Pathfinder Campaign Setting: Inner Sea Bestiary (PFRPG)

5.00/5 (based on 7 ratings)
Pathfinder Campaign Setting: Inner Sea Bestiary (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $19.99 $9.99

Add PDF $15.99

Non-Mint Unavailable

Facebook Twitter Email

This book contains dozens of new monsters found in the Inner Sea region—all invented specifically for the Pathfinder campaign setting! Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign Setting books, but others, like the alien vespergaunt or Rahadoum’s desert-dwelling whirlmaws, have only been obliquely illustrated or mentioned before. And some—like the mysterious and ancient veiled masters, and the disturbingly alluring fungus queen—make their appearance for the first time in print after debuting in Paizo’s office campaigns.

The Inner Sea Bestiary explores some of Golarion’s most unique monsters. Inside this book you will find:

  • New monsters ranging in challenge rating from 1/3 (such as the mysterious syrinx) to 25 (the powerful infernal duke Lorthact).
  • Three new monstrous templates: the exotic mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes.
  • Five new 0-Hit Die races ready for you to customize as villains—or playable as characters if that suits your particular game!
  • Beings both benevolent and destructive—48 in all—ready to challenge adventurers in any Pathfinder game!

The Inner Sea Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

By Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, Greg A. Vaughan

ISBN-13: 978-1-60125-468-9

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9251


See Also:

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

5.00/5 (based on 7 ratings)

Sign in to create or edit a product review.

A short but great bestiary

5/5

I enjoyed reading and skimming this one a lot. The ideas were even more interesting than at regular bestiaries. And it is a pure bestiary - monster listing begins at page 3 and ends at the last content page (63). Monsters are diverse and partially go beyond usual Inner Sea inhabitants, from robots over evil and neutral outsiders to aliens. The book includes two familiars (e.g. parrot fey hybrid), five playable races (not covered by Advanced Race Guide, e.g. monkey goblin) as well as three templates (e.g. charisma sucking vampire). In comparison to regular bestiaries (about 280 pages of monsters) it's expensive (especially the PDF), but I felt it was still worth it.


More creatures.

5/5

I bought this hoping for creatures... and you know what I got? Exactly that. Good price considering how many baddies i got. You get three playable races, enemies only mentioned in the inner sea world guide, and even some completley new ones. This is definitly worth the price for the PDF, and it will see some use in the future.


Templates we've been missing

5/5

I bought this specifically to get my hands on the Blighted Fey and Mana Wastes Mutant templates, and I love them. I've been frustrated at the lack of "fey gone evil" options I had, and now I've got them!
I love that the monsters in this bestiary are versatile enough to use them with the Golarion flavour or as monsters in a homebrew setting. You can bet my players are going to be running into some monkey goblins or water wraiths soon ;)


Excellent!

5/5

Read my full review on my blog.

The Inner Sea Bestiary is really an excellent book, one that manages to add yet more monsters to the game but still fill a niche for the Golarion setting. The monsters are full of a flavour that can’t quite be achieved in a generic monster book. I know that I’m certainly more likely to use monsters from this book in my own games than many of the monsters from the hardcover bestiaries (such as the zoog, an obscure monster from Bestiary 3 that I just chose randomly). I highly recommend it to all GMs who use the Golarion setting, and even to those who don’t, but still want some new and interesting monsters!


Monsters of the Inner Sea

5/5

While there isn't any hardcover bestiary this year, the people of Paizo at least gave us something. That something is the Innersea Beastiary and it is good. We get 5 playable races, 2 improved familiars, 5 powerful evil outsiders, 3 robots, 3 golems, 2 spawn of Rovagug, 2 dragons, 3 giant vermion, 1 giant, 2 Psychopomps, and 3 templates. Personely I think this book is worth it just for the 5 playable races, wich are the Lashunta, Andriod, Monkey Goblin, Ghoran, and Syrinx. I wish there was more info on these races, heck they don't even list were in the Inneasea region the Lashunta can be found. I do think the book suffers from the too many evil outsider syndrom and I do think there are creatures in there that weren't that world specific and could have been in a hardcover book. But despite some issues it is a good solid book for what 64 pages can really give you. I hope one day we will see more of these world specific books for things like distant worlds and the other continents. etc. but as long as it doesn't cost us a hardcover bestiary.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
651 to 700 of 705 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Dark Archive

3 people marked this as a favorite.

I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.

Very inspiring stuff!

Paizo Employee Creative Director

Curmudgeonly wrote:

My question is a more practical one and I apologize if this was answered somewhere in the thread, but I didn't have time to read all the pages.

Will future APs use creatures from this book?

I.e. If I intend to run your APs, will I need this book to know what the various creatures' stats will be?

Yes, future Adventure Paths will use creatures from Inner Sea Bestiary. At this point, my guess is that we'll reprint the full stat block for the monster in the adventure.


Are the Psychopomp Ushers equivalent in power to demon lords, i.e., demigods. Will we see them offering domains and subdomains in that case?

Great book - read in a day.

Editor-in-Chief

Wiki Minister wrote:

Are the Psychopomp Ushers equivalent in power to demon lords, i.e., demigods. Will we see them offering domains and subdomains in that case?

Great book - read in a day.

Yes and yes. Though when that information will be presented is some ways out. For now, take a look at what works for Pharasma's domains and consider demigods (demon lords, empyreal lords, harbingers, etc) with similar concerns and use those baselines to inform your ushers' domains.


As an almost life-long fan of the Phantom, I gotta say I really loved seeing a case of parallel development show up with the psychopomps' masks and what happens if someone sees one of them without it on. :D

Silver Crusade

F. Wesley Schneider wrote:

Maybe all the info just isn't out there yet too. You'll get all the facts, just not all at once. Patience. ;)

Expect a bit more about vetalas in Player Companion: Blood of the Night. Not specifically on this topic, but on plenty more. :)

Woo! (to both the hints of things to come later down the line and the reminder that vetalas are going to be getting more love this month)

Erik Mona wrote:

They do not, as a people, have formal representation on the Council of Three and Nine, and are seen as outsiders given their original growth outside the city walls. They're sort of underclass in that they are marginalized, but they've been around for centuries (at least), and have gathered a modicum of political clout and power. Their tenuous connections to their 'past lives" gives them a long-term perspective many others lack, and it's likely only a matter of time before their influence is felt more keenly in the region.

It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.

Nex, you so weird. And also in need of your own book!

Silver Crusade

Set wrote:

I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.

Very inspiring stuff!

That also raises the question of how android sorcerers might acquire bloodlines other than Incandescent!

This is possibly kind of horrible, but I can't help but imagine a high level bloodline power based on those nanites in the blood called "Gray Goo", basically converting targetted creatures into controllable-by-HD nanite-made oozes.


Mikaze wrote:
That also raises the question of how android sorcerers might acquire bloodlines other than Incandescent!

With a transfusion of living sorcerer's blood, of course. :)


Since Ghorans are plant type, and plant type is immune to polymorph, does that mean ghoran druids can't use wildshape? Or should that be taken as an override of the specific rule. They already can't do so hot as barbarians due to being immune to morale effects, but druids make a lot more sense.


1 person marked this as a favorite.

Ever since hearing the (very understandable) news that the 0 HD races wouldn't have favored class bonuses, I've been wanting to fix that. Plus, it's a good excuse to get back into the designing swing of things :) Here are some for you guys!

Android:


  • Alchemist: Add +1/2 to the number of bombs per day the alchemist can create.
  • Fighter: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the fighter is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
  • Monk: Add +1/4 point of damage when using unarmed attacks.
  • Rogue: Gain the "nanite repair" ability. As a standard action, the rogue can repair an object's hit points with a touch. The rogue can repair a number of hit points per day equal to two times the number of times they've selected this option.

Ghoran:


  • Alchemist: Whenever the alchemist is hit by a bite attack, the attacking creature takes 1/3 points of acid damage.
  • Bard: Add +1 to the bard's total number of bardic performance rounds per day.
  • Druid: Reduce the number of days required for the ghorus seed to sprout by 1/2, to a minimum of 1 day.
  • Ranger: When using companion's bond against an enemy who is known to consume ghorans, affected allies add +1/3 points of damage to their damage rolls.
  • Summoner: Add +1/6th to the summoner's eidolon's saving throws against effects the plant type is immune to.

Monkey Goblin:


  • Barbarian: Add 1 to the monkey goblin's total number of rage rounds per day.
  • Ranger: Add 1/4 to the number of uses per day that the ranger can use hunter's tricks.
  • Rogue: Add 1/4 to the attack bonus the monkey goblin receives from attacking from higher ground.

Lashunta (Female):


  • Bard: Add 1/3rd to the number of creatures able to be affected by a fascination performance.
  • Cavalier: Add a +1/4 bonus to the saving throws of the cavalier's mount when the lashunta is mounted on it.
  • Rogue: Add a +1/2 bonus to Disguise checks to appear as a human or elf.
  • Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
  • Witch: The witch gains 1/6 of a new witch hex.
  • Wizard: Add a +1/5 bonus to caster level checks to overcome spell resistance of mind-affecting spells.

Lashunta (Male):


  • Barbarian: Add 1/3 to the number of times per rage that you may use the moment of clarity rage power.
  • Fighter: Add a +1/3 bonus to the fighter's CMD against bull rush, trip, reposition, and drag combat maneuvers.
  • Magus: The magus gains 1/6 of a new magus arcana.
  • Monk: Ignore 1 ft of difficult terrain. In combat this option has no effect unless the monk has selected it five times (or another increment of five). When the monk ignores five feet of difficult terrain, they may five-foot step through difficult terrain.

Syrinx:


  • Bard: Add 1/2 to a single Perform skill, a single Knowledge skill, and to Linguistics.
  • Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.
  • Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.
  • Summoner: Add +1/4 to the number of uses per day of the summon monster spell-like ability.

These are in no way official and were created just by going through the races with a fine-toothed comb and basing the choices on what's presented, as well as some wild guessing. And yea, the options got a bit experimental :)

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I think the androids get bloodlines the same way humans do. they're born with them. Haven't you read the Annihilator Robot description? humans are abducted to the inner workings of the ships. Humans never come out, but fully grown androids do... Huh. I wonder what the androids are before they become androids?


Interesting ideas there Cheapy especially since it may be a long time before these races will get some official favored class bonuses.


Well, the annihilators don't reside in the Silver Mount, last I checked. The most famous one lives on the other side of the numeria from the silver mount, I think.

Does the technic league have any sway over annhilators? Or do they just roam about numeria making lairs?


The Technic league have sway over the Gearsmen(for now), but haven't been successful in reprograming the Myrmidons, and can't even touch the Annhilaters.

The androids could be bio mechanical copies of humans captured by the Annhilaters.

Paizo Employee Creative Director

3 people marked this as a favorite.
Mikaze wrote:
Set wrote:

I just got this and I'm loving the robot rules. I had already been noodling around with a 'techno-sorcerer' bloodline, where, from drinking the strange fluids seeping from the Starmount had infected some with nano-tech that was transforming them piecemeal into machine-men hybrids (in addition to unlocking sorcerous potential), but the new force field and plasma weapon rules make me want to create an 'incandescent' bloodline based on the strange radiations of the Starmount, and the ability to manipulate plasma.

Very inspiring stuff!

That also raises the question of how android sorcerers might acquire bloodlines other than Incandescent!

This is possibly kind of horrible, but I can't help but imagine a high level bloodline power based on those nanites in the blood called "Gray Goo", basically converting targetted creatures into controllable-by-HD nanite-made oozes.

Bloodlines can be imparted via other means than being handed down via genetics. An android wouldn't be able to gain a bloodline from an ancestor, but it would be able to gain a bloodline from magical reasons. For example: if the android's forge (or whatever you want to call the device that creates an android until we finally have the book where we can say for sure what it is) is possessed by a demon, that android might come out as a sorcerer with an abyssal bloodline. An android who was created by a super-scientist who was also a gifted musician might impart his android creation with the maestro bloodline.

Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case.

So, yeah; android sorcerers can have any bloodline they want. You just have to be a bit more creative about how they got that bloodline. Or you have to be comfortable not knowing and letting the GM be more creative about how you got it.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Bloodline? Why no. It's an Arcanodriver. Sequenced with the harmonic resonance of the native affinity the Android is emulating. Android Sorcerers are advanced caster varents uploaded with a magic harnessing matrix that grows more advanced with experience. The Forge vats are primed in the final moments with test samples and then the driver is activated within the first moments of awareness. These are the production units.

The experimental test units...we call those Wizards. ;D


James Jacobs wrote:
Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case

Abyssal Nanites.

:)


I have to hand it to the devs on this book. Really well done, I loved it all.

RPG Superstar 2011 Top 8

1 person marked this as a favorite.

King Irovetti in my Kingmaker campaign thanks you for his new robot army.

Also, I've been listening a lot to Rush's "2112" album, so nice homage (whether intentional or not) with the syrinx. I may have to include them in the campaign just to blast "We are the priests of the temple of Syrinx!"


2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

"All the gifts of life, are held within our halls!"


I just want to see a pic of the Android, but i can't afford to get this product, yet.

Silver Crusade

xorial wrote:
I just want to see a pic of the Android, but i can't afford to get this product, yet.

Spoiler:
Imagine a pale default FemShep from Mass Effect(or Leeloo from Fifth Element) with a bit of Uncanny Valley going on, circuitry "tattoos", and pale, pale eyes.
Silver Crusade

James Jacobs wrote:

Bloodlines can be imparted via other means than being handed down via genetics. An android wouldn't be able to gain a bloodline from an ancestor, but it would be able to gain a bloodline from magical reasons. For example: if the android's forge (or whatever you want to call the device that creates an android until we finally have the book where we can say for sure what it is) is possessed by a demon, that android might come out as a sorcerer with an abyssal bloodline. An android who was created by a super-scientist who was also a gifted musician might impart his android creation with the maestro bloodline.

Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case.

So, yeah; android sorcerers can have any bloodline they want. You just have to be a bit more creative about how they got that bloodline. Or you have to be comfortable not knowing and letting the GM be more creative about how you got it.

Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)

Along the lines of the demon-possessed engine, maybe whatever computer is handling android production could just accidentallly stumble into and out of some divine equation during one android's creation, imparting a Celestial bloodline. Or a near fatal glitch to cause a Protean or Aberrant one...

Grand Lodge

Cthulhudrew wrote:
James Jacobs wrote:
Furthermore... while the word "bloodline" has the word "blood" in it... it's not necessarily linked to your actual blood. Bloodline means "magical ancestry" or "magical DNA" in this case

Abyssal Nanites.

:)

Wait a minute... are we getting into midochlorians? Please no... please...

Dark Archive

Mikaze wrote:
Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)

Yeah, it's kind of cool to consider how a crafted being might be composed of material from other races (like having bits of dragon ivory affixed to their skin, growing darker and thicker and more spiky/dragony as the draconic sorcerer gains his natural armor bonus and energy resistance), or of materials that have been tainted / rarified / ennobled / whatever by otherworldy energies, such as 'elysian electrum' or 'nessian verdigris' or 'smokeless brass' or skin that shimmers and feels like 'chromatic feysilk' or something equally exotic and flavorful.

Whatever force / entity is creating these androids might find it intriguing to craft some of their parts out of 'exotic' local materials, whether treat's heartwood or demon's ichor, just to see what happens...


Mikaze wrote:
xorial wrote:
I just want to see a pic of the Android, but i can't afford to get this product, yet.
** spoiler omitted **

You know, Leeloo is the ONLY reference I got. I don't play Mass Effect & I don't know the other at all. I'm wanting to actually see the tattoo part to understand what they think circutry-like means to them, vs what I think it would be.

Shadow Lodge

mikaze wrote:
Mrtyu, Death's Consort - Just have to wonder what his, her, or even it's deal is, and what it possibly says about Pharasma. Unless the Death Mrtyu is a consort to is the actual cosmic force or concept. In which case one really has to wonder what their deal is.

What about if it's the usher to the daemons and is one of the horsemen's consorts or even the fifths former consort? Imagine an usher who's job is to haul those souls, kicking and screaming to the literal slaughter house of souls.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Apostacy Wraiths are...hehehe. LOVE THEM!

Paizo Employee Publisher, Chief Creative Officer

Mikaze wrote:


It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.

Good. It's supposed to be creepy.

And the "meat" is NOT freely given. It'd be like cutting off your finger to feed your buddy when he gets hungry. You _could_ do it, but you probably wouldn't.

Mikaze wrote:
Nex, you so weird. And also in need of your own book!

All in good time! I will get to this eventually.

Silver Crusade

Erik Mona wrote:
Mikaze wrote:


It sounds like they're much better off than I had assumed! As a whole. How those restaurants are acquiring their ghoran "meat" still comes across as way creepy, even if they're getting it from willing donors.

Good. It's supposed to be creepy.

And the "meat" is NOT freely given.

And now we shot right back to horrifying.

Nexian: What are these eth-ics you speak of?

Katapeshi: It's where you don't cut people up and serve them in a resaurant for starters! Geez man, I'm from Katapesh and I'm having to tell you thi....damn but that does smell good...

:O

Erik Mona wrote:
All in good time! I will get to this eventually.

WOO! :D

Silver Crusade

4 people marked this as a favorite.
Set wrote:
Mikaze wrote:
Oh I know; I meant it more along the lines of "oh boy, imagine all the possibilties to work bloodlines into these guys!" :)

Yeah, it's kind of cool to consider how a crafted being might be composed of material from other races (like having bits of dragon ivory affixed to their skin, growing darker and thicker and more spiky/dragony as the draconic sorcerer gains his natural armor bonus and energy resistance), or of materials that have been tainted / rarified / ennobled / whatever by otherworldy energies, such as 'elysian electrum' or 'nessian verdigris' or 'smokeless brass' or skin that shimmers and feels like 'chromatic feysilk' or something equally exotic and flavorful.

Whatever force / entity is creating these androids might find it intriguing to craft some of their parts out of 'exotic' local materials, whether treat's heartwood or demon's ichor, just to see what happens...

It could also be a way for whatever is making the androids to try and attune itself to the energies it's detecting on Golarion. Adapt to channel and understand it, maybe?

Of course...if it can happen by accident as well...

Central Unit: HAVE YOU RETRIEVED ADDITIONAL HOSES FOR ANDROID PRODUCTION

Robot #1415: BEEP BOOP HOSES RETRIEVED BEEP BOOP

"Hoses" : hissssss

Player: And that's how my serpentine-bloodline android sorcerer was born!

GM: >:(

RPG Superstar 2012 Top 16

Whereabouts in Golarion might the Syrinx be likely to be found? I was thinking they could make a fun adversary for my Kingmaker campaign, but they don't quite feel right to me in Stolen Lands/Brevoy.


The Syrinx are from Arcadia but can be found in the Innersea region.


I'd be surprised if there aren't at least a few in and around Devil's Perch in Cheliax.


motteditor wrote:
Whereabouts in Golarion might the Syrinx be likely to be found? I was thinking they could make a fun adversary for my Kingmaker campaign, but they don't quite feel right to me in Stolen Lands/Brevoy.

In the Inner Sea, I'd put a hidden enclave on the island Syranita's Aerie (which is one of the islands close to the Mordant Spire; not to far a fly to & keep an eye on Devil's Perch, but not too close either).

I mean really, the NAME itself just gives itself over for a birdman race to colonise. And, if nothing else, it's a homage to ol' D&D, if a bit flipped... (Syrinx=LE; Syranita=CG)

Carry on!

-- C.

Scarab Sages

2 people marked this as a favorite.

Because I can... Happy 21-12 day!

Syrinx Priest CR 5
XP 1600
Male Syrinx Cleric (Cloistered Cleric) 6
LE Medium Humanoid (syrinx)
Init +0; Senses darkvision, low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 36 (6d8+6)
Fort +7, Ref +3, Will +10; +2 racial bonus versus mind-affecting effects, +2 vs. symbols, glyphs or writings
--------------------
Offense
--------------------
Speed 30 ft., flight (60 feet, average)
Melee Masterwork Cold Iron Light mace +6 (1d6+1/x2) and
. . Touch Attack +5 (As Spell/x2)
Ranged Ranged Touch Attack +4 (As Spell/x2) and
. . Sling +4 (1d4+1/x2)
Spell-Like Abilities Touch of Law (7/day)
Cleric (Cloistered Cleric) Spells Prepared (CL 6):
3 (2/day) Summon Monster III, Bestow Curse (DC 17), Dispel Magic
2 (3/day) Sound Burst (DC 16), Summon Monster II, Align Weapon, Enthrall (DC 16)
1 (3/day) Summon Monster I, Comprehend Languages, Command (DC 15), Forbid Action (DC 15)
0 (at will) Resistance, Sotto Voce (DC 14), Guidance
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 12, Int 14, Wis 18, Cha 12
Base Atk +4; CMB +5; CMD 15
Feats Armor Proficiency (Medium), Sacred Summons, Scholar (Knowledge [history], Knowledge [religion]), Scribe Scroll
Skills Acrobatics -1, Appraise +6, Escape Artist -1, Fly +8, Heal +8, Intimidate +7, Knowledge (history) +16, Knowledge (religion) +16, Perception +4 (+6 at night), Perform (oratory) +7, Profession (scribe) +13, Ride -1, Sense Motive +9, Spellcraft +7, Stealth -1 (+1 at night), Swim +0
Languages Infernal, Strix, Syrinx; speak with avians
SQ aura, breadth of knowledge, cleric channel negative energy 3d6 (4/day) (dc 14), domains (tyranny), spontaneous casting, variant channeling (slavery/tyranny variant channeling [±2 profane]), verbal instruction (2 allies), well-read
Combat Gear Potion of cure moderate wounds, Scroll of Command (CL 4), Unholy Water Flask; Other Gear +1 Mithral Agile breastplate, Masterwork Cold Iron Light mace, Ranged Touch Attack, Sling, Sling bullets (20), Touch Attack, Cloak of resistance +1, Bandolier (3 @ 1 lbs), Belt pouch (21 @ 11 lbs), Cleric's vestments, Asmodeus, Scholar's outfit, Spell component pouch, Asmodeus, You have no money!
--------------------
TRACKED RESOURCES
--------------------
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) - 0/4
Potion of cure moderate wounds - 0/1
Sling bullets - 0/20
Touch of Law (7/day) (Sp) - 0/7
Unholy Water Flask - 0/1
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Breadth of Knowledge +3 Add + 3 to all knowledge skill checks.
Cleric (Cloistered Cleric) Domain (Tyranny) Associated Domain: Law

Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Channel Negative Energy 3d6 (4/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Scholar (Knowledge [history], Knowledge [religion]) +2 bonus on two Knowledge skills
Slavery/Tyranny Variant Channeling (±2 Profane) Ignore fatigue/Penalty vs. compulsions, pain and stun
Speak with Avians (Ex) Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.
Verbal Instruction (2 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
Well-Read (Ex) +2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.


Demiurge 1138 wrote:

I'm not getting how the android's RP totals up to 16. I'm getting 10, using the RP values given for its unique traits:

Standard Array: 0 RP
Darkvision 60 ft: 2 RP
Low-light vision: 1 RP
Skilled (Perception): 2 RP
Linguist: 1 RP
Constructed: 2 RP
Emotionless: -1 RP
Nanite Surge: 3 RP

Granted, constructed should probably be worth more, but...

i think Linguist is xenophobic which is 0-RP because Andriod start knowing common only, ive been asking myself the same thing where is the other 7 points the only thing that makes sense is Half-construct which is 7 points and if you read carefully u will notice constructed is the same except for the addictional +2 to saves


So when is this coming out in the UK shops?

Paizo Employee Developer

Zareba wrote:
So when is this coming out in the UK shops?

It's been out for a couple of months, so it should be available everywhere now. Talk to your local store and make sure they ordered it. :)


That's my point it's been out a couple of months, yet it isn't in the UK yet, unlike products that were published more recently. What's the hold up? Why have Paizo not yet supplied Esdevium Games who supply UK games shops with this product?

Webstore Gninja Minion

I've poked our Sales Sensei regarding this Zareba.

Director of Sales

There has been a problem with Esdevium ordering/receiving a few items. We don't know what happened but we are remedying it now.


Mikaze wrote:

It does lead one to wonder what aspect of reality the Tarrasque rails against.

ALL OF IT!


I just bought the pdf and I'm loving what I read so far but... why is the artwork of the cayhound not a mastiff? Mastiffs are one of my favorite dogs and I've always enjoyed the cayhound because it's described as one.

Was there a mix up with the artwork?

Paizo Employee Creative Director

Siren's Mask wrote:

I just bought the pdf and I'm loving what I read so far but... why is the artwork of the cayhound not a mastiff? Mastiffs are one of my favorite dogs and I've always enjoyed the cayhound because it's described as one.

Was there a mix up with the artwork?

Art miscommunication.


Fungus Queen = Zuggtmoy ripoff???

Contributor, RPG Superstar 2010 Top 4

Abyssal Lord wrote:
Fungus Queen = Zuggtmoy ripoff???

Not a demon lord.

Not unique.
Not demons but actual plants!
Only CR 9
Works for the non-humanoid Demon Lord of Fungus (and I'm not even sure if he has an actual gender).

I suppose you could argue there was some inspiration. A lot of fantasy RPGs inspire other fantasy RPGs. Is it a "ripoff"? I don't think so, but you may see it differently. I do think labeling every monster a ripoff of something else leads to splitting hairs and nonsense.

Like saying there shouldn't be ice golems because of Frosty the Snowman, or swords that glow because of the Hobbit.

I get what you're saying, and I don't mean to be utterly dismissive.. but there are quite a few differences that I think would prevent anyone from considering them both not to confuse them with each other.


Hmm... I see Zuggtmoy as having once been a (powerful?) Veranallia (CR20 azata) before her corruption into a demon lord - at least in my head canon...

:p

Carry on!

--C.

Grand Lodge

Quick question about the Ulunat carapace in Osirion... is it hollow? Is there guts and stuff inside there? What's behind the carapace? Is it a hollow exoskeleton or is it a whole corpse?

Paizo Employee Developer

It's just the exoskeleton.

651 to 700 of 705 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Bestiary (PFRPG) All Messageboards

Want to post a reply? Sign in.