiders given their original growth outside the city walls. They're sort of underclass in that they are marginalized, but they've been around for centuries (at least), and have gathered a modicum of political clout and power. Their tenuous connections to their 'past lives" gives them a long-term perspective many others lack, and it's likely only a matter of time before their influence is felt more keenly in the region.
It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.
Nex, you so weird. And also in need of your own book!
Mikaze |
I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.
Very inspiring stuff!
That also raises the question of how android sorcerers might acquire bloodlines other than Incandescent!
This is possibly kind of horrible, but I can't help but imagine a high level bloodline power based on those nanites in the blood called "Gray Goo", basically converting targetted creatures into controllable-by-HD nanite-made oozes.
Cheapy |
1 person marked this as a favorite. |
Ever since hearing the (very understandable) news that the 0 HD races wouldn't have favored class bonuses, I've been wanting to fix that. Plus, it's a good excuse to get back into the designing swing of things :) Here are some for you guys!
- Alchemist: Add +1/2 to the number of bombs per day the alchemist can create.
- Fighter: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the fighter is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
- Monk: Add +1/4 point of damage when using unarmed attacks.
- Rogue: Gain the "nanite repair" ability. As a standard action, the rogue can repair an object's hit points with a touch. The rogue can repair a number of hit points per day equal to two times the number of times they've selected this option.
- Alchemist: Whenever the alchemist is hit by a bite attack, the attacking creature takes 1/3 points of acid damage.
- Bard: Add +1 to the bard's total number of bardic performance rounds per day.
- Druid: Reduce the number of days required for the ghorus seed to sprout by 1/2, to a minimum of 1 day.
- Ranger: When using companion's bond against an enemy who is known to consume ghorans, affected allies add +1/3 points of damage to their damage rolls.
- Summoner: Add +1/6th to the summoner's eidolon's saving throws against effects the plant type is immune to.
- Barbarian: Add 1 to the monkey goblin's total number of rage rounds per day.
- Ranger: Add 1/4 to the number of uses per day that the ranger can use hunter's tricks.
- Rogue: Add 1/4 to the attack bonus the monkey goblin receives from attacking from higher ground.
- Bard: Add 1/3rd to the number of creatures able to be affected by a fascination performance.
- Cavalier: Add a +1/4 bonus to the saving throws of the cavalier's mount when the lashunta is mounted on it.
- Rogue: Add a +1/2 bonus to Disguise checks to appear as a human or elf.
- Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
- Witch: The witch gains 1/6 of a new witch hex.
- Wizard: Add a +1/5 bonus to caster level checks to overcome spell resistance of mind-affecting spells.
- Barbarian: Add 1/3 to the number of times per rage that you may use the moment of clarity rage power.
- Fighter: Add a +1/3 bonus to the fighter's CMD against bull rush, trip, reposition, and drag combat maneuvers.
- Magus: The magus gains 1/6 of a new magus arcana.
- Monk: Ignore 1 ft of difficult terrain. In combat this option has no effect unless the monk has selected it five times (or another increment of five). When the monk ignores five feet of difficult terrain, they may five-foot step through difficult terrain.
- Bard: Add 1/2 to a single Perform skill, a single Knowledge skill, and to Linguistics.
- Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.
- Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.
- Summoner: Add +1/4 to the number of uses per day of the summon monster spell-like ability.
These are in no way official and were created just by going through the races with a fine-toothed comb and basing the choices on what's presented, as well as some wild guessing. And yea, the options got a bit experimental :)
Stratagemini |
I think the androids get bloodlines the same way humans do. they're born with them. Haven't you read the Annihilator Robot description? humans are abducted to the inner workings of the ships. Humans never come out, but fully grown androids do... Huh. I wonder what the androids are before they become androids?
James Jacobs Creative Director |
3 people marked this as a favorite. |
Set wrote:I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.
Very inspiring stuff!
That also raises the question of how android sorcerers might acquire bloodlines other than Incandescent!
This is possibly kind of horrible, but I can't help but imagine a high level bloodline power based on those nanites in the blood called "Gray Goo", basically converting targetted creatures into controllable-by-HD nanite-made oozes.
Bloodlines can be imparted via other means than being handed down via genetics. An android wouldn't be able to gain a bloodline from an ancestor, but it would be able to gain a bloodline from magical reasons. For example: if the android's forge (or whatever you want to call the device that creates an android until we finally have the book where we can say for sure what it is) is possessed by a demon, that android might come out as a sorcerer with an abyssal bloodline. An android who was created by a super-scientist who was also a gifted musician might impart his android creation with the maestro bloodline.
Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case.
So, yeah; android sorcerers can have any bloodline they want. You just have to be a bit more creative about how they got that bloodline. Or you have to be comfortable not knowing and letting the GM be more creative about how you got it.
TheLoneCleric |
Bloodline? Why no. It's an Arcanodriver. Sequenced with the harmonic resonance of the native affinity the Android is emulating. Android Sorcerers are advanced caster varents uploaded with a magic harnessing matrix that grows more advanced with experience. The Forge vats are primed in the final moments with test samples and then the driver is activated within the first moments of awareness. These are the production units.
The experimental test units...we call those Wizards. ;D
Mikaze |
Bloodlines can be imparted via other means than being handed down via genetics. An android wouldn't be able to gain a bloodline from an ancestor, but it would be able to gain a bloodline from magical reasons. For example: if the android's forge (or whatever you want to call the device that creates an android until we finally have the book where we can say for sure what it is) is possessed by a demon, that android might come out as a sorcerer with an abyssal bloodline. An android who was created by a super-scientist who was also a gifted musician might impart his android creation with the maestro bloodline.
Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case.
So, yeah; android sorcerers can have any bloodline they want. You just have to be a bit more creative about how they got that bloodline. Or you have to be comfortable not knowing and letting the GM be more creative about how you got it.
Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)
Along the lines of the demon-possessed engine, maybe whatever computer is handling android production could just accidentallly stumble into and out of some divine equation during one android's creation, imparting a Celestial bloodline. Or a near fatal glitch to cause a Protean or Aberrant one...
Krome |
James Jacobs wrote:Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this caseAbyssal Nanites.
:)
Wait a minute... are we getting into midochlorians? Please no... please...
Set |
Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)
Yeah, it's kind of cool to consider how a crafted being might be composed of material from other races (like having bits of dragon ivory affixed to their skin, growing darker and thicker and more spiky/dragony as the draconic sorcerer gains his natural armor bonus and energy resistance), or of materials that have been tainted / rarified / ennobled / whatever by otherworldy energies, such as 'elysian electrum' or 'nessian verdigris' or 'smokeless brass' or skin that shimmers and feels like 'chromatic feysilk' or something equally exotic and flavorful.
Whatever force / entity is creating these androids might find it intriguing to craft some of their parts out of 'exotic' local materials, whether treat's heartwood or demon's ichor, just to see what happens...
xorial |
xorial wrote:I just want to see a pic of the Android, but i can't afford to get this product, yet.** spoiler omitted **
You know, Leeloo is the ONLY reference I got. I don't play Mass Effect & I don't know the other at all. I'm wanting to actually see the tattoo part to understand what they think circutry-like means to them, vs what I think it would be.
doc the grey |
Mrtyu, Death's Consort - Just have to wonder what his, her, or even it's deal is, and what it possibly says about Pharasma. Unless the Death Mrtyu is a consort to is the actual cosmic force or concept. In which case one really has to wonder what their deal is.
What about if it's the usher to the daemons and is one of the horsemen's consorts or even the fifths former consort? Imagine an usher who's job is to haul those souls, kicking and screaming to the literal slaughter house of souls.
Erik Mona Publisher, Chief Creative Officer |
It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.
Good. It's supposed to be creepy.
And the "meat" is NOT freely given. It'd be like cutting off your finger to feed your buddy when he gets hungry. You _could_ do it, but you probably wouldn't.
Nex, you so weird. And also in need of your own book!
All in good time! I will get to this eventually.
Mikaze |
Mikaze wrote:
It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.Good. It's supposed to be creepy.
And the "meat" is NOT freely given.
And now we shot right back to horrifying.
Nexian: What are these eth-ics you speak of?
Katapeshi: It's where you don't cut people up and serve them in a resaurant for starters! Geez man, I'm from Katapesh and I'm having to tell you thi....damn but that does smell good...
:O
All in good time! I will get to this eventually.
WOO! :D
Mikaze |
4 people marked this as a favorite. |
Mikaze wrote:Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)Yeah, it's kind of cool to consider how a crafted being might be composed of material from other races (like having bits of dragon ivory affixed to their skin, growing darker and thicker and more spiky/dragony as the draconic sorcerer gains his natural armor bonus and energy resistance), or of materials that have been tainted / rarified / ennobled / whatever by otherworldy energies, such as 'elysian electrum' or 'nessian verdigris' or 'smokeless brass' or skin that shimmers and feels like 'chromatic feysilk' or something equally exotic and flavorful.
Whatever force / entity is creating these androids might find it intriguing to craft some of their parts out of 'exotic' local materials, whether treat's heartwood or demon's ichor, just to see what happens...
It could also be a way for whatever is making the androids to try and attune itself to the energies it's detecting on Golarion. Adapt to channel and understand it, maybe?
Of course...if it can happen by accident as well...
Central Unit: HAVE YOU RETRIEVED ADDITIONAL HOSES FOR ANDROID PRODUCTION
Robot #1415: BEEP BOOP HOSES RETRIEVED BEEP BOOP
"Hoses" : hissssss
Player: And that's how my serpentine-bloodline android sorcerer was born!
GM: >:(
motteditor RPG Superstar 2012 Top 16 |
Psiphyre |
Whereabouts in Golarion might the Syrinx be likely to be found? I was thinking they could make a fun adversary for my Kingmaker campaign, but they don't quite feel right to me in Stolen Lands/Brevoy.
In the Inner Sea, I'd put a hidden enclave on the island Syranita's Aerie (which is one of the islands close to the Mordant Spire; not to far a fly to & keep an eye on Devil's Perch, but not too close either).
I mean really, the NAME itself just gives itself over for a birdman race to colonise. And, if nothing else, it's a homage to ol' D&D, if a bit flipped... (Syrinx=LE; Syranita=CG)
Carry on!
-- C.
Unseelie |
2 people marked this as a favorite. |
Because I can... Happy 21-12 day!
Syrinx Priest CR 5
XP 1600
Male Syrinx Cleric (Cloistered Cleric) 6
LE Medium Humanoid (syrinx)
Init +0; Senses darkvision, low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 36 (6d8+6)
Fort +7, Ref +3, Will +10; +2 racial bonus versus mind-affecting effects, +2 vs. symbols, glyphs or writings
--------------------
Offense
--------------------
Speed 30 ft., flight (60 feet, average)
Melee Masterwork Cold Iron Light mace +6 (1d6+1/x2) and
. . Touch Attack +5 (As Spell/x2)
Ranged Ranged Touch Attack +4 (As Spell/x2) and
. . Sling +4 (1d4+1/x2)
Spell-Like Abilities Touch of Law (7/day)
Cleric (Cloistered Cleric) Spells Prepared (CL 6):
3 (2/day) Summon Monster III, Bestow Curse (DC 17), Dispel Magic
2 (3/day) Sound Burst (DC 16), Summon Monster II, Align Weapon, Enthrall (DC 16)
1 (3/day) Summon Monster I, Comprehend Languages, Command (DC 15), Forbid Action (DC 15)
0 (at will) Resistance, Sotto Voce (DC 14), Guidance
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 12, Int 14, Wis 18, Cha 12
Base Atk +4; CMB +5; CMD 15
Feats Armor Proficiency (Medium), Sacred Summons, Scholar (Knowledge [history], Knowledge [religion]), Scribe Scroll
Skills Acrobatics -1, Appraise +6, Escape Artist -1, Fly +8, Heal +8, Intimidate +7, Knowledge (history) +16, Knowledge (religion) +16, Perception +4 (+6 at night), Perform (oratory) +7, Profession (scribe) +13, Ride -1, Sense Motive +9, Spellcraft +7, Stealth -1 (+1 at night), Swim +0
Languages Infernal, Strix, Syrinx; speak with avians
SQ aura, breadth of knowledge, cleric channel negative energy 3d6 (4/day) (dc 14), domains (tyranny), spontaneous casting, variant channeling (slavery/tyranny variant channeling [±2 profane]), verbal instruction (2 allies), well-read
Combat Gear Potion of cure moderate wounds, Scroll of Command (CL 4), Unholy Water Flask; Other Gear +1 Mithral Agile breastplate, Masterwork Cold Iron Light mace, Ranged Touch Attack, Sling, Sling bullets (20), Touch Attack, Cloak of resistance +1, Bandolier (3 @ 1 lbs), Belt pouch (21 @ 11 lbs), Cleric's vestments, Asmodeus, Scholar's outfit, Spell component pouch, Asmodeus, You have no money!
--------------------
TRACKED RESOURCES
--------------------
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) - 0/4
Potion of cure moderate wounds - 0/1
Sling bullets - 0/20
Touch of Law (7/day) (Sp) - 0/7
Unholy Water Flask - 0/1
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Breadth of Knowledge +3 Add + 3 to all knowledge skill checks.
Cleric (Cloistered Cleric) Domain (Tyranny) Associated Domain: Law
Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Scholar (Knowledge [history], Knowledge [religion]) +2 bonus on two Knowledge skills
Slavery/Tyranny Variant Channeling (±2 Profane) Ignore fatigue/Penalty vs. compulsions, pain and stun
Speak with Avians (Ex) Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.
Verbal Instruction (2 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
Well-Read (Ex) +2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.
Zelamar |
I'm not getting how the android's RP totals up to 16. I'm getting 10, using the RP values given for its unique traits:
Standard Array: 0 RP
Darkvision 60 ft: 2 RP
Low-light vision: 1 RP
Skilled (Perception): 2 RP
Linguist: 1 RP
Constructed: 2 RP
Emotionless: -1 RP
Nanite Surge: 3 RPGranted, constructed should probably be worth more, but...
i think Linguist is xenophobic which is 0-RP because Andriod start knowing common only, ive been asking myself the same thing where is the other 7 points the only thing that makes sense is Half-construct which is 7 points and if you read carefully u will notice constructed is the same except for the addictional +2 to saves
Adam Daigle Developer |
Pierce Watters Director of Sales |
James Jacobs Creative Director |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Fungus Queen = Zuggtmoy ripoff???
Not a demon lord.
Not unique.Not demons but actual plants!
Only CR 9
Works for the non-humanoid Demon Lord of Fungus (and I'm not even sure if he has an actual gender).
I suppose you could argue there was some inspiration. A lot of fantasy RPGs inspire other fantasy RPGs. Is it a "ripoff"? I don't think so, but you may see it differently. I do think labeling every monster a ripoff of something else leads to splitting hairs and nonsense.
Like saying there shouldn't be ice golems because of Frosty the Snowman, or swords that glow because of the Hobbit.
I get what you're saying, and I don't mean to be utterly dismissive.. but there are quite a few differences that I think would prevent anyone from considering them both not to confuse them with each other.