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![]() I have a couple of subscriptions that I had y'all put on hold back in February or March of 2020. Unfortunately there seems to be no way for me to either end those subscriptions or reactivate them on my end. Emailed for such in November I believe, but I know there's a major backlog. Can I get someone to just cancel all of my existing subscriptions, and then I can start the ones I want again? Thanks ![]()
![]() Okay, first off, I'm going to take a wild guess that this question has been answered before, but I have searched the forums to the best of my ability and I have been unable to find a direct answer. I have a PC in my game that wishes to craft a Handy Haversack. Said PC is 8th level, and therefore does not meet the CL of the item. In addition, since they're 8th level, they do not have Secret Chest. At first glance, the answer would appear to be "No," and the player is actually okay with that. However, the more I read the rules, the more confused I get... Quote: The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information). Okay, that's straightforward enough. DC for a Handy Haversack would be DC 14 (5 + 9). Quote: Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites. This is where I start getting confused. The prerequisites for a Handy Haversack are Craft Wondrous, and Secret Chest. The PC has Craft Wondrous (which is always required), but does not have Secret Chest. This paragraph suggests that they can get around not knowing the spell by taking a +5 to the DC. So the DC would be DC 19 (5 + 9 + 5). However, under Craft Wondrous Items... Quote: If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require. The act of working on the item triggers the prepared spells, making them unavailable for casting during each day of the item’s creation. (That is, those spell slots are expended from the caster’s currently prepared spells, just as if they had been cast.) Okay, that seems to take me back to "No, you can't create the item, because you don't have the spell." If that's the case, what's the point of the previous section on raising the DC if you don't meet the prerequisites? Quote: While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal. Okay, this part is reasonably clear... the CL would need to be 9 because of Secret Chest. You wouldn't be able to craft it at a lower caster level. So, I guess my question is whether I am reading this correctly and the player can not, in fact, make a Handy Haversack because they lack the spell necessary? If the answer to the above question is yes, what is the point of the section on increasing the Spellcraft check when you don't have all of the prerequisites? Also, if they're not actually required, why are they even called prerequisites? ![]()
![]() Thanks to all of the discussion surrounding Animal Companions due to Animal Archive coming out, and the following PFS blog post, I've been looking at, and thinking about the rules for summoned critters as well... and I noticed something I'd previously missed. In d20 when you summoned a celestial animal in addition to what is gained according to Pathfinder in the Celestial template, it stated that 'Abilities same as target creature, but Intelligence is at least 3.' That is not part of either template in Pathfinder... which creates a problem that I'd never noticed until now. That extra point of INT for animals meant that they would also gain the ability to understand a language (generally the language appropriate for the template)... which meant that the spell caster could tell the summoned creature what to do (if he spoke that language). Without it, it would seem that they would need to use Handle Animal to get the summoned animal to do anything other than immediately attacking the caster's enemies as it sees fit... i.e.. the spell caster has no input at all. Was this an intentional change, or an oversight of some kind? In theory, Summon Nature's Ally has the same issue, but Druids and Rangers are a lot more likely to have Handle Animal than a Sorcerer or Wizard. ![]()
![]() I've looked to see if there's another thread for this, and I am unable to find one, so here it is. This is the first of these I've done, so I apologize in advance if I get something wrong in the implementation. Pg. 9
However the general purpose, Burglar, does not include the Attack trick. Quote:
Also, some clarification (FAQ?) may be in order regarding giving a companion a maneuver feat when it lacks the appropriate feat to be able to perform the trick without provoking an AoO. For example, if I train my rat companion with the Burglar purpose, but I have not also given it the Improved Steal feat (through the Pilferer animal archetype most likely), it would still provoke. ![]()
![]() I am not currently subscribed to the Adventure Paths (I have 8 of them, enough for years and years of play), so the AP related maps are less than useful. It would be nice if I could subscribe to campaign setting books and not have to get (or cancel) the maps all of the time. Personally, it would make a lot more sense to me for them to be part of the AP subscription since they're not terribly useful unless you're using the AP they're meant for. ![]()
![]() I've looked in the forums, and maybe I'm just not finding it but has anyone compiled a complete list of Paizo's titles that were published before the Pathfinder RPG was released? I'd like to establish the dividing line between pure Pathfinder vs. 3.5 or hybrid books so I can go back and evaluate the crunch in the older books. |